events.c   [plain text]


/************************************************************

Copyright 1987, 1998  The Open Group

Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.


Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.

                        All Rights Reserved

Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Digital not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.

DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.

********************************************************/

/* The panoramix components contained the following notice */
/*****************************************************************

Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING,
BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of Digital Equipment Corporation
shall not be used in advertising or otherwise to promote the sale, use or other
dealings in this Software without prior written authorization from Digital
Equipment Corporation.

******************************************************************/

/*****************************************************************

Copyright 2003-2005 Sun Microsystems, Inc.

All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, and/or sell copies of the Software, and to permit persons
to whom the Software is furnished to do so, provided that the above
copyright notice(s) and this permission notice appear in all copies of
the Software and that both the above copyright notice(s) and this
permission notice appear in supporting documentation.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL
INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING
FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

Except as contained in this notice, the name of a copyright holder
shall not be used in advertising or otherwise to promote the sale, use
or other dealings in this Software without prior written authorization
of the copyright holder.

******************************************************************/

/** @file
 * This file handles event delivery and a big part of the server-side protocol
 * handling (the parts for input devices).
 */

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

#include <X11/X.h>
#include <X11/keysym.h>
#include "misc.h"
#include "resource.h"
#define NEED_EVENTS
#define NEED_REPLIES
#include <X11/Xproto.h>
#include "windowstr.h"
#include "inputstr.h"
#include "scrnintstr.h"
#include "cursorstr.h"

#include "dixstruct.h"
#ifdef PANORAMIX
#include "panoramiX.h"
#include "panoramiXsrv.h"
#endif
#include "globals.h"

#ifdef XKB
#include <X11/extensions/XKBproto.h>
#include <xkbsrv.h>
extern Bool XkbFilterEvents(ClientPtr, int, xEvent *);
#endif

#include "xace.h"

#ifdef XSERVER_DTRACE
#include <sys/types.h>
typedef const char *string;
#include "Xserver-dtrace.h"
#endif

#include <X11/extensions/XIproto.h>
#include <X11/extensions/XI.h>
#include "exglobals.h"
#include "exevents.h"
#include "exglobals.h"
#include "extnsionst.h"

#include "dixevents.h"
#include "dixgrabs.h"
#include "dispatch.h"

#include <X11/extensions/ge.h>
#include "geext.h"
#include "geint.h"

#include "enterleave.h"

/**
 * Extension events type numbering starts at EXTENSION_EVENT_BASE.
 */
#define NoSuchEvent 0x80000000	/* so doesn't match NoEventMask */
#define StructureAndSubMask ( StructureNotifyMask | SubstructureNotifyMask )
#define AllButtonsMask ( \
	Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask )
#define MotionMask ( \
	PointerMotionMask | Button1MotionMask | \
	Button2MotionMask | Button3MotionMask | Button4MotionMask | \
	Button5MotionMask | ButtonMotionMask )
#define PropagateMask ( \
	KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | \
	MotionMask )
#define PointerGrabMask ( \
	ButtonPressMask | ButtonReleaseMask | \
	EnterWindowMask | LeaveWindowMask | \
	PointerMotionHintMask | KeymapStateMask | \
	MotionMask )
#define AllModifiersMask ( \
	ShiftMask | LockMask | ControlMask | Mod1Mask | Mod2Mask | \
	Mod3Mask | Mod4Mask | Mod5Mask )
#define AllEventMasks (lastEventMask|(lastEventMask-1))

/**
 * Used to indicate a implicit passive grab created by a ButtonPress event.
 * See DeliverEventsToWindow().
 */
#define ImplicitGrabMask (1 << 7)
/*
 * The following relies on the fact that the Button<n>MotionMasks are equal
 * to the corresponding Button<n>Masks from the current modifier/button state.
 */
#define Motion_Filter(class) (PointerMotionMask | \
			      (class)->state | (class)->motionMask)


#define WID(w) ((w) ? ((w)->drawable.id) : 0)

#define XE_KBPTR (xE->u.keyButtonPointer)


