# Microsoft Developer Studio Project File - Name="layoutex" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=layoutex - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "layoutex.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "layoutex.mak" CFG="layoutex - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "layoutex - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "layoutex - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "layoutex - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "layoutex - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "layoutex - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 ..\..\lib\icuuc.lib ..\..\lib\icule.lib /nologo /dll /machine:I386 /out:"..\..\bin\iculx32.dll" /implib:"..\..\lib\iculx.lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "layoutex - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\iculx32d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "layoutex - Win64 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Op /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /Zm600 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64 # ADD LINK32 ..\..\lib\icuuc.lib ..\..\lib\icule.lib /nologo /dll /machine:IX86 /out:"..\..\bin\iculx32.dll" /implib:"..\..\lib\iculx.lib" /machine:IA64 !ELSEIF "$(CFG)" == "layoutex - Win64 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\lib\" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /Op /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /Zm600 /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64 # ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\iculx32d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept /machine:IA64 !ENDIF # Begin Target # Name "layoutex - Win32 Release" # Name "layoutex - Win32 Debug" # Name "layoutex - Win64 Release" # Name "layoutex - Win64 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\LXUtilities.cpp # End Source File # Begin Source File SOURCE=.\ParagraphLayout.cpp # End Source File # Begin Source File SOURCE=.\RunArrays.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\LXUtilities.h # End Source File # Begin Source File SOURCE=.\layout\ParagraphLayout.h !IF "$(CFG)" == "layoutex - Win32 Release" # Begin Custom Build InputPath=.\layout\ParagraphLayout.h "..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layoutex - Win32 Debug" # Begin Custom Build InputPath=.\layout\ParagraphLayout.h "..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layoutex - Win64 Release" # Begin Custom Build InputPath=.\layout\ParagraphLayout.h "..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layoutex - Win64 Debug" # Begin Custom Build InputPath=.\layout\ParagraphLayout.h "..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\layout\RunArrays.h !IF "$(CFG)" == "layoutex - Win32 Release" # Begin Custom Build InputPath=.\layout\RunArrays.h "..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layoutex - Win32 Debug" # Begin Custom Build InputPath=.\layout\RunArrays.h "..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layoutex - Win64 Release" # Begin Custom Build InputPath=.\layout\RunArrays.h "..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ELSEIF "$(CFG)" == "layoutex - Win64 Debug" # Begin Custom Build InputPath=.\layout\RunArrays.h "..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\layout # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\layoutex.rc # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /i "..\common" # End Source File # End Group # End Target # End Project