void NewList {{GLuint list} {GLenum mode}} new_list NewList void EndList void end_list EndList void CallList {{GLuint list}} call_list CallList void CallLists {{GLsizei n} {GLenum type} {const GLvoid * lists}} call_lists CallLists void DeleteLists {{GLuint list} {GLsizei range}} delete_lists DeleteLists GLuint GenLists {{GLsizei range}} gen_lists GenLists void ListBase {{GLuint base}} list_base ListBase void Begin {{GLenum mode}} begin Begin void Bitmap {{GLsizei width} {GLsizei height} {GLfloat xorig} {GLfloat yorig} {GLfloat xmove} {GLfloat ymove} {const GLubyte * bitmap}} bitmap Bitmap void Color3b {{GLbyte red} {GLbyte green} {GLbyte blue}} color3b Color3b void Color3bv {{const GLbyte * v}} color3bv Color3bv void Color3d {{GLdouble red} {GLdouble green} {GLdouble blue}} color3d Color3d void Color3dv {{const GLdouble * v}} color3dv Color3dv void Color3f {{GLfloat red} {GLfloat green} {GLfloat blue}} color3f Color3f void Color3fv {{const GLfloat * v}} color3fv Color3fv void Color3i {{GLint red} {GLint green} {GLint blue}} color3i Color3i void Color3iv {{const GLint * v}} color3iv Color3iv void Color3s {{GLshort red} {GLshort green} {GLshort blue}} color3s Color3s void Color3sv {{const GLshort * v}} color3sv Color3sv void Color3ub {{GLubyte red} {GLubyte green} {GLubyte blue}} color3ub Color3ub void Color3ubv {{const GLubyte * v}} color3ubv Color3ubv void Color3ui {{GLuint red} {GLuint green} {GLuint blue}} color3ui Color3ui void Color3uiv {{const GLuint * v}} color3uiv Color3uiv void Color3us {{GLushort red} {GLushort green} {GLushort blue}} color3us Color3us void Color3usv {{const GLushort * v}} color3usv Color3usv void Color4b {{GLbyte red} {GLbyte green} {GLbyte blue} {GLbyte alpha}} color4b Color4b void Color4bv {{const GLbyte * v}} color4bv Color4bv void Color4d {{GLdouble red} {GLdouble green} {GLdouble blue} {GLdouble alpha}} color4d Color4d void Color4dv {{const GLdouble * v}} color4dv Color4dv void Color4f {{GLfloat red} {GLfloat green} {GLfloat blue} {GLfloat alpha}} color4f Color4f void Color4fv {{const GLfloat * v}} color4fv Color4fv void Color4i {{GLint red} {GLint green} {GLint blue} {GLint alpha}} color4i Color4i void Color4iv {{const GLint * v}} color4iv Color4iv void Color4s {{GLshort red} {GLshort green} {GLshort blue} {GLshort alpha}} color4s Color4s void Color4sv {{const GLshort * v}} color4sv Color4sv void Color4ub {{GLubyte red} {GLubyte green} {GLubyte blue} {GLubyte alpha}} color4ub Color4ub void Color4ubv {{const GLubyte * v}} color4ubv Color4ubv void Color4ui {{GLuint red} {GLuint green} {GLuint blue} {GLuint alpha}} color4ui Color4ui void Color4uiv {{const GLuint * v}} color4uiv Color4uiv void Color4us {{GLushort red} {GLushort green} {GLushort blue} {GLushort alpha}} color4us Color4us void Color4usv {{const GLushort * v}} color4usv Color4usv void EdgeFlag {{GLboolean flag}} edge_flag EdgeFlag void EdgeFlagv {{const GLboolean * flag}} edge_flagv EdgeFlagv void End void end End void Indexd {{GLdouble c}} indexd Indexd void Indexdv {{const GLdouble * c}} indexdv Indexdv void Indexf {{GLfloat c}} indexf Indexf void Indexfv {{const GLfloat * c}} indexfv Indexfv void Indexi {{GLint c}} indexi Indexi void Indexiv {{const GLint * c}} indexiv Indexiv void Indexs {{GLshort c}} indexs Indexs void Indexsv {{const GLshort * c}} indexsv Indexsv void Normal3b {{GLbyte nx} {GLbyte ny} {GLbyte nz}} normal3b Normal3b void Normal3bv {{const GLbyte * v}} normal3bv Normal3bv void Normal3d {{GLdouble nx} {GLdouble ny} {GLdouble nz}} normal3d void Normal3dv {{const GLdouble * v}} normal3dv void Normal3f {{GLfloat nx} {GLfloat ny} {GLfloat nz}} normal3f void Normal3fv {{const GLfloat * v}} normal3fv void Normal3i {{GLint nx} {GLint ny} {GLint nz}} normal3i void Normal3iv {{const GLint * v}} normal3iv void Normal3s {{GLshort nx} {GLshort ny} {GLshort nz}} normal3s void Normal3sv {{const GLshort * v}} normal3sv void RasterPos2d {{GLdouble x} {GLdouble y}} raster_pos2d void RasterPos2dv {{const GLdouble * v}} raster_pos2dv void RasterPos2f {{GLfloat x} {GLfloat y}} raster_pos2f void RasterPos2fv {{const GLfloat * v}} raster_pos2fv void RasterPos2i {{GLint x} {GLint y}} raster_pos2i void RasterPos2iv {{const GLint * v}} raster_pos2iv void RasterPos2s {{GLshort x} {GLshort y}} raster_pos2s void RasterPos2sv {{const GLshort * v}} raster_pos2sv void RasterPos3d {{GLdouble x} {GLdouble y} {GLdouble z}} raster_pos3d void RasterPos3dv {{const GLdouble * v}} raster_pos3dv void RasterPos3f {{GLfloat x} {GLfloat y} {GLfloat z}} raster_pos3f void RasterPos3fv {{const GLfloat * v}} raster_pos3fv void RasterPos3i {{GLint x} {GLint y} {GLint z}} raster_pos3i void RasterPos3iv {{const GLint * v}} raster_pos3iv void RasterPos3s {{GLshort x} {GLshort y} {GLshort z}} raster_pos3s void RasterPos3sv {{const GLshort * v}} raster_pos3sv void RasterPos4d {{GLdouble x} {GLdouble y} {GLdouble z} {GLdouble w}} raster_pos4d void RasterPos4dv {{const GLdouble * v}} raster_pos4dv void RasterPos4f {{GLfloat x} {GLfloat y} {GLfloat z} {GLfloat w}} raster_pos4f void RasterPos4fv {{const GLfloat * v}} raster_pos4fv void RasterPos4i {{GLint x} {GLint y} {GLint z} {GLint w}} raster_pos4i void RasterPos4iv {{const