MarkStack.cpp   [plain text]


/*
 * Copyright (C) 2009, 2011 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "MarkStack.h"
#include "MarkStackInlines.h"

#include "ConservativeRoots.h"
#include "CopiedSpace.h"
#include "CopiedSpaceInlines.h"
#include "Heap.h"
#include "JSArray.h"
#include "JSCell.h"
#include "JSObject.h"

#include "SlotVisitorInlines.h"
#include "Structure.h"
#include "WriteBarrier.h"
#include <wtf/Atomics.h>
#include <wtf/DataLog.h>
#include <wtf/MainThread.h>

namespace JSC {

COMPILE_ASSERT(MarkStackSegment::blockSize == WeakBlock::blockSize, blockSizeMatch);

MarkStackArray::MarkStackArray(BlockAllocator& blockAllocator)
    : m_blockAllocator(blockAllocator)
    , m_top(0)
    , m_numberOfSegments(0)
{
    m_segments.push(MarkStackSegment::create(m_blockAllocator.allocate<MarkStackSegment>()));
    m_numberOfSegments++;
}

MarkStackArray::~MarkStackArray()
{
    ASSERT(m_numberOfSegments == 1 && m_segments.size() == 1);
    m_blockAllocator.deallocate(MarkStackSegment::destroy(m_segments.removeHead()));
}

void MarkStackArray::expand()
{
    ASSERT(m_segments.head()->m_top == s_segmentCapacity);
    
    MarkStackSegment* nextSegment = MarkStackSegment::create(m_blockAllocator.allocate<MarkStackSegment>());
    m_numberOfSegments++;
    
#if !ASSERT_DISABLED
    nextSegment->m_top = 0;
#endif

    m_segments.push(nextSegment);
    setTopForEmptySegment();
    validatePrevious();
}

bool MarkStackArray::refill()
{
    validatePrevious();
    if (top())
        return true;
    m_blockAllocator.deallocate(MarkStackSegment::destroy(m_segments.removeHead()));
    ASSERT(m_numberOfSegments > 1);
    m_numberOfSegments--;
    setTopForFullSegment();
    validatePrevious();
    return true;
}

void MarkStackArray::donateSomeCellsTo(MarkStackArray& other)
{
    // Try to donate about 1 / 2 of our cells. To reduce copying costs,
    // we prefer donating whole segments over donating individual cells,
    // even if this skews away from our 1 / 2 target.

    size_t segmentsToDonate = m_numberOfSegments / 2; // If we only have one segment (our head) we don't donate any segments.

    if (!segmentsToDonate) {
        size_t cellsToDonate = m_top / 2; // Round down to donate 0 / 1 cells.
        while (cellsToDonate--) {
            ASSERT(m_top);
            other.append(removeLast());
        }
        return;
    }

    validatePrevious();
    other.validatePrevious();

    // Remove our head and the head of the other list before we start moving segments around.
    // We'll add them back on once we're done donating.
    MarkStackSegment* myHead = m_segments.removeHead();
    MarkStackSegment* otherHead = other.m_segments.removeHead();

    while (segmentsToDonate--) {
        MarkStackSegment* current = m_segments.removeHead();
        ASSERT(current);
        ASSERT(m_numberOfSegments > 1);
        other.m_segments.push(current);
        m_numberOfSegments--;
        other.m_numberOfSegments++;
    }

    // Put the original heads back in their places.
    m_segments.push(myHead);
    other.m_segments.push(otherHead);

    validatePrevious();
    other.validatePrevious();
}

void MarkStackArray::stealSomeCellsFrom(MarkStackArray& other, size_t idleThreadCount)
{
    // Try to steal 1 / Nth of the shared array, where N is the number of idle threads.
    // To reduce copying costs, we prefer stealing a whole segment over stealing
    // individual cells, even if this skews away from our 1 / N target.

    validatePrevious();
    other.validatePrevious();
        
    // If other has an entire segment, steal it and return.
    if (other.m_numberOfSegments > 1) {
        // Move the heads of the lists aside. We'll push them back on after.
        MarkStackSegment* otherHead = other.m_segments.removeHead();
        MarkStackSegment* myHead = m_segments.removeHead();

        ASSERT(other.m_segments.head()->m_top == s_segmentCapacity);

        m_segments.push(other.m_segments.removeHead());

        m_numberOfSegments++;
        other.m_numberOfSegments--;
        
        m_segments.push(myHead);
        other.m_segments.push(otherHead);
    
        validatePrevious();
        other.validatePrevious();
        return;
    }

    size_t numberOfCellsToSteal = (other.size() + idleThreadCount - 1) / idleThreadCount; // Round up to steal 1 / 1.
    while (numberOfCellsToSteal-- > 0 && other.canRemoveLast())
        append(other.removeLast());
}

} // namespace JSC