state style_ifh
{
BEGIN {
call (default_faces);
if (color)
{
face_bold[fg_color] = language_color ("black");
face_italic[fg_color] = language_color ("black");
face_bold_italic[fg_color] = language_color ("black");
face_comment[fg_color] = language_color ("DarkSeaGreen");
face_function_name[fg_color] = language_color ("Coral");
face_variable_name[fg_color] = language_color ("dark goldenrod");
face_keyword[fg_color] = language_color ("SeaGreen2");
face_reference[fg_color] = language_color ("forest green");
face_string[fg_color] = language_color ("Goldenrod");
face_reference[fg_color] = language_color ("Aquamarine");
face_builtin[fg_color] = language_color ("purple");
face_type[fg_color] = language_color ("DarkSlateGray1");
}
return;
}
}