/* * Copyright (c) 2008 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef USERINPUT_H #define USERINPUT_H #include <stdbool.h> struct user_input_state { char buf[60]; int offset; /* This is called when Return is pressed. */ void (*completion)(void *tinst, struct user_input_state *s); /* This is called to draw the current input text, and a prompt. */ void (*draw)(void *tinst, struct user_input_state *s, WINDOW *win, int row, int column); int misc; /* A variable for misc things that each state may use. */ }; bool user_input_process(void *tinst); void user_input_set_position(int r, int c); void user_input_draw(void *tinst, WINDOW *win); void user_input_set_error_state(const char *err); void user_input_set_state(struct user_input_state *state); #endif