#define rClient(obj) (clients[CLIENT_ID((obj)->resource)])

_X_EXPORT CallbackListPtr EventCallback;
_X_EXPORT CallbackListPtr DeviceEventCallback;

#define DNPMCOUNT 8

Mask DontPropagateMasks[DNPMCOUNT];
static int DontPropagateRefCnts[DNPMCOUNT];


/**
 * Main input device struct.
 *     inputInfo.pointer
 *     is the core pointer. Referred to as "virtual core pointer", "VCP",
 *     "core pointer" or inputInfo.pointer. There is exactly one core pointer,
 *     but multiple devices may send core events. The VCP is the first master
 *     pointer device and cannot be deleted.
 *
 *     inputInfo.keyboard
 *     is the core keyboard ("virtual core keyboard", "VCK", "core keyboard").
 *     See inputInfo.pointer.
 *
 *     inputInfo.devices
 *     linked list containing all devices including VCP and VCK.
 *
 *     inputInfo.off_devices
 *     Devices that have not been initialized and are thus turned off.
 *
 *     inputInfo.numDevices
 *     Total number of devices.
 */
_X_EXPORT InputInfo inputInfo;

/**
 * syncEvents is the global structure for queued events.
 * Devices can be frozen through GrabModeSync pointer grabs. If this is the
 * case, events from these devices are added to "pending" instead of being
 * processed normally. When the device is unfrozen, events in "pending" are
 * replayed and processed as if they would come from the device directly.
 *
 * pending ... list of queued events
 * pendtail ... last event in list
 * replayDev ... The device to replay events for. Only set in AllowEvents, in
 *               which case it is set to the device specified in the request.
 * replayWin ... the window the events are supposed to be replayed on. This
 *               window may be set to the grab's window (but only when
 *               Replay{Pointer|Keyboard} is given in the XAllowEvents
 *               request.
 * playingEvents ... flag to indicate whether we're in the process of
 *                   replaying events. Only set in ComputeFreezes().
 */
static struct {
    QdEventPtr		pending, *pendtail;
    DeviceIntPtr	replayDev;	/* kludgy rock to put flag for */
    WindowPtr		replayWin;	/*   ComputeFreezes            */
    Bool		playingEvents;
    TimeStamp		time;
} syncEvents;

#define RootWindow(dev) dev->spriteInfo->sprite->spriteTrace[0]

static xEvent* swapEvent = NULL;
static int swapEventLen = 0;

/**
 * Convert the given event type from an XI event to a core event.
 * @return The matching core event type or 0 if there is none.
 */
_X_EXPORT int
XItoCoreType(int xitype)
{
    int coretype = 0;
    if (xitype == DeviceMotionNotify)
        coretype = MotionNotify;
    else if (xitype == DeviceButtonPress)
        coretype = ButtonPress;
    else if (xitype == DeviceButtonRelease)
        coretype = ButtonRelease;
    else if (xitype == DeviceKeyPress)
        coretype = KeyPress;
    else if (xitype == DeviceKeyRelease)
        coretype = KeyRelease;

    return coretype;
}

/**
 * True if device owns a cursor, false if device shares a cursor sprite with
 * another device.
 */
_X_EXPORT Bool
DevHasCursor(DeviceIntPtr pDev)
{
    return pDev->spriteInfo->spriteOwner;
}

/*
 * Return true if a device is a pointer, check is the same as used by XI to
 * fill the 'use' field.
 */
_X_EXPORT Bool
IsPointerDevice(DeviceIntPtr dev)
{
    return (dev->valuator && dev->button);
}

/*
 * Return true if a device is a keyboard, check is the same as used by XI to
 * fill the 'use' field.
 *
 * Some pointer devices have keys as well (e.g. multimedia keys). Try to not
 * count them as keyboard devices.
 */
_X_EXPORT Bool
IsKeyboardDevice(DeviceIntPtr dev)
{
    return (dev->key && dev->kbdfeed) && !IsPointerDevice(dev);
}

static WindowPtr XYToWindow(
    DeviceIntPtr pDev,
    int x,
    int y
);

