StructureStubClearingWatchpoint.cpp   [plain text]


/*
 * Copyright (C) 2012, 2015-2016 Apple Inc. All rights reserved.
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#include "config.h"
#include "StructureStubClearingWatchpoint.h"

#if ENABLE(JIT)

#include "CodeBlock.h"
#include "JSCInlines.h"
#include "StructureStubInfo.h"

namespace JSC {

void StructureStubClearingWatchpoint::fireInternal(VM& vm, const FireDetail&)
{
    if (!m_key || !m_key.isWatchable(PropertyCondition::EnsureWatchability)) {
        // This will implicitly cause my own demise: stub reset removes all watchpoints.
        // That works, because deleting a watchpoint removes it from the set's list, and
        // the set's list traversal for firing is robust against the set changing.
        ConcurrentJSLocker locker(m_holder.codeBlock()->m_lock);
        m_holder.stubInfo()->reset(m_holder.codeBlock());
        return;
    }

    if (m_key.kind() == PropertyCondition::Presence) {
        // If this was a presence condition, let's watch the property for replacements. This is profitable
        // for the DFG, which will want the replacement set to be valid in order to do constant folding.
        m_key.object()->structure(vm)->startWatchingPropertyForReplacements(vm, m_key.offset());
    }

    m_key.object()->structure(vm)->addTransitionWatchpoint(this);
}

StructureStubClearingWatchpoint* WatchpointsOnStructureStubInfo::addWatchpoint(const ObjectPropertyCondition& key)
{
    return m_watchpoints.add(key, *this);
}

StructureStubClearingWatchpoint* WatchpointsOnStructureStubInfo::ensureReferenceAndAddWatchpoint(
    std::unique_ptr<WatchpointsOnStructureStubInfo>& holderRef, CodeBlock* codeBlock,
    StructureStubInfo* stubInfo, const ObjectPropertyCondition& key)
{
    if (!holderRef)
        holderRef = std::make_unique<WatchpointsOnStructureStubInfo>(codeBlock, stubInfo);
    else {
        ASSERT(holderRef->m_codeBlock == codeBlock);
        ASSERT(holderRef->m_stubInfo == stubInfo);
    }
    
    return holderRef->addWatchpoint(key);
}

} // namespace JSC

#endif // ENABLE(JIT)