InspectorAgent.cpp [plain text]
#include "config.h"
#include "InspectorAgent.h"
#if ENABLE(INSPECTOR)
#include "InspectorValues.h"
#include "ScriptValue.h"
namespace Inspector {
InspectorAgent::InspectorAgent()
: InspectorAgentBase(ASCIILiteral("Inspector"))
, m_enabled(false)
{
}
InspectorAgent::~InspectorAgent()
{
}
void InspectorAgent::didCreateFrontendAndBackend(InspectorFrontendChannel* frontendChannel, InspectorBackendDispatcher* backendDispatcher)
{
m_frontendDispatcher = std::make_unique<InspectorInspectorFrontendDispatcher>(frontendChannel);
m_backendDispatcher = InspectorInspectorBackendDispatcher::create(backendDispatcher, this);
}
void InspectorAgent::willDestroyFrontendAndBackend(InspectorDisconnectReason)
{
m_frontendDispatcher = nullptr;
m_backendDispatcher.clear();
m_pendingEvaluateTestCommands.clear();
ErrorString error;
disable(&error);
}
void InspectorAgent::enable(ErrorString*)
{
m_enabled = true;
if (m_pendingInspectData.first)
inspect(m_pendingInspectData.first, m_pendingInspectData.second);
for (auto& testCommand : m_pendingEvaluateTestCommands) {
if (!m_frontendDispatcher)
break;
m_frontendDispatcher->evaluateForTestInFrontend(testCommand);
}
m_pendingEvaluateTestCommands.clear();
}
void InspectorAgent::disable(ErrorString*)
{
m_enabled = false;
}
void InspectorAgent::inspect(PassRefPtr<TypeBuilder::Runtime::RemoteObject> objectToInspect, PassRefPtr<InspectorObject> hints)
{
if (m_enabled && m_frontendDispatcher) {
m_frontendDispatcher->inspect(objectToInspect, hints);
m_pendingInspectData.first = nullptr;
m_pendingInspectData.second = nullptr;
return;
}
m_pendingInspectData.first = objectToInspect;
m_pendingInspectData.second = hints;
}
void InspectorAgent::evaluateForTestInFrontend(const String& script)
{
if (m_enabled && m_frontendDispatcher)
m_frontendDispatcher->evaluateForTestInFrontend(script);
else
m_pendingEvaluateTestCommands.append(script);
}
}
#endif // ENABLE(INSPECTOR)