GLint * v}} raster_pos4iv void RasterPos4s {{GLshort x} {GLshort y} {GLshort z} {GLshort w}} raster_pos4s void RasterPos4sv {{const GLshort * v}} raster_pos4sv void Rectd {{GLdouble x1} {GLdouble y1} {GLdouble x2} {GLdouble y2}} rectd void Rectdv {{const GLdouble * v1} {const GLdouble * v2}} rectdv void Rectf {{GLfloat x1} {GLfloat y1} {GLfloat x2} {GLfloat y2}} rectf void Rectfv {{const GLfloat * v1} {const GLfloat * v2}} rectfv void Recti {{GLint x1} {GLint y1} {GLint x2} {GLint y2}} recti void Rectiv {{const GLint * v1} {const GLint * v2}} rectiv void Rects {{GLshort x1} {GLshort y1} {GLshort x2} {GLshort y2}} rects void Rectsv {{const GLshort * v1} {const GLshort * v2}} rectsv void TexCoord1d {{GLdouble s}} void TexCoord1dv {{const GLdouble * v}} void TexCoord1f {{GLfloat s}} void TexCoord1fv {{const GLfloat * v}} void TexCoord1i {{GLint s}} void TexCoord1iv {{const GLint * v}} void TexCoord1s {{GLshort s}} void TexCoord1sv {{const GLshort * v}} void TexCoord2d {{GLdouble s} {GLdouble t}} void TexCoord2dv {{const GLdouble * v}} void TexCoord2f {{GLfloat s} {GLfloat t}} void TexCoord2fv {{const GLfloat * v}} void TexCoord2i {{GLint s} {GLint t}} void TexCoord2iv {{const GLint * v}} void TexCoord2s {{GLshort s} {GLshort t}} void TexCoord2sv {{const GLshort * v}} void TexCoord3d {{GLdouble s} {GLdouble t} {GLdouble r}} void TexCoord3dv {{const GLdouble * v}} void TexCoord3f {{GLfloat s} {GLfloat t} {GLfloat r}} void TexCoord3fv {{const GLfloat * v}} void TexCoord3i {{GLint s} {GLint t} {GLint r}} void TexCoord3iv {{const GLint * v}} void TexCoord3s {{GLshort s} {GLshort t} {GLshort r}} void TexCoord3sv {{const GLshort * v}} void TexCoord4d {{GLdouble s} {GLdouble t} {GLdouble r} {GLdouble q}} void TexCoord4dv {{const GLdouble * v}} void TexCoord4f {{GLfloat s} {GLfloat t} {GLfloat r} {GLfloat q}} void TexCoord4fv {{const GLfloat * v}} void TexCoord4i {{GLint s} {GLint t} {GLint r} {GLint q}} void TexCoord4iv {{const GLint * v}} void TexCoord4s {{GLshort s} {GLshort t} {GLshort r} {GLshort q}} void TexCoord4sv {{const GLshort * v}} void Vertex2d {{GLdouble x} {GLdouble y}} void Vertex2dv {{const GLdouble * v}} void Vertex2f {{GLfloat x} {GLfloat y}} void Vertex2fv {{const GLfloat * v}} void Vertex2i {{GLint x} {GLint y}} void Vertex2iv {{const GLint * v}} void Vertex2s {{GLshort x} {GLshort y}} void Vertex2sv {{const GLshort * v}} void Vertex3d {{GLdouble x} {GLdouble y} {GLdouble z}} void Vertex3dv {{const GLdouble * v}} void Vertex3f {{GLfloat x} {GLfloat y} {GLfloat z}} void Vertex3fv {{const GLfloat * v}} void Vertex3i {{GLint x} {GLint y} {GLint z}} void Vertex3iv {{const GLint * v}} void Vertex3s {{GLshort x} {GLshort y} {GLshort z}} void Vertex3sv {{const GLshort * v}} void Vertex4d {{GLdouble x} {GLdouble y} {GLdouble z} {GLdouble w}} void Vertex4dv {{const GLdouble * v}} void Vertex4f {{GLfloat x} {GLfloat y} {GLfloat z} {GLfloat w}} void Vertex4fv {{const GLfloat * v}} void Vertex4i {{GLint x} {GLint y} {GLint z} {GLint w}} void Vertex4iv {{const GLint * v}} void Vertex4s {{GLshort x} {GLshort y} {GLshort z} {GLshort w}} void Vertex4sv {{const GLshort * v}} void ClipPlane {{GLenum plane} {const GLdouble * equation}} void ColorMaterial {{GLenum face} {GLenum mode}} void CullFace {{GLenum mode}} cull_face CullFace void Fogf {{GLenum pname} {GLfloat param}} void Fogfv {{GLenum pname} {const GLfloat * params}} void Fogi {{GLenum pname} {GLint param}} void Fogiv {{GLenum pname} {const GLint * params}} void FrontFace {{GLenum mode}} void Hint {{GLenum target} {GLenum mode}} void Lightf {{GLenum light} {GLenum pname} {GLfloat param}} void Lightfv {{GLenum light} {GLenum pname} {const GLfloat * params}} void Lighti {{GLenum light} {GLenum pname} {GLint param}} void Lightiv {{GLenum light} {GLenum pname} {const GLint * params}} void LightModelf {{GLenum pname} {GLfloat param}} void LightModelfv {{GLenum pname} {const GLfloat * params}} void LightModeli {{GLenum pname} {GLint param}} void LightModeliv {{GLenum pname} {const GLint * params}} void LineStipple {{GLint factor} {GLushort pattern}} void LineWidth {{GLfloat width}} void Materialf {{GLenum face} {GLenum pname} {GLfloat param}} void Materialfv {{GLenum face} {GLenum pname} {const GLfloat * params}} void Materiali {{GLenum face} {GLenum pname} {GLint param}} void Materialiv {{GLenum face} {GLenum pname} {const GLint * params}} void PointSize {{GLfloat size}} void PolygonMode {{GLenum face} {GLenum mode}} void PolygonStipple {{const GLubyte * mask}} void Scissor {{GLint x} {GLint y} {GLsizei width} {GLsizei height}} void ShadeModel {{GLenum mode}} void TexParameterf {{GLenum target} {GLenum pname} {GLfloat param}} void TexParameterfv {{GLenum target} {GLenum pname} {const GLfloat * params}} void TexParameteri {{GLenum target} {GLenum pname} {GLint param}} void TexParameteriv {{GLenum target} {GLenum pname} {const GLint * params}} void TexImage1D {{GLenum target} {GLint level} {GLint internalformat} {GLsizei width} {GLint border} {GLenum format} {GLenum type} {const GLvoid * pixels}} void TexImage2D {{GLenum target} {GLint level} {GLint internalformat} {GLsizei width} {GLsizei height} {GLint border} {GLenum format} {GLenum