#include "config.h"
#include "JSSet.h"
#include "CopiedBlockInlines.h"
#include "JSCJSValueInlines.h"
#include "JSSetIterator.h"
#include "MapDataInlines.h"
#include "SlotVisitorInlines.h"
#include "StructureInlines.h"
namespace JSC {
const ClassInfo JSSet::s_info = { "Set", &Base::s_info, 0, CREATE_METHOD_TABLE(JSSet) };
void JSSet::destroy(JSCell* cell)
{
JSSet* thisObject = jsCast<JSSet*>(cell);
thisObject->JSSet::~JSSet();
}
size_t JSSet::estimatedSize(JSCell* cell)
{
JSSet* thisObject = jsCast<JSSet*>(cell);
size_t setDataSize = thisObject->m_setData.capacityInBytes();
return Base::estimatedSize(cell) + setDataSize;
}
void JSSet::visitChildren(JSCell* cell, SlotVisitor& visitor)
{
Base::visitChildren(cell, visitor);
jsCast<JSSet*>(cell)->m_setData.visitChildren(cell, visitor);
}
void JSSet::copyBackingStore(JSCell* cell, CopyVisitor& visitor, CopyToken token)
{
Base::copyBackingStore(cell, visitor, token);
jsCast<JSSet*>(cell)->m_setData.copyBackingStore(visitor, token);
}
bool JSSet::has(ExecState* exec, JSValue value)
{
return m_setData.contains(exec, value);
}
size_t JSSet::size(ExecState* exec)
{
return m_setData.size(exec);
}
void JSSet::add(ExecState* exec, JSValue value)
{
m_setData.set(exec, this, value, value);
}
void JSSet::clear(ExecState*)
{
m_setData.clear();
}
bool JSSet::remove(ExecState* exec, JSValue value)
{
return m_setData.remove(exec, value);
}
}