B3Origin.h   [plain text]


/*
 * Copyright (C) 2015 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 */

#pragma once

#if ENABLE(B3_JIT)

#include <wtf/PrintStream.h>

namespace JSC { namespace B3 {

// Whoever generates B3IR can choose to put origins on values. When you do this, B3 will be able to
// account, down to the machine code, which instruction corresponds to which origin. B3
// transformations must preserve Origins carefully. It's an error to write a transformation that
// either drops Origins or lies about them.
class Origin {
public:
    explicit Origin(const void* data = nullptr)
        : m_data(data)
    {
    }

    explicit operator bool() const { return !!m_data; }

    const void* data() const { return m_data; }

    bool operator==(const Origin& other) const { return m_data == other.m_data; }

    // You should avoid using this. Use OriginDump instead.
    void dump(PrintStream&) const;
    
private:
    const void* m_data;
};

} } // namespace JSC::B3

#endif // ENABLE(B3_JIT)