#include <sys/time.h>
#include <linux/fb.h>
#include <GL/glfbdev.h>
#define MULTIHEAD
#define HAVE_GPM
#define MAX_VSYNC 200
#pragma GCC visibility push(hidden)
extern int Redisplay;
extern int Visible;
extern int VisibleSwitch;
extern int Active;
extern int VisiblePoll;
extern int Swapping, VTSwitch;
void TestVisible(void);
int ParseFBModes(int, int, int, int, int, int);
void SetVideoMode(void);
void CreateBuffer(void);
void CreateVisual(void);
extern int FrameBufferFD;
extern unsigned char *FrameBuffer;
extern unsigned char *BackBuffer;
extern int DisplayMode;
extern char exiterror[256];
extern struct fb_fix_screeninfo FixedInfo;
extern struct fb_var_screeninfo VarInfo;
extern GLFBDevContextPtr Context;
extern GLFBDevBufferPtr Buffer;
extern GLFBDevVisualPtr Visual;
#define REVERSECMAPSIZELOG 3
#define REVERSECMAPSIZE (1<<REVERSECMAPSIZELOG)
extern unsigned short RedColorMap[256],
GreenColorMap[256],
BlueColorMap[256];
extern unsigned char ReverseColorMap[REVERSECMAPSIZE]
[REVERSECMAPSIZE]
[REVERSECMAPSIZE];
void LoadColorMap(void);
void RestoreColorMap(void);
extern int MouseX, MouseY;
extern int CurrentCursor;
extern int MouseVisible;
extern int LastMouseTime;
extern int NumMouseButtons;
void InitializeCursor(void);
void EraseCursor(void);
void DrawCursor(void);
void SwapCursor(void);
struct GlutMenu {
int NumItems;
int x, y;
int width;
int selected;
struct {
int value;
int submenu;
char *name;
} *Items;
void (*func)(int);
};
extern struct GlutMenu *Menus;
extern int ActiveMenu;
extern int CurrentMenu;
void InitializeMenus(void);
void FreeMenus(void);
void DrawMenus(void);
int TryMenu(int, int);
void OpenMenu(void);
void CloseMenu(void);
extern int AccumSize, DepthSize, StencilSize, NumSamples;
extern struct timeval StartTime;
extern int KeyboardModifiers;
#ifdef HAVE_GPM
extern int GpmMouse;
#endif
extern int CurrentVT;
extern int ConsoleFD;
extern double MouseSpeed;
extern int KeyRepeatMode;
void InitializeVT(int);
void RestoreVT(void);
void CloseMouse(void);
void InitializeMouse(void);
void ReceiveInput(void);
extern void (*DisplayFunc)(void);
extern void (*ReshapeFunc)(int width, int height);
extern void (*KeyboardFunc)(unsigned char key, int x, int y);
extern void (*KeyboardUpFunc)(unsigned char key, int x, int y);
extern void (*MouseFunc)(int key, int state, int x, int y);
extern void (*MotionFunc)(int x, int y);
extern void (*PassiveMotionFunc)(int x, int y);
extern void (*VisibilityFunc)(int state);
extern void (*SpecialFunc)(int key, int x, int y);
extern void (*SpecialUpFunc)(int key, int x, int y);
extern void (*IdleFunc)(void);
extern void (*MenuStatusFunc)(int state, int x, int y);
extern void (*MenuStateFunc)(int state);
struct GlutTimer {
int time;
void (*func)(int);
int value;
struct GlutTimer *next;
};
extern struct GlutTimer *GlutTimers;
extern int GameMode;
#pragma GCC visibility pop