MBCBoardViewTextures.mm [plain text]
/*
File: MBCBoardViewTextures.mm
Contains: Load OpenGL textures from resources
Version: 1.0
Copyright: © 2002 by Apple Computer, Inc., all rights reserved.
Derived from glChess, Copyright © 2002 Robert Ancell and Michael Duelli
Permission granted to Apple to relicense under the following terms:
File Ownership:
DRI: Matthias Neeracher x43683
Writers:
(MN) Matthias Neeracher
Change History (most recent first):
$Log: MBCBoardViewTextures.mm,v $
Revision 1.12 2004/09/02 11:07:53 neerache
Use anisotropic textures
Revision 1.11 2004/07/10 04:53:29 neerache
Tweak visuals
Revision 1.10 2003/11/06 23:30:51 neerache
Adjust wording as suggested by Joyce Chow
Revision 1.9 2003/10/29 22:39:31 neerache
Add tools & clean up copyright references for release
Revision 1.8 2003/08/01 23:53:19 neerache
Get rid of erroneous use of GL_SRC_COLOR (RADAR 3343477)
Revision 1.7 2003/06/05 08:31:26 neerache
Added Tuner
Revision 1.6 2003/06/04 23:14:05 neerache
Neater manipulation widget; remove obsolete graphics options
Revision 1.5 2003/06/02 04:21:40 neerache
Start implementing drawing styles for board elements
Revision 1.4 2003/05/27 03:13:57 neerache
Rework game loading/saving code
Revision 1.3 2003/05/05 23:52:05 neerache
Experimental switch to mipmaps
Revision 1.2 2002/10/15 22:49:40 neeri
Add support for texture styles
Revision 1.1 2002/08/22 23:47:06 neeri
Initial Checkin
*/
#import "MBCBoardView.h"
#import "MBCBoardViewDraw.h"
#import <stdio.h>
#import <stdlib.h>
#import <string.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
#import <GLUT/glut.h>
void
bwtorgba(unsigned char *b,unsigned char *l,int n) {
while(n--) {
l[0] = *b;
l[1] = *b;
l[2] = *b;
l[3] = 0xff;
l += 4; b++;
}
}
void
rgbtorgba(unsigned char *r,unsigned char *g,unsigned char *b,unsigned char *l,int n) {
while(n--) {
l[0] = r[0];
l[1] = g[0];
l[2] = b[0];
l[3] = 0xff;
l += 4; r++; g++; b++;
}
}
void
rgbatorgba(unsigned char *r,unsigned char *g,unsigned char *b,unsigned char *a,unsigned char *l,int n) {
while(n--) {
l[0] = r[0];
l[1] = g[0];
l[2] = b[0];
l[3] = a[0];
l += 4; r++; g++; b++; a++;
}
}
typedef struct _ImageRec {
unsigned short imagic;
unsigned short type;
unsigned short dim;
unsigned short xsize, ysize, zsize;
unsigned int min, max;
unsigned int wasteBytes;
char name[80];
unsigned long colorMap;
FILE *file;
unsigned char *tmp, *tmpR, *tmpG, *tmpB;
unsigned long rleEnd;
unsigned int *rowStart;
int *rowSize;
} ImageRec;
static void
ConvertShort(unsigned short *array, unsigned int length) {
unsigned short b1, b2;
unsigned char *ptr;
ptr = (unsigned char *)array;
while (length--) {
b1 = *ptr++;
b2 = *ptr++;
*array++ = (b1 << 8) | (b2);
}
}
static void
ConvertUint(unsigned *array, unsigned int length) {
unsigned int b1, b2, b3, b4;
unsigned char *ptr;
ptr = (unsigned char *)array;
while (length--) {
b1 = *ptr++;
b2 = *ptr++;
b3 = *ptr++;
b4 = *ptr++;
*array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
}
}
static ImageRec *ImageOpen(const char *fileName)
{
union {
int testWord;
char testByte[4];
} endianTest;
ImageRec *image;
int swapFlag;
int x;
endianTest.testWord = 1;
if (endianTest.testByte[0] == 1) {
swapFlag = 1;
} else {
swapFlag = 0;
}
image = (ImageRec *)malloc(sizeof(ImageRec));
if (image == NULL) {
fprintf(stderr, "Out of memory!\n");
exit(1);
}
if ((image->file = fopen(fileName, "rb")) == NULL) {
perror(fileName);
exit(1);
}
fread(image, 1, 12, image->file);
if (swapFlag) {
ConvertShort(&image->imagic, 6);
}
image->tmp = (unsigned char *)malloc(image->xsize*256);
image->tmpR = (unsigned char *)malloc(image->xsize*256);
image->tmpG = (unsigned char *)malloc(image->xsize*256);
image->tmpB = (unsigned char *)malloc(image->xsize*256);
if (image->tmp == NULL || image->tmpR == NULL || image->tmpG == NULL ||
image->tmpB == NULL) {
fprintf(stderr, "Out of memory!\n");
exit(1);
}
if ((image->type & 0xFF00) == 0x0100) {
