/* * Copyright (c) 2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // bundlerepository - directory search paths for bundles // #ifndef _H_BUNDLEREPOSITORY #define _H_BUNDLEREPOSITORY #include #include #include #include #include namespace Security { // // PathList abstracts a directory search path. // It's not really powerful enough to be useful on its own. // class PathList { public: PathList(); PathList(const string &subPath, const char *suffix = NULL, const char *envar = NULL, bool forUser = true); virtual ~PathList(); void addDirectory(const string &dirPath); protected: vector mPaths; string mSuffix; IFDEBUG(string mDebugOverride); }; // // CodeRepository represents all code objects within the PathList search path, // represented forcibly as objects of type Code. // template class CodeRepository : public vector >, public PathList { public: CodeRepository() { } // empty - populate with paths CodeRepository(const string &subPath, const char *suffix = NULL, const char *envar = NULL, bool forUser = true) : PathList(subPath, suffix, envar, forUser) { } void update(); }; // // The generic implementation of update works with subclasses of GenericBundle, // represented through CFBundleRefs collected via CFBundle. // (Technically, this would work with anything that has a constructor from CFBundleRef.) // If we ever wanted a CodeRepository, we'd specialize update() to deal with // ExecutableTool's slightly different constructor. // template void CodeRepository::update() { vector > result; for (vector::const_iterator it = mPaths.begin(); it != mPaths.end(); it++) { if (CFRef bundles = CFBundleCreateBundlesFromDirectory(NULL, CFTempURL(*it, true), mSuffix.empty() ? NULL : CFStringRef(CFTempString(mSuffix)))) { CFIndex count = CFArrayGetCount(bundles); secdebug("coderep", "%p directory %s has %ld entries", this, it->c_str(), count); for (CFIndex n = 0; n < count; n++) try { result.push_back(new Code((CFBundleRef)CFArrayGetValueAtIndex(bundles, n))); } catch (...) { secdebug("coderep", "%p exception creating %s (skipped)", this, cfString(CFBundleRef(CFArrayGetValueAtIndex(bundles, n))).c_str()); } } else secdebug("coderep", "directory %s bundle read failed", it->c_str()); } secdebug("coderep", "%p total of %ld items in list", this, result.size()); this->swap(result); } } // end namespace Security #endif //_H_BUNDLEREPOSITORY