DataBufferHeap.h   [plain text]


//===-- DataBufferHeap.h ----------------------------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#ifndef liblldb_DataBufferHeap_h_
#define liblldb_DataBufferHeap_h_
#if defined(__cplusplus)

#include <vector>

#include "lldb/lldb-private.h"
#include "lldb/Core/DataBuffer.h"

namespace lldb_private {

//----------------------------------------------------------------------
/// @class DataBufferHeap DataBufferHeap.h "lldb/Core/DataBufferHeap.h"
/// @brief A subclass of DataBuffer that stores a data buffer on the heap.
///
/// This class keeps its data in a heap based buffer that is owned by
/// the object. This class is best used to store chunks of data that
/// are created or read from sources that can't intelligently and lazily
/// fault new data pages in. Large amounts of data that comes from files
/// should probably use the DataBufferMemoryMap class.
//----------------------------------------------------------------------
class DataBufferHeap : public DataBuffer
{
public:
    //------------------------------------------------------------------
    /// Default constructor
    ///
    /// Initializes the heap based buffer with no bytes.
    //------------------------------------------------------------------
    DataBufferHeap ();

    //------------------------------------------------------------------
    /// Construct with size \a n and fill with \a ch.
    ///
    /// Initialize this class with \a n bytes and fills the buffer with
    /// \a ch.
    ///
    /// @param[in] n
    ///     The number of bytes that heap based buffer should contain.
    ///
    /// @param[in] ch
    ///     The character to use when filling the buffer initially.
    //------------------------------------------------------------------
    DataBufferHeap (size_t n, uint8_t ch);

    //------------------------------------------------------------------
    /// Construct by making a copy of \a src_len bytes from \a src.
    ///
    /// @param[in] src
    ///     A pointer to the data to copy.
    ///
    /// @param[in] src_len
    ///     The number of bytes in \a src to copy.
    //------------------------------------------------------------------
    DataBufferHeap (const void *src, size_t src_len);

    //------------------------------------------------------------------
    /// Destructor.
    ///
    /// Virtual destructor since this class inherits from a pure virtual
    /// base class #DataBuffer.
    //------------------------------------------------------------------
    virtual
    ~DataBufferHeap();

    //------------------------------------------------------------------
    /// @copydoc DataBuffer::GetBytes()
    //------------------------------------------------------------------
    virtual uint8_t *
    GetBytes ();

    //------------------------------------------------------------------
    /// @copydoc DataBuffer::GetBytes() const
    //------------------------------------------------------------------
    virtual const uint8_t *
    GetBytes () const;

    //------------------------------------------------------------------
    /// @copydoc DataBuffer::GetByteSize() const
    //------------------------------------------------------------------
    virtual size_t
    GetByteSize () const;

    //------------------------------------------------------------------
    /// Set the number of bytes in the data buffer.
    ///
    /// Sets the number of bytes that this object should be able to
    /// contain. This can be used prior to copying data into the buffer.
    ///
    /// @param[in] byte_size
    ///     The new size in bytes that this data buffer should attempt
    ///     to resize itself to.
    ///
    /// @return
    ///     The size in bytes after that this heap buffer was
    ///     successfully resized to.
    //------------------------------------------------------------------
    size_t
    SetByteSize (size_t byte_size);

    //------------------------------------------------------------------
    /// Makes a copy of the \a src_len bytes in \a src.
    ///
    /// Copies the data in \a src into an internal buffer.
    ///
    /// @param[in] src
    ///     A pointer to the data to copy.
    ///
    /// @param[in] src_len
    ///     The number of bytes in \a src to copy.
    //------------------------------------------------------------------
    void
    CopyData (const void *src, size_t src_len);

private:
    //------------------------------------------------------------------
    // This object uses a std::vector<uint8_t> to store its data. This
    // takes care of free the data when the object is deleted.
    //------------------------------------------------------------------
    typedef std::vector<uint8_t> buffer_t; ///< Buffer type
    buffer_t m_data; ///< The heap based buffer where data is stored
};

} // namespace lldb_private

#endif  // #if defined(__cplusplus)
#endif  // liblldb_DataBufferHeap_h_