InspectorTargetAgent.h [plain text]
#pragma once
#include "InspectorAgentBase.h"
#include "InspectorBackendDispatchers.h"
#include "InspectorFrontendChannel.h"
#include "InspectorFrontendDispatchers.h"
#include <wtf/Forward.h>
namespace Inspector {
class InspectorTarget;
class JS_EXPORT_PRIVATE InspectorTargetAgent final : public InspectorAgentBase, public TargetBackendDispatcherHandler {
WTF_MAKE_NONCOPYABLE(InspectorTargetAgent);
WTF_MAKE_FAST_ALLOCATED;
public:
InspectorTargetAgent(FrontendRouter&, BackendDispatcher&);
~InspectorTargetAgent() final;
void didCreateFrontendAndBackend(FrontendRouter*, BackendDispatcher*) final;
void willDestroyFrontendAndBackend(DisconnectReason) final;
Protocol::ErrorStringOr<void> setPauseOnStart(bool) final;
Protocol::ErrorStringOr<void> resume(const String& targetId) final;
Protocol::ErrorStringOr<void> sendMessageToTarget(const String& targetId, const String& message) final;
void targetCreated(InspectorTarget&);
void targetDestroyed(InspectorTarget&);
void didCommitProvisionalTarget(const String& oldTargetID, const String& committedTargetID);
void sendMessageFromTargetToFrontend(const String& targetId, const String& message);
private:
FrontendChannel::ConnectionType connectionType() const;
void connectToTargets();
void disconnectFromTargets();
Inspector::FrontendRouter& m_router;
std::unique_ptr<TargetFrontendDispatcher> m_frontendDispatcher;
Ref<TargetBackendDispatcher> m_backendDispatcher;
HashMap<String, InspectorTarget*> m_targets;
bool m_isConnected { false };
bool m_shouldPauseOnStart { false };
};
}