#include <stdlib.h>
#include <GL/glut.h>
#include "internal.h"
void (*DisplayFunc)(void) = NULL;
void (*ReshapeFunc)(int width, int height) = NULL;
void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL;
void (*KeyboardUpFunc)(unsigned char key, int x, int y) = NULL;
void (*MouseFunc)(int key, int state, int x, int y) = NULL;
void (*MotionFunc)(int x, int y) = NULL;
void (*PassiveMotionFunc)(int x, int y) = NULL;
void (*VisibilityFunc)(int state) = NULL;
void (*SpecialFunc)(int key, int x, int y) = NULL;
void (*SpecialUpFunc)(int key, int x, int y) = NULL;
void (*IdleFunc)(void) = NULL;
void (*MenuStatusFunc)(int state, int x, int y) = NULL;
void (*MenuStateFunc)(int state) = NULL;
void glutDisplayFunc(void (*func)(void))
{
DisplayFunc = func;
}
void glutOverlayDisplayFunc(void (*func)(void))
{
}
void glutWindowStatusFunc(void (*func)(int state))
{
}
void glutReshapeFunc(void (*func)(int width, int height))
{
ReshapeFunc = func;
}
void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y))
{
KeyboardFunc = func;
}
void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y))
{
KeyboardUpFunc = func;
}
void glutMouseFunc(void (*func)(int button, int state, int x, int y))
{
MouseFunc = func;
}
void glutMotionFunc(void (*func)(int x, int y))
{
MotionFunc = func;
}
void glutPassiveMotionFunc(void (*func)(int x, int y))
{
PassiveMotionFunc = func;
}
void glutJoystickFunc(void (*func)(unsigned int buttonMask,
int x, int y, int z), int pollInterval)
{
}
void glutVisibilityFunc(void (*func)(int state))
{
VisibilityFunc = func;
}
void glutEntryFunc(void (*func)(int state))
{
}
void glutSpecialFunc(void (*func)(int key, int x, int y))
{
SpecialFunc = func;
}
void glutSpecialUpFunc(void (*func)(int key, int x, int y))
{
SpecialUpFunc = func;
}
void glutSpaceballMotionFunc(void (*func)(int x, int y, int z))
{
}
void glutSpaceballRotateFunc(void (*func)(int x, int y, int z))
{
}
void glutSpaceballButtonFunc(void (*func)(int button, int state))
{
}
void glutButtonBoxFunc(void (*func)(int button, int state))
{
}
void glutDialsFunc(void (*func)(int dial, int value))
{
}
void glutTabletMotionFunc(void (*func)(int x, int y))
{
}
void glutTabletButtonFunc(void (*func)(int button, int state,
int x, int y))
{
}
void glutMenuStatusFunc(void (*func)(int status, int x, int y))
{
MenuStatusFunc = func;
}
void glutMenuStateFunc(void (*func)(int status))
{
MenuStateFunc = func;
}
void glutIdleFunc(void (*func)(void))
{
IdleFunc = func;
}
void glutTimerFunc(unsigned int msecs,
void (*func)(int value), int value)
{
struct GlutTimer **head = &GlutTimers, *timer = malloc(sizeof *timer);
timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs;
timer->func = func;
timer->value = value;
while(*head && (*head)->time < timer->time)
head = &(*head)->next;
timer->next = *head;
*head = timer;
}