struct MyClass {
void mMethod() throw() {}
void cMethod() const throw() {}
void vMethod() volatile throw() {}
void cvMethod() const volatile throw() {}
};
template<class CLASS>
void mFunction(void (CLASS::* method)()) {}
template<class CLASS>
void cFunction(void (CLASS::* method)() const) {}
template<class CLASS>
void vFunction(void (CLASS::* method)() volatile) {}
template<class CLASS>
void cvFunction(void (CLASS::* method)() const volatile) {}
int main() {
mFunction(&MyClass::mMethod);
mFunction(&MyClass::cMethod); mFunction(&MyClass::vMethod); mFunction(&MyClass::cvMethod);
cFunction(&MyClass::mMethod); cFunction(&MyClass::cMethod);
cFunction(&MyClass::vMethod); cFunction(&MyClass::cvMethod);
vFunction(&MyClass::mMethod); vFunction(&MyClass::cMethod); vFunction(&MyClass::vMethod);
vFunction(&MyClass::cvMethod);
cvFunction(&MyClass::mMethod); cvFunction(&MyClass::cMethod); cvFunction(&MyClass::vMethod); cvFunction(&MyClass::cvMethod);
return 0;
}