B3Compilation.h   [plain text]


/*
 * Copyright (C) 2015-2016 Apple Inc. All rights reserved.
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 *
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#ifndef B3Compilation_h
#define B3Compilation_h

#if ENABLE(B3_JIT)

#include "MacroAssemblerCodeRef.h"
#include <wtf/FastMalloc.h>
#include <wtf/Noncopyable.h>

namespace JSC {

class VM;

namespace B3 {

class OpaqueByproducts;
class Procedure;

// This is a fool-proof API for compiling a Procedure to code and then running that code. You compile
// a Procedure using this API by doing:
//
// std::unique_ptr<Compilation> compilation = std::make_unique<Compilation>(vm, proc);
//
// Then you keep the Compilation object alive for as long as you want to be able to run the code. If
// this API feels too high-level, you can use B3::generate() directly.

class Compilation {
    WTF_MAKE_NONCOPYABLE(Compilation);
    WTF_MAKE_FAST_ALLOCATED;

public:
    JS_EXPORT_PRIVATE Compilation(VM&, Procedure&, unsigned optLevel = 1);

    // This constructor allows you to manually create a Compilation. It's currently only used by test
    // code. Probably best to keep it that way.
    JS_EXPORT_PRIVATE Compilation(MacroAssemblerCodeRef, std::unique_ptr<OpaqueByproducts>);
    
    JS_EXPORT_PRIVATE ~Compilation();

    MacroAssemblerCodePtr code() const { return m_codeRef.code(); }

private:
    MacroAssemblerCodeRef m_codeRef;
    std::unique_ptr<OpaqueByproducts> m_byproducts;
};

} } // namespace JSC::B3

#endif // ENABLE(B3_JIT)

#endif // B3Compilation_h