# List of GL enumerants for glext.h header # # This is derived from the master GL enumerant registry (enum.spec). # # Unlike enum.spec, enumext.spec is # (1) Grouped by GL core version or extension number # (2) While it includes all extension and core enumerants, the # generator scripts for glext.h leave out VERSION_1_1 # tokens since it's assumed all today support at least # OpenGL 1.1 # (3) Has no 'Extensions' section, since enums are always # conditionally protected against multiple definition # by glextenum.pl. # (4) Is processed by glextenum.pl, which has evolved # from enum.pl - should merge back into one script. # glext.h version number - this should be automatically updated, # when changing either enum or template spec files. ############################################################################### # # OpenGL 1.0/1.1 enums (there is no VERSION_1_0 token) # ############################################################################### VERSION_1_1 enum: passthru: /* AttribMask */ DEPTH_BUFFER_BIT = 0x00000100 # AttribMask STENCIL_BUFFER_BIT = 0x00000400 # AttribMask COLOR_BUFFER_BIT = 0x00004000 # AttribMask passthru: /* Boolean */ FALSE = 0 # Boolean TRUE = 1 # Boolean passthru: /* BeginMode */ POINTS = 0x0000 # BeginMode LINES = 0x0001 # BeginMode LINE_LOOP = 0x0002 # BeginMode LINE_STRIP = 0x0003 # BeginMode TRIANGLES = 0x0004 # BeginMode TRIANGLE_STRIP = 0x0005 # BeginMode TRIANGLE_FAN = 0x0006 # BeginMode passthru: /* AlphaFunction */ NEVER = 0x0200 # AlphaFunction LESS = 0x0201 # AlphaFunction EQUAL = 0x0202 # AlphaFunction LEQUAL = 0x0203 # AlphaFunction GREATER = 0x0204 # AlphaFunction NOTEQUAL = 0x0205 # AlphaFunction GEQUAL = 0x0206 # AlphaFunction ALWAYS = 0x0207 # AlphaFunction passthru: /* BlendingFactorDest */ ZERO = 0 # BlendingFactorDest ONE = 1 # BlendingFactorDest SRC_COLOR = 0x0300 # BlendingFactorDest ONE_MINUS_SRC_COLOR = 0x0301 # BlendingFactorDest SRC_ALPHA = 0x0302 # BlendingFactorDest ONE_MINUS_SRC_ALPHA = 0x0303 # BlendingFactorDest DST_ALPHA = 0x0304 # BlendingFactorDest ONE_MINUS_DST_ALPHA = 0x0305 # BlendingFactorDest passthru: /* BlendingFactorSrc */ DST_COLOR = 0x0306 # BlendingFactorSrc ONE_MINUS_DST_COLOR = 0x0307 # BlendingFactorSrc SRC_ALPHA_SATURATE = 0x0308 # BlendingFactorSrc passthru: /* DrawBufferMode */ NONE = 0 # DrawBufferMode FRONT_LEFT = 0x0400 # DrawBufferMode FRONT_RIGHT = 0x0401 # DrawBufferMode BACK_LEFT = 0x0402 # DrawBufferMode BACK_RIGHT = 0x0403 # DrawBufferMode FRONT = 0x0404 # DrawBufferMode BACK = 0x0405 # DrawBufferMode LEFT = 0x0406 # DrawBufferMode RIGHT = 0x0407 # DrawBufferMode FRONT_AND_BACK = 0x0408 # DrawBufferMode passthru: /* ErrorCode */ NO_ERROR = 0 # ErrorCode INVALID_ENUM = 0x0500 # ErrorCode INVALID_VALUE = 0x0501 # ErrorCode INVALID_OPERATION = 0x0502 # ErrorCode OUT_OF_MEMORY = 0x0505 # ErrorCode passthru: /* FrontFaceDirection */ CW = 0x0900 # FrontFaceDirection CCW = 0x0901 # FrontFaceDirection passthru: /* GetPName */ POINT_SIZE = 0x0B11 # 1 F # GetPName POINT_SIZE_RANGE = 0x0B12 # 2 F # GetPName POINT_SIZE_GRANULARITY = 0x0B13 # 1 F # GetPName LINE_SMOOTH = 0x0B20 # 1 I # GetPName LINE_WIDTH = 0x0B21 # 1 F # GetPName LINE_WIDTH_RANGE = 0x0B22 # 2 F # GetPName LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F # GetPName POLYGON_SMOOTH = 0x0B41 # 1 I # GetPName CULL_FACE = 0x0B44 # 1 I # GetPName CULL_FACE_MODE = 0x0B45 # 1 I # GetPName FRONT_FACE = 0x0B46 # 1 I # GetPName DEPTH_RANGE = 0x0B70 # 2 F # GetPName DEPTH_TEST = 0x0B71 # 1 I # GetPName DEPTH_WRITEMASK = 0x0B72 # 1 I # GetPName DEPTH_CLEAR_VALUE = 0x0B73 # 1 F # GetPName DEPTH_FUNC = 0x0B74 # 1 I # GetPName STENCIL_TEST = 0x0B90 # 1 I # GetPName STENCIL_CLEAR_VALUE = 0x0B91 # 1 I # GetPName STENCIL_FUNC = 0x0B92 # 1 I # GetPName STENCIL_VALUE_MASK = 0x0B93 # 1 I # GetPName STENCIL_FAIL = 0x0B94 # 1 I # GetPName STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I # GetPName STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I # GetPName STENCIL_REF = 0x0B97 # 1 I # GetPName STENCIL_WRITEMASK = 0x0B98 # 1 I # GetPName VIEWPORT = 0x0BA2 # 4 I # GetPName DITHER = 0x0BD0 # 1 I # GetPName BLEND_DST = 0x0BE0 # 1 I # GetPName BLEND_SRC = 0x0BE1 # 1 I # GetPName BLEND = 0x0BE2 # 1 I # GetPName LOGIC_OP_MODE = 0x0BF0 # 1 I # GetPName COLOR_LOGIC_OP = 0x0BF2 # 1 I # GetPName DRAW_BUFFER = 0x0C01 # 1 I # GetPName READ_BUFFER = 0x0C02 # 1 I # GetPName SCISSOR_BOX = 0x0C10 # 4 I # GetPName SCISSOR_TEST = 0x0C11 # 1 I # GetPName COLOR_CLEAR_VALUE = 0x0C22 # 4 F # GetPName COLOR_WRITEMASK = 0x0C23 # 4 I # GetPName DOUBLEBUFFER = 0x0C32 # 1 I # GetPName STEREO = 0x0C33 # 1 I # GetPName LINE_SMOOTH_HINT = 0x0C52 # 1 I # GetPName POLYGON_SMOOTH_HINT = 0x0C53 # 1 I # GetPName UNPACK_SWAP_BYTES = 0x0CF0 # 1 I # GetPName UNPACK_LSB_FIRST = 0x0CF1 # 1 I # GetPName UNPACK_ROW_LENGTH = 0x0CF2 # 1 I # GetPName UNPACK_SKIP_ROWS = 0x0CF3 # 1 I # GetPName UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I # GetPName UNPACK_ALIGNMENT = 0x0CF5 # 1 I # GetPName PACK_SWAP_BYTES = 0x0D00 # 1 I # GetPName PACK_LSB_FIRST = 0x0D01 # 1 I # GetPName PACK_ROW_LENGTH = 0x0D02 # 1 I # GetPName PACK_SKIP_ROWS = 0x0D03 # 1 I # GetPName PACK_SKIP_PIXELS = 0x0D04 # 1 I # GetPName PACK_ALIGNMENT = 0x0D05 # 1 I # GetPName MAX_TEXTURE_SIZE = 0x0D33 # 1 I # GetPName MAX_VIEWPORT_DIMS = 0x0D3A # 2 F # GetPName SUBPIXEL_BITS = 0x0D50 # 1 I # GetPName TEXTURE_1D = 0x0DE0 # 1 I # GetPName TEXTURE_2D = 0x0DE1 # 1 I # GetPName POLYGON_OFFSET_UNITS = 0x2A00 # 1 F # GetPName POLYGON_OFFSET_POINT = 0x2A01 # 1 I # GetPName POLYGON_OFFSET_LINE = 0x2A02 # 1 I # GetPName POLYGON_OFFSET_FILL = 0x8037 # 1 I # GetPName POLYGON_OFFSET_FACTOR = 0x8038 # 1 F # GetPName TEXTURE_BINDING_1D = 0x8068 # 1 I # GetPName TEXTURE_BINDING_2D = 0x8069 # 1 I # GetPName passthru: /* GetTextureParameter */ TEXTURE_WIDTH = 0x1000 # GetTextureParameter TEXTURE_HEIGHT = 0x1001 # GetTextureParameter TEXTURE_INTERNAL_FORMAT = 0x1003 # GetTextureParameter TEXTURE_BORDER_COLOR = 0x1004 # GetTextureParameter TEXTURE_RED_SIZE = 0x805C # GetTextureParameter TEXTURE_GREEN_SIZE = 0x805D # GetTextureParameter TEXTURE_BLUE_SIZE = 0x805E # GetTextureParameter TEXTURE_ALPHA_SIZE = 0x805F # GetTextureParameter passthru: /* HintMode */ DONT_CARE = 0x1100 # HintMode FASTEST = 0x1101 # HintMode NICEST = 0x1102 # HintMode passthru: /* DataType */ BYTE = 0x1400 # DataType UNSIGNED_BYTE = 0x1401 # DataType SHORT = 0x1402 # DataType UNSIGNED_SHORT = 0x1403 # DataType INT = 0x1404 # DataType UNSIGNED_INT = 0x1405 # DataType FLOAT = 0x1406 # DataType DOUBLE = 0x140A # DataType passthru: /* LogicOp */ CLEAR = 0x1500 # LogicOp AND = 0x1501 # LogicOp AND_REVERSE = 0x1502 # LogicOp COPY = 0x1503 # LogicOp AND_INVERTED = 0x1504 # LogicOp NOOP = 0x1505 # LogicOp XOR = 0x1506 # LogicOp OR = 0x1507 # LogicOp NOR = 0x1508 # LogicOp EQUIV = 0x1509 # LogicOp INVERT = 0x150A # LogicOp OR_REVERSE = 0x150B # LogicOp COPY_INVERTED = 0x150C # LogicOp OR_INVERTED = 0x150D # LogicOp NAND = 0x150E # LogicOp SET = 0x150F # LogicOp passthru: /* MatrixMode (for gl3.h, FBO attachment type) */ TEXTURE = 0x1702 # MatrixMode passthru: /* PixelCopyType */ COLOR = 0x1800 # PixelCopyType DEPTH = 0x1801 # PixelCopyType STENCIL = 0x1802 # PixelCopyType passthru: /* PixelFormat */ STENCIL_INDEX = 0x1901 # PixelFormat DEPTH_COMPONENT = 0x1902 # PixelFormat RED = 0x1903 # PixelFormat GREEN = 0x1904 # PixelFormat BLUE = 0x1905 # PixelFormat ALPHA = 0x1906 # PixelFormat RGB = 0x1907 # PixelFormat RGBA = 0x1908 # PixelFormat passthru: /* PolygonMode */ POINT = 0x1B00 # PolygonMode LINE = 0x1B01 # PolygonMode FILL = 0x1B02 # PolygonMode passthru: /* StencilOp */ KEEP = 0x1E00 # StencilOp REPLACE = 0x1E01 # StencilOp INCR = 0x1E02 # StencilOp DECR = 0x1E03 # StencilOp passthru: /* StringName */ VENDOR = 0x1F00 # StringName RENDERER = 0x1F01 # StringName VERSION = 0x1F02 # StringName EXTENSIONS = 0x1F03 # StringName passthru: /* TextureMagFilter */ NEAREST = 0x2600 # TextureMagFilter LINEAR = 0x2601 # TextureMagFilter passthru: /* TextureMinFilter */ NEAREST_MIPMAP_NEAREST = 0x2700 # TextureMinFilter LINEAR_MIPMAP_NEAREST = 0x2701 # TextureMinFilter NEAREST_MIPMAP_LINEAR = 0x2702 # TextureMinFilter LINEAR_MIPMAP_LINEAR = 0x2703 # TextureMinFilter passthru: /* TextureParameterName */ TEXTURE_MAG_FILTER = 0x2800 # TextureParameterName TEXTURE_MIN_FILTER = 0x2801 # TextureParameterName TEXTURE_WRAP_S = 0x2802 # TextureParameterName TEXTURE_WRAP_T = 0x2803 # TextureParameterName passthru: /* TextureTarget */ PROXY_TEXTURE_1D = 0x8063 # TextureTarget PROXY_TEXTURE_2D = 0x8064 # TextureTarget passthru: /* TextureWrapMode */ REPEAT = 0x2901 # TextureWrapMode passthru: /* PixelInternalFormat */ R3_G3_B2 = 0x2A10 # PixelInternalFormat RGB4 = 0x804F # PixelInternalFormat RGB5 = 0x8050 # PixelInternalFormat RGB8 = 0x8051 # PixelInternalFormat RGB10 = 0x8052 # PixelInternalFormat RGB12 = 0x8053 # PixelInternalFormat RGB16 = 0x8054 # PixelInternalFormat RGBA2 = 0x8055 # PixelInternalFormat RGBA4 = 0x8056 # PixelInternalFormat RGB5_A1 = 0x8057 # PixelInternalFormat RGBA8 = 0x8058 # PixelInternalFormat RGB10_A2 = 0x8059 # PixelInternalFormat RGBA12 = 0x805A # PixelInternalFormat RGBA16 = 0x805B # PixelInternalFormat VERSION_1_1_DEPRECATED enum: passthru: /* AttribMask */ CURRENT_BIT = 0x00000001 # AttribMask POINT_BIT = 0x00000002 # AttribMask LINE_BIT = 0x00000004 # AttribMask POLYGON_BIT = 0x00000008 # AttribMask POLYGON_STIPPLE_BIT = 0x00000010 # AttribMask PIXEL_MODE_BIT = 0x00000020 # AttribMask LIGHTING_BIT = 0x00000040 # AttribMask FOG_BIT = 0x00000080 # AttribMask ACCUM_BUFFER_BIT = 0x00000200 # AttribMask VIEWPORT_BIT = 0x00000800 # AttribMask TRANSFORM_BIT = 0x00001000 # AttribMask ENABLE_BIT = 0x00002000 # AttribMask HINT_BIT = 0x00008000 # AttribMask EVAL_BIT = 0x00010000 # AttribMask LIST_BIT = 0x00020000 # AttribMask TEXTURE_BIT = 0x00040000 # AttribMask SCISSOR_BIT = 0x00080000 # AttribMask ALL_ATTRIB_BITS = 0xFFFFFFFF # AttribMask passthru: /* ClientAttribMask */ CLIENT_PIXEL_STORE_BIT = 0x00000001 # ClientAttribMask CLIENT_VERTEX_ARRAY_BIT = 0x00000002 # ClientAttribMask CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF # ClientAttribMask passthru: /* BeginMode */ QUADS = 0x0007 # BeginMode QUAD_STRIP = 0x0008 # BeginMode POLYGON = 0x0009 # BeginMode passthru: /* AccumOp */ ACCUM = 0x0100 # AccumOp LOAD = 0x0101 # AccumOp RETURN = 0x0102 # AccumOp MULT = 0x0103 # AccumOp ADD = 0x0104 # AccumOp passthru: /* DrawBufferMode */ AUX0 = 0x0409 # DrawBufferMode AUX1 = 0x040A # DrawBufferMode AUX2 = 0x040B # DrawBufferMode AUX3 = 0x040C # DrawBufferMode passthru: /* ErrorCode */ STACK_OVERFLOW = 0x0503 # ErrorCode STACK_UNDERFLOW = 0x0504 # ErrorCode passthru: /* FeedbackType */ 2D = 0x0600 # FeedbackType 3D = 0x0601 # FeedbackType 3D_COLOR = 0x0602 # FeedbackType 3D_COLOR_TEXTURE = 0x0603 # FeedbackType 4D_COLOR_TEXTURE = 0x0604 # FeedbackType passthru: /* FeedBackToken */ PASS_THROUGH_TOKEN = 0x0700 # FeedBackToken POINT_TOKEN = 0x0701 # FeedBackToken LINE_TOKEN = 0x0702 # FeedBackToken POLYGON_TOKEN = 0x0703 # FeedBackToken BITMAP_TOKEN = 0x0704 # FeedBackToken DRAW_PIXEL_TOKEN = 0x0705 # FeedBackToken COPY_PIXEL_TOKEN = 0x0706 # FeedBackToken LINE_RESET_TOKEN = 0x0707 # FeedBackToken passthru: /* FogMode */ EXP = 0x0800 # FogMode EXP2 = 0x0801 # FogMode passthru: /* GetMapQuery */ COEFF = 0x0A00 # GetMapQuery ORDER = 0x0A01 # GetMapQuery DOMAIN = 0x0A02 # GetMapQuery passthru: /* GetPixelMap */ PIXEL_MAP_I_TO_I = 0x0C70 # GetPixelMap PIXEL_MAP_S_TO_S = 0x0C71 # GetPixelMap PIXEL_MAP_I_TO_R = 0x0C72 # GetPixelMap PIXEL_MAP_I_TO_G = 0x0C73 # GetPixelMap PIXEL_MAP_I_TO_B = 0x0C74 # GetPixelMap PIXEL_MAP_I_TO_A = 0x0C75 # GetPixelMap PIXEL_MAP_R_TO_R = 0x0C76 # GetPixelMap PIXEL_MAP_G_TO_G = 0x0C77 # GetPixelMap PIXEL_MAP_B_TO_B = 0x0C78 # GetPixelMap PIXEL_MAP_A_TO_A = 0x0C79 # GetPixelMap passthru: /* GetPointervPName */ VERTEX_ARRAY_POINTER = 0x808E # GetPointervPName NORMAL_ARRAY_POINTER = 0x808F # GetPointervPName COLOR_ARRAY_POINTER = 0x8090 # GetPointervPName INDEX_ARRAY_POINTER = 0x8091 # GetPointervPName TEXTURE_COORD_ARRAY_POINTER = 0x8092 # GetPointervPName EDGE_FLAG_ARRAY_POINTER = 0x8093 # GetPointervPName FEEDBACK_BUFFER_POINTER = 0x0DF0 # GetPointervPName SELECTION_BUFFER_POINTER = 0x0DF3 # GetPointervPName passthru: /* GetPName */ CURRENT_COLOR = 0x0B00 # 4 F # GetPName CURRENT_INDEX = 0x0B01 # 1 F # GetPName CURRENT_NORMAL = 0x0B02 # 3 F # GetPName CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F # GetPName CURRENT_RASTER_COLOR = 0x0B04 # 4 F # GetPName CURRENT_RASTER_INDEX = 0x0B05 # 1 F # GetPName CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F # GetPName CURRENT_RASTER_POSITION = 0x0B07 # 4 F # GetPName CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I # GetPName CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F # GetPName POINT_SMOOTH = 0x0B10 # 1 I # GetPName LINE_STIPPLE = 0x0B24 # 1 I # GetPName LINE_STIPPLE_PATTERN = 0x0B25 # 1 I # GetPName LINE_STIPPLE_REPEAT = 0x0B26 # 1 I # GetPName LIST_MODE = 0x0B30 # 1 I # GetPName MAX_LIST_NESTING = 0x0B31 # 1 I # GetPName LIST_BASE = 0x0B32 # 1 I # GetPName LIST_INDEX = 0x0B33 # 1 I # GetPName POLYGON_MODE = 0x0B40 # 2 I # GetPName POLYGON_STIPPLE = 0x0B42 # 1 I # GetPName EDGE_FLAG = 0x0B43 # 1 I # GetPName LIGHTING = 0x0B50 # 1 I # GetPName LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I # GetPName LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I # GetPName LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F # GetPName SHADE_MODEL = 0x0B54 # 1 I # GetPName COLOR_MATERIAL_FACE = 0x0B55 # 1 I # GetPName COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I # GetPName COLOR_MATERIAL = 0x0B57 # 1 I # GetPName FOG = 0x0B60 # 1 I # GetPName FOG_INDEX = 0x0B61 # 1 I # GetPName FOG_DENSITY = 0x0B62 # 1 F # GetPName FOG_START = 0x0B63 # 1 F # GetPName FOG_END = 0x0B64 # 1 F # GetPName FOG_MODE = 0x0B65 # 1 I # GetPName FOG_COLOR = 0x0B66 # 4 F # GetPName ACCUM_CLEAR_VALUE = 0x0B80 # 4 F # GetPName MATRIX_MODE = 0x0BA0 # 1 I # GetPName NORMALIZE = 0x0BA1 # 1 I # GetPName MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I # GetPName PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I # GetPName TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I # GetPName MODELVIEW_MATRIX = 0x0BA6 # 16 F # GetPName PROJECTION_MATRIX = 0x0BA7 # 16 F # GetPName TEXTURE_MATRIX = 0x0BA8 # 16 F # GetPName ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I # GetPName CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I # GetPName ALPHA_TEST = 0x0BC0 # 1 I # GetPName ALPHA_TEST_FUNC = 0x0BC1 # 1 I # GetPName ALPHA_TEST_REF = 0x0BC2 # 1 F # GetPName INDEX_LOGIC_OP = 0x0BF1 # 1 I # GetPName LOGIC_OP = 0x0BF1 # 1 I # GetPName AUX_BUFFERS = 0x0C00 # 1 I # GetPName INDEX_CLEAR_VALUE = 0x0C20 # 1 I # GetPName INDEX_WRITEMASK = 0x0C21 # 1 I # GetPName INDEX_MODE = 0x0C30 # 1 I # GetPName RGBA_MODE = 0x0C31 # 1 I # GetPName RENDER_MODE = 0x0C40 # 1 I # GetPName PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I # GetPName POINT_SMOOTH_HINT = 0x0C51 # 1 I # GetPName FOG_HINT = 0x0C54 # 1 I # GetPName TEXTURE_GEN_S = 0x0C60 # 1 I # GetPName TEXTURE_GEN_T = 0x0C61 # 1 I # GetPName TEXTURE_GEN_R = 0x0C62 # 1 I # GetPName TEXTURE_GEN_Q = 0x0C63 # 1 I # GetPName PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I # GetPName PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I # GetPName PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I # GetPName PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I # GetPName PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I # GetPName PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I # GetPName PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I # GetPName PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I # GetPName PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I # GetPName PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I # GetPName MAP_COLOR = 0x0D10 # 1 I # GetPName MAP_STENCIL = 0x0D11 # 1 I # GetPName INDEX_SHIFT = 0x0D12 # 1 I # GetPName INDEX_OFFSET = 0x0D13 # 1 I # GetPName RED_SCALE = 0x0D14 # 1 F # GetPName RED_BIAS = 0x0D15 # 1 F # GetPName ZOOM_X = 0x0D16 # 1 F # GetPName ZOOM_Y = 0x0D17 # 1 F # GetPName GREEN_SCALE = 0x0D18 # 1 F # GetPName GREEN_BIAS = 0x0D19 # 1 F # GetPName BLUE_SCALE = 0x0D1A # 1 F # GetPName BLUE_BIAS = 0x0D1B # 1 F # GetPName ALPHA_SCALE = 0x0D1C # 1 F # GetPName ALPHA_BIAS = 0x0D1D # 1 F # GetPName DEPTH_SCALE = 0x0D1E # 1 F # GetPName DEPTH_BIAS = 0x0D1F # 1 F # GetPName MAX_EVAL_ORDER = 0x0D30 # 1 I # GetPName MAX_LIGHTS = 0x0D31 # 1 I # GetPName MAX_CLIP_PLANES = 0x0D32 # 1 I # GetPName MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I # GetPName MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I # GetPName MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I # GetPName MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I # GetPName MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I # GetPName MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I # GetPName MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I # GetPName INDEX_BITS = 0x0D51 # 1 I # GetPName RED_BITS = 0x0D52 # 1 I # GetPName GREEN_BITS = 0x0D53 # 1 I # GetPName BLUE_BITS = 0x0D54 # 1 I # GetPName ALPHA_BITS = 0x0D55 # 1 I # GetPName DEPTH_BITS = 0x0D56 # 1 I # GetPName STENCIL_BITS = 0x0D57 # 1 I # GetPName ACCUM_RED_BITS = 0x0D58 # 1 I # GetPName ACCUM_GREEN_BITS = 0x0D59 # 1 I # GetPName ACCUM_BLUE_BITS = 0x0D5A # 1 I # GetPName ACCUM_ALPHA_BITS = 0x0D5B # 1 I # GetPName NAME_STACK_DEPTH = 0x0D70 # 1 I # GetPName AUTO_NORMAL = 0x0D80 # 1 I # GetPName MAP1_COLOR_4 = 0x0D90 # 1 I # GetPName MAP1_INDEX = 0x0D91 # 1 I # GetPName MAP1_NORMAL = 0x0D92 # 1 I # GetPName MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I # GetPName MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I # GetPName MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I # GetPName MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I # GetPName MAP1_VERTEX_3 = 0x0D97 # 1 I # GetPName MAP1_VERTEX_4 = 0x0D98 # 1 I # GetPName MAP2_COLOR_4 = 0x0DB0 # 1 I # GetPName MAP2_INDEX = 0x0DB1 # 1 I # GetPName MAP2_NORMAL = 0x0DB2 # 1 I # GetPName MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I # GetPName MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I # GetPName MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I # GetPName MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I # GetPName MAP2_VERTEX_3 = 0x0DB7 # 1 I # GetPName MAP2_VERTEX_4 = 0x0DB8 # 1 I # GetPName MAP1_GRID_DOMAIN = 0x0DD0 # 2 F # GetPName MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I # GetPName MAP2_GRID_DOMAIN = 0x0DD2 # 4 F # GetPName MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I # GetPName FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I # GetPName FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I # GetPName SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I # GetPName VERTEX_ARRAY = 0x8074 # 1 I # GetPName NORMAL_ARRAY = 0x8075 # 1 I # GetPName COLOR_ARRAY = 0x8076 # 1 I # GetPName INDEX_ARRAY = 0x8077 # 1 I # GetPName TEXTURE_COORD_ARRAY = 0x8078 # 1 I # GetPName EDGE_FLAG_ARRAY = 0x8079 # 1 I # GetPName VERTEX_ARRAY_SIZE = 0x807A # 1 I # GetPName VERTEX_ARRAY_TYPE = 0x807B # 1 I # GetPName VERTEX_ARRAY_STRIDE = 0x807C # 1 I # GetPName NORMAL_ARRAY_TYPE = 0x807E # 1 I # GetPName NORMAL_ARRAY_STRIDE = 0x807F # 1 I # GetPName COLOR_ARRAY_SIZE = 0x8081 # 1 I # GetPName COLOR_ARRAY_TYPE = 0x8082 # 1 I # GetPName COLOR_ARRAY_STRIDE = 0x8083 # 1 I # GetPName INDEX_ARRAY_TYPE = 0x8085 # 1 I # GetPName INDEX_ARRAY_STRIDE = 0x8086 # 1 I # GetPName TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I # GetPName TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I # GetPName TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I # GetPName EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I # GetPName passthru: /* GetTextureParameter */ TEXTURE_COMPONENTS = 0x1003 # GetTextureParameter TEXTURE_BORDER = 0x1005 # GetTextureParameter TEXTURE_LUMINANCE_SIZE = 0x8060 # GetTextureParameter TEXTURE_INTENSITY_SIZE = 0x8061 # GetTextureParameter TEXTURE_PRIORITY = 0x8066 # GetTextureParameter TEXTURE_RESIDENT = 0x8067 # GetTextureParameter passthru: /* LightParameter */ AMBIENT = 0x1200 # LightParameter DIFFUSE = 0x1201 # LightParameter SPECULAR = 0x1202 # LightParameter POSITION = 0x1203 # LightParameter SPOT_DIRECTION = 0x1204 # LightParameter SPOT_EXPONENT = 0x1205 # LightParameter SPOT_CUTOFF = 0x1206 # LightParameter CONSTANT_ATTENUATION = 0x1207 # LightParameter LINEAR_ATTENUATION = 0x1208 # LightParameter QUADRATIC_ATTENUATION = 0x1209 # LightParameter passthru: /* ListMode */ COMPILE = 0x1300 # ListMode COMPILE_AND_EXECUTE = 0x1301 # ListMode passthru: /* DataType */ 2_BYTES = 0x1407 # DataType 3_BYTES = 0x1408 # DataType 4_BYTES = 0x1409 # DataType passthru: /* MaterialParameter */ EMISSION = 0x1600 # MaterialParameter SHININESS = 0x1601 # MaterialParameter AMBIENT_AND_DIFFUSE = 0x1602 # MaterialParameter COLOR_INDEXES = 0x1603 # MaterialParameter passthru: /* MatrixMode */ MODELVIEW = 0x1700 # MatrixMode PROJECTION = 0x1701 # MatrixMode passthru: /* PixelFormat */ COLOR_INDEX = 0x1900 # PixelFormat LUMINANCE = 0x1909 # PixelFormat LUMINANCE_ALPHA = 0x190A # PixelFormat passthru: /* PixelType */ BITMAP = 0x1A00 # PixelType passthru: /* RenderingMode */ RENDER = 0x1C00 # RenderingMode FEEDBACK = 0x1C01 # RenderingMode SELECT = 0x1C02 # RenderingMode passthru: /* ShadingModel */ FLAT = 0x1D00 # ShadingModel SMOOTH = 0x1D01 # ShadingModel passthru: /* TextureCoordName */ S = 0x2000 # TextureCoordName T = 0x2001 # TextureCoordName R = 0x2002 # TextureCoordName Q = 0x2003 # TextureCoordName passthru: /* TextureEnvMode */ MODULATE = 0x2100 # TextureEnvMode DECAL = 0x2101 # TextureEnvMode passthru: /* TextureEnvParameter */ TEXTURE_ENV_MODE = 0x2200 # TextureEnvParameter TEXTURE_ENV_COLOR = 0x2201 # TextureEnvParameter passthru: /* TextureEnvTarget */ TEXTURE_ENV = 0x2300 # TextureEnvTarget passthru: /* TextureGenMode */ EYE_LINEAR = 0x2400 # TextureGenMode OBJECT_LINEAR = 0x2401 # TextureGenMode SPHERE_MAP = 0x2402 # TextureGenMode passthru: /* TextureGenParameter */ TEXTURE_GEN_MODE = 0x2500 # TextureGenParameter OBJECT_PLANE = 0x2501 # TextureGenParameter EYE_PLANE = 0x2502 # TextureGenParameter passthru: /* TextureWrapMode */ CLAMP = 0x2900 # TextureWrapMode passthru: /* PixelInternalFormat */ ALPHA4 = 0x803B # PixelInternalFormat ALPHA8 = 0x803C # PixelInternalFormat ALPHA12 = 0x803D # PixelInternalFormat ALPHA16 = 0x803E # PixelInternalFormat LUMINANCE4 = 0x803F # PixelInternalFormat LUMINANCE8 = 0x8040 # PixelInternalFormat LUMINANCE12 = 0x8041 # PixelInternalFormat LUMINANCE16 = 0x8042 # PixelInternalFormat LUMINANCE4_ALPHA4 = 0x8043 # PixelInternalFormat LUMINANCE6_ALPHA2 = 0x8044 # PixelInternalFormat LUMINANCE8_ALPHA8 = 0x8045 # PixelInternalFormat LUMINANCE12_ALPHA4 = 0x8046 # PixelInternalFormat LUMINANCE12_ALPHA12 = 0x8047 # PixelInternalFormat LUMINANCE16_ALPHA16 = 0x8048 # PixelInternalFormat INTENSITY = 0x8049 # PixelInternalFormat INTENSITY4 = 0x804A # PixelInternalFormat INTENSITY8 = 0x804B # PixelInternalFormat INTENSITY12 = 0x804C # PixelInternalFormat INTENSITY16 = 0x804D # PixelInternalFormat passthru: /* InterleavedArrayFormat */ V2F = 0x2A20 # InterleavedArrayFormat V3F = 0x2A21 # InterleavedArrayFormat C4UB_V2F = 0x2A22 # InterleavedArrayFormat C4UB_V3F = 0x2A23 # InterleavedArrayFormat C3F_V3F = 0x2A24 # InterleavedArrayFormat N3F_V3F = 0x2A25 # InterleavedArrayFormat C4F_N3F_V3F = 0x2A26 # InterleavedArrayFormat T2F_V3F = 0x2A27 # InterleavedArrayFormat T4F_V4F = 0x2A28 # InterleavedArrayFormat T2F_C4UB_V3F = 0x2A29 # InterleavedArrayFormat T2F_C3F_V3F = 0x2A2A # InterleavedArrayFormat T2F_N3F_V3F = 0x2A2B # InterleavedArrayFormat T2F_C4F_N3F_V3F = 0x2A2C # InterleavedArrayFormat T4F_C4F_N3F_V4F = 0x2A2D # InterleavedArrayFormat passthru: /* ClipPlaneName */ CLIP_PLANE0 = 0x3000 # 1 I # ClipPlaneName CLIP_PLANE1 = 0x3001 # 1 I # ClipPlaneName CLIP_PLANE2 = 0x3002 # 1 I # ClipPlaneName CLIP_PLANE3 = 0x3003 # 1 I # ClipPlaneName CLIP_PLANE4 = 0x3004 # 1 I # ClipPlaneName CLIP_PLANE5 = 0x3005 # 1 I # ClipPlaneName passthru: /* LightName */ LIGHT0 = 0x4000 # 1 I # LightName LIGHT1 = 0x4001 # 1 I # LightName LIGHT2 = 0x4002 # 1 I # LightName LIGHT3 = 0x4003 # 1 I # LightName LIGHT4 = 0x4004 # 1 I # LightName LIGHT5 = 0x4005 # 1 I # LightName LIGHT6 = 0x4006 # 1 I # LightName LIGHT7 = 0x4007 # 1 I # LightName ############################################################################### # # OpenGL 1.2 enums # ############################################################################### VERSION_1_2 enum: UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 TEXTURE_BINDING_3D = 0x806A # 1 I PACK_SKIP_IMAGES = 0x806B # 1 I PACK_IMAGE_HEIGHT = 0x806C # 1 F UNPACK_SKIP_IMAGES = 0x806D # 1 I UNPACK_IMAGE_HEIGHT = 0x806E # 1 F TEXTURE_3D = 0x806F # 1 I PROXY_TEXTURE_3D = 0x8070 TEXTURE_DEPTH = 0x8071 TEXTURE_WRAP_R = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I UNSIGNED_BYTE_2_3_3_REV = 0x8362 # New for OpenGL 1.2 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_2_10_10_10_REV = 0x8368 BGR = 0x80E0 BGRA = 0x80E1 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod TEXTURE_MAX_LOD = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_MAX_LEVEL = 0x813D SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F VERSION_1_2_DEPRECATED enum: RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I SINGLE_COLOR = 0x81F9 SEPARATE_SPECULAR_COLOR = 0x81FA ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F ARB_imaging enum: CONSTANT_COLOR = 0x8001 # Equivalent to EXT_blend_color ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 # 4 F FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax MIN = 0x8007 MAX = 0x8008 BLEND_EQUATION = 0x8009 # 1 I FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract FUNC_REVERSE_SUBTRACT = 0x800B ARB_imaging_DEPRECATED enum: CONVOLUTION_1D = 0x8010 # 1 I # Equivalent to EXT_convolution CONVOLUTION_2D = 0x8011 # 1 I SEPARABLE_2D = 0x8012 # 1 I CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_BIAS = 0x8015 REDUCE = 0x8016 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_HEIGHT = 0x8019 MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_HEIGHT = 0x801B POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F HISTOGRAM = 0x8024 # 1 I # Equivalent to EXT_histogram PROXY_HISTOGRAM = 0x8025 HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_SINK = 0x802D MINMAX = 0x802E # 1 I MINMAX_FORMAT = 0x802F MINMAX_SINK = 0x8030 TABLE_TOO_LARGE = 0x8031 COLOR_MATRIX = 0x80B1 # 16 F # Equivalent to SGI_color_matrix COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F COLOR_TABLE = 0x80D0 # 1 I # Equivalent to SGI_color_table POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I PROXY_COLOR_TABLE = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_INTENSITY_SIZE = 0x80DF CONSTANT_BORDER = 0x8151 REPLICATE_BORDER = 0x8153 CONVOLUTION_BORDER_COLOR = 0x8154 ############################################################################### # # OpenGL 1.3 enums # ############################################################################### VERSION_1_3 enum: TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 # 1 I MULTISAMPLE = 0x809D # Promoted from ARB_multisample SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A PROXY_TEXTURE_CUBE_MAP = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C COMPRESSED_RGB = 0x84ED COMPRESSED_RGBA = 0x84EE TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp VERSION_1_3_DEPRECATED enum: CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I MAX_TEXTURE_UNITS = 0x84E2 # 1 I TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F MULTISAMPLE_BIT = 0x20000000 NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map REFLECTION_MAP = 0x8512 COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_INTENSITY = 0x84EC COMBINE = 0x8570 # Promoted from ARB_texture_env_combine COMBINE_RGB = 0x8571 COMBINE_ALPHA = 0x8572 SOURCE0_RGB = 0x8580 SOURCE1_RGB = 0x8581 SOURCE2_RGB = 0x8582 SOURCE0_ALPHA = 0x8588 SOURCE1_ALPHA = 0x8589 SOURCE2_ALPHA = 0x858A OPERAND0_RGB = 0x8590 OPERAND1_RGB = 0x8591 OPERAND2_RGB = 0x8592 OPERAND0_ALPHA = 0x8598 OPERAND1_ALPHA = 0x8599 OPERAND2_ALPHA = 0x859A RGB_SCALE = 0x8573 ADD_SIGNED = 0x8574 INTERPOLATE = 0x8575 SUBTRACT = 0x84E7 CONSTANT = 0x8576 PRIMARY_COLOR = 0x8577 PREVIOUS = 0x8578 DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3 DOT3_RGBA = 0x86AF ############################################################################### # # OpenGL 1.4 enums # ############################################################################### VERSION_1_4 enum: BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 MIRRORED_REPEAT = 0x8370 MAX_TEXTURE_LOD_BIAS = 0x84FD TEXTURE_LOD_BIAS = 0x8501 INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D VERSION_1_4_DEPRECATED enum: POINT_SIZE_MIN = 0x8126 # 1 F POINT_SIZE_MAX = 0x8127 # 1 F POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 # 1 I FOG_COORDINATE_SOURCE = 0x8450 # 1 I FOG_COORDINATE = 0x8451 FRAGMENT_DEPTH = 0x8452 CURRENT_FOG_COORDINATE = 0x8453 # 1 F FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I FOG_COORDINATE_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY = 0x8457 # 1 I COLOR_SUM = 0x8458 # 1 I CURRENT_SECONDARY_COLOR = 0x8459 # 3 F SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I SECONDARY_COLOR_ARRAY_POINTER = 0x845D SECONDARY_COLOR_ARRAY = 0x845E # 1 I TEXTURE_FILTER_CONTROL = 0x8500 DEPTH_TEXTURE_MODE = 0x884B COMPARE_R_TO_TEXTURE = 0x884E ############################################################################### # # OpenGL 1.5 enums # ############################################################################### VERSION_1_5 enum: BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object QUERY_COUNTER_BITS = 0x8864 # ARB_occlusion_query CURRENT_QUERY = 0x8865 # ARB_occlusion_query QUERY_RESULT = 0x8866 # ARB_occlusion_query QUERY_RESULT_AVAILABLE = 0x8867 # ARB_occlusion_query ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object READ_ONLY = 0x88B8 # ARB_vertex_buffer_object WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object READ_WRITE = 0x88BA # ARB_vertex_buffer_object BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object STREAM_READ = 0x88E1 # ARB_vertex_buffer_object STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object STATIC_READ = 0x88E5 # ARB_vertex_buffer_object STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object SAMPLES_PASSED = 0x8914 # ARB_occlusion_query VERSION_1_5_DEPRECATED enum: VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING # New naming scheme SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA ############################################################################### # # OpenGL 2.0 enums # ############################################################################### VERSION_2_0 enum: BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate # alias GL_BLEND_EQUATION VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side MAX_DRAW_BUFFERS = 0x8824 # ARB_draw_buffers DRAW_BUFFER0 = 0x8825 # ARB_draw_buffers DRAW_BUFFER1 = 0x8826 # ARB_draw_buffers DRAW_BUFFER2 = 0x8827 # ARB_draw_buffers DRAW_BUFFER3 = 0x8828 # ARB_draw_buffers DRAW_BUFFER4 = 0x8829 # ARB_draw_buffers DRAW_BUFFER5 = 0x882A # ARB_draw_buffers DRAW_BUFFER6 = 0x882B # ARB_draw_buffers DRAW_BUFFER7 = 0x882C # ARB_draw_buffers DRAW_BUFFER8 = 0x882D # ARB_draw_buffers DRAW_BUFFER9 = 0x882E # ARB_draw_buffers DRAW_BUFFER10 = 0x882F # ARB_draw_buffers DRAW_BUFFER11 = 0x8830 # ARB_draw_buffers DRAW_BUFFER12 = 0x8831 # ARB_draw_buffers DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader VERTEX_SHADER = 0x8B31 # ARB_vertex_shader MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader SHADER_TYPE = 0x8B4F # ARB_shader_objects FLOAT_VEC2 = 0x8B50 # ARB_shader_objects FLOAT_VEC3 = 0x8B51 # ARB_shader_objects FLOAT_VEC4 = 0x8B52 # ARB_shader_objects INT_VEC2 = 0x8B53 # ARB_shader_objects INT_VEC3 = 0x8B54 # ARB_shader_objects INT_VEC4 = 0x8B55 # ARB_shader_objects BOOL = 0x8B56 # ARB_shader_objects BOOL_VEC2 = 0x8B57 # ARB_shader_objects BOOL_VEC3 = 0x8B58 # ARB_shader_objects BOOL_VEC4 = 0x8B59 # ARB_shader_objects FLOAT_MAT2 = 0x8B5A # ARB_shader_objects FLOAT_MAT3 = 0x8B5B # ARB_shader_objects FLOAT_MAT4 = 0x8B5C # ARB_shader_objects SAMPLER_1D = 0x8B5D # ARB_shader_objects SAMPLER_2D = 0x8B5E # ARB_shader_objects SAMPLER_3D = 0x8B5F # ARB_shader_objects SAMPLER_CUBE = 0x8B60 # ARB_shader_objects SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects DELETE_STATUS = 0x8B80 # ARB_shader_objects COMPILE_STATUS = 0x8B81 # ARB_shader_objects LINK_STATUS = 0x8B82 # ARB_shader_objects VALIDATE_STATUS = 0x8B83 # ARB_shader_objects INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader SHADING_LANGUAGE_VERSION = 0x8B8C # ARB_shading_language_100 CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0) POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0) LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0) UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0) STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side VERSION_2_0_DEPRECATED enum: VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader POINT_SPRITE = 0x8861 # ARB_point_sprite COORD_REPLACE = 0x8862 # ARB_point_sprite MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader ############################################################################### # # OpenGL 2.1 enums # ############################################################################### VERSION_2_1 enum: PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object FLOAT_MAT2x3 = 0x8B65 # New for 2.1 FLOAT_MAT2x4 = 0x8B66 # New for 2.1 FLOAT_MAT3x2 = 0x8B67 # New for 2.1 FLOAT_MAT3x4 = 0x8B68 # New for 2.1 FLOAT_MAT4x2 = 0x8B69 # New for 2.1 FLOAT_MAT4x3 = 0x8B6A # New for 2.1 SRGB = 0x8C40 # EXT_texture_sRGB SRGB8 = 0x8C41 # EXT_texture_sRGB SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB VERSION_2_1_DEPRECATED enum: CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1 SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB SLUMINANCE = 0x8C46 # EXT_texture_sRGB SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB ############################################################################### # # OpenGL 3.0 enums # ############################################################################### VERSION_3_0 enum: COMPARE_REF_TO_TEXTURE = 0x884E # alias GL_COMPARE_R_TO_TEXTURE_ARB CLIP_DISTANCE0 = 0x3000 # alias GL_CLIP_PLANE0 CLIP_DISTANCE1 = 0x3001 # alias GL_CLIP_PLANE1 CLIP_DISTANCE2 = 0x3002 # alias GL_CLIP_PLANE2 CLIP_DISTANCE3 = 0x3003 # alias GL_CLIP_PLANE3 CLIP_DISTANCE4 = 0x3004 # alias GL_CLIP_PLANE4 CLIP_DISTANCE5 = 0x3005 # alias GL_CLIP_PLANE5 CLIP_DISTANCE6 = 0x3006 CLIP_DISTANCE7 = 0x3007 MAX_CLIP_DISTANCES = 0x0D32 # alias GL_MAX_CLIP_PLANES MAJOR_VERSION = 0x821B MINOR_VERSION = 0x821C NUM_EXTENSIONS = 0x821D CONTEXT_FLAGS = 0x821E DEPTH_BUFFER = 0x8223 STENCIL_BUFFER = 0x8224 COMPRESSED_RED = 0x8225 COMPRESSED_RG = 0x8226 CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 RGBA32F = 0x8814 RGB32F = 0x8815 RGBA16F = 0x881A RGB16F = 0x881B VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 CLAMP_READ_COLOR = 0x891C FIXED_ONLY = 0x891D MAX_VARYING_COMPONENTS = 0x8B4B # alias GL_MAX_VARYING_FLOATS TEXTURE_1D_ARRAY = 0x8C18 PROXY_TEXTURE_1D_ARRAY = 0x8C19 TEXTURE_2D_ARRAY = 0x8C1A PROXY_TEXTURE_2D_ARRAY = 0x8C1B TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_2D_ARRAY = 0x8C1D R11F_G11F_B10F = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B RGB9_E5 = 0x8C3D UNSIGNED_INT_5_9_9_9_REV = 0x8C3E TEXTURE_SHARED_SIZE = 0x8C3F TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 PRIMITIVES_GENERATED = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 RASTERIZER_DISCARD = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B INTERLEAVED_ATTRIBS = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F RGBA32UI = 0x8D70 RGB32UI = 0x8D71 RGBA16UI = 0x8D76 RGB16UI = 0x8D77 RGBA8UI = 0x8D7C RGB8UI = 0x8D7D RGBA32I = 0x8D82 RGB32I = 0x8D83 RGBA16I = 0x8D88 RGB16I = 0x8D89 RGBA8I = 0x8D8E RGB8I = 0x8D8F RED_INTEGER = 0x8D94 GREEN_INTEGER = 0x8D95 BLUE_INTEGER = 0x8D96 RGB_INTEGER = 0x8D98 RGBA_INTEGER = 0x8D99 BGR_INTEGER = 0x8D9A BGRA_INTEGER = 0x8D9B SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_CUBE_SHADOW = 0x8DC5 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_2D_ARRAY = 0x8DCF UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 QUERY_WAIT = 0x8E13 QUERY_NO_WAIT = 0x8E14 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_NO_WAIT = 0x8E16 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 passthru: /* Reuse tokens from ARB_depth_buffer_float */ use ARB_depth_buffer_float DEPTH_COMPONENT32F use ARB_depth_buffer_float DEPTH32F_STENCIL8 use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV passthru: /* Reuse tokens from ARB_framebuffer_object */ use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE use ARB_framebuffer_object FRAMEBUFFER_DEFAULT use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT use ARB_framebuffer_object INDEX use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE use ARB_framebuffer_object DEPTH_STENCIL use ARB_framebuffer_object UNSIGNED_INT_24_8 use ARB_framebuffer_object DEPTH24_STENCIL8 use ARB_framebuffer_object TEXTURE_STENCIL_SIZE use ARB_framebuffer_object TEXTURE_RED_TYPE use ARB_framebuffer_object TEXTURE_GREEN_TYPE use ARB_framebuffer_object TEXTURE_BLUE_TYPE use ARB_framebuffer_object TEXTURE_ALPHA_TYPE use ARB_framebuffer_object TEXTURE_DEPTH_TYPE use ARB_framebuffer_object UNSIGNED_NORMALIZED use ARB_framebuffer_object FRAMEBUFFER_BINDING use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING use ARB_framebuffer_object RENDERBUFFER_BINDING use ARB_framebuffer_object READ_FRAMEBUFFER use ARB_framebuffer_object DRAW_FRAMEBUFFER use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING use ARB_framebuffer_object RENDERBUFFER_SAMPLES use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER use ARB_framebuffer_object FRAMEBUFFER_COMPLETE use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS use ARB_framebuffer_object COLOR_ATTACHMENT0 use ARB_framebuffer_object COLOR_ATTACHMENT1 use ARB_framebuffer_object COLOR_ATTACHMENT2 use ARB_framebuffer_object COLOR_ATTACHMENT3 use ARB_framebuffer_object COLOR_ATTACHMENT4 use ARB_framebuffer_object COLOR_ATTACHMENT5 use ARB_framebuffer_object COLOR_ATTACHMENT6 use ARB_framebuffer_object COLOR_ATTACHMENT7 use ARB_framebuffer_object COLOR_ATTACHMENT8 use ARB_framebuffer_object COLOR_ATTACHMENT9 use ARB_framebuffer_object COLOR_ATTACHMENT10 use ARB_framebuffer_object COLOR_ATTACHMENT11 use ARB_framebuffer_object COLOR_ATTACHMENT12 use ARB_framebuffer_object COLOR_ATTACHMENT13 use ARB_framebuffer_object COLOR_ATTACHMENT14 use ARB_framebuffer_object COLOR_ATTACHMENT15 use ARB_framebuffer_object DEPTH_ATTACHMENT use ARB_framebuffer_object STENCIL_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER use ARB_framebuffer_object RENDERBUFFER use ARB_framebuffer_object RENDERBUFFER_WIDTH use ARB_framebuffer_object RENDERBUFFER_HEIGHT use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT use ARB_framebuffer_object STENCIL_INDEX1 use ARB_framebuffer_object STENCIL_INDEX4 use ARB_framebuffer_object STENCIL_INDEX8 use ARB_framebuffer_object STENCIL_INDEX16 use ARB_framebuffer_object RENDERBUFFER_RED_SIZE use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE use ARB_framebuffer_object MAX_SAMPLES passthru: /* Reuse tokens from ARB_framebuffer_sRGB */ use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB passthru: /* Reuse tokens from ARB_half_float_vertex */ use ARB_half_float_vertex HALF_FLOAT passthru: /* Reuse tokens from ARB_map_buffer_range */ use ARB_map_buffer_range MAP_READ_BIT use ARB_map_buffer_range MAP_WRITE_BIT use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT passthru: /* Reuse tokens from ARB_texture_compression_rgtc */ use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1 use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1 use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2 use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2 passthru: /* Reuse tokens from ARB_texture_rg */ use ARB_texture_rg RG use ARB_texture_rg RG_INTEGER use ARB_texture_rg R8 use ARB_texture_rg R16 use ARB_texture_rg RG8 use ARB_texture_rg RG16 use ARB_texture_rg R16F use ARB_texture_rg R32F use ARB_texture_rg RG16F use ARB_texture_rg RG32F use ARB_texture_rg R8I use ARB_texture_rg R8UI use ARB_texture_rg R16I use ARB_texture_rg R16UI use ARB_texture_rg R32I use ARB_texture_rg R32UI use ARB_texture_rg RG8I use ARB_texture_rg RG8UI use ARB_texture_rg RG16I use ARB_texture_rg RG16UI use ARB_texture_rg RG32I use ARB_texture_rg RG32UI passthru: /* Reuse tokens from ARB_vertex_array_object */ use ARB_vertex_array_object VERTEX_ARRAY_BINDING VERSION_3_0_DEPRECATED enum: CLAMP_VERTEX_COLOR = 0x891A CLAMP_FRAGMENT_COLOR = 0x891B ALPHA_INTEGER = 0x8D97 passthru: /* Reuse tokens from ARB_framebuffer_object */ use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE ############################################################################### # # OpenGL 3.1 enums # ############################################################################### VERSION_3_1 enum: SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object TEXTURE_BUFFER = 0x8C2A # ARB_texture_buffer_object MAX_TEXTURE_BUFFER_SIZE = 0x8C2B # ARB_texture_buffer_object TEXTURE_BINDING_BUFFER = 0x8C2C # ARB_texture_buffer_object TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D # ARB_texture_buffer_object TEXTURE_BUFFER_FORMAT = 0x8C2E # ARB_texture_buffer_object TEXTURE_RECTANGLE = 0x84F5 # ARB_texture_rectangle TEXTURE_BINDING_RECTANGLE = 0x84F6 # ARB_texture_rectangle PROXY_TEXTURE_RECTANGLE = 0x84F7 # ARB_texture_rectangle MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 # ARB_texture_rectangle RED_SNORM = 0x8F90 # 3.1 RG_SNORM = 0x8F91 # 3.1 RGB_SNORM = 0x8F92 # 3.1 RGBA_SNORM = 0x8F93 # 3.1 R8_SNORM = 0x8F94 # 3.1 RG8_SNORM = 0x8F95 # 3.1 RGB8_SNORM = 0x8F96 # 3.1 RGBA8_SNORM = 0x8F97 # 3.1 R16_SNORM = 0x8F98 # 3.1 RG16_SNORM = 0x8F99 # 3.1 RGB16_SNORM = 0x8F9A # 3.1 RGBA16_SNORM = 0x8F9B # 3.1 SIGNED_NORMALIZED = 0x8F9C # 3.1 PRIMITIVE_RESTART = 0x8F9D # 3.1 (different from NV_primitive_restart) PRIMITIVE_RESTART_INDEX = 0x8F9E # 3.1 (different from NV_primitive_restart) passthru: /* Reuse tokens from ARB_copy_buffer */ use ARB_copy_buffer COPY_READ_BUFFER use ARB_copy_buffer COPY_WRITE_BUFFER passthru: /* Would reuse tokens from ARB_draw_instanced, but it has none */ passthru: /* Reuse tokens from ARB_uniform_buffer_object */ use ARB_uniform_buffer_object UNIFORM_BUFFER use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING use ARB_uniform_buffer_object UNIFORM_BUFFER_START use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS use ARB_uniform_buffer_object UNIFORM_TYPE use ARB_uniform_buffer_object UNIFORM_SIZE use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX use ARB_uniform_buffer_object UNIFORM_OFFSET use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER use ARB_uniform_buffer_object INVALID_INDEX ############################################################################### # # OpenGL 3.2 enums # ############################################################################### VERSION_3_2 enum: CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 LINES_ADJACENCY = 0x000A LINE_STRIP_ADJACENCY = 0x000B TRIANGLES_ADJACENCY = 0x000C TRIANGLE_STRIP_ADJACENCY = 0x000D PROGRAM_POINT_SIZE = 0x8642 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 CONTEXT_PROFILE_MASK = 0x9126 use VERSION_3_0 MAX_VARYING_COMPONENTS use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER passthru: /* Reuse tokens from ARB_depth_clamp */ use ARB_depth_clamp DEPTH_CLAMP passthru: /* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */ passthru: /* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */ passthru: /* Reuse tokens from ARB_provoking_vertex */ use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION use ARB_provoking_vertex FIRST_VERTEX_CONVENTION use ARB_provoking_vertex LAST_VERTEX_CONVENTION use ARB_provoking_vertex PROVOKING_VERTEX passthru: /* Reuse tokens from ARB_seamless_cube_map */ use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS passthru: /* Reuse tokens from ARB_sync */ use ARB_sync MAX_SERVER_WAIT_TIMEOUT use ARB_sync OBJECT_TYPE use ARB_sync SYNC_CONDITION use ARB_sync SYNC_STATUS use ARB_sync SYNC_FLAGS use ARB_sync SYNC_FENCE use ARB_sync SYNC_GPU_COMMANDS_COMPLETE use ARB_sync UNSIGNALED use ARB_sync SIGNALED use ARB_sync ALREADY_SIGNALED use ARB_sync TIMEOUT_EXPIRED use ARB_sync CONDITION_SATISFIED use ARB_sync WAIT_FAILED use ARB_sync TIMEOUT_IGNORED use ARB_sync SYNC_FLUSH_COMMANDS_BIT use ARB_sync TIMEOUT_IGNORED passthru: /* Reuse tokens from ARB_texture_multisample */ use ARB_texture_multisample SAMPLE_POSITION use ARB_texture_multisample SAMPLE_MASK use ARB_texture_multisample SAMPLE_MASK_VALUE use ARB_texture_multisample MAX_SAMPLE_MASK_WORDS use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample TEXTURE_SAMPLES use ARB_texture_multisample TEXTURE_FIXED_SAMPLE_LOCATIONS use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample MAX_COLOR_TEXTURE_SAMPLES use ARB_texture_multisample MAX_DEPTH_TEXTURE_SAMPLES use ARB_texture_multisample MAX_INTEGER_SAMPLES passthru: /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ ############################################################################### # # ARB extensions, in ARB extension order # ############################################################################### ############################################################################### # ARB Extension #1 ARB_multitexture enum: TEXTURE0_ARB = 0x84C0 TEXTURE1_ARB = 0x84C1 TEXTURE2_ARB = 0x84C2 TEXTURE3_ARB = 0x84C3 TEXTURE4_ARB = 0x84C4 TEXTURE5_ARB = 0x84C5 TEXTURE6_ARB = 0x84C6 TEXTURE7_ARB = 0x84C7 TEXTURE8_ARB = 0x84C8 TEXTURE9_ARB = 0x84C9 TEXTURE10_ARB = 0x84CA TEXTURE11_ARB = 0x84CB TEXTURE12_ARB = 0x84CC TEXTURE13_ARB = 0x84CD TEXTURE14_ARB = 0x84CE TEXTURE15_ARB = 0x84CF TEXTURE16_ARB = 0x84D0 TEXTURE17_ARB = 0x84D1 TEXTURE18_ARB = 0x84D2 TEXTURE19_ARB = 0x84D3 TEXTURE20_ARB = 0x84D4 TEXTURE21_ARB = 0x84D5 TEXTURE22_ARB = 0x84D6 TEXTURE23_ARB = 0x84D7 TEXTURE24_ARB = 0x84D8 TEXTURE25_ARB = 0x84D9 TEXTURE26_ARB = 0x84DA TEXTURE27_ARB = 0x84DB TEXTURE28_ARB = 0x84DC TEXTURE29_ARB = 0x84DD TEXTURE30_ARB = 0x84DE TEXTURE31_ARB = 0x84DF ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I ############################################################################### # No new tokens # ARB Extension #2 - GLX_ARB_get_proc_address ############################################################################### # ARB Extension #3 ARB_transpose_matrix enum: TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F ############################################################################### # No new tokens # ARB Extension #4 - WGL_ARB_buffer_region ############################################################################### # ARB Extension #5 ARB_multisample enum: MULTISAMPLE_ARB = 0x809D SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_BUFFERS_ARB = 0x80A8 SAMPLES_ARB = 0x80A9 SAMPLE_COVERAGE_VALUE_ARB = 0x80AA SAMPLE_COVERAGE_INVERT_ARB = 0x80AB MULTISAMPLE_BIT_ARB = 0x20000000 ############################################################################### # No new tokens # ARB Extension #6 ARB_texture_env_add enum: ############################################################################### # ARB Extension #7 ARB_texture_cube_map enum: NORMAL_MAP_ARB = 0x8511 REFLECTION_MAP_ARB = 0x8512 TEXTURE_CUBE_MAP_ARB = 0x8513 TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C ############################################################################### # No new tokens # ARB Extension #8 - WGL_ARB_extensions_string # ARB Extension #9 - WGL_ARB_pixel_format # ARB Extension #10 - WGL_ARB_make_current_read # ARB Extension #11 - WGL_ARB_pbuffer ############################################################################### # ARB Extension #12 ARB_texture_compression enum: COMPRESSED_ALPHA_ARB = 0x84E9 COMPRESSED_LUMINANCE_ARB = 0x84EA COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB COMPRESSED_INTENSITY_ARB = 0x84EC COMPRESSED_RGB_ARB = 0x84ED COMPRESSED_RGBA_ARB = 0x84EE TEXTURE_COMPRESSION_HINT_ARB = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 TEXTURE_COMPRESSED_ARB = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 ############################################################################### # ARB Extension #13 # Promoted from #36 SGIS_texture_border_clamp ARB_texture_border_clamp enum: CLAMP_TO_BORDER_ARB = 0x812D ############################################################################### # ARB Extension #14 - promoted from #54 EXT_point_parameters # Promoted from #54 {SGIS,EXT}_point_parameters ARB_point_parameters enum: POINT_SIZE_MIN_ARB = 0x8126 # 1 F POINT_SIZE_MAX_ARB = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F ############################################################################### # ARB Extension #15 ARB_vertex_blend enum: MAX_VERTEX_UNITS_ARB = 0x86A4 ACTIVE_VERTEX_UNITS_ARB = 0x86A5 WEIGHT_SUM_UNITY_ARB = 0x86A6 VERTEX_BLEND_ARB = 0x86A7 CURRENT_WEIGHT_ARB = 0x86A8 WEIGHT_ARRAY_TYPE_ARB = 0x86A9 WEIGHT_ARRAY_STRIDE_ARB = 0x86AA WEIGHT_ARRAY_SIZE_ARB = 0x86AB WEIGHT_ARRAY_POINTER_ARB = 0x86AC WEIGHT_ARRAY_ARB = 0x86AD MODELVIEW0_ARB = 0x1700 MODELVIEW1_ARB = 0x850A MODELVIEW2_ARB = 0x8722 MODELVIEW3_ARB = 0x8723 MODELVIEW4_ARB = 0x8724 MODELVIEW5_ARB = 0x8725 MODELVIEW6_ARB = 0x8726 MODELVIEW7_ARB = 0x8727 MODELVIEW8_ARB = 0x8728 MODELVIEW9_ARB = 0x8729 MODELVIEW10_ARB = 0x872A MODELVIEW11_ARB = 0x872B MODELVIEW12_ARB = 0x872C MODELVIEW13_ARB = 0x872D MODELVIEW14_ARB = 0x872E MODELVIEW15_ARB = 0x872F MODELVIEW16_ARB = 0x8730 MODELVIEW17_ARB = 0x8731 MODELVIEW18_ARB = 0x8732 MODELVIEW19_ARB = 0x8733 MODELVIEW20_ARB = 0x8734 MODELVIEW21_ARB = 0x8735 MODELVIEW22_ARB = 0x8736 MODELVIEW23_ARB = 0x8737 MODELVIEW24_ARB = 0x8738 MODELVIEW25_ARB = 0x8739 MODELVIEW26_ARB = 0x873A MODELVIEW27_ARB = 0x873B MODELVIEW28_ARB = 0x873C MODELVIEW29_ARB = 0x873D MODELVIEW30_ARB = 0x873E MODELVIEW31_ARB = 0x873F ############################################################################### # ARB Extension #16 ARB_matrix_palette enum: MATRIX_PALETTE_ARB = 0x8840 MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 MAX_PALETTE_MATRICES_ARB = 0x8842 CURRENT_PALETTE_MATRIX_ARB = 0x8843 MATRIX_INDEX_ARRAY_ARB = 0x8844 CURRENT_MATRIX_INDEX_ARB = 0x8845 MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 ############################################################################### # ARB Extension #17 # Shares enum values with EXT_texture_env_combine ARB_texture_env_combine enum: COMBINE_ARB = 0x8570 COMBINE_RGB_ARB = 0x8571 COMBINE_ALPHA_ARB = 0x8572 SOURCE0_RGB_ARB = 0x8580 SOURCE1_RGB_ARB = 0x8581 SOURCE2_RGB_ARB = 0x8582 SOURCE0_ALPHA_ARB = 0x8588 SOURCE1_ALPHA_ARB = 0x8589 SOURCE2_ALPHA_ARB = 0x858A OPERAND0_RGB_ARB = 0x8590 OPERAND1_RGB_ARB = 0x8591 OPERAND2_RGB_ARB = 0x8592 OPERAND0_ALPHA_ARB = 0x8598 OPERAND1_ALPHA_ARB = 0x8599 OPERAND2_ALPHA_ARB = 0x859A RGB_SCALE_ARB = 0x8573 ADD_SIGNED_ARB = 0x8574 INTERPOLATE_ARB = 0x8575 SUBTRACT_ARB = 0x84E7 CONSTANT_ARB = 0x8576 PRIMARY_COLOR_ARB = 0x8577 PREVIOUS_ARB = 0x8578 ############################################################################### # No new tokens # ARB Extension #18 ARB_texture_env_crossbar enum: ############################################################################### # ARB Extension #19 # Promoted from #220 EXT_texture_env_dot3; enum values changed ARB_texture_env_dot3 enum: DOT3_RGB_ARB = 0x86AE DOT3_RGBA_ARB = 0x86AF ############################################################################### # No new tokens # ARB Extension #20 - WGL_ARB_render_texture ############################################################################### # ARB Extension #21 ARB_texture_mirrored_repeat enum: MIRRORED_REPEAT_ARB = 0x8370 ############################################################################### # ARB Extension #22 ARB_depth_texture enum: DEPTH_COMPONENT16_ARB = 0x81A5 DEPTH_COMPONENT24_ARB = 0x81A6 DEPTH_COMPONENT32_ARB = 0x81A7 TEXTURE_DEPTH_SIZE_ARB = 0x884A DEPTH_TEXTURE_MODE_ARB = 0x884B ############################################################################### # ARB Extension #23 ARB_shadow enum: TEXTURE_COMPARE_MODE_ARB = 0x884C TEXTURE_COMPARE_FUNC_ARB = 0x884D COMPARE_R_TO_TEXTURE_ARB = 0x884E ############################################################################### # ARB Extension #24 ARB_shadow_ambient enum: TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF ############################################################################### # No new tokens # ARB Extension #25 ARB_window_pos enum: ############################################################################### # ARB Extension #26 # ARB_vertex_program enums are shared by ARB_fragment_program are so marked. # Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677 - # this was a spec editing typo that's now uncorrectable. ARB_vertex_program enum: COLOR_SUM_ARB = 0x8458 VERTEX_PROGRAM_ARB = 0x8620 VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 CURRENT_VERTEX_ATTRIB_ARB = 0x8626 PROGRAM_LENGTH_ARB = 0x8627 # shared PROGRAM_STRING_ARB = 0x8628 # shared MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared MAX_PROGRAM_MATRICES_ARB = 0x862F # shared CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared CURRENT_MATRIX_ARB = 0x8641 # shared VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 PROGRAM_ERROR_POSITION_ARB = 0x864B # shared PROGRAM_BINDING_ARB = 0x8677 # shared MAX_VERTEX_ATTRIBS_ARB = 0x8869 VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A PROGRAM_ERROR_STRING_ARB = 0x8874 # shared PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared PROGRAM_FORMAT_ARB = 0x8876 # shared PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared PROGRAM_PARAMETERS_ARB = 0x88A8 # shared MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared PROGRAM_ATTRIBS_ARB = 0x88AC # shared MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared MATRIX0_ARB = 0x88C0 # shared MATRIX1_ARB = 0x88C1 # shared MATRIX2_ARB = 0x88C2 # shared MATRIX3_ARB = 0x88C3 # shared MATRIX4_ARB = 0x88C4 # shared MATRIX5_ARB = 0x88C5 # shared MATRIX6_ARB = 0x88C6 # shared MATRIX7_ARB = 0x88C7 # shared MATRIX8_ARB = 0x88C8 # shared MATRIX9_ARB = 0x88C9 # shared MATRIX10_ARB = 0x88CA # shared MATRIX11_ARB = 0x88CB # shared MATRIX12_ARB = 0x88CC # shared MATRIX13_ARB = 0x88CD # shared MATRIX14_ARB = 0x88CE # shared MATRIX15_ARB = 0x88CF # shared MATRIX16_ARB = 0x88D0 # shared MATRIX17_ARB = 0x88D1 # shared MATRIX18_ARB = 0x88D2 # shared MATRIX19_ARB = 0x88D3 # shared MATRIX20_ARB = 0x88D4 # shared MATRIX21_ARB = 0x88D5 # shared MATRIX22_ARB = 0x88D6 # shared MATRIX23_ARB = 0x88D7 # shared MATRIX24_ARB = 0x88D8 # shared MATRIX25_ARB = 0x88D9 # shared MATRIX26_ARB = 0x88DA # shared MATRIX27_ARB = 0x88DB # shared MATRIX28_ARB = 0x88DC # shared MATRIX29_ARB = 0x88DD # shared MATRIX30_ARB = 0x88DE # shared MATRIX31_ARB = 0x88DF # shared ############################################################################### # ARB Extension #27 # Some ARB_fragment_program enums are shared with ARB_vertex_program, # and are only included in that #define block, for now. ARB_fragment_program enum: # PROGRAM_LENGTH_ARB = 0x8627 # shared # PROGRAM_STRING_ARB = 0x8628 # shared # MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared # MAX_PROGRAM_MATRICES_ARB = 0x862F # shared # CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared # CURRENT_MATRIX_ARB = 0x8641 # shared # PROGRAM_ERROR_POSITION_ARB = 0x864B # shared # PROGRAM_BINDING_ARB = 0x8677 # shared FRAGMENT_PROGRAM_ARB = 0x8804 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 MAX_TEXTURE_COORDS_ARB = 0x8871 MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # PROGRAM_ERROR_STRING_ARB = 0x8874 # shared # PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared # PROGRAM_FORMAT_ARB = 0x8876 # shared # PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared # MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared # PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared # MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared # PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared # MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared # PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared # MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared # PROGRAM_PARAMETERS_ARB = 0x88A8 # shared # MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared # PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared # MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared # PROGRAM_ATTRIBS_ARB = 0x88AC # shared # MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared # PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared # MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared # PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared # MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared # PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared # MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared # MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared # MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared # PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared # TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared # MATRIX0_ARB = 0x88C0 # shared # MATRIX1_ARB = 0x88C1 # shared # MATRIX2_ARB = 0x88C2 # shared # MATRIX3_ARB = 0x88C3 # shared # MATRIX4_ARB = 0x88C4 # shared # MATRIX5_ARB = 0x88C5 # shared # MATRIX6_ARB = 0x88C6 # shared # MATRIX7_ARB = 0x88C7 # shared # MATRIX8_ARB = 0x88C8 # shared # MATRIX9_ARB = 0x88C9 # shared # MATRIX10_ARB = 0x88CA # shared # MATRIX11_ARB = 0x88CB # shared # MATRIX12_ARB = 0x88CC # shared # MATRIX13_ARB = 0x88CD # shared # MATRIX14_ARB = 0x88CE # shared # MATRIX15_ARB = 0x88CF # shared # MATRIX16_ARB = 0x88D0 # shared # MATRIX17_ARB = 0x88D1 # shared # MATRIX18_ARB = 0x88D2 # shared # MATRIX19_ARB = 0x88D3 # shared # MATRIX20_ARB = 0x88D4 # shared # MATRIX21_ARB = 0x88D5 # shared # MATRIX22_ARB = 0x88D6 # shared # MATRIX23_ARB = 0x88D7 # shared # MATRIX24_ARB = 0x88D8 # shared # MATRIX25_ARB = 0x88D9 # shared # MATRIX26_ARB = 0x88DA # shared # MATRIX27_ARB = 0x88DB # shared # MATRIX28_ARB = 0x88DC # shared # MATRIX29_ARB = 0x88DD # shared # MATRIX30_ARB = 0x88DE # shared # MATRIX31_ARB = 0x88DF # shared ############################################################################### # ARB Extension #28 ARB_vertex_buffer_object enum: BUFFER_SIZE_ARB = 0x8764 BUFFER_USAGE_ARB = 0x8765 ARRAY_BUFFER_ARB = 0x8892 ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ARRAY_BUFFER_BINDING_ARB = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F READ_ONLY_ARB = 0x88B8 WRITE_ONLY_ARB = 0x88B9 READ_WRITE_ARB = 0x88BA BUFFER_ACCESS_ARB = 0x88BB BUFFER_MAPPED_ARB = 0x88BC BUFFER_MAP_POINTER_ARB = 0x88BD STREAM_DRAW_ARB = 0x88E0 STREAM_READ_ARB = 0x88E1 STREAM_COPY_ARB = 0x88E2 STATIC_DRAW_ARB = 0x88E4 STATIC_READ_ARB = 0x88E5 STATIC_COPY_ARB = 0x88E6 DYNAMIC_DRAW_ARB = 0x88E8 DYNAMIC_READ_ARB = 0x88E9 DYNAMIC_COPY_ARB = 0x88EA ############################################################################### # ARB Extension #29 ARB_occlusion_query enum: QUERY_COUNTER_BITS_ARB = 0x8864 CURRENT_QUERY_ARB = 0x8865 QUERY_RESULT_ARB = 0x8866 QUERY_RESULT_AVAILABLE_ARB = 0x8867 SAMPLES_PASSED_ARB = 0x8914 ############################################################################### # ARB Extension #30 ARB_shader_objects enum: PROGRAM_OBJECT_ARB = 0x8B40 SHADER_OBJECT_ARB = 0x8B48 OBJECT_TYPE_ARB = 0x8B4E OBJECT_SUBTYPE_ARB = 0x8B4F FLOAT_VEC2_ARB = 0x8B50 FLOAT_VEC3_ARB = 0x8B51 FLOAT_VEC4_ARB = 0x8B52 INT_VEC2_ARB = 0x8B53 INT_VEC3_ARB = 0x8B54 INT_VEC4_ARB = 0x8B55 BOOL_ARB = 0x8B56 BOOL_VEC2_ARB = 0x8B57 BOOL_VEC3_ARB = 0x8B58 BOOL_VEC4_ARB = 0x8B59 FLOAT_MAT2_ARB = 0x8B5A FLOAT_MAT3_ARB = 0x8B5B FLOAT_MAT4_ARB = 0x8B5C SAMPLER_1D_ARB = 0x8B5D SAMPLER_2D_ARB = 0x8B5E SAMPLER_3D_ARB = 0x8B5F SAMPLER_CUBE_ARB = 0x8B60 SAMPLER_1D_SHADOW_ARB = 0x8B61 SAMPLER_2D_SHADOW_ARB = 0x8B62 SAMPLER_2D_RECT_ARB = 0x8B63 SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 OBJECT_DELETE_STATUS_ARB = 0x8B80 OBJECT_COMPILE_STATUS_ARB = 0x8B81 OBJECT_LINK_STATUS_ARB = 0x8B82 OBJECT_VALIDATE_STATUS_ARB = 0x8B83 OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 ############################################################################### # ARB Extension #31 # Additional enums are reused from ARB_vertex/fragment_program and ARB_shader_objects ARB_vertex_shader enum: VERTEX_SHADER_ARB = 0x8B31 MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A MAX_VARYING_FLOATS_ARB = 0x8B4B MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A ############################################################################### # ARB Extension #32 # Additional enums are reused from ARB_fragment_program and ARB_shader_objects ARB_fragment_shader enum: FRAGMENT_SHADER_ARB = 0x8B30 MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B ############################################################################### # ARB Extension #33 ARB_shading_language_100 enum: SHADING_LANGUAGE_VERSION_ARB = 0x8B8C ############################################################################### # ARB Extension #34 # No new tokens ARB_texture_non_power_of_two enum: ############################################################################### # ARB Extension #35 ARB_point_sprite enum: POINT_SPRITE_ARB = 0x8861 COORD_REPLACE_ARB = 0x8862 ############################################################################### # ARB Extension #36 # No new tokens ARB_fragment_program_shadow enum: ############################################################################### # ARB Extension #37 ARB_draw_buffers enum: MAX_DRAW_BUFFERS_ARB = 0x8824 DRAW_BUFFER0_ARB = 0x8825 DRAW_BUFFER1_ARB = 0x8826 DRAW_BUFFER2_ARB = 0x8827 DRAW_BUFFER3_ARB = 0x8828 DRAW_BUFFER4_ARB = 0x8829 DRAW_BUFFER5_ARB = 0x882A DRAW_BUFFER6_ARB = 0x882B DRAW_BUFFER7_ARB = 0x882C DRAW_BUFFER8_ARB = 0x882D DRAW_BUFFER9_ARB = 0x882E DRAW_BUFFER10_ARB = 0x882F DRAW_BUFFER11_ARB = 0x8830 DRAW_BUFFER12_ARB = 0x8831 DRAW_BUFFER13_ARB = 0x8832 DRAW_BUFFER14_ARB = 0x8833 DRAW_BUFFER15_ARB = 0x8834 ############################################################################### # ARB Extension #38 ARB_texture_rectangle enum: TEXTURE_RECTANGLE_ARB = 0x84F5 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 ############################################################################### # ARB Extension #39 ARB_color_buffer_float enum: RGBA_FLOAT_MODE_ARB = 0x8820 CLAMP_VERTEX_COLOR_ARB = 0x891A CLAMP_FRAGMENT_COLOR_ARB = 0x891B CLAMP_READ_COLOR_ARB = 0x891C FIXED_ONLY_ARB = 0x891D ############################################################################### # ARB Extension #40 ARB_half_float_pixel enum: HALF_FLOAT_ARB = 0x140B ############################################################################### # ARB Extension #41 ARB_texture_float enum: TEXTURE_RED_TYPE_ARB = 0x8C10 TEXTURE_GREEN_TYPE_ARB = 0x8C11 TEXTURE_BLUE_TYPE_ARB = 0x8C12 TEXTURE_ALPHA_TYPE_ARB = 0x8C13 TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 TEXTURE_DEPTH_TYPE_ARB = 0x8C16 UNSIGNED_NORMALIZED_ARB = 0x8C17 RGBA32F_ARB = 0x8814 RGB32F_ARB = 0x8815 ALPHA32F_ARB = 0x8816 INTENSITY32F_ARB = 0x8817 LUMINANCE32F_ARB = 0x8818 LUMINANCE_ALPHA32F_ARB = 0x8819 RGBA16F_ARB = 0x881A RGB16F_ARB = 0x881B ALPHA16F_ARB = 0x881C INTENSITY16F_ARB = 0x881D LUMINANCE16F_ARB = 0x881E LUMINANCE_ALPHA16F_ARB = 0x881F ############################################################################### # ARB Extension #42 ARB_pixel_buffer_object enum: PIXEL_PACK_BUFFER_ARB = 0x88EB PIXEL_UNPACK_BUFFER_ARB = 0x88EC PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF ############################################################################### # ARB Extension #43 ARB_depth_buffer_float enum: DEPTH_COMPONENT32F = 0x8CAC DEPTH32F_STENCIL8 = 0x8CAD FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD ############################################################################### # ARB Extension #44 # No new tokens ARB_draw_instanced enum: ############################################################################### # ARB Extension #45 ARB_framebuffer_object enum: INVALID_FRAMEBUFFER_OPERATION = 0x0506 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_UNDEFINED = 0x8219 DEPTH_STENCIL_ATTACHMENT = 0x821A MAX_RENDERBUFFER_SIZE = 0x84E8 DEPTH_STENCIL = 0x84F9 UNSIGNED_INT_24_8 = 0x84FA DEPTH24_STENCIL8 = 0x88F0 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_RED_TYPE = 0x8C10 TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_DEPTH_TYPE = 0x8C16 UNSIGNED_NORMALIZED = 0x8C17 FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING RENDERBUFFER_BINDING = 0x8CA7 READ_FRAMEBUFFER = 0x8CA8 DRAW_FRAMEBUFFER = 0x8CA9 READ_FRAMEBUFFER_BINDING = 0x8CAA RENDERBUFFER_SAMPLES = 0x8CAB FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_UNSUPPORTED = 0x8CDD MAX_COLOR_ATTACHMENTS = 0x8CDF COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX16 = 0x8D49 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 MAX_SAMPLES = 0x8D57 ARB_framebuffer_object_DEPRECATED enum: INDEX = 0x8222 TEXTURE_LUMINANCE_TYPE = 0x8C14 TEXTURE_INTENSITY_TYPE = 0x8C15 ############################################################################### # ARB Extension #46 ARB_framebuffer_sRGB enum: FRAMEBUFFER_SRGB = 0x8DB9 ############################################################################### # ARB Extension #47 ARB_geometry_shader4 enum: LINES_ADJACENCY_ARB = 0x000A LINE_STRIP_ADJACENCY_ARB = 0x000B TRIANGLES_ADJACENCY_ARB = 0x000C TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D PROGRAM_POINT_SIZE_ARB = 0x8642 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 GEOMETRY_SHADER_ARB = 0x8DD9 GEOMETRY_VERTICES_OUT_ARB = 0x8DDA GEOMETRY_INPUT_TYPE_ARB = 0x8DDB GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 use VERSION_3_0 MAX_VARYING_COMPONENTS use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER ############################################################################### # ARB Extension #48 ARB_half_float_vertex enum: HALF_FLOAT = 0x140B ############################################################################### # ARB Extension #49 ARB_instanced_arrays enum: VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE ############################################################################### # ARB Extension #50 ARB_map_buffer_range enum: MAP_READ_BIT = 0x0001 MAP_WRITE_BIT = 0x0002 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_UNSYNCHRONIZED_BIT = 0x0020 ############################################################################### # ARB Extension #51 ARB_texture_buffer_object enum: TEXTURE_BUFFER_ARB = 0x8C2A MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B TEXTURE_BINDING_BUFFER_ARB = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E ############################################################################### # ARB Extension #52 ARB_texture_compression_rgtc enum: COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE ############################################################################### # ARB Extension #53 ARB_texture_rg enum: RG = 0x8227 RG_INTEGER = 0x8228 R8 = 0x8229 R16 = 0x822A RG8 = 0x822B RG16 = 0x822C R16F = 0x822D R32F = 0x822E RG16F = 0x822F RG32F = 0x8230 R8I = 0x8231 R8UI = 0x8232 R16I = 0x8233 R16UI = 0x8234 R32I = 0x8235 R32UI = 0x8236 RG8I = 0x8237 RG8UI = 0x8238 RG16I = 0x8239 RG16UI = 0x823A RG32I = 0x823B RG32UI = 0x823C ############################################################################### # ARB Extension #54 ARB_vertex_array_object enum: VERTEX_ARRAY_BINDING = 0x85B5 ############################################################################### # No new tokens # ARB Extension #55 - WGL_ARB_create_context # ARB Extension #56 - GLX_ARB_create_context ############################################################################### # ARB Extension #57 ARB_uniform_buffer_object enum: UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_SIZE = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 UNIFORM_TYPE = 0x8A37 UNIFORM_SIZE = 0x8A38 UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_OFFSET = 0x8A3B UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 INVALID_INDEX = 0xFFFFFFFFu ############################################################################### # ARB Extension #58 # No new tokens ARB_compatibility enum: passthru: /* ARB_compatibility just defines tokens from core 3.0 */ ############################################################################### # ARB Extension #59 ARB_copy_buffer enum: COPY_READ_BUFFER = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 ############################################################################### # ARB Extension #60 # No new tokens ARB_shader_texture_lod enum: ############################################################################### # ARB Extension #61 ARB_depth_clamp enum: DEPTH_CLAMP = 0x864F ############################################################################### # No new tokens # ARB Extension #62 ARB_draw_elements_base_vertex enum: ############################################################################### # No new tokens # ARB Extension #63 ARB_fragment_coord_conventions enum: ############################################################################### # ARB Extension #64 ARB_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C FIRST_VERTEX_CONVENTION = 0x8E4D LAST_VERTEX_CONVENTION = 0x8E4E PROVOKING_VERTEX = 0x8E4F ############################################################################### # ARB Extension #65 ARB_seamless_cube_map enum: TEXTURE_CUBE_MAP_SEAMLESS = 0x884F ############################################################################### # ARB Extension #66 ARB_sync enum: MAX_SERVER_WAIT_TIMEOUT = 0x9111 OBJECT_TYPE = 0x9112 SYNC_CONDITION = 0x9113 SYNC_STATUS = 0x9114 SYNC_FLAGS = 0x9115 SYNC_FENCE = 0x9116 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 UNSIGNALED = 0x9118 SIGNALED = 0x9119 ALREADY_SIGNALED = 0x911A TIMEOUT_EXPIRED = 0x911B CONDITION_SATISFIED = 0x911C WAIT_FAILED = 0x911D SYNC_FLUSH_COMMANDS_BIT = 0x00000001 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull ############################################################################### # ARB Extension #67 ARB_texture_multisample enum: SAMPLE_POSITION = 0x8E50 SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 MAX_SAMPLE_MASK_WORDS = 0x8E59 TEXTURE_2D_MULTISAMPLE = 0x9100 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_SAMPLES = 0x9106 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 SAMPLER_2D_MULTISAMPLE = 0x9108 INT_SAMPLER_2D_MULTISAMPLE = 0x9109 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_INTEGER_SAMPLES = 0x9110 ############################################################################### # ARB Extension #68 ARB_vertex_array_bgra enum: use VERSION_1_2 BGRA ############################################################################### # No new tokens # ARB Extension #69 ARB_draw_buffers_blend enum: ############################################################################### # ARB Extension #70 ARB_sample_shading enum: SAMPLE_SHADING = 0x8C36 MIN_SAMPLE_SHADING_VALUE = 0x8C37 ############################################################################### # ARB Extension #71 ARB_texture_cube_map_array enum: TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F ############################################################################### # ARB Extension #72 ARB_texture_gather enum: MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F ############################################################################### # No new tokens # ARB Extension #73 ARB_texture_query_lod enum: ############################################################################### # No new tokens # ARB Extension #74 - WGL_ARB_create_context_profile # ARB Extension #75 - GLX_ARB_create_context_profile ############################################################################### # # non-ARB extensions follow, in registry order # ############################################################################### ############################################################################### # Extension #1 EXT_abgr enum: ABGR_EXT = 0x8000 ############################################################################### # Extension #2 EXT_blend_color enum: CONSTANT_COLOR_EXT = 0x8001 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 CONSTANT_ALPHA_EXT = 0x8003 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 BLEND_COLOR_EXT = 0x8005 # 4 F ############################################################################### # Extension #3 EXT_polygon_offset enum: POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F ############################################################################### # Extension #4 EXT_texture enum: ALPHA4_EXT = 0x803B ALPHA8_EXT = 0x803C ALPHA12_EXT = 0x803D ALPHA16_EXT = 0x803E LUMINANCE4_EXT = 0x803F LUMINANCE8_EXT = 0x8040 LUMINANCE12_EXT = 0x8041 LUMINANCE16_EXT = 0x8042 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE16_ALPHA16_EXT = 0x8048 INTENSITY_EXT = 0x8049 INTENSITY4_EXT = 0x804A INTENSITY8_EXT = 0x804B INTENSITY12_EXT = 0x804C INTENSITY16_EXT = 0x804D RGB2_EXT = 0x804E RGB4_EXT = 0x804F RGB5_EXT = 0x8050 RGB8_EXT = 0x8051 RGB10_EXT = 0x8052 RGB12_EXT = 0x8053 RGB16_EXT = 0x8054 RGBA2_EXT = 0x8055 RGBA4_EXT = 0x8056 RGB5_A1_EXT = 0x8057 RGBA8_EXT = 0x8058 RGB10_A2_EXT = 0x8059 RGBA12_EXT = 0x805A RGBA16_EXT = 0x805B TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 REPLACE_EXT = 0x8062 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_2D_EXT = 0x8064 TEXTURE_TOO_LARGE_EXT = 0x8065 ############################################################################### # Extension #5 - skipped ############################################################################### # Extension #6 EXT_texture3D enum: PACK_SKIP_IMAGES_EXT = 0x806B # 1 I PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F TEXTURE_3D_EXT = 0x806F # 1 I PROXY_TEXTURE_3D_EXT = 0x8070 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_WRAP_R_EXT = 0x8072 MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I ############################################################################### # Extension #7 SGIS_texture_filter4 enum: FILTER4_SGIS = 0x8146 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 ############################################################################### # Extension #8 - skipped ############################################################################### # No new tokens # Extension #9 EXT_subtexture enum: ############################################################################### # No new tokens # Extension #10 EXT_copy_texture enum: ############################################################################### # Extension #11 EXT_histogram enum: HISTOGRAM_EXT = 0x8024 # 1 I PROXY_HISTOGRAM_EXT = 0x8025 HISTOGRAM_WIDTH_EXT = 0x8026 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_SINK_EXT = 0x802D MINMAX_EXT = 0x802E # 1 I MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK_EXT = 0x8030 TABLE_TOO_LARGE_EXT = 0x8031 ############################################################################### # Extension #12 EXT_convolution enum: CONVOLUTION_1D_EXT = 0x8010 # 1 I CONVOLUTION_2D_EXT = 0x8011 # 1 I SEPARABLE_2D_EXT = 0x8012 # 1 I CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 REDUCE_EXT = 0x8016 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_WIDTH_EXT = 0x8018 CONVOLUTION_HEIGHT_EXT = 0x8019 MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CONVOLUTION_HEIGHT_EXT = 0x801B POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F ############################################################################### # Extension #13 SGI_color_matrix enum: COLOR_MATRIX_SGI = 0x80B1 # 16 F COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F ############################################################################### # Extension #14 SGI_color_table enum: COLOR_TABLE_SGI = 0x80D0 # 1 I POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF ############################################################################### # Extension #15 SGIS_pixel_texture enum: PIXEL_TEXTURE_SGIS = 0x8353 # 1 I PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I ############################################################################### # Extension #15a SGIX_pixel_texture enum: PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I ############################################################################### # Extension #16 SGIS_texture4D enum: PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I TEXTURE_4D_SGIS = 0x8134 # 1 I PROXY_TEXTURE_4D_SGIS = 0x8135 TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_WRAP_Q_SGIS = 0x8137 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I ############################################################################### # Extension #17 SGI_texture_color_table enum: TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD ############################################################################### # Extension #18 EXT_cmyka enum: CMYK_EXT = 0x800C CMYKA_EXT = 0x800D PACK_CMYK_HINT_EXT = 0x800E # 1 I UNPACK_CMYK_HINT_EXT = 0x800F # 1 I ############################################################################### # Extension #19 - skipped ############################################################################### # Extension #20 EXT_texture_object enum: TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_3D_BINDING_EXT = 0x806A # 1 I ############################################################################### # Extension #21 SGIS_detail_texture enum: DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I LINEAR_DETAIL_SGIS = 0x8097 LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C ############################################################################### # Extension #22 SGIS_sharpen_texture enum: LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 ############################################################################### # Extension #23 EXT_packed_pixels enum: UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 ############################################################################### # Extension #24 SGIS_texture_lod enum: TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_MAX_LEVEL_SGIS = 0x813D ############################################################################### # Extension #25 SGIS_multisample enum: MULTISAMPLE_SGIS = 0x809D # 1 I SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I SAMPLE_MASK_SGIS = 0x80A0 # 1 I 1PASS_SGIS = 0x80A1 2PASS_0_SGIS = 0x80A2 2PASS_1_SGIS = 0x80A3 4PASS_0_SGIS = 0x80A4 4PASS_1_SGIS = 0x80A5 4PASS_2_SGIS = 0x80A6 4PASS_3_SGIS = 0x80A7 SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I SAMPLES_SGIS = 0x80A9 # 1 I SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I SAMPLE_PATTERN_SGIS = 0x80AC # 1 I ############################################################################### # Extension #26 - no specification? # SGIS_premultiply_blend enum: ############################################################################## # Extension #27 # Diamond ships an otherwise identical IBM_rescale_normal extension; # Dan Brokenshire says this is deprecated and should not be advertised. EXT_rescale_normal enum: RESCALE_NORMAL_EXT = 0x803A # 1 I ############################################################################### # Extension #28 - GLX_EXT_visual_info ############################################################################### # Extension #29 - skipped ############################################################################### # Extension #30 EXT_vertex_array enum: VERTEX_ARRAY_EXT = 0x8074 NORMAL_ARRAY_EXT = 0x8075 COLOR_ARRAY_EXT = 0x8076 INDEX_ARRAY_EXT = 0x8077 TEXTURE_COORD_ARRAY_EXT = 0x8078 EDGE_FLAG_ARRAY_EXT = 0x8079 VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I VERTEX_ARRAY_POINTER_EXT = 0x808E NORMAL_ARRAY_POINTER_EXT = 0x808F COLOR_ARRAY_POINTER_EXT = 0x8090 INDEX_ARRAY_POINTER_EXT = 0x8091 