#include "unicode/utypes.h"
#include "unicode/resbund.h"
#include "uinvchar.h"
U_NAMESPACE_BEGIN
ResourceBundle::ResourceBundle( const UnicodeString& path,
const Locale& locale,
UErrorCode& error)
:UObject(), fLocale(NULL)
{
constructForLocale(path, locale, error);
}
ResourceBundle::ResourceBundle( const UnicodeString& path,
UErrorCode& error)
:UObject(), fLocale(NULL)
{
constructForLocale(path, Locale::getDefault(), error);
}
void
ResourceBundle::constructForLocale(const UnicodeString& path,
const Locale& locale,
UErrorCode& error)
{
if (path.isEmpty()) {
fResource = ures_open(NULL, locale.getName(), &error);
}
else {
UnicodeString nullTerminatedPath(path);
nullTerminatedPath.append((UChar)0);
fResource = ures_openU(nullTerminatedPath.getBuffer(), locale.getName(), &error);
}
}
U_NAMESPACE_END