NumberPredictionFuzzerAgent.cpp   [plain text]


/*
 * Copyright (C) 2019 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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 */

#include "config.h"
#include "NumberPredictionFuzzerAgent.h"

namespace JSC {

NumberPredictionFuzzerAgent::NumberPredictionFuzzerAgent(VM&)
    : m_random(Options::seedOfRandomizingFuzzerAgent())
{
}

Vector<SpeculatedType> NumberPredictionFuzzerAgent::bytecodeNumberTypes()
{
    static NeverDestroyed<Vector<SpeculatedType>> s_bytecodeNumberTypes = Vector<SpeculatedType>({
        SpecBoolInt32,
        SpecNonBoolInt32,
        SpecNonIntAsDouble,
        SpecAnyIntAsDouble,
        SpecDoublePureNaN,
    });
    return s_bytecodeNumberTypes;
}
} // namespace JSC