layoutex.vcxproj   [plain text]


<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{37FC2C7F-1904-4811-8955-2F478830EAD1}</ProjectGuid>
    <RootNamespace>layoutex</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\lib\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\x86\Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\lib\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\x86\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\..\..\lib\iculx.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CRT_SECURE_NO_DEPRECATE;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <DisableLanguageExtensions>true</DisableLanguageExtensions>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeaderOutputFile>.\x86\Release/layoutex.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\x86\Release/</AssemblerListingLocation>
      <ObjectFileName>.\x86\Release/</ObjectFileName>
      <ProgramDataBaseFileName>.\x86\Release/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <OutputFile>..\..\bin\iculx49.dll</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <ProgramDatabaseFile>.\..\..\lib\iculx.pdb</ProgramDatabaseFile>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <BaseAddress>0x4ac80000</BaseAddress>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>..\..\lib\iculx.lib</ImportLibrary>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\..\..\lib\iculxd.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <DisableLanguageExtensions>true</DisableLanguageExtensions>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeaderOutputFile>.\x86\Debug/layoutex.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\x86\Debug/</AssemblerListingLocation>
      <ObjectFileName>.\x86\Debug/</ObjectFileName>
      <ProgramDataBaseFileName>.\x86\Debug/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <OutputFile>..\..\bin\iculx49d.dll</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\..\..\lib\iculxd.pdb</ProgramDatabaseFile>
      <BaseAddress>0x4ac80000</BaseAddress>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>..\..\lib\iculxd.lib</ImportLibrary>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\..\..\lib64\iculx.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN64;WIN32;NDEBUG;_CRT_SECURE_NO_DEPRECATE;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <DisableLanguageExtensions>true</DisableLanguageExtensions>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeaderOutputFile>.\x64\Release/layoutex.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\x64\Release/</AssemblerListingLocation>
      <ObjectFileName>.\x64\Release/</ObjectFileName>
      <ProgramDataBaseFileName>.\x64\Release/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <OutputFile>..\..\bin64\iculx49.dll</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <ProgramDatabaseFile>.\..\..\lib64\iculx.pdb</ProgramDatabaseFile>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <BaseAddress>0x4ac80000</BaseAddress>
      <ImportLibrary>..\..\lib64\iculx.lib</ImportLibrary>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\..\..\lib64\iculxd.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN64;WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <DisableLanguageExtensions>true</DisableLanguageExtensions>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeaderOutputFile>.\x64\Debug/layoutex.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\x64\Debug/</AssemblerListingLocation>
      <ObjectFileName>.\x64\Debug/</ObjectFileName>
      <ProgramDataBaseFileName>.\x64\Debug/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <OutputFile>..\..\bin64\iculx49d.dll</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\..\..\lib64\iculxd.pdb</ProgramDatabaseFile>
      <BaseAddress>0x4ac80000</BaseAddress>
      <ImportLibrary>..\..\lib64\iculxd.lib</ImportLibrary>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="LXUtilities.cpp" />
    <ClCompile Include="ParagraphLayout.cpp" />
    <ClCompile Include="playout.cpp" />
    <ClCompile Include="plruns.cpp" />
    <ClCompile Include="RunArrays.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="LXUtilities.h" />
    <CustomBuild Include="layout\ParagraphLayout.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="layout\playout.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="layout\plruns.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="layout\RunArrays.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="layoutex.rc">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\common</AdditionalIncludeDirectories>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\common</AdditionalIncludeDirectories>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\common</AdditionalIncludeDirectories>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\common</AdditionalIncludeDirectories>
    </ResourceCompile>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\common\common.vcxproj">
      <Project>{73c0a65b-d1f2-4de1-b3a6-15dad2c23f3d}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\layout\layout.vcxproj">
      <Project>{c920062a-0647-4553-a3b2-37c58065664b}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>