ClonedArguments.h   [plain text]


/*
 * Copyright (C) 2015-2016 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 */

#pragma once

#include "ArgumentsMode.h"
#include "JSObject.h"

namespace JSC {

// This is an Arguments-class object that we create when you do function.arguments, or you say
// "arguments" inside a function in strict mode. It behaves almpst entirely like an ordinary
// JavaScript object. All of the arguments values are simply copied from the stack (possibly via
// some sophisticated ValueRecovery's if an optimizing compiler is in play) and the appropriate
// properties of the object are populated. The only reason why we need a special class is to make
// the object claim to be "Arguments" from a toString standpoint, and to avoid materializing the
// caller/callee/@@iterator properties unless someone asks for them.
class ClonedArguments final : public JSNonFinalObject {
public:
    typedef JSNonFinalObject Base;
    static const unsigned StructureFlags = Base::StructureFlags | OverridesGetOwnPropertySlot | OverridesGetPropertyNames;
    
private:
    ClonedArguments(VM&, Structure*, Butterfly*);

public:
    static ClonedArguments* createEmpty(VM&, Structure*, JSFunction* callee, unsigned length);
    static ClonedArguments* createEmpty(ExecState*, JSFunction* callee, unsigned length);
    static ClonedArguments* createWithInlineFrame(ExecState* myFrame, ExecState* targetFrame, InlineCallFrame*, ArgumentsMode);
    static ClonedArguments* createWithMachineFrame(ExecState* myFrame, ExecState* targetFrame, ArgumentsMode);
    static ClonedArguments* createByCopyingFrom(ExecState*, Structure*, Register* argumentsStart, unsigned length, JSFunction* callee);
    
    static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype);
    static Structure* createSlowPutStructure(VM&, JSGlobalObject*, JSValue prototype);

    static void visitChildren(JSCell*, SlotVisitor&);

    DECLARE_INFO;

private:
    static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype, IndexingType);

    static bool getOwnPropertySlot(JSObject*, ExecState*, PropertyName, PropertySlot&);
    static void getOwnPropertyNames(JSObject*, ExecState*, PropertyNameArray&, EnumerationMode);
    static bool put(JSCell*, ExecState*, PropertyName, JSValue, PutPropertySlot&);
    static bool deleteProperty(JSCell*, ExecState*, PropertyName);
    static bool defineOwnProperty(JSObject*, ExecState*, PropertyName, const PropertyDescriptor&, bool shouldThrow);
    
    bool specialsMaterialized() const { return !m_callee; }
    void materializeSpecials(ExecState*);
    void materializeSpecialsIfNecessary(ExecState*);
    
    WriteBarrier<JSFunction> m_callee; // Set to nullptr when we materialize all of our special properties.
};

static const PropertyOffset clonedArgumentsLengthPropertyOffset = 100;

} // namespace JSC