InitializeLLVMWin.cpp   [plain text]


/*
 * Copyright (C) 2014 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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 */

#include "config.h"
#include "InitializeLLVM.h"

#include "LLVMAPI.h"
#include <Windows.h>

#if HAVE(LLVM)

namespace JSC {

typedef LLVMAPI* (*InitializerFunction)(void(*)(const char*, ...));

void initializeLLVMImpl()
{
    const wchar_t* libraryName = L"libllvmForJSC.dll";

    HMODULE library = ::LoadLibrary(libraryName);

    if (!library)
        return;

    const char* symbolName = "initializeAndGetJSCLLVMAPI";
    InitializerFunction initializer = bitwise_cast<InitializerFunction>(GetProcAddress(library, symbolName));
    if (initializer)
        llvm = initializer(WTFLogAlwaysAndCrash);
}

} // namespace JSC

#endif // HAVE(LLVM)