/* * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #if defined(__MWERKS__) && !defined(__private_extern__) #define __private_extern__ __declspec(private_extern) #endif #include <stdint.h> #include <string.h> #if !(defined(KLD) && defined(__STATIC__)) #include <uuid/uuid.h> #else #include <mach-o/loader.h> #endif /* !(defined(KLD) && defined(__STATIC__)) */ /* * uuid() is called to set the uuid[] bytes for the uuid load command. */ __private_extern__ void uuid( uint8_t *uuid) { #if defined(KLD) && defined(__STATIC__) memset(uuid, '\0', sizeof(struct uuid_command)); #else uuid_generate_random((void *)uuid); #endif }