JSSegmentedVariableObject.h   [plain text]


/*
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#pragma once

#include "ConcurrentJSLock.h"
#include "JSObject.h"
#include "JSSymbolTableObject.h"
#include "SymbolTable.h"
#include <wtf/SegmentedVector.h>

namespace JSC {

class LLIntOffsetsExtractor;

// This is a mostly drop-in replacement for JSLexicalEnvironment, except that it preserves
// the invariant that after a variable is created, its address in memory will not change
// so long as the JSSegmentedVariableObject is alive. This allows optimizations based
// on getting the address of the variable and remembering it. As well, unlike a
// JSLexicalEnvironment, this will manage the memory for the registers itself and neither
// requires nor allows for the subclasses to manage that memory. Finally,
// JSSegmentedVariableObject has its own GC tracing functionality, since it knows the
// exact dimensions of the variables array at all times.

// Except for JSGlobalObject, subclasses of this don't call the destructor and leak memory.

class JSSegmentedVariableObject : public JSSymbolTableObject {
    friend class JIT;
    friend class LLIntOffsetsExtractor;

public:
    using Base = JSSymbolTableObject;

    DECLARE_INFO;

    bool isValidScopeOffset(ScopeOffset offset)
    {
        return !!offset && offset.offset() < m_variables.size();
    }

    // This is not thread-safe, since m_variables is a segmented vector, and its spine can resize with
    // malloc/free if new variables - unrelated to the one you are accessing - are added. You can get
    // around this by grabbing m_lock, or finding some other way to get to the variable pointer (global
    // variable access bytecode instructions will have a direct pointer already).
    WriteBarrier<Unknown>& variableAt(ScopeOffset offset) { return m_variables[offset.offset()]; }
    
    // This is a slow method call, which searches the register bank to find the index
    // given a pointer. It will CRASH() if it does not find the register. Only use this
    // in debug code (like bytecode dumping).
    JS_EXPORT_PRIVATE ScopeOffset findVariableIndex(void*);
    
    WriteBarrier<Unknown>* assertVariableIsInThisObject(WriteBarrier<Unknown>* variablePointer)
    {
        if (!ASSERT_DISABLED)
            findVariableIndex(variablePointer);
        return variablePointer;
    }
    
    // Adds numberOfRegistersToAdd registers, initializes them to Undefined, and returns
    // the index of the first one added.
    JS_EXPORT_PRIVATE ScopeOffset addVariables(unsigned numberOfVariablesToAdd, JSValue);
    
    JS_EXPORT_PRIVATE static void visitChildren(JSCell*, SlotVisitor&);
    JS_EXPORT_PRIVATE static void heapSnapshot(JSCell*, HeapSnapshotBuilder&);
    
    static void destroy(JSCell*);
    
    template<typename>
    static CompleteSubspace* subspaceFor(VM& vm)
    {
        return &vm.segmentedVariableObjectSpace;
    }
    
    const ClassInfo* classInfo() const { return m_classInfo.unpoisoned(); }
    
protected:
    JSSegmentedVariableObject(VM&, Structure*, JSScope*);
    
    ~JSSegmentedVariableObject();

    void finishCreation(VM&);
    
private:
    SegmentedVector<WriteBarrier<Unknown>, 16> m_variables;
    ConcurrentJSLock m_lock;
    bool m_alreadyDestroyed { false }; // We use these assertions to check that we aren't doing ancient hacks that result in this being destroyed more than once.
    PoisonedClassInfoPtr m_classInfo;
};

} // namespace JSC