IntegrityInlines.h   [plain text]


/*
 * Copyright (C) 2019-2020 Apple Inc. All rights reserved.
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 */

#pragma once

#include "Integrity.h"
#include "VM.h"

namespace JSC {
namespace Integrity {

ALWAYS_INLINE bool Random::shouldAudit(VM& vm)
{
    // If auditing is enabled, then the top bit of m_triggerBits is always set
    // to 1 on reload. When this top bit reaches the bottom, it does not
    // indicate that we should trigger an audit but rather that we've shifted
    // out all the available trigger bits and hence, need to reload. Instead,
    // reloadAndCheckShouldAuditSlow() will return whether we actually need to
    // trigger an audit this turn.
    //
    // This function can be called concurrently from different threads and can
    // be racy. For that reason, we intentionally do not write back to
    // m_triggerBits if newTriggerBits is null. This ensures that if
    // Options::randomIntegrityAuditRate() is non-zero, then m_triggerBits will
    // always have at least 1 bit to trigger a reload.

    uint64_t newTriggerBits = m_triggerBits;
    bool shouldAudit = newTriggerBits & 1;
    newTriggerBits = newTriggerBits >> 1;
    if (LIKELY(!shouldAudit)) {
        m_triggerBits = newTriggerBits;
        return false;
    }

    if (!newTriggerBits)
        return reloadAndCheckShouldAuditSlow(vm);

    m_triggerBits = newTriggerBits;
    return true;
}

ALWAYS_INLINE void auditCellMinimally(VM& vm, JSCell* cell)
{
    if (UNLIKELY(Gigacage::contains(cell)))
        auditCellMinimallySlow(vm, cell);
}

ALWAYS_INLINE void auditCellRandomly(VM& vm, JSCell* cell)
{
    if (UNLIKELY(vm.integrityRandom().shouldAudit(vm)))
        auditCellFully(vm, cell);
}

ALWAYS_INLINE void auditStructureID(StructureIDTable& table, StructureID id)
{
    table.validate(id);
}

ALWAYS_INLINE void auditStructureID(VM& vm, StructureID id)
{
    auditStructureID(vm.heap.structureIDTable(), id);
}

} // namespace Integrity
} // namespace JSC