IOPMPowerStateQueue.h   [plain text]


/*
 * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
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 * This file contains Original Code and/or Modifications of Original Code 
 * as defined in and that are subject to the Apple Public Source License 
 * Version 2.0 (the 'License'). You may not use this file except in 
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 * agreement.
 *
 * Please obtain a copy of the License at 
 * http://www.opensource.apple.com/apsl/ and read it before using this 
 * file.
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#ifndef _IOPMPOWERSTATEQUEUE_H_
#define _IOPMPOWERSTATEQUEUE_H_
 
#include <IOKit/IOWorkLoop.h>
#include <IOKit/IOEventSource.h>
#include <IOKit/IOService.h>
extern "C" {
    #include <kern/queue.h>
}

class IOPMPowerStateQueue : public IOEventSource
 {
    OSDeclareDefaultStructors(IOPMPowerStateQueue);

private:
    enum {
        kUnIdle = 0
    };

    // Queue of requested states
    struct PowerChangeEntry 
    {
        void                    *next;
        UInt16                  actionType;
        UInt16                  state;
        IOService               *target;
    };

    void                        *changes;
#ifdef __i386__
    IOLock                      *tmpLock;
#endif

protected:
    virtual bool checkForWork(void);

public:
    //typedef void (*Action)(IOService *target, unsigned long state);

    virtual bool init(OSObject *owner, Action action = 0);

    // static initialiser
    static IOPMPowerStateQueue *PMPowerStateQueue(OSObject *owner);
         
    // Enqueues an activityTickle request to be executed on the workloop
    virtual bool unIdleOccurred(IOService *, unsigned long);
 };
 
 #endif /* _IOPMPOWERSTATEQUEUE_H_ */