/**
 * Max event opcode.
 */
extern int lastEvent;

static Mask lastEventMask;

extern int DeviceMotionNotify;

/**
 * Event filters. One set of filters for each device, but only the first layer
 * is initialized. The rest is memcpy'd in InitEvents.
 */
#define CantBeFiltered NoEventMask
static Mask filters[MAXDEVICES][128] = {
{
	NoSuchEvent,		       /* 0 */
	NoSuchEvent,		       /* 1 */
	KeyPressMask,		       /* KeyPress */
	KeyReleaseMask,		       /* KeyRelease */
	ButtonPressMask,	       /* ButtonPress */
	ButtonReleaseMask,	       /* ButtonRelease */
	PointerMotionMask,	       /* MotionNotify (initial state) */
	EnterWindowMask,	       /* EnterNotify */
	LeaveWindowMask,	       /* LeaveNotify */
	FocusChangeMask,	       /* FocusIn */
	FocusChangeMask,	       /* FocusOut */
	KeymapStateMask,	       /* KeymapNotify */
	ExposureMask,		       /* Expose */
	CantBeFiltered,		       /* GraphicsExpose */
	CantBeFiltered,		       /* NoExpose */
	VisibilityChangeMask,	       /* VisibilityNotify */
	SubstructureNotifyMask,	       /* CreateNotify */
	StructureAndSubMask,	       /* DestroyNotify */
	StructureAndSubMask,	       /* UnmapNotify */
	StructureAndSubMask,	       /* MapNotify */
	SubstructureRedirectMask,      /* MapRequest */
	StructureAndSubMask,	       /* ReparentNotify */
	StructureAndSubMask,	       /* ConfigureNotify */
	SubstructureRedirectMask,      /* ConfigureRequest */
	StructureAndSubMask,	       /* GravityNotify */
	ResizeRedirectMask,	       /* ResizeRequest */
	StructureAndSubMask,	       /* CirculateNotify */
	SubstructureRedirectMask,      /* CirculateRequest */
	PropertyChangeMask,	       /* PropertyNotify */
	CantBeFiltered,		       /* SelectionClear */
	CantBeFiltered,		       /* SelectionRequest */
	CantBeFiltered,		       /* SelectionNotify */
	ColormapChangeMask,	       /* ColormapNotify */
	CantBeFiltered,		       /* ClientMessage */
	CantBeFiltered		       /* MappingNotify */
}};


/**
 * same principle as filters, but one set of filters for each extension.
 * The extension is responsible for setting the filters by calling
 * SetGenericFilter().
 */
static Mask* generic_filters[MAXEXTENSIONS];

static CARD8 criticalEvents[32] =
{
    0x7c, 0x30, 0x40			/* key, button, expose, and configure events */
};

#ifdef PANORAMIX
static void PostNewCursor(DeviceIntPtr pDev);

#define SyntheticMotion(dev, x, y) \
    PostSyntheticMotion(dev, x, y, noPanoramiXExtension ? 0 : \
                              dev->spriteInfo->sprite->screen->myNum, \
                        syncEvents.playingEvents ? \
                          syncEvents.time.milliseconds : \
                          currentTime.milliseconds);

static Bool
XineramaSetCursorPosition(
    DeviceIntPtr pDev,
    int x,
    int y,
    Bool generateEvent
){
    ScreenPtr pScreen;
    BoxRec box;
    int i;
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    /* x,y are in Screen 0 coordinates.  We need to decide what Screen
       to send the message too and what the coordinates relative to
       that screen are. */

    pScreen = pSprite->screen;
    x += panoramiXdataPtr[0].x;
    y += panoramiXdataPtr[0].y;

    if(!POINT_IN_REGION(pScreen, &XineramaScreenRegions[pScreen->myNum],
								x, y, &box))
    {
	FOR_NSCREENS(i)
	{
	    if(i == pScreen->myNum)
		continue;
	    if(POINT_IN_REGION(pScreen, &XineramaScreenRegions[i], x, y, &box))
	    {
		pScreen = screenInfo.screens[i];
		break;
	    }
	}
    }

