#pragma once
#include "CellList.h"
#include "Heap.h"
#include <wtf/MonotonicTime.h>
#include <wtf/ScopedLambda.h>
#include <wtf/UniqueArray.h>
namespace JSC {
class JSCell;
class MarkedBlock;
class HeapVerifier {
WTF_MAKE_FAST_ALLOCATED;
public:
enum class Phase {
BeforeGC,
BeforeMarking,
AfterMarking,
AfterGC
};
HeapVerifier(Heap*, unsigned numberOfGCCyclesToRecord);
void startGC();
void endGC();
void gatherLiveCells(Phase);
void trimDeadCells();
void verify(Phase);
static const char* phaseName(Phase);
JS_EXPORT_PRIVATE static void checkIfRecorded(uintptr_t maybeCell);
JS_EXPORT_PRIVATE static bool validateCell(HeapCell*, VM* expectedVM = nullptr);
private:
struct GCCycle {
WTF_MAKE_STRUCT_FAST_ALLOCATED;
GCCycle()
: before("Before Marking")
, after("After Marking")
{
}
void reset()
{
before.reset();
after.reset();
}
CollectionScope scope;
MonotonicTime timestamp;
CellList before;
CellList after;
};
void incrementCycle() { m_currentCycle = (m_currentCycle + 1) % m_numberOfCycles; }
GCCycle& currentCycle() { return m_cycles[m_currentCycle]; }
GCCycle& cycleForIndex(int cycleIndex)
{
ASSERT(cycleIndex <= 0 && cycleIndex > -m_numberOfCycles);
cycleIndex += m_currentCycle;
if (cycleIndex < 0)
cycleIndex += m_numberOfCycles;
ASSERT(cycleIndex < m_numberOfCycles);
return m_cycles[cycleIndex];
}
CellList* cellListForGathering(Phase);
bool verifyCellList(Phase, CellList&);
static bool validateJSCell(VM* expectedVM, JSCell*, CellProfile*, CellList*, const ScopedLambda<void()>& printHeaderIfNeeded, const char* prefix = "");
void printVerificationHeader();
void checkIfRecorded(HeapCell* maybeHeapCell);
void reportCell(CellProfile&, int cycleIndex, HeapVerifier::GCCycle&, CellList&, const char* prefix = nullptr);
Heap* m_heap;
int m_currentCycle;
int m_numberOfCycles;
bool m_didPrintLogs { false };
UniqueArray<GCCycle> m_cycles;
};
}