type} {const GLvoid * pixels}} void TexEnvf {{GLenum target} {GLenum pname} {GLfloat param}} void TexEnvfv {{GLenum target} {GLenum pname} {const GLfloat * params}} void TexEnvi {{GLenum target} {GLenum pname} {GLint param}} void TexEnviv {{GLenum target} {GLenum pname} {const GLint * params}} void TexGend {{GLenum coord} {GLenum pname} {GLdouble param}} void TexGendv {{GLenum coord} {GLenum pname} {const GLdouble * params}} void TexGenf {{GLenum coord} {GLenum pname} {GLfloat param}} void TexGenfv {{GLenum coord} {GLenum pname} {const GLfloat * params}} void TexGeni {{GLenum coord} {GLenum pname} {GLint param}} void TexGeniv {{GLenum coord} {GLenum pname} {const GLint * params}} void FeedbackBuffer {{GLsizei size} {GLenum type} {GLfloat * buffer}} void SelectBuffer {{GLsizei size} {GLuint * buffer}} GLint RenderMode {{GLenum mode}} void InitNames void void LoadName {{GLuint name}} void PassThrough {{GLfloat token}} void PopName void void PushName {{GLuint name}} void DrawBuffer {{GLenum mode}} void Clear {{GLbitfield mask}} void ClearAccum {{GLfloat red} {GLfloat green} {GLfloat blue} {GLfloat alpha}} void ClearIndex {{GLfloat c}} void ClearColor {{GLclampf red} {GLclampf green} {GLclampf blue} {GLclampf alpha}} void ClearStencil {{GLint s}} void ClearDepth {{GLclampd depth}} void StencilMask {{GLuint mask}} void ColorMask {{GLboolean red} {GLboolean green} {GLboolean blue} {GLboolean alpha}} void DepthMask {{GLboolean flag}} void IndexMask {{GLuint mask}} void Accum {{GLenum op} {GLfloat value}} void Disable {{GLenum cap}} void Enable {{GLenum cap}} void Finish void void Flush void void PopAttrib void void PushAttrib {{GLbitfield mask}} void Map1d {{GLenum target} {GLdouble u1} {GLdouble u2} {GLint stride} {GLint order} {const GLdouble * points}} void Map1f {{GLenum target} {GLfloat u1} {GLfloat u2} {GLint stride} {GLint order} {const GLfloat * points}} void Map2d {{GLenum target} {GLdouble u1} {GLdouble u2} {GLint ustride} {GLint uorder} {GLdouble v1} {GLdouble v2} {GLint vstride} {GLint vorder} {const GLdouble * points}} void Map2f {{GLenum target} {GLfloat u1} {GLfloat u2} {GLint ustride} {GLint uorder} {GLfloat v1} {GLfloat v2} {GLint vstride} {GLint vorder} {const GLfloat * points}} void MapGrid1d {{GLint un} {GLdouble u1} {GLdouble u2}} void MapGrid1f {{GLint un} {GLfloat u1} {GLfloat u2}} void MapGrid2d {{GLint un} {GLdouble u1} {GLdouble u2} {GLint vn} {GLdouble v1} {GLdouble v2}} void MapGrid2f {{GLint un} {GLfloat u1} {GLfloat u2} {GLint vn} {GLfloat v1} {GLfloat v2}} void EvalCoord1d {{GLdouble u}} void EvalCoord1dv {{const GLdouble * u}} void EvalCoord1f {{GLfloat u}} void EvalCoord1fv {{const GLfloat * u}} void EvalCoord2d {{GLdouble u} {GLdouble v}} void EvalCoord2dv {{const GLdouble * u}} void EvalCoord2f {{GLfloat u} {GLfloat v}} void EvalCoord2fv {{const GLfloat * u}} void EvalMesh1 {{GLenum mode} {GLint i1} {GLint i2}} void EvalPoint1 {{GLint i}} void EvalMesh2 {{GLenum mode} {GLint i1} {GLint i2} {GLint j1} {GLint j2}} void EvalPoint2 {{GLint i} {GLint j}} void AlphaFunc {{GLenum func} {GLclampf ref}} void BlendFunc {{GLenum sfactor} {GLenum dfactor}} void LogicOp {{GLenum opcode}} void StencilFunc {{GLenum func} {GLint ref} {GLuint mask}} void StencilOp {{GLenum fail} {GLenum zfail} {GLenum zpass}} void DepthFunc {{GLenum func}} void PixelZoom {{GLfloat xfactor} {GLfloat yfactor}} void PixelTransferf {{GLenum pname} {GLfloat param}} void PixelTransferi {{GLenum pname} {GLint param}} void PixelStoref {{GLenum pname} {GLfloat param}} void PixelStorei {{GLenum pname} {GLint param}} void PixelMapfv {{GLenum map} {GLint mapsize} {const GLfloat * values}} void PixelMapuiv {{GLenum map} {GLint mapsize} {const GLuint * values}} void PixelMapusv {{GLenum map} {GLint mapsize} {const GLushort * values}} void ReadBuffer {{GLenum mode}} void CopyPixels {{GLint x} {GLint y} {GLsizei width} {GLsizei height} {GLenum type}} void ReadPixels {{GLint x} {GLint y} {GLsizei width} {GLsizei height} {GLenum format} {GLenum type} {GLvoid * pixels}} void DrawPixels {{GLsizei width} {GLsizei height} {GLenum format} {GLenum type} {const GLvoid * pixels}} void GetBooleanv {{GLenum pname} {GLboolean * params}} void GetClipPlane {{GLenum plane} {GLdouble * equation}} void GetDoublev {{GLenum pname} {GLdouble * params}} GLenum GetError void void GetFloatv {{GLenum pname} {GLfloat * params}} void GetIntegerv {{GLenum pname} {GLint * params}} void GetLightfv {{GLenum light} {GLenum pname} {GLfloat * params}} void GetLightiv {{GLenum light} {GLenum pname} {GLint * params}} void GetMapdv {{GLenum target} {GLenum query} {GLdouble * v}} void GetMapfv {{GLenum target} {GLenum query} {GLfloat * v}} void GetMapiv {{GLenum target} {GLenum query} {GLint * v}} void GetMaterialfv {{GLenum face} {GLenum pname} {GLfloat * params}} void GetMaterialiv {{GLenum face} {GLenum pname} {GLint * params}} void GetPixelMapfv {{GLenum map} {GLfloat * values}} void GetPixelMapuiv {{GLenum map} {GLuint * values}} void GetPixelMapusv {{GLenum map} {GLushort * values}} void GetPolygonStipple {{GLubyte * mask}} void GetTexEnvfv {{GLenum target} {GLenum pname} {GLfloat * params}} void GetTexEnviv {{GLenum target} {GLenum