/* File: MBCInteractivePlayer.h Contains: An agent representing a local human player Version: 1.0 Copyright: © 2002 by Apple Computer, Inc., all rights reserved. File Ownership: DRI: Matthias Neeracher x43683 Writers: (MN) Matthias Neeracher Change History (most recent first): $Log: MBCInteractivePlayer.h,v $ Revision 1.8 2004/08/16 07:50:55 neerache Support accessibility Revision 1.7 2003/07/17 23:30:38 neerache Add Speech recognition help Revision 1.6 2003/07/14 23:22:50 neerache Move to much smarter speech recognition model Revision 1.5 2003/06/30 05:02:32 neerache Use proper move generator instead of engine Revision 1.4 2003/05/24 20:25:25 neerache Eliminate compact moves for most purposes Revision 1.3 2003/04/24 23:20:35 neeri Support pawn promotions Revision 1.2 2002/09/13 23:57:06 neeri Support for Crazyhouse display and mouse Revision 1.1 2002/08/22 23:47:06 neeri Initial Checkin */ #import <Cocoa/Cocoa.h> #import <Carbon/Carbon.h> #import "MBCPlayer.h" #import "MBCMoveGenerator.h" @class MBCController; @class MBCLanguageModel; // // MBCInteractivePlayer represents humans playing locally // @interface MBCInteractivePlayer : MBCPlayer { MBCController * fController; MBCLanguageModel * fLanguageModel; MBCSide fLastSide; MBCSide fSide; MBCVariant fVariant; MBCSquare fFromSquare; bool fStartingSR; SRRecognitionSystem fRecSystem; SRRecognizer fRecognizer; SRLanguageModel fModel; NSData * fSpeechHelp; } - (id) initWithController:(MBCController *)controller; - (void) startGame:(MBCVariant)variant playing:(MBCSide)sideToPlay; // // The board view translates coordinates into board squares and handles // dragging. // - (void) startSelection:(MBCSquare)square; - (void) endSelection:(MBCSquare)square animate:(BOOL)animate; // // If we recognize a move, we have to broadcast it // - (void) recognized:(SRRecognitionResult)result; @end // Local Variables: // mode:ObjC // End: