#include "config.h"
#include "B3ValueKey.h"
#if ENABLE(B3_JIT)
#include "B3ArgumentRegValue.h"
#include "B3ProcedureInlines.h"
#include "B3SlotBaseValue.h"
#include "B3ValueInlines.h"
#include "B3ValueKeyInlines.h"
namespace JSC { namespace B3 {
ValueKey ValueKey::intConstant(Type type, int64_t value)
{
switch (type) {
case Int32:
return ValueKey(Const32, Int32, value);
case Int64:
return ValueKey(Const64, Int64, value);
default:
RELEASE_ASSERT_NOT_REACHED();
return ValueKey();
}
}
void ValueKey::dump(PrintStream& out) const
{
out.print(m_type, " ", m_kind, "(", u.indices[0], ", ", u.indices[1], ", ", u.indices[2], ")");
}
Value* ValueKey::materialize(Procedure& proc, Origin origin) const
{
switch (opcode()) {
case FramePointer:
return proc.add<Value>(kind(), type(), origin);
case Identity:
case Sqrt:
case SExt8:
case SExt16:
case SExt32:
case ZExt32:
case Clz:
case Trunc:
case IToD:
case IToF:
case FloatToDouble:
case DoubleToFloat:
case Check:
return proc.add<Value>(kind(), type(), origin, child(proc, 0));
case Add:
case Sub:
case Mul:
case Div:
case UDiv:
case Mod:
case UMod:
case BitAnd:
case BitOr:
case BitXor:
case Shl:
case SShr:
case ZShr:
case RotR:
case RotL:
case Equal:
case NotEqual:
case LessThan:
case GreaterThan:
case Above:
case Below:
case AboveEqual:
case BelowEqual:
return proc.add<Value>(kind(), type(), origin, child(proc, 0), child(proc, 1));
case Select:
return proc.add<Value>(kind(), type(), origin, child(proc, 0), child(proc, 1), child(proc, 2));
case Const32:
return proc.add<Const32Value>(origin, static_cast<int32_t>(value()));
case Const64:
return proc.add<Const64Value>(origin, value());
case ConstDouble:
return proc.add<ConstDoubleValue>(origin, doubleValue());
case ConstFloat:
return proc.add<ConstFloatValue>(origin, floatValue());
case ArgumentReg:
return proc.add<ArgumentRegValue>(origin, Reg::fromIndex(static_cast<unsigned>(value())));
case SlotBase:
return proc.add<SlotBaseValue>(origin, proc.stackSlots()[value()]);
default:
return nullptr;
}
}
} }
#endif // ENABLE(B3_JIT)