#include <windows.h>
#include "layout/LEFontInstance.h"
#include "GDIFontInstance.h"
#include "GUISupport.h"
#include "FontMap.h"
#include "GDIFontMap.h"
GDIFontMap::GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status)
: FontMap(fileName, pointSize, guiSupport, status), fSurface(surface)
{
}
GDIFontMap::~GDIFontMap()
{
}
const LEFontInstance *GDIFontMap::openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status)
{
return new GDIFontInstance(fSurface, fontName, pointSize, status);
}