#include "config.h"
#include "glib.h"
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
void
g_io_channel_init (GIOChannel *channel)
{
channel->channel_flags = 0;
channel->ref_count = 1;
}
void
g_io_channel_ref (GIOChannel *channel)
{
g_return_if_fail (channel != NULL);
channel->ref_count++;
}
void
g_io_channel_unref (GIOChannel *channel)
{
g_return_if_fail (channel != NULL);
channel->ref_count--;
if (channel->ref_count == 0)
channel->funcs->io_free (channel);
}
GIOError
g_io_channel_read (GIOChannel *channel,
gchar *buf,
guint count,
guint *bytes_read)
{
g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
return channel->funcs->io_read (channel, buf, count, bytes_read);
}
GIOError
g_io_channel_write (GIOChannel *channel,
gchar *buf,
guint count,
guint *bytes_written)
{
g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
return channel->funcs->io_write (channel, buf, count, bytes_written);
}
GIOError
g_io_channel_seek (GIOChannel *channel,
gint offset,
GSeekType type)
{
g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
return channel->funcs->io_seek (channel, offset, type);
}
void
g_io_channel_close (GIOChannel *channel)
{
g_return_if_fail (channel != NULL);
channel->funcs->io_close (channel);
}
guint
g_io_add_watch_full (GIOChannel *channel,
gint priority,
GIOCondition condition,
GIOFunc func,
gpointer user_data,
GDestroyNotify notify)
{
g_return_val_if_fail (channel != NULL, 0);
return channel->funcs->io_add_watch (channel, priority, condition,
func, user_data, notify);
}
guint
g_io_add_watch (GIOChannel *channel,
GIOCondition condition,
GIOFunc func,
gpointer user_data)
{
return g_io_add_watch_full (channel, 0, condition, func, user_data, NULL);
}