    pSprite->screen = pScreen;
    pSprite->hotPhys.x = x - panoramiXdataPtr[0].x;
    pSprite->hotPhys.y = y - panoramiXdataPtr[0].y;
    x -= panoramiXdataPtr[pScreen->myNum].x;
    y -= panoramiXdataPtr[pScreen->myNum].y;

    return (*pScreen->SetCursorPosition)(pDev, pScreen, x, y, generateEvent);
}


static void
XineramaConstrainCursor(DeviceIntPtr pDev)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;
    ScreenPtr pScreen;
    BoxRec newBox;

    pScreen = pSprite->screen;
    newBox = pSprite->physLimits;

    /* Translate the constraining box to the screen
       the sprite is actually on */
    newBox.x1 += panoramiXdataPtr[0].x - panoramiXdataPtr[pScreen->myNum].x;
    newBox.x2 += panoramiXdataPtr[0].x - panoramiXdataPtr[pScreen->myNum].x;
    newBox.y1 += panoramiXdataPtr[0].y - panoramiXdataPtr[pScreen->myNum].y;
    newBox.y2 += panoramiXdataPtr[0].y - panoramiXdataPtr[pScreen->myNum].y;

    (* pScreen->ConstrainCursor)(pDev, pScreen, &newBox);
}

static void
XineramaCheckPhysLimits(
    DeviceIntPtr pDev,
    CursorPtr cursor,
    Bool generateEvents
){
    HotSpot new;
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if (!cursor)
	return;

    new = pSprite->hotPhys;

    /* I don't care what the DDX has to say about it */
    pSprite->physLimits = pSprite->hotLimits;

    /* constrain the pointer to those limits */
    if (new.x < pSprite->physLimits.x1)
	new.x = pSprite->physLimits.x1;
    else
	if (new.x >= pSprite->physLimits.x2)
	    new.x = pSprite->physLimits.x2 - 1;
    if (new.y < pSprite->physLimits.y1)
	new.y = pSprite->physLimits.y1;
    else
	if (new.y >= pSprite->physLimits.y2)
	    new.y = pSprite->physLimits.y2 - 1;

    if (pSprite->hotShape)  /* more work if the shape is a mess */
	ConfineToShape(pDev, pSprite->hotShape, &new.x, &new.y);

    if((new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y))
    {
	XineramaSetCursorPosition (pDev, new.x, new.y, generateEvents);
	if (!generateEvents)
	    SyntheticMotion(pDev, new.x, new.y);
    }

    /* Tell DDX what the limits are */
    XineramaConstrainCursor(pDev);
}


static Bool
XineramaSetWindowPntrs(DeviceIntPtr pDev, WindowPtr pWin)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if(pWin == WindowTable[0]) {
	    memcpy(pSprite->windows, WindowTable,
				PanoramiXNumScreens*sizeof(WindowPtr));
    } else {
	PanoramiXRes *win;
	int i;

	win = (PanoramiXRes*)LookupIDByType(pWin->drawable.id, XRT_WINDOW);

	if(!win)
	    return FALSE;

	for(i = 0; i < PanoramiXNumScreens; i++) {
	   pSprite->windows[i] = LookupIDByType(win->info[i].id, RT_WINDOW);
	   if(!pSprite->windows[i])  /* window is being unmapped */
		return FALSE;
	}
    }
    return TRUE;
}

static void
XineramaCheckVirtualMotion(
   DeviceIntPtr pDev,
   QdEventPtr qe,
   WindowPtr pWin)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if (qe)
    {
	pSprite->hot.pScreen = qe->pScreen;  /* should always be Screen 0 */
	pSprite->hot.x = qe->event->u.keyButtonPointer.rootX;
	pSprite->hot.y = qe->event->u.keyButtonPointer.rootY;
	pWin = pDev->deviceGrab.grab ? pDev->deviceGrab.grab->confineTo :
					 NullWindow;
    }
    if (pWin)
    {
	int x, y, off_x, off_y, i;
	BoxRec lims;

	if(!XineramaSetWindowPntrs(pDev, pWin))
	    return;

	i = PanoramiXNumScreens - 1;