pname} {GLint * params}} void GetTexGendv {{GLenum coord} {GLenum pname} {GLdouble * params}} void GetTexGenfv {{GLenum coord} {GLenum pname} {GLfloat * params}} void GetTexGeniv {{GLenum coord} {GLenum pname} {GLint * params}} void GetTexImage {{GLenum target} {GLint level} {GLenum format} {GLenum type} {GLvoid * pixels}} void GetTexParameterfv {{GLenum target} {GLenum pname} {GLfloat * params}} void GetTexParameteriv {{GLenum target} {GLenum pname} {GLint * params}} void GetTexLevelParameterfv {{GLenum target} {GLint level} {GLenum pname} {GLfloat * params}} void GetTexLevelParameteriv {{GLenum target} {GLint level} {GLenum pname} {GLint * params}} GLboolean IsEnabled {{GLenum cap}} GLboolean IsList {{GLuint list}} void DepthRange {{GLclampd zNear} {GLclampd zFar}} void Frustum {{GLdouble left} {GLdouble right} {GLdouble bottom} {GLdouble top} {GLdouble zNear} {GLdouble zFar}} void LoadIdentity void void LoadMatrixf {{const GLfloat * m}} void LoadMatrixd {{const GLdouble * m}} void MatrixMode {{GLenum mode}} void MultMatrixf {{const GLfloat * m}} void MultMatrixd {{const GLdouble * m}} void Ortho {{GLdouble left} {GLdouble right} {GLdouble bottom} {GLdouble top} {GLdouble zNear} {GLdouble zFar}} void PopMatrix void void PushMatrix void void Rotated {{GLdouble angle} {GLdouble x} {GLdouble y} {GLdouble z}} void Rotatef {{GLfloat angle} {GLfloat x} {GLfloat y} {GLfloat z}} void Scaled {{GLdouble x} {GLdouble y} {GLdouble z}} void Scalef {{GLfloat x} {GLfloat y} {GLfloat z}} void Translated {{GLdouble x} {GLdouble y} {GLdouble z}} void Translatef {{GLfloat x} {GLfloat y} {GLfloat z}} void Viewport {{GLint x} {GLint y} {GLsizei width} {GLsizei height}} void ArrayElement {{GLint i}} void BindTexture {{GLenum target} {GLenum texture}} void ColorPointer {{GLint size} {GLenum type} {GLsizei stride} {const GLvoid * pointer}} void DisableClientState {{GLenum array}} void DrawArrays {{GLenum mode} {GLint first} {GLsizei count}} void DrawElements {{GLenum mode} {GLsizei count} {GLenum type} {const GLvoid * indices}} void EdgeFlagPointer {{GLsizei stride} {const GLvoid * pointer}} void EnableClientState {{GLenum array}} void IndexPointer {{GLenum type} {GLsizei stride} {const GLvoid * pointer}} void Indexub {{GLubyte c}} void Indexubv {{const GLubyte * c}} void InterleavedArrays {{GLenum format} {GLsizei stride} {const GLvoid * pointer}} void NormalPointer {{GLenum type} {GLsizei stride} {const GLvoid * pointer}} void PolygonOffset {{GLfloat factor} {GLfloat units}} void TexCoordPointer {{GLint size} {GLenum type} {GLsizei stride} {const GLvoid * pointer}} void VertexPointer {{GLint size} {GLenum type} {GLsizei stride} {const GLvoid * pointer}} GLboolean AreTexturesResident {{GLsizei n} {const GLenum * textures} {GLboolean * residences}} void CopyTexImage1D {{GLenum target} {GLint level} {GLenum internalformat} {GLint x} {GLint y} {GLsizei width} {GLint border}} void CopyTexImage2D {{GLenum target} {GLint level} {GLenum internalformat} {GLint x} {GLint y} {GLsizei width} {GLsizei height} {GLint border}} void CopyTexSubImage1D {{GLenum target} {GLint level} {GLint xoffset} {GLint x} {GLint y} {GLsizei width}} void CopyTexSubImage2D {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLint x} {GLint y} {GLsizei width} {GLsizei height}} void DeleteTextures {{GLsizei n} {const GLenum * textures}} void GenTextures {{GLsizei n} {GLenum * textures}} void GetPointerv {{GLenum pname} {GLvoid * * params}} GLboolean IsTexture {{GLenum texture}} void PrioritizeTextures {{GLsizei n} {const GLenum * textures} {const GLclampf * priorities}} void TexSubImage1D {{GLenum target} {GLint level} {GLint xoffset} {GLsizei width} {GLenum format} {GLenum type} {const GLvoid * pixels}} void TexSubImage2D {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLsizei width} {GLsizei height} {GLenum format} {GLenum type} {const GLvoid * pixels}} void PopClientAttrib void void PushClientAttrib {{GLbitfield mask}} void BlendColor {{GLclampf red} {GLclampf green} {GLclampf blue} {GLclampf alpha}} void BlendEquation {{GLenum mode}} void DrawRangeElements {{GLenum mode} {GLuint start} {GLuint end} {GLsizei count} {GLenum type} {const GLvoid * indices}} void ColorTable {{GLenum target} {GLenum internalformat} {GLsizei width} {GLenum format} {GLenum type} {const GLvoid * table}} void ColorTableParameterfv {{GLenum target} {GLenum pname} {const GLfloat * params}} void ColorTableParameteriv {{GLenum target} {GLenum pname} {const GLint * params}} void CopyColorTable {{GLenum target} {GLenum internalformat} {GLint x} {GLint y} {GLsizei width}} void GetColorTable {{GLenum target} {GLenum format} {GLenum type} {GLvoid * table}} void GetColorTableParameterfv {{GLenum target} {GLenum pname} {GLfloat * params}} void GetColorTableParameteriv {{GLenum target} {GLenum pname} {GLint * params}} void ColorSubTable {{GLenum target} {GLsizei start} {GLsizei count} {GLenum format} {GLenum type} {const GLvoid * data}} void CopyColorSubTable {{GLenum target} {GLsizei start} {GLint x} {GLint y} {GLsizei width}} void ConvolutionFilter1D {{GLenum target} {GLenum internalformat} {GLsizei width} {GLenum format} {GLenum type} {const GLvoid * image}} void