Node.h   [plain text]


/*
 * Copyright (c) 2002 Apple Computer, Inc. All rights reserved.
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * The contents of this file constitute Original Code as defined in and
 * are subject to the Apple Public Source License Version 1.2 (the
 * "License").  You may not use this file except in compliance with the
 * License.  Please obtain a copy of the License at
 * http://www.apple.com/publicsource and read it before using this file.
 * 
 * This Original Code and all software distributed under the License are
 * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.  
 * Please see the License for the specific language governing rights and 
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 */

#import <Foundation/Foundation.h>

@interface Node : NSObject {
    NSMutableArray *children;
    NSString *itemName;
    NSString *itemValue;
}

- (id)init;

// Accessor methods for the strings
- (NSString *)itemName;
- (NSString *)itemValue;
- (void)setItemName:(NSString *)s;
- (void)setItemValue:(NSString *)s;

// Accessors for the children
- (void)addChild:(Node *)n;
- (int)childrenCount;
- (Node *)childAtIndex:(UInt32)i;

// Other properties
- (BOOL)expandable;
- (NSString *)stringRepresentationWithInitialIndent:(int)startingLevel recurse:(BOOL)recurse;

- (void)clearNode;

- (void)dealloc;
@end