#ifndef FPHDLIMP_H
#define FPHDLIMP_H
#if !UCONFIG_NO_FORMATTING
#include "unicode/utypes.h"
#include "unicode/fieldpos.h"
#include "unicode/fpositer.h"
U_NAMESPACE_BEGIN
class FieldPositionHandler: public UMemory {
public:
virtual ~FieldPositionHandler();
virtual void addAttribute(int32_t id, int32_t start, int32_t limit);
virtual void shiftLast(int32_t delta);
virtual UBool isRecording(void);
};
class FieldPositionOnlyHandler : public FieldPositionHandler {
FieldPosition& pos;
public:
FieldPositionOnlyHandler(FieldPosition& pos);
virtual ~FieldPositionOnlyHandler();
virtual void addAttribute(int32_t id, int32_t start, int32_t limit);
virtual void shiftLast(int32_t delta);
virtual UBool isRecording(void);
};
class FieldPositionIteratorHandler : public FieldPositionHandler {
FieldPositionIterator* iter; UVector32* vec;
UErrorCode status;
void *operator new(size_t s);
void *operator new[](size_t s);
public:
FieldPositionIteratorHandler(FieldPositionIterator* posIter, UErrorCode& status);
~FieldPositionIteratorHandler();
virtual void addAttribute(int32_t id, int32_t start, int32_t limit);
virtual void shiftLast(int32_t delta);
virtual UBool isRecording(void);
};
U_NAMESPACE_END
#endif
#endif