ConvolutionFilter2D {{GLenum target} {GLenum internalformat} {GLsizei width} {GLsizei height} {GLenum format} {GLenum type} {const GLvoid * image}} void ConvolutionParameterf {{GLenum target} {GLenum pname} {GLfloat params}} void ConvolutionParameterfv {{GLenum target} {GLenum pname} {const GLfloat * params}} void ConvolutionParameteri {{GLenum target} {GLenum pname} {GLint params}} void ConvolutionParameteriv {{GLenum target} {GLenum pname} {const GLint * params}} void CopyConvolutionFilter1D {{GLenum target} {GLenum internalformat} {GLint x} {GLint y} {GLsizei width}} void CopyConvolutionFilter2D {{GLenum target} {GLenum internalformat} {GLint x} {GLint y} {GLsizei width} {GLsizei height}} void GetConvolutionFilter {{GLenum target} {GLenum format} {GLenum type} {GLvoid * image}} void GetConvolutionParameterfv {{GLenum target} {GLenum pname} {GLfloat * params}} void GetConvolutionParameteriv {{GLenum target} {GLenum pname} {GLint * params}} void GetSeparableFilter {{GLenum target} {GLenum format} {GLenum type} {GLvoid * row} {GLvoid * column} {GLvoid * span}} void SeparableFilter2D {{GLenum target} {GLenum internalformat} {GLsizei width} {GLsizei height} {GLenum format} {GLenum type} {const GLvoid * row} {const GLvoid * column}} void GetHistogram {{GLenum target} {GLboolean reset} {GLenum format} {GLenum type} {GLvoid * values}} void GetHistogramParameterfv {{GLenum target} {GLenum pname} {GLfloat * params}} void GetHistogramParameteriv {{GLenum target} {GLenum pname} {GLint * params}} void GetMinmax {{GLenum target} {GLboolean reset} {GLenum format} {GLenum type} {GLvoid * values}} void GetMinmaxParameterfv {{GLenum target} {GLenum pname} {GLfloat * params}} void GetMinmaxParameteriv {{GLenum target} {GLenum pname} {GLint * params}} void Histogram {{GLenum target} {GLsizei width} {GLenum internalformat} {GLboolean sink}} void Minmax {{GLenum target} {GLenum internalformat} {GLboolean sink}} void ResetHistogram {{GLenum target}} void ResetMinmax {{GLenum target}} void TexImage3D {{GLenum target} {GLint level} {GLint internalformat} {GLsizei width} {GLsizei height} {GLsizei depth} {GLint border} {GLenum format} {GLenum type} {const GLvoid * pixels}} void TexSubImage3D {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLint zoffset} {GLsizei width} {GLsizei height} {GLsizei depth} {GLenum format} {GLenum type} {const GLvoid * pixels}} void CopyTexSubImage3D {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLint zoffset} {GLint x} {GLint y} {GLsizei width} {GLsizei height}} void ActiveTextureARB {{GLenum texture}} void ClientActiveTextureARB {{GLenum texture}} void MultiTexCoord1dARB {{GLenum target} {GLdouble s}} void MultiTexCoord1dvARB {{GLenum target} {const GLdouble * v}} void MultiTexCoord1fARB {{GLenum target} {GLfloat s}} void MultiTexCoord1fvARB {{GLenum target} {const GLfloat * v}} void MultiTexCoord1iARB {{GLenum target} {GLint s}} void MultiTexCoord1ivARB {{GLenum target} {const GLint * v}} void MultiTexCoord1sARB {{GLenum target} {GLshort s}} void MultiTexCoord1svARB {{GLenum target} {const GLshort * v}} void MultiTexCoord2dARB {{GLenum target} {GLdouble s} {GLdouble t}} void MultiTexCoord2dvARB {{GLenum target} {const GLdouble * v}} void MultiTexCoord2fARB {{GLenum target} {GLfloat s} {GLfloat t}} void MultiTexCoord2fvARB {{GLenum target} {const GLfloat * v}} void MultiTexCoord2iARB {{GLenum target} {GLint s} {GLint t}} void MultiTexCoord2ivARB {{GLenum target} {const GLint * v}} void MultiTexCoord2sARB {{GLenum target} {GLshort s} {GLshort t}} void MultiTexCoord2svARB {{GLenum target} {const GLshort * v}} void MultiTexCoord3dARB {{GLenum target} {GLdouble s} {GLdouble t} {GLdouble r}} void MultiTexCoord3dvARB {{GLenum target} {const GLdouble * v}} void MultiTexCoord3fARB {{GLenum target} {GLfloat s} {GLfloat t} {GLfloat r}} void MultiTexCoord3fvARB {{GLenum target} {const GLfloat * v}} void MultiTexCoord3iARB {{GLenum target} {GLint s} {GLint t} {GLint r}} void MultiTexCoord3ivARB {{GLenum target} {const GLint * v}} void MultiTexCoord3sARB {{GLenum target} {GLshort s} {GLshort t} {GLshort r}} void MultiTexCoord3svARB {{GLenum target} {const GLshort * v}} void MultiTexCoord4dARB {{GLenum target} {GLdouble s} {GLdouble t} {GLdouble r} {GLdouble q}} void MultiTexCoord4dvARB {{GLenum target} {const GLdouble * v}} void MultiTexCoord4fARB {{GLenum target} {GLfloat s} {GLfloat t} {GLfloat r} {GLfloat q}} void MultiTexCoord4fvARB {{GLenum target} {const GLfloat * v}} void MultiTexCoord4iARB {{GLenum target} {GLint s} {GLint t} {GLint r} {GLint q}} void MultiTexCoord4ivARB {{GLenum target} {const GLint * v}} void MultiTexCoord4sARB {{GLenum target} {GLshort s} {GLshort t} {GLshort r} {GLshort q}} void MultiTexCoord4svARB {{GLenum target} {const GLshort * v}} void LoadTransposeMatrixfARB {{const GLfloat * m}} void LoadTransposeMatrixdARB {{const GLdouble * m}} void MultTransposeMatrixfARB {{const GLfloat * m}} void MultTransposeMatrixdARB {{const GLdouble * m}} void SampleCoverageARB {{GLclampf value} {GLboolean invert}} void GetTexFilterFuncSGIS {{GLenum target} {GLenum filter} {GLfloat * weights}} void TexFilterFuncSGIS {{GLenum target} {GLenum filter} {GLsizei