/* * Copyright (c) 1998-2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* $Log: IOFWQEventSource.cpp,v $ Revision 1.2 2002/09/25 00:27:20 niels flip your world upside-down */ #import "IOFWQEventSource.h" #import "IOFireWireController.h" // IOFWQEventSource OSDefineMetaClassAndStructors(IOFWQEventSource, IOEventSource) bool IOFWQEventSource::checkForWork() { return fQueue->executeQueue(false); } bool IOFWQEventSource::init( IOFireWireController* owner ) { fQueue = &owner->getPendingQ(); return IOEventSource::init(owner); }