x = image->ysize * image->zsize * (int) sizeof(unsigned);
image->rowStart = (unsigned *)malloc(x);
image->rowSize = (int *)malloc(x);
if (image->rowStart == NULL || image->rowSize == NULL) {
fprintf(stderr, "Out of memory!\n");
exit(1);
}
image->rleEnd = 512 + (2 * x);
fseek(image->file, 512, SEEK_SET);
fread(image->rowStart, 1, x, image->file);
fread(image->rowSize, 1, x, image->file);
if (swapFlag) {
ConvertUint(image->rowStart, x/(int) sizeof(unsigned));
ConvertUint((unsigned *)image->rowSize, x/(int) sizeof(int));
}
} else {
image->rowStart = NULL;
image->rowSize = NULL;
}
return image;
}
static void
ImageClose(ImageRec *image) {
fclose(image->file);
free(image->tmp);
free(image->tmpR);
free(image->tmpG);
free(image->tmpB);
if (image->rowStart) {
// free(image->rowStart);
// free(image->rowSize);
}
free(image);
}
static void
ImageGetRow(ImageRec *image, unsigned char *buf, int y, int z) {
unsigned char *iPtr, *oPtr, pixel;
int count;
if ((image->type & 0xFF00) == 0x0100) {
fseek(image->file, (long) image->rowStart[y+z*image->ysize], SEEK_SET);
fread(image->tmp, 1, (unsigned int)image->rowSize[y+z*image->ysize],
image->file);
iPtr = image->tmp;
oPtr = buf;
for (;;) {
pixel = *iPtr++;
count = (int)(pixel & 0x7F);
if (!count) {
if (oPtr-buf != image->xsize)
printf("Oops! %d != %d\n", oPtr-buf, image->xsize);
return;
}
if (pixel & 0x80) {
while (count--) {
*oPtr++ = *iPtr++;
}
} else {
pixel = *iPtr++;
while (count--) {
*oPtr++ = pixel;
}
}
}
} else {
fseek(image->file, 512+(y*image->xsize)+(z*image->xsize*image->ysize),
SEEK_SET);
fread(buf, 1, image->xsize, image->file);
}
}
unsigned *
read_texture(const char *name, int *width, int *height, int *components) {
unsigned *base, *lptr;
unsigned char *rbuf, *gbuf, *bbuf, *abuf;
ImageRec *image;
int y;
image = ImageOpen(name);
if(!image)
return NULL;
(*width)=image->xsize;
(*height)=image->ysize;
(*components)=image->zsize;
base = (unsigned *)malloc(image->xsize*image->ysize*sizeof(unsigned));
rbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
gbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
bbuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
abuf = (unsigned char *)malloc(image->xsize*sizeof(unsigned char));
if(!base || !rbuf || !gbuf || !bbuf)
return NULL;
lptr = base;
for(y=0; y<image->ysize; y++) {
if(image->zsize>=4) {
ImageGetRow(image,rbuf,y,0);
ImageGetRow(image,gbuf,y,1);
ImageGetRow(image,bbuf,y,2);
ImageGetRow(image,abuf,y,3);
rgbatorgba(rbuf,gbuf,bbuf,abuf,(unsigned char *)lptr,image->xsize);
lptr += image->xsize;
} else if(image->zsize==3) {
ImageGetRow(image,rbuf,y,0);
ImageGetRow(image,gbuf,y,1);
ImageGetRow(image,bbuf,y,2);
rgbtorgba(rbuf,gbuf,bbuf,(unsigned char *)lptr,image->xsize);
lptr += image->xsize;
} else {
ImageGetRow(image,rbuf,y,0);
bwtorgba(rbuf,(unsigned char *)lptr,image->xsize);
lptr += image->xsize;
}
}
ImageClose(image);
free(rbuf);
free(gbuf);
free(bbuf);
free(abuf);
return (unsigned *) base;
}
GLuint load_texture(NSString * name, NSString * dir, BOOL mono)
{
GLuint texture_name;
GLubyte * data;
int w, h, c;
name = [[NSBundle mainBundle] pathForResource:name
ofType:@"rgb"
inDirectory:dir];
data = (GLubyte *)read_texture([name cString], &w, &h, &c);
if (mono)
for (c = 0; c<w*h; ++c) {
float v = data[4*c]/255.0f;
data[4*c+0] = 255;
data[4*c+1] = 255;
data[4*c+2] = 255;
data[4*c+3] = static_cast<GLubyte>(pow(v,0.8)*255.0f);
}
/* Generate the texture */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &texture_name);
glBindTexture(GL_TEXTURE_2D, texture_name);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4);
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
free(data);
return texture_name;
}
@implementation MBCBoardView ( Textures )
#ifdef CHESS_TUNER
- (void) mergeField:(float)val
into:(NSMutableDictionary *)dict
color:(NSString *)color
entry:(NSString *)entry
{
[dict setObject:[NSNumber numberWithFloat:val]
