/* * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // uniformrandom - uniformly distributed random number operators // #ifndef _H_UNIFORMRANDOM #define _H_UNIFORMRANDOM #include <Security/utilities.h> namespace Security { // // Uniform binary blob generator. // This operator deals exclusively in byte arrays. // template <class Generator> class UniformRandomBlobs : public Generator { public: #if BUG_GCC void random(void *data, size_t length) { Generator::random(data, length); } #else using Generator::random; #endif template <class Object> void random(Object &obj) { random(&obj, sizeof(obj)); } void random(CssmData &data) { random(data.data(), data.length()); } }; }; // end namespace Security #endif //_H_UNIFORMRANDOM