n} {const GLfloat * weights}} void PixelTexGenSGIX {{GLenum mode}} void PixelTexGenParameteriSGIS {{GLenum pname} {GLint param}} void PixelTexGenParameterivSGIS {{GLenum pname} {const GLint * params}} void PixelTexGenParameterfSGIS {{GLenum pname} {GLfloat param}} void PixelTexGenParameterfvSGIS {{GLenum pname} {const GLfloat * params}} void GetPixelTexGenParameterivSGIS {{GLenum pname} {GLint * params}} void GetPixelTexGenParameterfvSGIS {{GLenum pname} {GLfloat * params}} void TexImage4DSGIS {{GLenum target} {GLint level} {GLenum internalformat} {GLsizei width} {GLsizei height} {GLsizei depth} {GLsizei size4d} {GLint border} {GLenum format} {GLenum type} {const GLvoid * pixels}} void TexSubImage4DSGIS {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLint zoffset} {GLint woffset} {GLsizei width} {GLsizei height} {GLsizei depth} {GLsizei size4d} {GLenum format} {GLenum type} {const GLvoid * pixels}} GLboolean IsTextureEXT {{GLenum texture}} void DetailTexFuncSGIS {{GLenum target} {GLsizei n} {const GLfloat * points}} void GetDetailTexFuncSGIS {{GLenum target} {GLfloat * points}} void SharpenTexFuncSGIS {{GLenum target} {GLsizei n} {const GLfloat * points}} void GetSharpenTexFuncSGIS {{GLenum target} {GLfloat * points}} void SampleMaskSGIS {{GLclampf value} {GLboolean invert}} void SamplePatternSGIS {{GLenum pattern}} void ColorPointerEXT {{GLint size} {GLenum type} {GLsizei stride} {GLsizei count} {const GLvoid * pointer}} void EdgeFlagPointerEXT {{GLsizei stride} {GLsizei count} {const GLboolean * pointer}} void IndexPointerEXT {{GLenum type} {GLsizei stride} {GLsizei count} {const GLvoid * pointer}} void NormalPointerEXT {{GLenum type} {GLsizei stride} {GLsizei count} {const GLvoid * pointer}} void TexCoordPointerEXT {{GLint size} {GLenum type} {GLsizei stride} {GLsizei count} {const GLvoid * pointer}} void VertexPointerEXT {{GLint size} {GLenum type} {GLsizei stride} {GLsizei count} {const GLvoid * pointer}} void SpriteParameterfSGIX {{GLenum pname} {GLfloat param}} void SpriteParameterfvSGIX {{GLenum pname} {const GLfloat * params}} void SpriteParameteriSGIX {{GLenum pname} {GLint param}} void SpriteParameterivSGIX {{GLenum pname} {const GLint * params}} GLint GetInstrumentsSGIX void void InstrumentsBufferSGIX {{GLsizei size} {GLint * buffer}} GLint PollInstrumentsSGIX {{GLint * marker_p}} void ReadInstrumentsSGIX {{GLint marker}} void StartInstrumentsSGIX void void StopInstrumentsSGIX {{GLint marker}} void FrameZoomSGIX {{GLint factor}} void TagSampleBufferSGIX void void ReferencePlaneSGIX {{const GLdouble * equation}} void FlushRasterSGIX void void GetListParameterfvSGIX {{GLuint list} {GLenum pname} {GLfloat * params}} void GetListParameterivSGIX {{GLuint list} {GLenum pname} {GLint * params}} void ListParameterfSGIX {{GLuint list} {GLenum pname} {GLfloat param}} void ListParameterfvSGIX {{GLuint list} {GLenum pname} {const GLfloat * params}} void ListParameteriSGIX {{GLuint list} {GLenum pname} {GLint param}} void ListParameterivSGIX {{GLuint list} {GLenum pname} {const GLint * params}} void FragmentColorMaterialSGIX {{GLenum face} {GLenum mode}} void FragmentLightfSGIX {{GLenum light} {GLenum pname} {GLfloat param}} void FragmentLightfvSGIX {{GLenum light} {GLenum pname} {const GLfloat * params}} void FragmentLightiSGIX {{GLenum light} {GLenum pname} {GLint param}} void FragmentLightivSGIX {{GLenum light} {GLenum pname} {const GLint * params}} void FragmentLightModelfSGIX {{GLenum pname} {GLfloat param}} void FragmentLightModelfvSGIX {{GLenum pname} {const GLfloat * params}} void FragmentLightModeliSGIX {{GLenum pname} {GLint param}} void FragmentLightModelivSGIX {{GLenum pname} {const GLint * params}} void FragmentMaterialfSGIX {{GLenum face} {GLenum pname} {GLfloat param}} void FragmentMaterialfvSGIX {{GLenum face} {GLenum pname} {const GLfloat * params}} void FragmentMaterialiSGIX {{GLenum face} {GLenum pname} {GLint param}} void FragmentMaterialivSGIX {{GLenum face} {GLenum pname} {const GLint * params}} void GetFragmentLightfvSGIX {{GLenum light} {GLenum pname} {GLfloat * params}} void GetFragmentLightivSGIX {{GLenum light} {GLenum pname} {GLint * params}} void GetFragmentMaterialfvSGIX {{GLenum face} {GLenum pname} {GLfloat * params}} void GetFragmentMaterialivSGIX {{GLenum face} {GLenum pname} {GLint * params}} void LightEnviSGIX {{GLenum pname} {GLint param}} void VertexWeightfEXT {{GLfloat weight}} void VertexWeightfvEXT {{const GLfloat * weight}} void VertexWeightPointerEXT {{GLsizei size} {GLenum type} {GLsizei stride} {const GLvoid * pointer}} void FlushVertexArrayRangeNV void void CombinerParameterfvNV {{GLenum pname} {const GLfloat * params}} void CombinerParameterfNV {{GLenum pname} {GLfloat param}} void CombinerParameterivNV {{GLenum pname} {const GLint * params}} void CombinerParameteriNV {{GLenum pname} {GLint param}} void CombinerInputNV {{GLenum stage} {GLenum portion} {GLenum variable} {GLenum input} {GLenum mapping} {GLenum componentUsage}} void CombinerOutputNV {{GLenum stage} {GLenum portion} {GLenum abOutput} {GLenum cdOutput} {GLenum sumOutput} {GLenum scale} {GLenum bias} {GLboolean abDotProduct} {GLboolean cdDotProduct} {GLboolean muxSum}} void FinalCombinerInputNV {{GLenum variable} {GLenum input} {GLenum mapping} {GLenum componentUsage}} void GetCombinerInputParameterfvNV {{GLenum stage} {GLenum portion} {GLenum variable} {GLenum pname} {GLfloat * params}} void GetCombinerInputParameterivNV {{GLenum stage} {GLenum portion} {GLenum variable} {GLenum pname} {GLint * params}} void GetCombinerOutputParameterfvNV {{GLenum stage} {GLenum portion} {GLenum pname} {GLfloat * params}} void GetCombinerOutputParameterivNV {{GLenum stage} {GLenum portion} {GLenum pname} {GLint * params}} void GetFinalCombinerInputParameterfvNV {{GLenum variable} {GLenum pname} {GLfloat * params}} void GetFinalCombinerInputParameterivNV {{GLenum variable} {GLenum pname} {GLint * params}} void ResizeBuffersMESA void void WindowPos2dMESA {{GLdouble x} {GLdouble y}} void WindowPos2dvMESA {{const GLdouble * v}} void WindowPos2fMESA {{GLfloat x} {GLfloat y}} void WindowPos2fvMESA {{const GLfloat * v}} void WindowPos2iMESA {{GLint x} {GLint y}} void WindowPos2ivMESA {{const GLint * v}} void WindowPos2sMESA {{GLshort x} {GLshort y}} void WindowPos2svMESA {{const GLshort * v}} void WindowPos3dMESA {{GLdouble x} {GLdouble y} {GLdouble z}} void WindowPos3dvMESA {{const GLdouble * v}} void WindowPos3fMESA {{GLfloat x} {GLfloat y} {GLfloat z}} void WindowPos3fvMESA {{const GLfloat * v}} void WindowPos3iMESA {{GLint x} {GLint y} {GLint z}} void WindowPos3ivMESA {{const GLint * v}} void WindowPos3sMESA {{GLshort x} {GLshort y} {GLshort z}} void WindowPos3svMESA {{const GLshort * v}} void WindowPos4dMESA {{GLdouble x} {GLdouble y} {GLdouble z} {GLdouble w}} void WindowPos4dvMESA {{const GLdouble * v}} void WindowPos4fMESA {{GLfloat x} {GLfloat y} {GLfloat z} {GLfloat w}} void WindowPos4fvMESA {{const GLfloat * v}} void WindowPos4iMESA {{GLint x} {GLint y} {GLint z} {GLint w}} void WindowPos4ivMESA {{const GLint * v}} void WindowPos4sMESA {{GLshort x} {GLshort y} {GLshort z} {GLshort w}} void WindowPos4svMESA {{const GLshort * v}} void BlendFuncSeparateEXT {{GLenum sfactorRGB} {GLenum dfactorRGB} {GLenum sfactorAlpha} {GLenum dfactorAlpha}} void IndexMaterialEXT {{GLenum face} {GLenum mode}} void IndexFuncEXT {{GLenum func} {GLclampf ref}} void LockArraysEXT {{GLint first} {GLsizei count}} void UnlockArraysEXT void void CullParameterdvEXT {{GLenum pname} {GLdouble * params}} void CullParameterfvEXT {{GLenum pname} {GLfloat * params}} void HintPGI {{GLenum target} {GLint mode}} void FogCoordfEXT {{GLfloat coord}} void FogCoordfvEXT {{const GLfloat * coord}} void FogCoorddEXT {{GLdouble coord}} void FogCoorddvEXT {{const GLdouble * coord}} void FogCoordPointerEXT {{GLenum type} {GLsizei stride} {const GLvoid * pointer}} void TbufferMask3DFX {{GLuint mask}} void CompressedTexImage3DARB {{GLenum target} {GLint level} {GLenum internalformat} {GLsizei width} {GLsizei height} {GLsizei depth} {GLint border} {GLsizei imageSize} {const GLvoid * data}} void CompressedTexImage2DARB {{GLenum target} {GLint level} {GLenum internalformat} {GLsizei width} {GLsizei height} {GLint border} {GLsizei imageSize} {const GLvoid * data}} void CompressedTexImage1DARB {{GLenum target} {GLint level} {GLenum internalformat} {GLsizei width} {GLint border} {GLsizei imageSize} {const GLvoid * data}} void CompressedTexSubImage3DARB {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLint zoffset} {GLsizei width} {GLsizei height} {GLsizei depth} {GLenum format} {GLsizei imageSize} {const GLvoid * data}} void CompressedTexSubImage2DARB {{GLenum target} {GLint level} {GLint xoffset} {GLint yoffset} {GLsizei width} {GLsizei height} {GLenum format} {GLsizei imageSize} {const GLvoid * data}} void CompressedTexSubImage1DARB {{GLenum target} {GLint level} {GLint xoffset} {GLsizei width} {GLenum format} {GLsizei imageSize} {const GLvoid * data}} void GetCompressedTexImageARB {{GLenum target} {GLint level} {void * img}} void SecondaryColor3bEXT {{GLbyte red} {GLbyte green} {GLbyte blue}} void SecondaryColor3bvEXT {{const GLbyte * v}} void SecondaryColor3dEXT {{GLdouble red} {GLdouble green} {GLdouble blue}} void SecondaryColor3dvEXT {{const GLdouble * v}} void SecondaryColor3fEXT {{GLfloat red} {GLfloat green} {GLfloat blue}} void SecondaryColor3fvEXT {{const GLfloat * v}} void SecondaryColor3iEXT {{GLint red} {GLint green} {GLint blue}} void SecondaryColor3ivEXT {{const GLint * v}} void SecondaryColor3sEXT {{GLshort red} {GLshort green} {GLshort blue}} void SecondaryColor3svEXT {{const GLshort * v}} void SecondaryColor3ubEXT {{GLubyte red} {GLubyte green} {GLubyte blue}} void SecondaryColor3ubvEXT {{const GLubyte * v}} void SecondaryColor3uiEXT {{GLuint red} {GLuint green} {GLuint blue}} void SecondaryColor3uivEXT {{const GLuint * v}} void SecondaryColor3usEXT {{GLushort red} {GLushort green} {GLushort blue}} void SecondaryColor3usvEXT {{const GLushort * v}} void SecondaryColorPointerEXT {{GLint size} {GLenum type} {GLsizei stride} {const GLvoid * pointer}} GLboolean AreProgramsResidentNV {{GLsizei n} {const GLuint * ids} {GLboolean * residences}} void BindProgramNV {{GLenum target} {GLuint id}} void DeleteProgramsNV {{GLsizei n} {const GLuint * ids}} void ExecuteProgramNV {{GLenum target} {GLuint id} {const GLfloat * params}} void GenProgramsNV {{GLsizei n} {GLuint * ids}} void GetProgramParameterdvNV {{GLenum target} {GLuint index} {GLenum pname} {GLdouble * params}} void GetProgramParameterfvNV {{GLenum target} {GLuint index} {GLenum pname} {GLfloat * params}} void GetProgramivNV {{GLuint id} {GLenum pname} {GLint * params}} void GetProgramStringNV {{GLuint id} {GLenum pname} {GLubyte * program}} void GetTrackMatrixivNV {{GLenum target} {GLuint address} {GLenum pname} {GLint * params}} void GetVertexAttribdvNV {{GLuint index} {GLenum pname} {GLdouble * params}} void GetVertexAttribfvNV {{GLuint index} {GLenum pname} {GLfloat * params}} void GetVertexAttribivNV {{GLuint index} {GLenum pname} {GLint * params}} void GetVertexAttribPointervNV {{GLuint index} {GLenum pname} {GLvoid ** pointer}} GLboolean IsProgramNV {{GLuint id}} void LoadProgramNV {{GLenum target} {GLuint id} {GLsizei len} {const GLubyte * program}} void ProgramParameter4dNV {{GLenum target} {GLuint index} {GLdouble x} {GLdouble y} {GLdouble z} {GLdouble w}} void ProgramParameter4dvNV {{GLenum target} {GLuint index} {const GLdouble * params}} void ProgramParameter4fNV {{GLenum target} {GLuint index} {GLfloat x} {GLfloat y} {GLfloat z} {GLfloat w}} void ProgramParameter4fvNV {{GLenum target} {GLuint index} {const GLfloat * params}} void ProgramParameters4dvNV {{GLenum target} {GLuint index} {GLuint num} {const GLdouble * params}} void ProgramParameters4fvNV {{GLenum target} {GLuint index} {GLuint num} {const GLfloat * params}} void RequestResidentProgramsNV {{GLsizei n} {const GLuint * ids}} void TrackMatrixNV {{GLenum target} {GLuint address} {GLenum matrix} {GLenum transform}} void VertexAttribPointerNV {{GLuint index} {GLint size} {GLenum type} {GLsizei stride} {const GLvoid * pointer}} void VertexAttrib1dNV {{GLuint index} {GLdouble x}} void VertexAttrib1dvNV {{GLuint index} {const GLdouble * v}} void VertexAttrib1fNV {{GLuint index} {GLfloat x}} void VertexAttrib1fvNV {{GLuint index} {const GLfloat * v}} void VertexAttrib1sNV {{GLuint index} {GLshort x}} void VertexAttrib1svNV {{GLuint index} {const GLshort * v}} void VertexAttrib2dNV {{GLuint index} {GLdouble x} {GLdouble y}} void VertexAttrib2dvNV {{GLuint index} {const GLdouble * v}} void VertexAttrib2fNV {{GLuint index} {GLfloat x} {GLfloat y}} void VertexAttrib2fvNV {{GLuint index} {const GLfloat * v}} void VertexAttrib2sNV {{GLuint index} {GLshort x} {GLshort y}} void VertexAttrib2svNV {{GLuint index} {const GLshort * v}} void VertexAttrib3dNV {{GLuint index} {GLdouble x} {GLdouble y} {GLdouble z}} void VertexAttrib3dvNV {{GLuint index} {const GLdouble * v}} void VertexAttrib3fNV {{GLuint index} {GLfloat x} {GLfloat y} {GLfloat z}} void VertexAttrib3fvNV {{GLuint index} {const GLfloat * v}} void VertexAttrib3sNV {{GLuint index} {GLshort x} {GLshort y} {GLshort z}} void VertexAttrib3svNV {{GLuint index} {const GLshort * v}} void VertexAttrib4dNV {{GLuint index} {GLdouble x} {GLdouble y} {GLdouble z} {GLdouble w}} void VertexAttrib4dvNV {{GLuint index} {const GLdouble * v}} void VertexAttrib4fNV {{GLuint index} {GLfloat x} {GLfloat y} {GLfloat z} {GLfloat w}} void VertexAttrib4fvNV {{GLuint index} {const GLfloat * v}} void VertexAttrib4sNV {{GLuint index} {GLshort x} {GLshort y} {GLshort z} {GLshort w}} void VertexAttrib4svNV {{GLuint index} {const GLshort * v}} void VertexAttrib4ubNV {{GLuint index} {GLubyte x} {GLubyte y} {GLubyte z} {GLubyte w}} void VertexAttrib4ubvNV {{GLuint index} {const GLubyte * v}} void VertexAttribs1dvNV {{GLuint index} {GLsizei n} {const GLdouble * v}} void VertexAttribs1fvNV {{GLuint index} {GLsizei n} {const GLfloat * v}} void VertexAttribs1svNV {{GLuint index} {GLsizei n} {const GLshort * v}} void VertexAttribs2dvNV {{GLuint index} {GLsizei n} {const GLdouble * v}} void VertexAttribs2fvNV {{GLuint index} {GLsizei n} {const GLfloat * v}} void VertexAttribs2svNV {{GLuint index} {GLsizei n} {const GLshort * v}} void VertexAttribs3dvNV {{GLuint index} {GLsizei n} {const GLdouble * v}} void VertexAttribs3fvNV {{GLuint index} {GLsizei n} {const GLfloat * v}} void VertexAttribs3svNV {{GLuint index} {GLsizei n} {const GLshort * v}} void VertexAttribs4dvNV {{GLuint index} {GLsizei n} {const GLdouble * v}} void VertexAttribs4fvNV {{GLuint index} {GLsizei n} {const GLfloat * v}} void VertexAttribs4svNV {{GLuint index} {GLsizei n} {const GLshort * v}} void VertexAttribs4ubvNV {{GLuint index} {GLsizei n} {const GLubyte * v}} void PointParameteriNV {{GLenum pname} {GLint params}} void PointParameterivNV {{GLenum pname} {const GLint * params}} void MultiDrawArraysEXT {{GLenum mode} {GLint * first} {GLsizei * count} {GLsizei primcount}} void MultiDrawElementsEXT {{GLenum mode} {const GLsizei * count} {GLenum type} {const GLvoid ** indices} {GLsizei primcount}} void ActiveStencilFaceEXT {{GLenum face}} void DeleteFencesNV {{GLsizei n} {const GLuint * fences}} void GenFencesNV {{GLsizei n} {GLuint * fences}} GLboolean IsFenceNV {{GLuint fence}} GLboolean TestFenceNV {{GLuint fence}} void GetFenceivNV {{GLuint fence} {GLenum pname} {GLint * params}} void FinishFenceNV {{GLuint fence}} void SetFenceNV {{GLuint fence} {GLenum condition}}