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 ############################################################################### # Extension #31 EXT_misc_attribute enum: # MISC_BIT = 0x???? ############################################################################### # Extension #32 SGIS_generate_mipmap enum: GENERATE_MIPMAP_SGIS = 0x8191 GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I ############################################################################### # Extension #33 SGIX_clipmap enum: LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F ############################################################################### # Extension #34 SGIX_shadow enum: TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_GEQUAL_R_SGIX = 0x819D ############################################################################### # Extension #35 SGIS_texture_edge_clamp enum: CLAMP_TO_EDGE_SGIS = 0x812F ############################################################################### # Extension #36 # Promoted to ARB_texture_border_clamp SGIS_texture_border_clamp enum: CLAMP_TO_BORDER_SGIS = 0x812D ############################################################################### # Extension #37 EXT_blend_minmax enum: FUNC_ADD_EXT = 0x8006 MIN_EXT = 0x8007 MAX_EXT = 0x8008 BLEND_EQUATION_EXT = 0x8009 # 1 I ############################################################################### # Extension #38 EXT_blend_subtract enum: FUNC_SUBTRACT_EXT = 0x800A FUNC_REVERSE_SUBTRACT_EXT = 0x800B ############################################################################### # No new tokens # Extension #39 EXT_blend_logic_op enum: ############################################################################### # Extension #40 - GLX_SGI_swap_control # Extension #41 - GLX_SGI_video_sync # Extension #42 - GLX_SGI_make_current_read # Extension #43 - GLX_SGIX_video_source # Extension #44 - GLX_EXT_visual_rating ############################################################################### # Extension #45 SGIX_interlace enum: INTERLACE_SGIX = 0x8094 # 1 I ############################################################################### # Extension #46 SGIX_pixel_tiles enum: PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I ############################################################################### # Extension #47 - GLX_EXT_import_context ############################################################################### # Extension #48 - skipped ############################################################################### # Extension #49 - GLX_SGIX_fbconfig # Extension #50 - GLX_SGIX_pbuffer ############################################################################### # Extension #51 SGIS_texture_select enum: DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 DUAL_TEXTURE_SELECT_SGIS = 0x8124 QUAD_TEXTURE_SELECT_SGIS = 0x8125 ############################################################################### # Extension #52 SGIX_sprite enum: SPRITE_SGIX = 0x8148 # 1 I SPRITE_MODE_SGIX = 0x8149 # 1 I SPRITE_AXIS_SGIX = 0x814A # 3 F SPRITE_TRANSLATION_SGIX = 0x814B # 3 F SPRITE_AXIAL_SGIX = 0x814C SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_EYE_ALIGNED_SGIX = 0x814E ############################################################################### # Extension #53 SGIX_texture_multi_buffer enum: TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E ############################################################################### # Extension #54 # EXT form promoted from SGIS form; both are included EXT_point_parameters enum: POINT_SIZE_MIN_EXT = 0x8126 # 1 F POINT_SIZE_MAX_EXT = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F SGIS_point_parameters enum: POINT_SIZE_MIN_SGIS = 0x8126 # 1 F POINT_SIZE_MAX_SGIS = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F ############################################################################### # Extension #55 SGIX_instruments enum: INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I ############################################################################### # Extension #56 SGIX_texture_scale_bias enum: POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F ############################################################################### # Extension #57 SGIX_framezoom enum: FRAMEZOOM_SGIX = 0x818B # 1 I FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I ############################################################################### # No new tokens # Extension #58 SGIX_tag_sample_buffer enum: ############################################################################### # Extension #59 FfdMaskSGIX enum: TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 SGIX_polynomial_ffd enum: GEOMETRY_DEFORMATION_SGIX = 0x8194 TEXTURE_DEFORMATION_SGIX = 0x8195 DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I MAX_DEFORMATION_ORDER_SGIX = 0x8197 ############################################################################### # Extension #60 SGIX_reference_plane enum: REFERENCE_PLANE_SGIX = 0x817D # 1 I REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F ############################################################################### # No new tokens # Extension #61 SGIX_flush_raster enum: ############################################################################### # Extension #62 - GLX_SGIX_cushion ############################################################################### # Extension #63 SGIX_depth_texture enum: DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32_SGIX = 0x81A7 ############################################################################### # Extension #64 SGIS_fog_function enum: FOG_FUNC_SGIS = 0x812A FOG_FUNC_POINTS_SGIS = 0x812B # 1 I MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I ############################################################################### # Extension #65 SGIX_fog_offset enum: FOG_OFFSET_SGIX = 0x8198 # 1 I FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F ############################################################################### # Extension #66 HP_image_transform enum: IMAGE_SCALE_X_HP = 0x8155 IMAGE_SCALE_Y_HP = 0x8156 IMAGE_TRANSLATE_X_HP = 0x8157 IMAGE_TRANSLATE_Y_HP = 0x8158 IMAGE_ROTATE_ANGLE_HP = 0x8159 IMAGE_ROTATE_ORIGIN_X_HP = 0x815A IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B IMAGE_MAG_FILTER_HP = 0x815C IMAGE_MIN_FILTER_HP = 0x815D IMAGE_CUBIC_WEIGHT_HP = 0x815E CUBIC_HP = 0x815F AVERAGE_HP = 0x8160 IMAGE_TRANSFORM_2D_HP = 0x8161 POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 ############################################################################### # Extension #67 HP_convolution_border_modes enum: IGNORE_BORDER_HP = 0x8150 CONSTANT_BORDER_HP = 0x8151 REPLICATE_BORDER_HP = 0x8153 CONVOLUTION_BORDER_COLOR_HP = 0x8154 ############################################################################### # Extension #68 # (Unknown token values???) INGR_palette_buffer enum: ############################################################################### # Extension #69 SGIX_texture_add_env enum: TEXTURE_ENV_BIAS_SGIX = 0x80BE ############################################################################### # Extension #70 - skipped # Extension #71 - skipped # Extension #72 - skipped # Extension #73 - skipped ############################################################################### # No new tokens # Extension #74 EXT_color_subtable enum: ############################################################################### # Extension #75 - GLU_EXT_object_space_tess ############################################################################### # Extension #76 PGI_vertex_hints enum: VERTEX_DATA_HINT_PGI = 0x1A22A VERTEX_CONSISTENT_HINT_PGI = 0x1A22B MATERIAL_SIDE_HINT_PGI = 0x1A22C MAX_VERTEX_HINT_PGI = 0x1A22D COLOR3_BIT_PGI = 0x00010000 COLOR4_BIT_PGI = 0x00020000 EDGEFLAG_BIT_PGI = 0x00040000 INDEX_BIT_PGI = 0x00080000 MAT_AMBIENT_BIT_PGI = 0x00100000 MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 MAT_DIFFUSE_BIT_PGI = 0x00400000 MAT_EMISSION_BIT_PGI = 0x00800000 MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 MAT_SHININESS_BIT_PGI = 0x02000000 MAT_SPECULAR_BIT_PGI = 0x04000000 NORMAL_BIT_PGI = 0x08000000 TEXCOORD1_BIT_PGI = 0x10000000 TEXCOORD2_BIT_PGI = 0x20000000 TEXCOORD3_BIT_PGI = 0x40000000 TEXCOORD4_BIT_PGI = 0x80000000 VERTEX23_BIT_PGI = 0x00000004 VERTEX4_BIT_PGI = 0x00000008 ############################################################################### # Extension #77 PGI_misc_hints enum: PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 CONSERVE_MEMORY_HINT_PGI = 0x1A1FD RECLAIM_MEMORY_HINT_PGI = 0x1A1FE NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 ALWAYS_FAST_HINT_PGI = 0x1A20C ALWAYS_SOFT_HINT_PGI = 0x1A20D ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 STRICT_LIGHTING_HINT_PGI = 0x1A217 STRICT_SCISSOR_HINT_PGI = 0x1A218 FULL_STIPPLE_HINT_PGI = 0x1A219 CLIP_NEAR_HINT_PGI = 0x1A220 CLIP_FAR_HINT_PGI = 0x1A221 WIDE_LINE_HINT_PGI = 0x1A222 BACK_NORMALS_HINT_PGI = 0x1A223 ############################################################################### # Extension #78 EXT_paletted_texture enum: COLOR_INDEX1_EXT = 0x80E2 COLOR_INDEX2_EXT = 0x80E3 COLOR_INDEX4_EXT = 0x80E4 COLOR_INDEX8_EXT = 0x80E5 COLOR_INDEX12_EXT = 0x80E6 COLOR_INDEX16_EXT = 0x80E7 TEXTURE_INDEX_SIZE_EXT = 0x80ED ############################################################################### # Extension #79 EXT_clip_volume_hint enum: CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 ############################################################################### # Extension #80 SGIX_list_priority enum: LIST_PRIORITY_SGIX = 0x8182 ############################################################################### # Extension #81 SGIX_ir_instrument1 enum: IR_INSTRUMENT1_SGIX = 0x817F # 1 I ############################################################################### # Extension #82 SGIX_calligraphic_fragment enum: CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I ############################################################################### # Extension #83 - GLX_SGIX_video_resize ############################################################################### # Extension #84 SGIX_texture_lod_bias enum: TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LOD_BIAS_R_SGIX = 0x8190 ############################################################################### # Extension #85 - skipped ############################################################################### # Extension #86 - GLX_SGIX_dmbuffer ############################################################################### # Extension #87 - skipped # Extension #88 - skipped # Extension #89 - skipped ############################################################################### # Extension #90 SGIX_shadow_ambient enum: SHADOW_AMBIENT_SGIX = 0x80BF ############################################################################### # Extension #91 - GLX_SGIX_swap_group # Extension #92 - GLX_SGIX_swap_barrier ############################################################################### # No new tokens # Extension #93 EXT_index_texture enum: ############################################################################### # Extension #94 # Promoted from SGI? EXT_index_material enum: INDEX_MATERIAL_EXT = 0x81B8 INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 INDEX_MATERIAL_FACE_EXT = 0x81BA ############################################################################### # Extension #95 # Promoted from SGI? EXT_index_func enum: INDEX_TEST_EXT = 0x81B5 INDEX_TEST_FUNC_EXT = 0x81B6 INDEX_TEST_REF_EXT = 0x81B7 ############################################################################### # Extension #96 # Promoted from SGI? EXT_index_array_formats enum: IUI_V2F_EXT = 0x81AD IUI_V3F_EXT = 0x81AE IUI_N3F_V2F_EXT = 0x81AF IUI_N3F_V3F_EXT = 0x81B0 T2F_IUI_V2F_EXT = 0x81B1 T2F_IUI_V3F_EXT = 0x81B2 T2F_IUI_N3F_V2F_EXT = 0x81B3 T2F_IUI_N3F_V3F_EXT = 0x81B4 ############################################################################### # Extension #97 # Promoted from SGI? EXT_compiled_vertex_array enum: ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 ############################################################################### # Extension #98 # Promoted from SGI? EXT_cull_vertex enum: CULL_VERTEX_EXT = 0x81AA CULL_VERTEX_EYE_POSITION_EXT = 0x81AB CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC ############################################################################### # Extension #99 - skipped ############################################################################### # Extension #100 - GLU_EXT_nurbs_tessellator ############################################################################### # Extension #101 SGIX_ycrcb enum: YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC ############################################################################### # Extension #102 SGIX_fragment_lighting enum: FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 ############################################################################### # Extension #103 - skipped # Extension #104 - skipped # Extension #105 - skipped # Extension #106 - skipped # Extension #107 - skipped # Extension #108 - skipped # Extension #109 - skipped ############################################################################### # Extension #110 IBM_rasterpos_clip enum: RASTER_POSITION_UNCLIPPED_IBM = 0x19262 ############################################################################### # Extension #111 HP_texture_lighting enum: TEXTURE_LIGHTING_MODE_HP = 0x8167 TEXTURE_POST_SPECULAR_HP = 0x8168 TEXTURE_PRE_SPECULAR_HP = 0x8169 ############################################################################### # Extension #112 EXT_draw_range_elements enum: MAX_ELEMENTS_VERTICES_EXT = 0x80E8 MAX_ELEMENTS_INDICES_EXT = 0x80E9 ############################################################################### # Extension #113 WIN_phong_shading enum: PHONG_WIN = 0x80EA PHONG_HINT_WIN = 0x80EB ############################################################################### # Extension #114 WIN_specular_fog enum: FOG_SPECULAR_TEXTURE_WIN = 0x80EC ############################################################################### # Extension #115 - skipped # Extension #116 - skipped ############################################################################### # Extension #117 EXT_light_texture enum: FRAGMENT_MATERIAL_EXT = 0x8349 FRAGMENT_NORMAL_EXT = 0x834A FRAGMENT_COLOR_EXT = 0x834C ATTENUATION_EXT = 0x834D SHADOW_ATTENUATION_EXT = 0x834E TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I TEXTURE_LIGHT_EXT = 0x8350 # 1 I TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I use EXT_fog_coord FRAGMENT_DEPTH_EXT ############################################################################### # Extension #118 - skipped ############################################################################### # Extension #119 SGIX_blend_alpha_minmax enum: ALPHA_MIN_SGIX = 0x8320 ALPHA_MAX_SGIX = 0x8321 ############################################################################### # Extension #120 - skipped # Extension #121 - skipped # Extension #122 - skipped # Extension #123 - skipped # Extension #124 - skipped # Extension #125 - skipped ############################################################################### # Extension #126 SGIX_impact_pixel_texture enum: PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A ############################################################################### # Extension #127 - skipped # Extension #128 - skipped ############################################################################### # Extension #129 EXT_bgra enum: BGR_EXT = 0x80E0 BGRA_EXT = 0x80E1 ############################################################################### # Extension #130 - skipped # Extension #131 - skipped ############################################################################### # Extension #132 SGIX_async enum: ASYNC_MARKER_SGIX = 0x8329 ############################################################################### # Extension #133 SGIX_async_pixel enum: ASYNC_TEX_IMAGE_SGIX = 0x835C ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_READ_PIXELS_SGIX = 0x835E MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 ############################################################################### # Extension #134 SGIX_async_histogram enum: ASYNC_HISTOGRAM_SGIX = 0x832C MAX_ASYNC_HISTOGRAM_SGIX = 0x832D ############################################################################### # Intel has not implemented this; enums never assigned # Extension #135 INTEL_texture_scissor enum: # TEXTURE_SCISSOR_INTEL = 0x???? # TEXTURE_SCISSOR_INTEL = 0x???? # TEXTURE_SCISSOR_FUNC_INTEL = 0x???? # TEXTURE_SCISSOR_S_INTEL = 0x???? # TEXTURE_SCISSOR_T_INTEL = 0x???? # TEXTURE_SCISSOR_R_INTEL = 0x???? ############################################################################### # Extension #136 INTEL_parallel_arrays enum: PARALLEL_ARRAYS_INTEL = 0x83F4 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 ############################################################################### # Extension #137 HP_occlusion_test enum: OCCLUSION_TEST_HP = 0x8165 OCCLUSION_TEST_RESULT_HP = 0x8166 ############################################################################### # Extension #138 EXT_pixel_transform enum: PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 CUBIC_EXT = 0x8334 AVERAGE_EXT = 0x8335 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 ############################################################################### # Unknown enum values # Extension #139 EXT_pixel_transform_color_table enum: # PIXEL_TRANSFORM_COLOR_TABLE_EXT # PROXY_PIXEL_TRANSFORM_COLOR_TABLE_EXT ############################################################################### # Extension #140 - skipped ############################################################################### # Extension #141 EXT_shared_texture_palette enum: SHARED_TEXTURE_PALETTE_EXT = 0x81FB ############################################################################### # Extension #142 - GLX_SGIS_blended_overlay ############################################################################### # Extension #143 - SGIS_shared_multisample # MULTISAMPLE_SUB_RECT_POSITION_SGIS = # MULTISAMPLE_SUB_RECT_DIMS_SGIS = ############################################################################### # Extension #144 EXT_separate_specular_color enum: LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 SINGLE_COLOR_EXT = 0x81F9 SEPARATE_SPECULAR_COLOR_EXT = 0x81FA ############################################################################### # Extension #145 EXT_secondary_color enum: COLOR_SUM_EXT = 0x8458 # 1 I CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I ############################################################################### # Dead extension - EXT_texture_env_combine was finished instead # Extension #146 #EXT_texture_env enum: ############################################################################### # Extension #147 EXT_texture_perturb_normal enum: PERTURB_EXT = 0x85AE TEXTURE_NORMAL_EXT = 0x85AF ############################################################################### # No new tokens # Extension #148 # Diamond ships an otherwise identical IBM_multi_draw_arrays extension; # Dan Brokenshire says this is deprecated and should not be advertised. EXT_multi_draw_arrays enum: ############################################################################### # Extension #149 EXT_fog_coord enum: FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I FOG_COORDINATE_EXT = 0x8451 FRAGMENT_DEPTH_EXT = 0x8452 CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I ############################################################################### # Extension #150 - skipped # Extension #151 - skipped # Extension #152 - skipped # Extension #153 - skipped # Extension #154 - skipped ############################################################################### # Extension #155 REND_screen_coordinates enum: SCREEN_COORDINATES_REND = 0x8490 INVERTED_SCREEN_W_REND = 0x8491 ############################################################################### # Extension #156 EXT_coordinate_frame enum: TANGENT_ARRAY_EXT = 0x8439 BINORMAL_ARRAY_EXT = 0x843A CURRENT_TANGENT_EXT = 0x843B CURRENT_BINORMAL_EXT = 0x843C TANGENT_ARRAY_TYPE_EXT = 0x843E TANGENT_ARRAY_STRIDE_EXT = 0x843F BINORMAL_ARRAY_TYPE_EXT = 0x8440 BINORMAL_ARRAY_STRIDE_EXT = 0x8441 TANGENT_ARRAY_POINTER_EXT = 0x8442 BINORMAL_ARRAY_POINTER_EXT = 0x8443 MAP1_TANGENT_EXT = 0x8444 MAP2_TANGENT_EXT = 0x8445 MAP1_BINORMAL_EXT = 0x8446 MAP2_BINORMAL_EXT = 0x8447 ############################################################################### # Extension #157 - skipped ############################################################################### # Extension #158 EXT_texture_env_combine enum: COMBINE_EXT = 0x8570 COMBINE_RGB_EXT = 0x8571 COMBINE_ALPHA_EXT = 0x8572 RGB_SCALE_EXT = 0x8573 ADD_SIGNED_EXT = 0x8574 INTERPOLATE_EXT = 0x8575 CONSTANT_EXT = 0x8576 PRIMARY_COLOR_EXT = 0x8577 PREVIOUS_EXT = 0x8578 SOURCE0_RGB_EXT = 0x8580 SOURCE1_RGB_EXT = 0x8581 SOURCE2_RGB_EXT = 0x8582 SOURCE0_ALPHA_EXT = 0x8588 SOURCE1_ALPHA_EXT = 0x8589 SOURCE2_ALPHA_EXT = 0x858A OPERAND0_RGB_EXT = 0x8590 OPERAND1_RGB_EXT = 0x8591 OPERAND2_RGB_EXT = 0x8592 OPERAND0_ALPHA_EXT = 0x8598 OPERAND1_ALPHA_EXT = 0x8599 OPERAND2_ALPHA_EXT = 0x859A ############################################################################### # Extension #159 APPLE_specular_vector enum: LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 ############################################################################### # Extension #160 APPLE_transform_hint enum: TRANSFORM_HINT_APPLE = 0x85B1 ############################################################################### # Extension #161 SGIX_fog_scale enum: FOG_SCALE_SGIX = 0x81FC FOG_SCALE_VALUE_SGIX = 0x81FD ############################################################################### # Extension #162 - skipped ############################################################################### # Extension #163 SUNX_constant_data enum: UNPACK_CONSTANT_DATA_SUNX = 0x81D5 TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 ############################################################################### # Extension #164 SUN_global_alpha enum: GLOBAL_ALPHA_SUN = 0x81D9 GLOBAL_ALPHA_FACTOR_SUN = 0x81DA ############################################################################### # Extension #165 SUN_triangle_list enum: RESTART_SUN = 0x0001 REPLACE_MIDDLE_SUN = 0x0002 REPLACE_OLDEST_SUN = 0x0003 TRIANGLE_LIST_SUN = 0x81D7 REPLACEMENT_CODE_SUN = 0x81D8 REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 R1UI_V3F_SUN = 0x85C4 R1UI_C4UB_V3F_SUN = 0x85C5 R1UI_C3F_V3F_SUN = 0x85C6 R1UI_N3F_V3F_SUN = 0x85C7 R1UI_C4F_N3F_V3F_SUN = 0x85C8 R1UI_T2F_V3F_SUN = 0x85C9 R1UI_T2F_N3F_V3F_SUN = 0x85CA R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB ############################################################################### # No new tokens # Extension #166 SUN_vertex enum: ############################################################################### # Extension #167 - WGL_EXT_display_color_table # Extension #168 - WGL_EXT_extensions_string # Extension #169 - WGL_EXT_make_current_read # Extension #170 - WGL_EXT_pixel_format # Extension #171 - WGL_EXT_pbuffer # Extension #172 - WGL_EXT_swap_control ############################################################################### # Extension #173 EXT_blend_func_separate enum: BLEND_DST_RGB_EXT = 0x80C8 BLEND_SRC_RGB_EXT = 0x80C9 BLEND_DST_ALPHA_EXT = 0x80CA BLEND_SRC_ALPHA_EXT = 0x80CB ############################################################################### # Extension #174 INGR_color_clamp enum: RED_MIN_CLAMP_INGR = 0x8560 GREEN_MIN_CLAMP_INGR = 0x8561 BLUE_MIN_CLAMP_INGR = 0x8562 ALPHA_MIN_CLAMP_INGR = 0x8563 RED_MAX_CLAMP_INGR = 0x8564 GREEN_MAX_CLAMP_INGR = 0x8565 BLUE_MAX_CLAMP_INGR = 0x8566 ALPHA_MAX_CLAMP_INGR = 0x8567 ############################################################################### # Extension #175 INGR_interlace_read enum: INTERLACE_READ_INGR = 0x8568 ############################################################################### # Extension #176 EXT_stencil_wrap enum: INCR_WRAP_EXT = 0x8507 DECR_WRAP_EXT = 0x8508 ############################################################################### # Extension #177 - skipped ############################################################################### # Extension #178 EXT_422_pixels enum: 422_EXT = 0x80CC 422_REV_EXT = 0x80CD 422_AVERAGE_EXT = 0x80CE 422_REV_AVERAGE_EXT = 0x80CF ############################################################################### # Extension #179 NV_texgen_reflection enum: NORMAL_MAP_NV = 0x8511 REFLECTION_MAP_NV = 0x8512 ############################################################################### # Extension #180 - skipped # Extension #181 - skipped ############################################################################### # Is this shipping? No extension number assigned. # Extension #? EXT_texture_cube_map enum: NORMAL_MAP_EXT = 0x8511 REFLECTION_MAP_EXT = 0x8512 TEXTURE_CUBE_MAP_EXT = 0x8513 TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C ############################################################################### # Extension #182 SUN_convolution_border_modes enum: WRAP_BORDER_SUN = 0x81D4 ############################################################################### # Extension #183 - GLX_SUN_transparent_index ############################################################################### # Extension #184 - skipped ############################################################################### # No new tokens # Extension #185 EXT_texture_env_add enum: ############################################################################### # Extension #186 EXT_texture_lod_bias enum: MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_LOD_BIAS_EXT = 0x8501 ############################################################################### # Extension #187 EXT_texture_filter_anisotropic enum: TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF ############################################################################### # Extension #188 EXT_vertex_weighting enum: MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH MODELVIEW1_STACK_DEPTH_EXT = 0x8502 MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX MODELVIEW1_MATRIX_EXT = 0x8506 VERTEX_WEIGHTING_EXT = 0x8509 MODELVIEW0_EXT = GL_MODELVIEW MODELVIEW1_EXT = 0x850A CURRENT_VERTEX_WEIGHT_EXT = 0x850B VERTEX_WEIGHT_ARRAY_EXT = 0x850C VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 ############################################################################### # Extension #189 NV_light_max_exponent enum: MAX_SHININESS_NV = 0x8504 MAX_SPOT_EXPONENT_NV = 0x8505 ############################################################################### # Extension #190 NV_vertex_array_range enum: VERTEX_ARRAY_RANGE_NV = 0x851D VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E VERTEX_ARRAY_RANGE_VALID_NV = 0x851F MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 ############################################################################### # Extension #191 NV_register_combiners enum: REGISTER_COMBINERS_NV = 0x8522 VARIABLE_A_NV = 0x8523 VARIABLE_B_NV = 0x8524 VARIABLE_C_NV = 0x8525 VARIABLE_D_NV = 0x8526 VARIABLE_E_NV = 0x8527 VARIABLE_F_NV = 0x8528 VARIABLE_G_NV = 0x8529 CONSTANT_COLOR0_NV = 0x852A CONSTANT_COLOR1_NV = 0x852B PRIMARY_COLOR_NV = 0x852C SECONDARY_COLOR_NV = 0x852D SPARE0_NV = 0x852E SPARE1_NV = 0x852F DISCARD_NV = 0x8530 E_TIMES_F_NV = 0x8531 SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 UNSIGNED_IDENTITY_NV = 0x8536 UNSIGNED_INVERT_NV = 0x8537 EXPAND_NORMAL_NV = 0x8538 EXPAND_NEGATE_NV = 0x8539 HALF_BIAS_NORMAL_NV = 0x853A HALF_BIAS_NEGATE_NV = 0x853B SIGNED_IDENTITY_NV = 0x853C SIGNED_NEGATE_NV = 0x853D SCALE_BY_TWO_NV = 0x853E SCALE_BY_FOUR_NV = 0x853F SCALE_BY_ONE_HALF_NV = 0x8540 BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 COMBINER_INPUT_NV = 0x8542 COMBINER_MAPPING_NV = 0x8543 COMBINER_COMPONENT_USAGE_NV = 0x8544 COMBINER_AB_DOT_PRODUCT_NV = 0x8545 COMBINER_CD_DOT_PRODUCT_NV = 0x8546 COMBINER_MUX_SUM_NV = 0x8547 COMBINER_SCALE_NV = 0x8548 COMBINER_BIAS_NV = 0x8549 COMBINER_AB_OUTPUT_NV = 0x854A COMBINER_CD_OUTPUT_NV = 0x854B COMBINER_SUM_OUTPUT_NV = 0x854C MAX_GENERAL_COMBINERS_NV = 0x854D NUM_GENERAL_COMBINERS_NV = 0x854E COLOR_SUM_CLAMP_NV = 0x854F COMBINER0_NV = 0x8550 COMBINER1_NV = 0x8551 COMBINER2_NV = 0x8552 COMBINER3_NV = 0x8553 COMBINER4_NV = 0x8554 COMBINER5_NV = 0x8555 COMBINER6_NV = 0x8556 COMBINER7_NV = 0x8557 use ARB_multitexture TEXTURE0_ARB use ARB_multitexture TEXTURE1_ARB use BlendingFactorDest ZERO use DrawBufferMode NONE use GetPName FOG ############################################################################### # Extension #192 NV_fog_distance enum: FOG_DISTANCE_MODE_NV = 0x855A EYE_RADIAL_NV = 0x855B EYE_PLANE_ABSOLUTE_NV = 0x855C use TextureGenParameter EYE_PLANE ############################################################################### # Extension #193 NV_texgen_emboss enum: EMBOSS_LIGHT_NV = 0x855D EMBOSS_CONSTANT_NV = 0x855E EMBOSS_MAP_NV = 0x855F ############################################################################### # No new tokens # Extension #194 NV_blend_square enum: ############################################################################### # Extension #195 NV_texture_env_combine4 enum: COMBINE4_NV = 0x8503 SOURCE3_RGB_NV = 0x8583 SOURCE3_ALPHA_NV = 0x858B OPERAND3_RGB_NV = 0x8593 OPERAND3_ALPHA_NV = 0x859B ############################################################################### # No new tokens # Extension #196 MESA_resize_buffers enum: ############################################################################### # No new tokens # Extension #197 MESA_window_pos enum: ############################################################################### # Extension #198 EXT_texture_compression_s3tc enum: COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 ############################################################################### # Extension #199 IBM_cull_vertex enum: CULL_VERTEX_IBM = 103050 ############################################################################### # No new tokens # Extension #200 IBM_multimode_draw_arrays enum: ############################################################################### # Extension #201 IBM_vertex_array_lists enum: VERTEX_ARRAY_LIST_IBM = 103070 NORMAL_ARRAY_LIST_IBM = 103071 COLOR_ARRAY_LIST_IBM = 103072 INDEX_ARRAY_LIST_IBM = 103073 TEXTURE_COORD_ARRAY_LIST_IBM = 103074 EDGE_FLAG_ARRAY_LIST_IBM = 103075 FOG_COORDINATE_ARRAY_LIST_IBM = 103076 SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 COLOR_ARRAY_LIST_STRIDE_IBM = 103082 INDEX_ARRAY_LIST_STRIDE_IBM = 103083 TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 ############################################################################### # Extension #202 SGIX_subsample enum: PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 ############################################################################### # Extension #203 SGIX_ycrcb_subsample enum: PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 ############################################################################### # Extension #204 SGIX_ycrcba enum: YCRCB_SGIX = 0x8318 YCRCBA_SGIX = 0x8319 ############################################################################### # Extension #205 SGI_depth_pass_instrument enum: DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 ############################################################################### # Extension #206 3DFX_texture_compression_FXT1 enum: COMPRESSED_RGB_FXT1_3DFX = 0x86B0 COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 ############################################################################### # Extension #207 3DFX_multisample enum: MULTISAMPLE_3DFX = 0x86B2 SAMPLE_BUFFERS_3DFX = 0x86B3 SAMPLES_3DFX = 0x86B4 MULTISAMPLE_BIT_3DFX = 0x20000000 ############################################################################### # No new tokens # Extension #208 3DFX_tbuffer enum: ############################################################################### # Extension #209 EXT_multisample enum: MULTISAMPLE_EXT = 0x809D SAMPLE_ALPHA_TO_MASK_EXT = 0x809E SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_MASK_EXT = 0x80A0 1PASS_EXT = 0x80A1 2PASS_0_EXT = 0x80A2 2PASS_1_EXT = 0x80A3 4PASS_0_EXT = 0x80A4 4PASS_1_EXT = 0x80A5 4PASS_2_EXT = 0x80A6 4PASS_3_EXT = 0x80A7 SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I SAMPLES_EXT = 0x80A9 # 1 I SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I SAMPLE_PATTERN_EXT = 0x80AC # 1 I MULTISAMPLE_BIT_EXT = 0x20000000 ############################################################################### # Extension #210 SGIX_vertex_preclip enum: VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PRECLIP_HINT_SGIX = 0x83EF ############################################################################### # Extension #211 SGIX_convolution_accuracy enum: CONVOLUTION_HINT_SGIX = 0x8316 # 1 I ############################################################################### # Extension #212 SGIX_resample enum: PACK_RESAMPLE_SGIX = 0x842C UNPACK_RESAMPLE_SGIX = 0x842D RESAMPLE_REPLICATE_SGIX = 0x842E RESAMPLE_ZERO_FILL_SGIX = 0x842F RESAMPLE_DECIMATE_SGIX = 0x8430 ############################################################################### # Extension #213 SGIS_point_line_texgen enum: EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 EYE_POINT_SGIS = 0x81F4 OBJECT_POINT_SGIS = 0x81F5 EYE_LINE_SGIS = 0x81F6 OBJECT_LINE_SGIS = 0x81F7 ############################################################################### # Extension #214 SGIS_texture_color_mask enum: TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF ############################################################################### # Extension #220 # Promoted to ARB_texture_env_dot3, enum values changed EXT_texture_env_dot3 enum: DOT3_RGB_EXT = 0x8740 DOT3_RGBA_EXT = 0x8741 ############################################################################### # Extension #221 ATI_texture_mirror_once enum: MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 ############################################################################### # Extension #222 NV_fence enum: ALL_COMPLETED_NV = 0x84F2 FENCE_STATUS_NV = 0x84F3 FENCE_CONDITION_NV = 0x84F4 ############################################################################### # Extension #224 IBM_texture_mirrored_repeat enum: MIRRORED_REPEAT_IBM = 0x8370 ############################################################################### # Extension #225 NV_evaluators enum: EVAL_2D_NV = 0x86C0 EVAL_TRIANGULAR_2D_NV = 0x86C1 MAP_TESSELLATION_NV = 0x86C2 MAP_ATTRIB_U_ORDER_NV = 0x86C3 MAP_ATTRIB_V_ORDER_NV = 0x86C4 EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 EVAL_VERTEX_ATTRIB0_NV = 0x86C6 EVAL_VERTEX_ATTRIB1_NV = 0x86C7 EVAL_VERTEX_ATTRIB2_NV = 0x86C8 EVAL_VERTEX_ATTRIB3_NV = 0x86C9 EVAL_VERTEX_ATTRIB4_NV = 0x86CA EVAL_VERTEX_ATTRIB5_NV = 0x86CB EVAL_VERTEX_ATTRIB6_NV = 0x86CC EVAL_VERTEX_ATTRIB7_NV = 0x86CD EVAL_VERTEX_ATTRIB8_NV = 0x86CE EVAL_VERTEX_ATTRIB9_NV = 0x86CF EVAL_VERTEX_ATTRIB10_NV = 0x86D0 EVAL_VERTEX_ATTRIB11_NV = 0x86D1 EVAL_VERTEX_ATTRIB12_NV = 0x86D2 EVAL_VERTEX_ATTRIB13_NV = 0x86D3 EVAL_VERTEX_ATTRIB14_NV = 0x86D4 EVAL_VERTEX_ATTRIB15_NV = 0x86D5 MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 ############################################################################### # Extension #226 NV_packed_depth_stencil enum: DEPTH_STENCIL_NV = 0x84F9 UNSIGNED_INT_24_8_NV = 0x84FA ############################################################################### # Extension #227 NV_register_combiners2 enum: PER_STAGE_CONSTANTS_NV = 0x8535 ############################################################################### # No new tokens # Extension #228 NV_texture_compression_vtc enum: ############################################################################### # Extension #229 NV_texture_rectangle enum: TEXTURE_RECTANGLE_NV = 0x84F5 TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 ############################################################################### # Extension #230 NV_texture_shader enum: OFFSET_TEXTURE_RECTANGLE_NV = 0x864C OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB DSDT_MAG_INTENSITY_NV = 0x86DC SHADER_CONSISTENT_NV = 0x86DD TEXTURE_SHADER_NV = 0x86DE SHADER_OPERATION_NV = 0x86DF CULL_MODES_NV = 0x86E0 OFFSET_TEXTURE_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_SCALE_NV = 0x86E2 OFFSET_TEXTURE_BIAS_NV = 0x86E3 OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 CONST_EYE_NV = 0x86E5 PASS_THROUGH_NV = 0x86E6 CULL_FRAGMENT_NV = 0x86E7 OFFSET_TEXTURE_2D_NV = 0x86E8 DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA DOT_PRODUCT_NV = 0x86EC DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 HILO_NV = 0x86F4 DSDT_NV = 0x86F5 DSDT_MAG_NV = 0x86F6 DSDT_MAG_VIB_NV = 0x86F7 HILO16_NV = 0x86F8 SIGNED_HILO_NV = 0x86F9 SIGNED_HILO16_NV = 0x86FA SIGNED_RGBA_NV = 0x86FB SIGNED_RGBA8_NV = 0x86FC SIGNED_RGB_NV = 0x86FE SIGNED_RGB8_NV = 0x86FF SIGNED_LUMINANCE_NV = 0x8701 SIGNED_LUMINANCE8_NV = 0x8702 SIGNED_LUMINANCE_ALPHA_NV = 0x8703 SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 SIGNED_ALPHA_NV = 0x8705 SIGNED_ALPHA8_NV = 0x8706 SIGNED_INTENSITY_NV = 0x8707 SIGNED_INTENSITY8_NV = 0x8708 DSDT8_NV = 0x8709 DSDT8_MAG8_NV = 0x870A DSDT8_MAG8_INTENSITY8_NV = 0x870B SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D HI_SCALE_NV = 0x870E LO_SCALE_NV = 0x870F DS_SCALE_NV = 0x8710 DT_SCALE_NV = 0x8711 MAGNITUDE_SCALE_NV = 0x8712 VIBRANCE_SCALE_NV = 0x8713 HI_BIAS_NV = 0x8714 LO_BIAS_NV = 0x8715 DS_BIAS_NV = 0x8716 DT_BIAS_NV = 0x8717 MAGNITUDE_BIAS_NV = 0x8718 VIBRANCE_BIAS_NV = 0x8719 TEXTURE_BORDER_VALUES_NV = 0x871A TEXTURE_HI_SIZE_NV = 0x871B TEXTURE_LO_SIZE_NV = 0x871C TEXTURE_DS_SIZE_NV = 0x871D TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_MAG_SIZE_NV = 0x871F ############################################################################### # Extension #231 NV_texture_shader2 enum: DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF ############################################################################### # Extension #232 NV_vertex_array_range2 enum: VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 ############################################################################### # Extension #233 NV_vertex_program enum: VERTEX_PROGRAM_NV = 0x8620 VERTEX_STATE_PROGRAM_NV = 0x8621 ATTRIB_ARRAY_SIZE_NV = 0x8623 ATTRIB_ARRAY_STRIDE_NV = 0x8624 ATTRIB_ARRAY_TYPE_NV = 0x8625 CURRENT_ATTRIB_NV = 0x8626 PROGRAM_LENGTH_NV = 0x8627 PROGRAM_STRING_NV = 0x8628 MODELVIEW_PROJECTION_NV = 0x8629 IDENTITY_NV = 0x862A INVERSE_NV = 0x862B TRANSPOSE_NV = 0x862C INVERSE_TRANSPOSE_NV = 0x862D MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E MAX_TRACK_MATRICES_NV = 0x862F MATRIX0_NV = 0x8630 MATRIX1_NV = 0x8631 MATRIX2_NV = 0x8632 MATRIX3_NV = 0x8633 MATRIX4_NV = 0x8634 MATRIX5_NV = 0x8635 MATRIX6_NV = 0x8636 MATRIX7_NV = 0x8637 ################## # # Reserved: # # MATRIX8_NV = 0x8638 # MATRIX9_NV = 0x8639 # MATRIX10_NV = 0x863A # MATRIX11_NV = 0x863B # MATRIX12_NV = 0x863C # MATRIX13_NV = 0x863D # MATRIX14_NV = 0x863E # MATRIX15_NV = 0x863F # ################### CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 CURRENT_MATRIX_NV = 0x8641 VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 PROGRAM_PARAMETER_NV = 0x8644 ATTRIB_ARRAY_POINTER_NV = 0x8645 PROGRAM_TARGET_NV = 0x8646 PROGRAM_RESIDENT_NV = 0x8647 TRACK_MATRIX_NV = 0x8648 TRACK_MATRIX_TRANSFORM_NV = 0x8649 VERTEX_PROGRAM_BINDING_NV = 0x864A PROGRAM_ERROR_POSITION_NV = 0x864B VERTEX_ATTRIB_ARRAY0_NV = 0x8650 VERTEX_ATTRIB_ARRAY1_NV = 0x8651 VERTEX_ATTRIB_ARRAY2_NV = 0x8652 VERTEX_ATTRIB_ARRAY3_NV = 0x8653 VERTEX_ATTRIB_ARRAY4_NV = 0x8654 VERTEX_ATTRIB_ARRAY5_NV = 0x8655 VERTEX_ATTRIB_ARRAY6_NV = 0x8656 VERTEX_ATTRIB_ARRAY7_NV = 0x8657 VERTEX_ATTRIB_ARRAY8_NV = 0x8658 VERTEX_ATTRIB_ARRAY9_NV = 0x8659 VERTEX_ATTRIB_ARRAY10_NV = 0x865A VERTEX_ATTRIB_ARRAY11_NV = 0x865B