AlternateDispatchableAgent.h [plain text]
#ifndef AlternateDispatchableAgent_h
#define AlternateDispatchableAgent_h
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
#include "InspectorAlternateBackendDispatchers.h"
#include "InspectorBackendDispatchers.h"
#include <JavaScriptCore/InspectorAgentBase.h>
#include <wtf/Forward.h>
namespace Inspector {
template<typename TBackendDispatcher, typename TAlternateDispatcher>
class AlternateDispatchableAgent final : public InspectorAgentBase {
WTF_MAKE_FAST_ALLOCATED;
public:
AlternateDispatchableAgent(const String& domainName, std::unique_ptr<TAlternateDispatcher> alternateDispatcher)
: InspectorAgentBase(domainName)
, m_alternateDispatcher(WTF::move(alternateDispatcher))
{
}
virtual void didCreateFrontendAndBackend(FrontendChannel*, BackendDispatcher* backendDispatcher) override
{
m_backendDispatcher = TBackendDispatcher::create(backendDispatcher, nullptr);
m_backendDispatcher->setAlternateDispatcher(m_alternateDispatcher.get());
m_alternateDispatcher->setBackendDispatcher(backendDispatcher);
}
virtual void willDestroyFrontendAndBackend(DisconnectReason) override
{
m_backendDispatcher = nullptr;
m_alternateDispatcher->setBackendDispatcher(nullptr);
}
private:
std::unique_ptr<TAlternateDispatcher> m_alternateDispatcher;
RefPtr<TBackendDispatcher> m_backendDispatcher;
};
}
#endif // ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
#endif // AlternateDispatchableAgent_h