forKey:[color stringByAppendingString:entry]];
}
- (void) mergeStyleAttr:(MBCDrawStyle *)style
color:(NSString *)color
into:(NSMutableDictionary *)dict
{
[self mergeField:style->fDiffuse
into:dict color:color entry:@"Diffuse"];
[self mergeField:style->fSpecular
into:dict color:color entry:@"Specular"];
[self mergeField:style->fShininess
into:dict color:color entry:@"Shininess"];
[self mergeField:style->fAlpha
into:dict color:color entry:@"Alpha"];
}
- (NSMutableDictionary *) mergeStyleAttr:(MBCDrawStyle **)style
into:(NSDictionary *)dict
{
NSMutableDictionary * d = [dict mutableCopy];
[self mergeStyleAttr:style[0] color:@"White" into:d];
[self mergeStyleAttr:style[1] color:@"Black" into:d];
return d;
}
- (void) savePieceStyles
{
NSMutableDictionary * d =
[self mergeStyleAttr:fPieceDrawStyle into:fPieceAttr];
[d writeToFile:[[NSBundle mainBundle] pathForResource:@"Piece"
ofType:@"plist"
inDirectory:fPieceStyle]
atomically:YES];
}
- (void) saveBoardStyles
{
NSMutableDictionary * d =
[self mergeStyleAttr:fBoardDrawStyle into:fBoardAttr];
[self mergeStyleAttr:fBorderDrawStyle color:@"Border" into:d];
[d setObject:[NSNumber numberWithFloat:fBoardReflectivity]
forKey:@"Reflectivity"];
[d setObject:[NSNumber numberWithFloat:fLabelIntensity]
forKey:@"LabelIntensity"];
[d writeToFile:[[NSBundle mainBundle] pathForResource:@"Board"
ofType:@"plist"
inDirectory:fBoardStyle]
atomically:YES];
}
#endif
- (void) loadField:(float *)field fromAttr:(NSDictionary *)attr
color:(NSString *)color entry:(NSString *)entry
{
NSNumber * val = [attr objectForKey:[color stringByAppendingString:entry]];
if (val)
*field = [val floatValue];
}
- (void) loadDrawStyle:(MBCDrawStyle *)drawStyle
forColor:(NSString *)color
part:(NSString *)part
style:(NSString *)style
attr:(NSDictionary *)attr
{
[drawStyle unloadTexture];
[drawStyle initWithTexture:
load_texture([color stringByAppendingString:part],
style, FALSE)];
[self loadField:&drawStyle->fDiffuse
fromAttr:attr color:color entry:@"Diffuse"];
[self loadField:&drawStyle->fSpecular
fromAttr:attr color:color entry:@"Specular"];
[self loadField:&drawStyle->fShininess
fromAttr:attr color:color entry:@"Shininess"];
[self loadField:&drawStyle->fAlpha
fromAttr:attr color:color entry:@"Alpha"];
}
/* Load the textures for a color */
- (void) loadColorDrawStyles:(NSString *)cname forColor:(int)color
{
[self loadDrawStyle:fPieceDrawStyle[color] forColor:cname
part:@"Piece" style:fPieceStyle attr:fPieceAttr];
[self loadDrawStyle:fBoardDrawStyle[color] forColor:cname
part:@"Board" style:fBoardStyle attr:fBoardAttr];
}
- (void) loadTextureAttr
{
NSString * p;
p = [[NSBundle mainBundle] pathForResource:@"Board"
ofType:@"plist"
inDirectory:fBoardStyle];
[fBoardAttr release];
fBoardAttr = [[NSDictionary dictionaryWithContentsOfFile:p] retain];
p = [[NSBundle mainBundle] pathForResource:@"Piece"
ofType:@"plist"
inDirectory:fPieceStyle];
[fPieceAttr release];
fPieceAttr = [[NSDictionary dictionaryWithContentsOfFile:p] retain];
}
- (void) loadStyles
{
[self loadTextureAttr];
[self loadColorDrawStyles:@"White" forColor:0];
[self loadColorDrawStyles:@"Black" forColor:1];
[self loadDrawStyle:fBorderDrawStyle forColor:@"Border" part:@""
style:fBoardStyle attr:fBoardAttr];
[self loadField:&fBoardReflectivity fromAttr:fBoardAttr
color:@"" entry:@"Reflectivity"];
[self loadField:&fLabelIntensity fromAttr:fBoardAttr
color:@"" entry:@"LabelIntensity"];
}
- (void) loadStaticTextures
{
[fSelectedPieceDrawStyle initWithTexture:
load_texture(@"selected_piece_texture", nil, FALSE)];
fSelectedPieceDrawStyle->fAlpha = 0.8f;
for (char i = '1'; i <= '8'; ++i)
fNumberTextures[i - '1'] =
load_texture([NSString stringWithFormat:@"%c", i], nil, TRUE);
for (char i = 'a'; i <= 'h'; i++)
fLetterTextures[i - 'a'] =
load_texture([NSString stringWithFormat:@"%c", i], nil, TRUE);
}
- (void) loadColors
{
[self loadStaticTextures];
}
@end
// Local Variables:
// mode:ObjC
// End: