IOGatedOutputQueue.h   [plain text]


/*
 * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * Copyright (c) 1999-2003 Apple Computer, Inc.  All Rights Reserved.
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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/*
 * Copyright (c) 1999 Apple Computer, Inc.  All rights reserved. 
 *
 * IOGatedOutputQueue.h
 * 
 * HISTORY
 *
 */

#ifndef _IOGATEDOUTPUTQUEUE_H
#define _IOGATEDOUTPUTQUEUE_H

#include <IOKit/IOWorkLoop.h>
#include <IOKit/IOCommandGate.h>
#include <IOKit/IOInterruptEventSource.h>
#include <IOKit/network/IOBasicOutputQueue.h>

/*! @class IOGatedOutputQueue : public IOBasicOutputQueue
    @abstract An extension of an IOBasicOutputQueue. An IOCommandGate
    object is created by this queue and added to a work loop as an
    event source. All calls to the target by the consumer thread must
    occur with the gate closed. Therefore, all calls to the target of
    this type of queue will be serialized with any other thread that
    runs on the same work loop context. This is useful for network
    drivers that have a tight hardware coupling between the transmit
    and receive engines, and a single-threaded hardware access model
    is desirable. */

class IOGatedOutputQueue : public IOBasicOutputQueue
{
    OSDeclareDefaultStructors( IOGatedOutputQueue )

private:
    static void gatedOutput(OSObject *           owner,
                            IOGatedOutputQueue * self,
                            IOMbufQueue *        queue,
                            UInt32 *             state);

    static void restartDeferredOutput(OSObject *               owner,
                                      IOInterruptEventSource * sender,
                                      int                      count);

protected:
    IOCommandGate *           _gate;
    IOInterruptEventSource *  _interruptSrc;

/*! @function output
    @abstract Transfer all packets in the mbuf queue to the target.
    @param queue A queue of output packets.
    @param state Return a state bit defined by IOBasicOutputQueue that
    declares the new state of the queue following this method call.
    A kStateStalled is returned if the queue should stall, otherwise 0
    is returned. */

    virtual void output(IOMbufQueue * queue, UInt32 * state);

/*! @function free
    @abstract Free the IOGatedOutputQueue object.
    @discussion Release allocated resources, then call super::free(). */

    virtual void free();

/*! @function output
    @abstract Override the method inherited from IOOutputQueue.
    @result true if a thread was successfully scheduled to service
    the queue. */

    virtual bool scheduleServiceThread(void * param);

public:

/*! @function init
    @abstract Initialize an IOGatedOutputQueue object.
    @param target The object that will handle packets removed from the
    queue, and is usually a subclass of IONetworkController.
    @param action The function that will handle packets removed from the
    queue.
    @param workloop A workloop object. An IOCommandGate object is created
    and added to this workloop as an event source.
    @param capacity The initial capacity of the output queue.
    @result true if initialized successfully, false otherwise. */

    virtual bool init(OSObject *     target,
                      IOOutputAction action,
                      IOWorkLoop *   workloop,
                      UInt32         capacity = 0);

/*! @function withTarget
    @abstract Factory method that will construct and initialize an
    IOGatedOutputQueue object.
    @param target An IONetworkController object that will handle packets
    removed from the queue.
    @param workloop A workloop object. An IOCommandGate object is created
    and added to this workloop as an event source.
    @param capacity The initial capacity of the output queue.
    @result An IOGatedOutputQueue object on success, or 0 otherwise. */

    static IOGatedOutputQueue * withTarget(IONetworkController * target,
                                           IOWorkLoop *          workloop,
                                           UInt32                capacity = 0);

/*! @function withTarget
    @abstract Factory method that will construct and initialize an
    IOGatedOutputQueue object.
    @param target The object that will handle packets removed from the
    queue.
    @param action The function that will handle packets removed from the
    queue.
    @param workloop A workloop object. An IOCommandGate object is created
    and added to this workloop as an event source.
    @param capacity The initial capacity of the output queue.
    @result An IOGatedOutputQueue object on success, or 0 otherwise. */

    static IOGatedOutputQueue * withTarget(OSObject *     target,
                                           IOOutputAction action,
                                           IOWorkLoop *   workloop,
                                           UInt32         capacity = 0);
};

#endif /* !_IOGATEDOUTPUTQUEUE_H */