VERTEX_ATTRIB_ARRAY12_NV = 0x865C VERTEX_ATTRIB_ARRAY13_NV = 0x865D VERTEX_ATTRIB_ARRAY14_NV = 0x865E VERTEX_ATTRIB_ARRAY15_NV = 0x865F MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 MAP1_VERTEX_ATTRIB10_4_NV = 0x866A MAP1_VERTEX_ATTRIB11_4_NV = 0x866B MAP1_VERTEX_ATTRIB12_4_NV = 0x866C MAP1_VERTEX_ATTRIB13_4_NV = 0x866D MAP1_VERTEX_ATTRIB14_4_NV = 0x866E MAP1_VERTEX_ATTRIB15_4_NV = 0x866F MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 MAP2_VERTEX_ATTRIB10_4_NV = 0x867A MAP2_VERTEX_ATTRIB11_4_NV = 0x867B MAP2_VERTEX_ATTRIB12_4_NV = 0x867C MAP2_VERTEX_ATTRIB13_4_NV = 0x867D MAP2_VERTEX_ATTRIB14_4_NV = 0x867E MAP2_VERTEX_ATTRIB15_4_NV = 0x867F ############################################################################### # Extension #235 SGIX_texture_coordinate_clamp enum: TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_CLAMP_R_SGIX = 0x836B ############################################################################### # Extension #236 SGIX_scalebias_hint enum: SCALEBIAS_HINT_SGIX = 0x8322 ############################################################################### # Extension #237 - GLX_OML_swap_method # Extension #238 - GLX_OML_sync_control ############################################################################### # Extension #239 OML_interlace enum: INTERLACE_OML = 0x8980 INTERLACE_READ_OML = 0x8981 ############################################################################### # Extension #240 OML_subsample enum: FORMAT_SUBSAMPLE_24_24_OML = 0x8982 FORMAT_SUBSAMPLE_244_244_OML = 0x8983 ############################################################################### # Extension #241 OML_resample enum: PACK_RESAMPLE_OML = 0x8984 UNPACK_RESAMPLE_OML = 0x8985 RESAMPLE_REPLICATE_OML = 0x8986 RESAMPLE_ZERO_FILL_OML = 0x8987 RESAMPLE_AVERAGE_OML = 0x8988 RESAMPLE_DECIMATE_OML = 0x8989 ############################################################################### # Extension #242 - WGL_OML_sync_control ############################################################################### # Extension #243 NV_copy_depth_to_color enum: DEPTH_STENCIL_TO_RGBA_NV = 0x886E DEPTH_STENCIL_TO_BGRA_NV = 0x886F ############################################################################### # Extension #244 ATI_envmap_bumpmap enum: BUMP_ROT_MATRIX_ATI = 0x8775 BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 BUMP_NUM_TEX_UNITS_ATI = 0x8777 BUMP_TEX_UNITS_ATI = 0x8778 DUDV_ATI = 0x8779 DU8DV8_ATI = 0x877A BUMP_ENVMAP_ATI = 0x877B BUMP_TARGET_ATI = 0x877C ############################################################################### # Extension #245 ATI_fragment_shader enum: FRAGMENT_SHADER_ATI = 0x8920 REG_0_ATI = 0x8921 REG_1_ATI = 0x8922 REG_2_ATI = 0x8923 REG_3_ATI = 0x8924 REG_4_ATI = 0x8925 REG_5_ATI = 0x8926 REG_6_ATI = 0x8927 REG_7_ATI = 0x8928 REG_8_ATI = 0x8929 REG_9_ATI = 0x892A REG_10_ATI = 0x892B REG_11_ATI = 0x892C REG_12_ATI = 0x892D REG_13_ATI = 0x892E REG_14_ATI = 0x892F REG_15_ATI = 0x8930 REG_16_ATI = 0x8931 REG_17_ATI = 0x8932 REG_18_ATI = 0x8933 REG_19_ATI = 0x8934 REG_20_ATI = 0x8935 REG_21_ATI = 0x8936 REG_22_ATI = 0x8937 REG_23_ATI = 0x8938 REG_24_ATI = 0x8939 REG_25_ATI = 0x893A REG_26_ATI = 0x893B REG_27_ATI = 0x893C REG_28_ATI = 0x893D REG_29_ATI = 0x893E REG_30_ATI = 0x893F REG_31_ATI = 0x8940 CON_0_ATI = 0x8941 CON_1_ATI = 0x8942 CON_2_ATI = 0x8943 CON_3_ATI = 0x8944 CON_4_ATI = 0x8945 CON_5_ATI = 0x8946 CON_6_ATI = 0x8947 CON_7_ATI = 0x8948 CON_8_ATI = 0x8949 CON_9_ATI = 0x894A CON_10_ATI = 0x894B CON_11_ATI = 0x894C CON_12_ATI = 0x894D CON_13_ATI = 0x894E CON_14_ATI = 0x894F CON_15_ATI = 0x8950 CON_16_ATI = 0x8951 CON_17_ATI = 0x8952 CON_18_ATI = 0x8953 CON_19_ATI = 0x8954 CON_20_ATI = 0x8955 CON_21_ATI = 0x8956 CON_22_ATI = 0x8957 CON_23_ATI = 0x8958 CON_24_ATI = 0x8959 CON_25_ATI = 0x895A CON_26_ATI = 0x895B CON_27_ATI = 0x895C CON_28_ATI = 0x895D CON_29_ATI = 0x895E CON_30_ATI = 0x895F CON_31_ATI = 0x8960 MOV_ATI = 0x8961 ADD_ATI = 0x8963 MUL_ATI = 0x8964 SUB_ATI = 0x8965 DOT3_ATI = 0x8966 DOT4_ATI = 0x8967 MAD_ATI = 0x8968 LERP_ATI = 0x8969 CND_ATI = 0x896A CND0_ATI = 0x896B DOT2_ADD_ATI = 0x896C SECONDARY_INTERPOLATOR_ATI = 0x896D NUM_FRAGMENT_REGISTERS_ATI = 0x896E NUM_FRAGMENT_CONSTANTS_ATI = 0x896F NUM_PASSES_ATI = 0x8970 NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 COLOR_ALPHA_PAIRING_ATI = 0x8975 SWIZZLE_STR_ATI = 0x8976 SWIZZLE_STQ_ATI = 0x8977 SWIZZLE_STR_DR_ATI = 0x8978 SWIZZLE_STQ_DQ_ATI = 0x8979 SWIZZLE_STRQ_ATI = 0x897A SWIZZLE_STRQ_DQ_ATI = 0x897B RED_BIT_ATI = 0x00000001 GREEN_BIT_ATI = 0x00000002 BLUE_BIT_ATI = 0x00000004 2X_BIT_ATI = 0x00000001 4X_BIT_ATI = 0x00000002 8X_BIT_ATI = 0x00000004 HALF_BIT_ATI = 0x00000008 QUARTER_BIT_ATI = 0x00000010 EIGHTH_BIT_ATI = 0x00000020 SATURATE_BIT_ATI = 0x00000040 2X_BIT_ATI = 0x00000001 COMP_BIT_ATI = 0x00000002 NEGATE_BIT_ATI = 0x00000004 BIAS_BIT_ATI = 0x00000008 ############################################################################### # Extension #246 ATI_pn_triangles enum: PN_TRIANGLES_ATI = 0x87F0 MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 ############################################################################### # Extension #247 ATI_vertex_array_object enum: STATIC_ATI = 0x8760 DYNAMIC_ATI = 0x8761 PRESERVE_ATI = 0x8762 DISCARD_ATI = 0x8763 OBJECT_BUFFER_SIZE_ATI = 0x8764 OBJECT_BUFFER_USAGE_ATI = 0x8765 ARRAY_OBJECT_BUFFER_ATI = 0x8766 ARRAY_OBJECT_OFFSET_ATI = 0x8767 ############################################################################### # Extension #248 EXT_vertex_shader enum: VERTEX_SHADER_EXT = 0x8780 VERTEX_SHADER_BINDING_EXT = 0x8781 OP_INDEX_EXT = 0x8782 OP_NEGATE_EXT = 0x8783 OP_DOT3_EXT = 0x8784 OP_DOT4_EXT = 0x8785 OP_MUL_EXT = 0x8786 OP_ADD_EXT = 0x8787 OP_MADD_EXT = 0x8788 OP_FRAC_EXT = 0x8789 OP_MAX_EXT = 0x878A OP_MIN_EXT = 0x878B OP_SET_GE_EXT = 0x878C OP_SET_LT_EXT = 0x878D OP_CLAMP_EXT = 0x878E OP_FLOOR_EXT = 0x878F OP_ROUND_EXT = 0x8790 OP_EXP_BASE_2_EXT = 0x8791 OP_LOG_BASE_2_EXT = 0x8792 OP_POWER_EXT = 0x8793 OP_RECIP_EXT = 0x8794 OP_RECIP_SQRT_EXT = 0x8795 OP_SUB_EXT = 0x8796 OP_CROSS_PRODUCT_EXT = 0x8797 OP_MULTIPLY_MATRIX_EXT = 0x8798 OP_MOV_EXT = 0x8799 OUTPUT_VERTEX_EXT = 0x879A OUTPUT_COLOR0_EXT = 0x879B OUTPUT_COLOR1_EXT = 0x879C OUTPUT_TEXTURE_COORD0_EXT = 0x879D OUTPUT_TEXTURE_COORD1_EXT = 0x879E OUTPUT_TEXTURE_COORD2_EXT = 0x879F OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 OUTPUT_TEXTURE_COORD13_EXT = 0x87AA OUTPUT_TEXTURE_COORD14_EXT = 0x87AB OUTPUT_TEXTURE_COORD15_EXT = 0x87AC OUTPUT_TEXTURE_COORD16_EXT = 0x87AD OUTPUT_TEXTURE_COORD17_EXT = 0x87AE OUTPUT_TEXTURE_COORD18_EXT = 0x87AF OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 OUTPUT_TEXTURE_COORD29_EXT = 0x87BA OUTPUT_TEXTURE_COORD30_EXT = 0x87BB OUTPUT_TEXTURE_COORD31_EXT = 0x87BC OUTPUT_FOG_EXT = 0x87BD SCALAR_EXT = 0x87BE VECTOR_EXT = 0x87BF MATRIX_EXT = 0x87C0 VARIANT_EXT = 0x87C1 INVARIANT_EXT = 0x87C2 LOCAL_CONSTANT_EXT = 0x87C3 LOCAL_EXT = 0x87C4 MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF VERTEX_SHADER_VARIANTS_EXT = 0x87D0 VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 VERTEX_SHADER_LOCALS_EXT = 0x87D3 VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 X_EXT = 0x87D5 Y_EXT = 0x87D6 Z_EXT = 0x87D7 W_EXT = 0x87D8 NEGATIVE_X_EXT = 0x87D9 NEGATIVE_Y_EXT = 0x87DA NEGATIVE_Z_EXT = 0x87DB NEGATIVE_W_EXT = 0x87DC ZERO_EXT = 0x87DD ONE_EXT = 0x87DE NEGATIVE_ONE_EXT = 0x87DF NORMALIZED_RANGE_EXT = 0x87E0 FULL_RANGE_EXT = 0x87E1 CURRENT_VERTEX_EXT = 0x87E2 MVP_MATRIX_EXT = 0x87E3 VARIANT_VALUE_EXT = 0x87E4 VARIANT_DATATYPE_EXT = 0x87E5 VARIANT_ARRAY_STRIDE_EXT = 0x87E6 VARIANT_ARRAY_TYPE_EXT = 0x87E7 VARIANT_ARRAY_EXT = 0x87E8 VARIANT_ARRAY_POINTER_EXT = 0x87E9 INVARIANT_VALUE_EXT = 0x87EA INVARIANT_DATATYPE_EXT = 0x87EB LOCAL_CONSTANT_VALUE_EXT = 0x87EC LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED ############################################################################### # Extension #249 ATI_vertex_streams enum: MAX_VERTEX_STREAMS_ATI = 0x876B VERTEX_STREAM0_ATI = 0x876C VERTEX_STREAM1_ATI = 0x876D VERTEX_STREAM2_ATI = 0x876E VERTEX_STREAM3_ATI = 0x876F VERTEX_STREAM4_ATI = 0x8770 VERTEX_STREAM5_ATI = 0x8771 VERTEX_STREAM6_ATI = 0x8772 VERTEX_STREAM7_ATI = 0x8773 VERTEX_SOURCE_ATI = 0x8774 ############################################################################### # Extension #250 - WGL_I3D_digital_video_control # Extension #251 - WGL_I3D_gamma # Extension #252 - WGL_I3D_genlock # Extension #253 - WGL_I3D_image_buffer # Extension #254 - WGL_I3D_swap_frame_lock # Extension #255 - WGL_I3D_swap_frame_usage ############################################################################### # Extension #256 ATI_element_array enum: ELEMENT_ARRAY_ATI = 0x8768 ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_POINTER_ATI = 0x876A ############################################################################### # Extension #257 SUN_mesh_array enum: QUAD_MESH_SUN = 0x8614 TRIANGLE_MESH_SUN = 0x8615 ############################################################################### # Extension #258 SUN_slice_accum enum: SLICE_ACCUM_SUN = 0x85CC ############################################################################### # Extension #259 NV_multisample_filter_hint enum: MULTISAMPLE_FILTER_HINT_NV = 0x8534 ############################################################################### # Extension #260 NV_depth_clamp enum: DEPTH_CLAMP_NV = 0x864F ############################################################################### # Extension #261 NV_occlusion_query enum: PIXEL_COUNTER_BITS_NV = 0x8864 CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 PIXEL_COUNT_NV = 0x8866 PIXEL_COUNT_AVAILABLE_NV = 0x8867 ############################################################################### # Extension #262 NV_point_sprite enum: POINT_SPRITE_NV = 0x8861 COORD_REPLACE_NV = 0x8862 POINT_SPRITE_R_MODE_NV = 0x8863 ############################################################################### # Extension #263 - WGL_NV_render_depth_texture # Extension #264 - WGL_NV_render_texture_rectangle ############################################################################### # Extension #265 NV_texture_shader3 enum: OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 OFFSET_HILO_TEXTURE_2D_NV = 0x8854 OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A DOT_PRODUCT_PASS_THROUGH_NV = 0x885B DOT_PRODUCT_TEXTURE_1D_NV = 0x885C DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D HILO8_NV = 0x885E SIGNED_HILO8_NV = 0x885F FORCE_BLUE_TO_ONE_NV = 0x8860 ############################################################################### # No new tokens # Extension #266 NV_vertex_program1_1 enum: ############################################################################### # No new tokens # Extension #267 EXT_shadow_funcs enum: ############################################################################### # Extension #268 EXT_stencil_two_side enum: STENCIL_TEST_TWO_SIDE_EXT = 0x8910 ACTIVE_STENCIL_FACE_EXT = 0x8911 ############################################################################### # Extension #269 ATI_text_fragment_shader enum: TEXT_FRAGMENT_SHADER_ATI = 0x8200 ############################################################################### # Extension #270 APPLE_client_storage enum: UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 ############################################################################### # Extension #271 # (extends ATI_element_array???) APPLE_element_array enum: ELEMENT_ARRAY_APPLE = 0x8768 ELEMENT_ARRAY_TYPE_APPLE = 0x8769 ELEMENT_ARRAY_POINTER_APPLE = 0x876A ############################################################################### # Extension #272 # ??? BUFFER_OBJECT_APPLE appears to be part of the shipping extension, # but is not in the spec in the registry. Also appears in # APPLE_object_purgeable below. APPLE_fence enum: DRAW_PIXELS_APPLE = 0x8A0A FENCE_APPLE = 0x8A0B ############################################################################### # Extension #273 APPLE_vertex_array_object enum: VERTEX_ARRAY_BINDING_APPLE = 0x85B5 ############################################################################### # Extension #274 # (How does this interact with NV_vertex_array_range???) APPLE_vertex_array_range enum: VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 STORAGE_CACHED_APPLE = 0x85BE STORAGE_SHARED_APPLE = 0x85BF ############################################################################### # Extension #275 APPLE_ycbcr_422 enum: YCBCR_422_APPLE = 0x85B9 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB ############################################################################### # Extension #276 S3_s3tc enum: RGB_S3TC = 0x83A0 RGB4_S3TC = 0x83A1 RGBA_S3TC = 0x83A2 RGBA4_S3TC = 0x83A3 ############################################################################### # Extension #277 ATI_draw_buffers enum: MAX_DRAW_BUFFERS_ATI = 0x8824 DRAW_BUFFER0_ATI = 0x8825 DRAW_BUFFER1_ATI = 0x8826 DRAW_BUFFER2_ATI = 0x8827 DRAW_BUFFER3_ATI = 0x8828 DRAW_BUFFER4_ATI = 0x8829 DRAW_BUFFER5_ATI = 0x882A DRAW_BUFFER6_ATI = 0x882B DRAW_BUFFER7_ATI = 0x882C DRAW_BUFFER8_ATI = 0x882D DRAW_BUFFER9_ATI = 0x882E DRAW_BUFFER10_ATI = 0x882F DRAW_BUFFER11_ATI = 0x8830 DRAW_BUFFER12_ATI = 0x8831 DRAW_BUFFER13_ATI = 0x8832 DRAW_BUFFER14_ATI = 0x8833 DRAW_BUFFER15_ATI = 0x8834 ############################################################################### # Extension #278 # This is really a WGL extension, but if defined there are # some associated GL enumerants. ATI_pixel_format_float enum: TYPE_RGBA_FLOAT_ATI = 0x8820 COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 ############################################################################### # Extension #279 ATI_texture_env_combine3 enum: MODULATE_ADD_ATI = 0x8744 MODULATE_SIGNED_ADD_ATI = 0x8745 MODULATE_SUBTRACT_ATI = 0x8746 ############################################################################### # Extension #280 ATI_texture_float enum: RGBA_FLOAT32_ATI = 0x8814 RGB_FLOAT32_ATI = 0x8815 ALPHA_FLOAT32_ATI = 0x8816 INTENSITY_FLOAT32_ATI = 0x8817 LUMINANCE_FLOAT32_ATI = 0x8818 LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 RGBA_FLOAT16_ATI = 0x881A RGB_FLOAT16_ATI = 0x881B ALPHA_FLOAT16_ATI = 0x881C INTENSITY_FLOAT16_ATI = 0x881D LUMINANCE_FLOAT16_ATI = 0x881E LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F ############################################################################### # Extension #281 (also WGL_NV_float_buffer) NV_float_buffer enum: FLOAT_R_NV = 0x8880 FLOAT_RG_NV = 0x8881 FLOAT_RGB_NV = 0x8882 FLOAT_RGBA_NV = 0x8883 FLOAT_R16_NV = 0x8884 FLOAT_R32_NV = 0x8885 FLOAT_RG16_NV = 0x8886 FLOAT_RG32_NV = 0x8887 FLOAT_RGB16_NV = 0x8888 FLOAT_RGB32_NV = 0x8889 FLOAT_RGBA16_NV = 0x888A FLOAT_RGBA32_NV = 0x888B TEXTURE_FLOAT_COMPONENTS_NV = 0x888C FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D FLOAT_RGBA_MODE_NV = 0x888E ############################################################################### # Extension #282 NV_fragment_program enum: MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 FRAGMENT_PROGRAM_NV = 0x8870 MAX_TEXTURE_COORDS_NV = 0x8871 MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 FRAGMENT_PROGRAM_BINDING_NV = 0x8873 PROGRAM_ERROR_STRING_NV = 0x8874 ############################################################################### # Extension #283 NV_half_float enum: HALF_FLOAT_NV = 0x140B ############################################################################### # Extension #284 NV_pixel_data_range enum: WRITE_PIXEL_DATA_RANGE_NV = 0x8878 READ_PIXEL_DATA_RANGE_NV = 0x8879 WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D ############################################################################### # Extension #285 NV_primitive_restart enum: PRIMITIVE_RESTART_NV = 0x8558 PRIMITIVE_RESTART_INDEX_NV = 0x8559 ############################################################################### # Extension #286 NV_texture_expand_normal enum: TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F ############################################################################### # No new tokens # Extension #287 NV_vertex_program2 enum: ############################################################################### # No new tokens # Extension #288 ATI_map_object_buffer enum: ############################################################################### # Extension #289 ATI_separate_stencil enum: STENCIL_BACK_FUNC_ATI = 0x8800 STENCIL_BACK_FAIL_ATI = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 ############################################################################### # No new tokens # Extension #290 ATI_vertex_attrib_array_object enum: ############################################################################### # No new tokens # Extension #291 - OpenGL ES only, not in glext.h # OES_byte_coordinates enum: ############################################################################### # Extension #292 - OpenGL ES only, not in glext.h # OES_fixed_point enum: # FIXED_OES = 0x140C ############################################################################### # No new tokens # Extension #293 - OpenGL ES only, not in glext.h # OES_single_precision enum: ############################################################################### # Extension #294 - OpenGL ES only, not in glext.h # OES_compressed_paletted_texture enum: # PALETTE4_RGB8_OES = 0x8B90 # PALETTE4_RGBA8_OES = 0x8B91 # PALETTE4_R5_G6_B5_OES = 0x8B92 # PALETTE4_RGBA4_OES = 0x8B93 # PALETTE4_RGB5_A1_OES = 0x8B94 # PALETTE8_RGB8_OES = 0x8B95 # PALETTE8_RGBA8_OES = 0x8B96 # PALETTE8_R5_G6_B5_OES = 0x8B97 # PALETTE8_RGBA4_OES = 0x8B98 # PALETTE8_RGB5_A1_OES = 0x8B99 ############################################################################### # Extension #295 - This is an OpenGL ES extension, but also implemented in Mesa OES_read_format enum: IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B ############################################################################### # No new tokens # Extension #296 - OpenGL ES only, not in glext.h # OES_query_matrix enum: ############################################################################### # Extension #297 EXT_depth_bounds_test enum: DEPTH_BOUNDS_TEST_EXT = 0x8890 DEPTH_BOUNDS_EXT = 0x8891 ############################################################################### # Extension #298 EXT_texture_mirror_clamp enum: MIRROR_CLAMP_EXT = 0x8742 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 ############################################################################### # Extension #299 EXT_blend_equation_separate enum: BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION_EXT BLEND_EQUATION_ALPHA_EXT = 0x883D ############################################################################### # Extension #300 MESA_pack_invert enum: PACK_INVERT_MESA = 0x8758 ############################################################################### # Extension #301 MESA_ycbcr_texture enum: UNSIGNED_SHORT_8_8_MESA = 0x85BA UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB YCBCR_MESA = 0x8757 ############################################################################### # Extension #302 EXT_pixel_buffer_object enum: PIXEL_PACK_BUFFER_EXT = 0x88EB PIXEL_UNPACK_BUFFER_EXT = 0x88EC PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF ############################################################################### # No new tokens # Extension #303 NV_fragment_program_option enum: ############################################################################### # Extension #304 NV_fragment_program2 enum: MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 ############################################################################### # Extension #305 NV_vertex_program2_option enum: use NV_fragment_program2 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV use NV_fragment_program2 MAX_PROGRAM_CALL_DEPTH_NV ############################################################################### # Extension #306 NV_vertex_program3 enum: use ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB ############################################################################### # Extension #307 - GLX_SGIX_hyperpipe # Extension #308 - GLX_MESA_agp_offset # Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _s3tc version) ############################################################################### # Extension #310 EXT_framebuffer_object enum: INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 FRAMEBUFFER_BINDING_EXT = 0x8CA6 RENDERBUFFER_BINDING_EXT = 0x8CA7 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 ## Removed 2005/09/26 in revision #117 of the extension: ## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD ## Removed 2005/05/31 in revision #113 of the extension: ## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT15_EXT = 0x8CEF DEPTH_ATTACHMENT_EXT = 0x8D00 STENCIL_ATTACHMENT_EXT = 0x8D20 FRAMEBUFFER_EXT = 0x8D40 RENDERBUFFER_EXT = 0x8D41 RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 # removed STENCIL_INDEX_EXT = 0x8D45 in rev. #114 of the spec STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX8_EXT = 0x8D48 STENCIL_INDEX16_EXT = 0x8D49 RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 ############################################################################### # No new tokens # Extension #311 GREMEDY_string_marker enum: ############################################################################### # Extension #312 EXT_packed_depth_stencil enum: DEPTH_STENCIL_EXT = 0x84F9 UNSIGNED_INT_24_8_EXT = 0x84FA DEPTH24_STENCIL8_EXT = 0x88F0 TEXTURE_STENCIL_SIZE_EXT = 0x88F1 ############################################################################### # Extension #313 - WGL_3DL_stereo_control ############################################################################### # Extension #314 EXT_stencil_clear_tag enum: STENCIL_TAG_BITS_EXT = 0x88F2 STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 ############################################################################### # Extension #315 EXT_texture_sRGB enum: SRGB_EXT = 0x8C40 SRGB8_EXT = 0x8C41 SRGB_ALPHA_EXT = 0x8C42 SRGB8_ALPHA8_EXT = 0x8C43 SLUMINANCE_ALPHA_EXT = 0x8C44 SLUMINANCE8_ALPHA8_EXT = 0x8C45 SLUMINANCE_EXT = 0x8C46 SLUMINANCE8_EXT = 0x8C47 COMPRESSED_SRGB_EXT = 0x8C48 COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 COMPRESSED_SLUMINANCE_EXT = 0x8C4A COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F ############################################################################### # Extension #316 EXT_framebuffer_blit enum: READ_FRAMEBUFFER_EXT = 0x8CA8 DRAW_FRAMEBUFFER_EXT = 0x8CA9 DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA ############################################################################### # Extension #317 EXT_framebuffer_multisample enum: RENDERBUFFER_SAMPLES_EXT = 0x8CAB FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 MAX_SAMPLES_EXT = 0x8D57 ############################################################################### # Extension #318 MESAX_texture_stack enum: TEXTURE_1D_STACK_MESAX = 0x8759 TEXTURE_2D_STACK_MESAX = 0x875A PROXY_TEXTURE_1D_STACK_MESAX = 0x875B PROXY_TEXTURE_2D_STACK_MESAX = 0x875C TEXTURE_1D_STACK_BINDING_MESAX = 0x875D TEXTURE_2D_STACK_BINDING_MESAX = 0x875E ############################################################################### # Extension #319 EXT_timer_query enum: TIME_ELAPSED_EXT = 0x88BF ############################################################################### # No new tokens # Extension #320 EXT_gpu_program_parameters enum: ############################################################################### # Extension #321 APPLE_flush_buffer_range enum: BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 ############################################################################### # Extension #322 NV_gpu_program4 enum: MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 PROGRAM_RESULT_COMPONENTS_NV = 0x8907 MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 ############################################################################### # Extension #323 NV_geometry_program4 enum: LINES_ADJACENCY_EXT = 0x000A LINE_STRIP_ADJACENCY_EXT = 0x000B TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D GEOMETRY_PROGRAM_NV = 0x8C26 MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 GEOMETRY_VERTICES_OUT_EXT = 0x8DDA GEOMETRY_INPUT_TYPE_EXT = 0x8DDB GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 PROGRAM_POINT_SIZE_EXT = 0x8642 ############################################################################### # Extension #324 EXT_geometry_shader4 enum: GEOMETRY_SHADER_EXT = 0x8DD9 use NV_geometry_program4 GEOMETRY_VERTICES_OUT_EXT use NV_geometry_program4 GEOMETRY_INPUT_TYPE_EXT use NV_geometry_program4 GEOMETRY_OUTPUT_TYPE_EXT use NV_geometry_program4 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE MAX_VARYING_COMPONENTS_EXT = 0x8B4B MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 use NV_geometry_program4 LINES_ADJACENCY_EXT use NV_geometry_program4 LINE_STRIP_ADJACENCY_EXT use NV_geometry_program4 TRIANGLES_ADJACENCY_EXT use NV_geometry_program4 TRIANGLE_STRIP_ADJACENCY_EXT use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT use NV_geometry_program4 PROGRAM_POINT_SIZE_EXT ############################################################################### # Extension #325 NV_vertex_program4 enum: VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD ############################################################################### # Extension #326 EXT_gpu_shader4 enum: SAMPLER_1D_ARRAY_EXT = 0x8DC0 SAMPLER_2D_ARRAY_EXT = 0x8DC1 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 UNSIGNED_INT_VEC2_EXT = 0x8DC6 UNSIGNED_INT_VEC3_EXT = 0x8DC7 UNSIGNED_INT_VEC4_EXT = 0x8DC8 INT_SAMPLER_1D_EXT = 0x8DC9 INT_SAMPLER_2D_EXT = 0x8DCA INT_SAMPLER_3D_EXT = 0x8DCB INT_SAMPLER_CUBE_EXT = 0x8DCC INT_SAMPLER_2D_RECT_EXT = 0x8DCD INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF INT_SAMPLER_BUFFER_EXT = 0x8DD0 UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 ############################################################################### # No new tokens # Extension #327 EXT_draw_instanced enum: ############################################################################### # Extension #328 EXT_packed_float enum: R11F_G11F_B10F_EXT = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C ############################################################################### # Extension #329 EXT_texture_array enum: TEXTURE_1D_ARRAY_EXT = 0x8C18 PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 TEXTURE_2D_ARRAY_EXT = 0x8C1A PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT ############################################################################### # Extension #330 EXT_texture_buffer_object enum: TEXTURE_BUFFER_EXT = 0x8C2A MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E ############################################################################### # Extension #331 EXT_texture_compression_latc enum: COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 ############################################################################### # Extension #332 EXT_texture_compression_rgtc enum: COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE ############################################################################### # Extension #333 EXT_texture_shared_exponent enum: RGB9_E5_EXT = 0x8C3D UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E TEXTURE_SHARED_SIZE_EXT = 0x8C3F ############################################################################### # Extension #334 NV_depth_buffer_float enum: DEPTH_COMPONENT32F_NV = 0x8DAB DEPTH32F_STENCIL8_NV = 0x8DAC FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF ############################################################################### # No new tokens # Extension #335 NV_fragment_program4 enum: ############################################################################### # Extension #336 NV_framebuffer_multisample_coverage enum: RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 ############################################################################### # Extension #337 # ??? Also WGL/GLX extensions ??? EXT_framebuffer_sRGB enum: FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA ############################################################################### # No new tokens # Extension #338 NV_geometry_shader4 enum: ############################################################################### # Extension #339 NV_parameter_buffer_object enum: MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 ############################################################################### # No new tokens # Extension #340 EXT_draw_buffers2 enum: ############################################################################### # Extension #341 NV_transform_feedback enum: BACK_PRIMARY_COLOR_NV = 0x8C77 BACK_SECONDARY_COLOR_NV = 0x8C78 TEXTURE_COORD_NV = 0x8C79 CLIP_DISTANCE_NV = 0x8C7A VERTEX_ID_NV = 0x8C7B PRIMITIVE_ID_NV = 0x8C7C GENERIC_ATTRIB_NV = 0x8C7D TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 ACTIVE_VARYINGS_NV = 0x8C81 ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 PRIMITIVES_GENERATED_NV = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 RASTERIZER_DISCARD_NV = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B INTERLEAVED_ATTRIBS_NV = 0x8C8C SEPARATE_ATTRIBS_NV = 0x8C8D TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F ############################################################################### # Extension #342 EXT_bindable_uniform enum: MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED UNIFORM_BUFFER_EXT = 0x8DEE UNIFORM_BUFFER_BINDING_EXT = 0x8DEF ############################################################################### # Extension #343 EXT_texture_integer enum: RGBA32UI_EXT = 0x8D70 RGB32UI_EXT = 0x8D71 ALPHA32UI_EXT = 0x8D72 INTENSITY32UI_EXT = 0x8D73 LUMINANCE32UI_EXT = 0x8D74 LUMINANCE_ALPHA32UI_EXT = 0x8D75 RGBA16UI_EXT = 0x8D76 RGB16UI_EXT = 0x8D77 ALPHA16UI_EXT = 0x8D78 INTENSITY16UI_EXT = 0x8D79 LUMINANCE16UI_EXT = 0x8D7A LUMINANCE_ALPHA16UI_EXT = 0x8D7B RGBA8UI_EXT = 0x8D7C RGB8UI_EXT = 0x8D7D ALPHA8UI_EXT = 0x8D7E INTENSITY8UI_EXT = 0x8D7F LUMINANCE8UI_EXT = 0x8D80 LUMINANCE_ALPHA8UI_EXT = 0x8D81 RGBA32I_EXT = 0x8D82 RGB32I_EXT = 0x8D83 ALPHA32I_EXT = 0x8D84 INTENSITY32I_EXT = 0x8D85 LUMINANCE32I_EXT = 0x8D86 LUMINANCE_ALPHA32I_EXT = 0x8D87 RGBA16I_EXT = 0x8D88 RGB16I_EXT = 0x8D89 ALPHA16I_EXT = 0x8D8A INTENSITY16I_EXT = 0x8D8B LUMINANCE16I_EXT = 0x8D8C LUMINANCE_ALPHA16I_EXT = 0x8D8D RGBA8I_EXT = 0x8D8E RGB8I_EXT = 0x8D8F ALPHA8I_EXT = 0x8D90 INTENSITY8I_EXT = 0x8D91 LUMINANCE8I_EXT = 0x8D92 LUMINANCE_ALPHA8I_EXT = 0x8D93 RED_INTEGER_EXT = 0x8D94 GREEN_INTEGER_EXT = 0x8D95 BLUE_INTEGER_EXT = 0x8D96 ALPHA_INTEGER_EXT = 0x8D97 RGB_INTEGER_EXT = 0x8D98 RGBA_INTEGER_EXT = 0x8D99 BGR_INTEGER_EXT = 0x8D9A BGRA_INTEGER_EXT = 0x8D9B LUMINANCE_INTEGER_EXT = 0x8D9C LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D RGBA_INTEGER_MODE_EXT = 0x8D9E ############################################################################### # Extension #344 - GLX_EXT_texture_from_pixmap ############################################################################### # No new tokens # Extension #345 GREMEDY_frame_terminator enum: ############################################################################### # Extension #346 NV_conditional_render enum: QUERY_WAIT_NV = 0x8E13 QUERY_NO_WAIT_NV = 0x8E14 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 ############################################################################### # Extension #347 NV_present_video enum: FRAME_NV = 0x8E26 FIELDS_NV = 0x8E27 CURRENT_TIME_NV = 0x8E28 NUM_FILL_STREAMS_NV = 0x8E29 PRESENT_TIME_NV = 0x8E2A PRESENT_DURATION_NV = 0x8E2B ############################################################################### # Extension #348 - GLX_NV_video_out # Extension #349 - WGL_NV_video_out # Extension #350 - GLX_NV_swap_group # Extension #351 - WGL_NV_swap_group ############################################################################### # Extension #352 EXT_transform_feedback enum: TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F INTERLEAVED_ATTRIBS_EXT = 0x8C8C SEPARATE_ATTRIBS_EXT = 0x8C8D PRIMITIVES_GENERATED_EXT = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 RASTERIZER_DISCARD_EXT = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 ############################################################################### # Extension #353 EXT_direct_state_access enum: PROGRAM_MATRIX_EXT = 0x8E2D TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F ############################################################################### # Extension #354 EXT_vertex_array_bgra enum: use VERSION_1_2 BGRA ############################################################################### # Extension #355 - WGL_NV_gpu_affinity ############################################################################### # Extension #356 EXT_texture_swizzle enum: TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_SWIZZLE_G_EXT = 0x8E43 TEXTURE_SWIZZLE_B_EXT = 0x8E44 TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 ############################################################################### # Extension #357 NV_explicit_multisample enum: SAMPLE_POSITION_NV = 0x8E50 SAMPLE_MASK_NV = 0x8E51 SAMPLE_MASK_VALUE_NV = 0x8E52 TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 TEXTURE_RENDERBUFFER_NV = 0x8E55 SAMPLER_RENDERBUFFER_NV = 0x8E56 INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 ############################################################################### # Extension #358 NV_transform_feedback2 enum: TRANSFORM_FEEDBACK_NV = 0x8E22 TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 ############################################################################### # Extension #359 ATI_meminfo enum: VBO_FREE_MEMORY_ATI = 0x87FB TEXTURE_FREE_MEMORY_ATI = 0x87FC RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD ############################################################################### # Extension #360 AMD_performance_monitor enum: COUNTER_TYPE_AMD = 0x8BC0 COUNTER_RANGE_AMD = 0x8BC1 UNSIGNED_INT64_AMD = 0x8BC2 PERCENTAGE_AMD = 0x8BC3 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFMON_RESULT_AMD = 0x8BC6 ############################################################################### # Extension #361 - WGL_AMD_gpu_association ############################################################################### # No new tokens # Extension #362 AMD_texture_texture4 enum: ############################################################################### # Extension #363 AMD_vertex_shader_tesselator enum: SAMPLER_BUFFER_AMD = 0x9001 INT_SAMPLER_BUFFER_AMD = 0x9002 UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 TESSELLATION_MODE_AMD = 0x9004 TESSELLATION_FACTOR_AMD = 0x9005 DISCRETE_AMD = 0x9006 CONTINUOUS_AMD = 0x9007 ############################################################################### # Extension #364 EXT_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C FIRST_VERTEX_CONVENTION_EXT = 0x8E4D LAST_VERTEX_CONVENTION_EXT = 0x8E4E PROVOKING_VERTEX_EXT = 0x8E4F ############################################################################### # Extension #365 EXT_texture_snorm enum: ALPHA_SNORM = 0x9010 LUMINANCE_SNORM = 0x9011 LUMINANCE_ALPHA_SNORM = 0x9012 INTENSITY_SNORM = 0x9013 ALPHA8_SNORM = 0x9014 LUMINANCE8_SNORM = 0x9015 LUMINANCE8_ALPHA8_SNORM = 0x9016 INTENSITY8_SNORM = 0x9017 ALPHA16_SNORM = 0x9018 LUMINANCE16_SNORM = 0x9019 LUMINANCE16_ALPHA16_SNORM = 0x901A INTENSITY16_SNORM = 0x901B use VERSION_3_1 RED_SNORM use VERSION_3_1 RG_SNORM use VERSION_3_1 RGB_SNORM use VERSION_3_1 RGBA_SNORM use VERSION_3_1 R8_SNORM use VERSION_3_1 RG8_SNORM use VERSION_3_1 RGB8_SNORM use VERSION_3_1 RGBA8_SNORM use VERSION_3_1 R16_SNORM use VERSION_3_1 RG16_SNORM use VERSION_3_1 RGB16_SNORM use VERSION_3_1 RGBA16_SNORM use VERSION_3_1 SIGNED_NORMALIZED ############################################################################### # No new tokens # Extension #366 AMD_draw_buffers_blend enum: ############################################################################### # Extension #367 APPLE_texture_range enum: TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 TEXTURE_RANGE_POINTER_APPLE = 0x85B8 TEXTURE_STORAGE_HINT_APPLE = 0x85BC STORAGE_PRIVATE_APPLE = 0x85BD use APPLE_vertex_array_range STORAGE_CACHED_APPLE use APPLE_vertex_array_range STORAGE_SHARED_APPLE ############################################################################### # Extension #368 APPLE_float_pixels enum: HALF_APPLE = 0x140B RGBA_FLOAT32_APPLE = 0x8814 RGB_FLOAT32_APPLE = 0x8815 ALPHA_FLOAT32_APPLE = 0x8816 INTENSITY_FLOAT32_APPLE = 0x8817 LUMINANCE_FLOAT32_APPLE = 0x8818 LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 RGBA_FLOAT16_APPLE = 0x881A RGB_FLOAT16_APPLE = 0x881B ALPHA_FLOAT16_APPLE = 0x881C INTENSITY_FLOAT16_APPLE = 0x881D LUMINANCE_FLOAT16_APPLE = 0x881E LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F COLOR_FLOAT_APPLE = 0x8A0F ############################################################################### # Extension #369 APPLE_vertex_program_evaluators enum: VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 ############################################################################### # Extension #370 APPLE_aux_depth_stencil enum: AUX_DEPTH_STENCIL_APPLE = 0x8A14 ############################################################################### # Extension #371 APPLE_object_purgeable enum: BUFFER_OBJECT_APPLE = 0x85B3 RELEASED_APPLE = 0x8A19 VOLATILE_APPLE = 0x8A1A RETAINED_APPLE = 0x8A1B UNDEFINED_APPLE = 0x8A1C PURGEABLE_APPLE = 0x8A1D ############################################################################### # Extension #372 APPLE_row_bytes enum: PACK_ROW_BYTES_APPLE = 0x8A15 UNPACK_ROW_BYTES_APPLE = 0x8A16 ############################################################################### # Extension #373 APPLE_rgb_422 enum: RGB_422_APPLE = 0x8A1F use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_APPLE use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_REV_APPLE ############################################################################### # Extension #374 NV_video_capture enum: VIDEO_BUFFER_NV = 0x9020 VIDEO_BUFFER_BINDING_NV = 0x9021 FIELD_UPPER_NV = 0x9022 FIELD_LOWER_NV = 0x9023 NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 VIDEO_BUFFER_PITCH_NV = 0x9028 VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D PARTIAL_SUCCESS_NV = 0x902E SUCCESS_NV = 0x902F FAILURE_NV = 0x9030 YCBYCR8_422_NV = 0x9031 YCBAYCR8A_4224_NV = 0x9032 Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C ############################################################################### # Extension #375 - GLX_EXT_swap_control ############################################################################### # No new tokens # Extension #376 - also GLX_NV_copy_image, WGL_NV_copy_image NV_copy_image enum: ############################################################################### # Extension #377 EXT_separate_shader_objects enum: ACTIVE_PROGRAM_EXT = 0x8B8D ############################################################################### # No new tokens # Extension #378 NV_parameter_buffer_object2 enum: ############################################################################### # Extension #379 NV_shader_buffer_load enum: BUFFER_GPU_ADDRESS_NV = 0x8F1D GPU_ADDRESS_NV = 0x8F34 MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 ############################################################################### # Extension #380 NV_vertex_buffer_unified_memory enum: VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 VERTEX_ARRAY_ADDRESS_NV = 0x8F21 NORMAL_ARRAY_ADDRESS_NV = 0x8F22 COLOR_ARRAY_ADDRESS_NV = 0x8F23 INDEX_ARRAY_ADDRESS_NV = 0x8F24 TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A VERTEX_ARRAY_LENGTH_NV = 0x8F2B NORMAL_ARRAY_LENGTH_NV = 0x8F2C COLOR_ARRAY_LENGTH_NV = 0x8F2D INDEX_ARRAY_LENGTH_NV = 0x8F2E TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 ELEMENT_ARRAY_LENGTH_NV = 0x8F33 ############################################################################### # No new tokens # Extension #381 NV_texture_barrier enum: