#pragma once
#include "CallLinkStatus.h"
#include "CodeOrigin.h"
#include "ConcurrentJSLock.h"
#include "ICStatusMap.h"
#include "InByIdVariant.h"
#include "StubInfoSummary.h"
namespace JSC {
class AccessCase;
class CodeBlock;
class StructureStubInfo;
class InByIdStatus final {
WTF_MAKE_FAST_ALLOCATED;
public:
enum State {
NoInformation,
Simple,
TakesSlowPath,
};
InByIdStatus() = default;
InByIdStatus(State state, const InByIdVariant& variant = InByIdVariant())
: m_state(state)
{
ASSERT((state == Simple) == variant.isSet());
if (variant.isSet())
m_variants.append(variant);
}
explicit InByIdStatus(StubInfoSummary summary)
{
switch (summary) {
case StubInfoSummary::NoInformation:
m_state = NoInformation;
return;
case StubInfoSummary::Simple:
case StubInfoSummary::MakesCalls:
RELEASE_ASSERT_NOT_REACHED();
return;
case StubInfoSummary::TakesSlowPath:
case StubInfoSummary::TakesSlowPathAndMakesCalls:
m_state = TakesSlowPath;
return;
}
RELEASE_ASSERT_NOT_REACHED();
}
static InByIdStatus computeFor(CodeBlock*, ICStatusMap&, BytecodeIndex, UniquedStringImpl* uid);
static InByIdStatus computeFor(CodeBlock*, ICStatusMap&, BytecodeIndex, UniquedStringImpl* uid, ExitFlag);
static InByIdStatus computeFor(CodeBlock* baselineBlock, ICStatusMap& baselineMap, ICStatusContextStack& contextStack, CodeOrigin, UniquedStringImpl* uid);
#if ENABLE(DFG_JIT)
static InByIdStatus computeForStubInfo(const ConcurrentJSLocker&, CodeBlock* baselineBlock, StructureStubInfo*, CodeOrigin, UniquedStringImpl* uid);
#endif
State state() const { return m_state; }
bool isSet() const { return m_state != NoInformation; }
explicit operator bool() const { return isSet(); }
bool isSimple() const { return m_state == Simple; }
size_t numVariants() const { return m_variants.size(); }
const Vector<InByIdVariant, 1>& variants() const { return m_variants; }
const InByIdVariant& at(size_t index) const { return m_variants[index]; }
const InByIdVariant& operator[](size_t index) const { return at(index); }
bool takesSlowPath() const { return m_state == TakesSlowPath; }
void merge(const InByIdStatus&);
void filter(const StructureSet&);
void markIfCheap(SlotVisitor&);
bool finalize(VM&);
void dump(PrintStream&) const;
private:
#if ENABLE(DFG_JIT)
static InByIdStatus computeForStubInfoWithoutExitSiteFeedback(const ConcurrentJSLocker&, VM&, StructureStubInfo*, UniquedStringImpl* uid);
#endif
bool appendVariant(const InByIdVariant&);
State m_state { NoInformation };
Vector<InByIdVariant, 1> m_variants;
};
}