	REGION_COPY(pSprite->screen, &pSprite->Reg2,
					&pSprite->windows[i]->borderSize);
	off_x = panoramiXdataPtr[i].x;
	off_y = panoramiXdataPtr[i].y;

	while(i--) {
	    x = off_x - panoramiXdataPtr[i].x;
	    y = off_y - panoramiXdataPtr[i].y;

	    if(x || y)
		REGION_TRANSLATE(pSprite->screen, &pSprite->Reg2, x, y);

	    REGION_UNION(pSprite->screen, &pSprite->Reg2, &pSprite->Reg2,
					&pSprite->windows[i]->borderSize);

	    off_x = panoramiXdataPtr[i].x;
	    off_y = panoramiXdataPtr[i].y;
	}

	lims = *REGION_EXTENTS(pSprite->screen, &pSprite->Reg2);

        if (pSprite->hot.x < lims.x1)
            pSprite->hot.x = lims.x1;
        else if (pSprite->hot.x >= lims.x2)
            pSprite->hot.x = lims.x2 - 1;
        if (pSprite->hot.y < lims.y1)
            pSprite->hot.y = lims.y1;
        else if (pSprite->hot.y >= lims.y2)
            pSprite->hot.y = lims.y2 - 1;

	if (REGION_NUM_RECTS(&pSprite->Reg2) > 1)
	    ConfineToShape(pDev, &pSprite->Reg2,
                    &pSprite->hot.x, &pSprite->hot.y);

	if (qe)
	{
	    qe->pScreen = pSprite->hot.pScreen;
	    qe->event->u.keyButtonPointer.rootX = pSprite->hot.x;
	    qe->event->u.keyButtonPointer.rootY = pSprite->hot.y;
	}
    }
}


static Bool
XineramaCheckMotion(xEvent *xE, DeviceIntPtr pDev)
{
    WindowPtr prevSpriteWin;
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    prevSpriteWin = pSprite->win;

    if (xE && !syncEvents.playingEvents)
    {
	/* Motion events entering DIX get translated to Screen 0
	   coordinates.  Replayed events have already been
	   translated since they've entered DIX before */
	XE_KBPTR.rootX += panoramiXdataPtr[pSprite->screen->myNum].x -
			  panoramiXdataPtr[0].x;
	XE_KBPTR.rootY += panoramiXdataPtr[pSprite->screen->myNum].y -
			  panoramiXdataPtr[0].y;
	pSprite->hot.x = XE_KBPTR.rootX;
	pSprite->hot.y = XE_KBPTR.rootY;
	if (pSprite->hot.x < pSprite->physLimits.x1)
	    pSprite->hot.x = pSprite->physLimits.x1;
	else if (pSprite->hot.x >= pSprite->physLimits.x2)
	    pSprite->hot.x = pSprite->physLimits.x2 - 1;
	if (pSprite->hot.y < pSprite->physLimits.y1)
	    pSprite->hot.y = pSprite->physLimits.y1;
	else if (pSprite->hot.y >= pSprite->physLimits.y2)
	    pSprite->hot.y = pSprite->physLimits.y2 - 1;

	if (pSprite->hotShape)
	    ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, &pSprite->hot.y);

	pSprite->hotPhys = pSprite->hot;
	if ((pSprite->hotPhys.x != XE_KBPTR.rootX) ||
	    (pSprite->hotPhys.y != XE_KBPTR.rootY))
	{
	    XineramaSetCursorPosition(
			pDev, pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE);
	}
	XE_KBPTR.rootX = pSprite->hot.x;
	XE_KBPTR.rootY = pSprite->hot.y;
    }

    pSprite->win = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y);

    if (pSprite->win != prevSpriteWin)
    {
	if (prevSpriteWin != NullWindow) {
	    if (!xE)
		UpdateCurrentTimeIf();
            DoEnterLeaveEvents(pDev, prevSpriteWin, pSprite->win,
                               NotifyNormal);
        }
	PostNewCursor(pDev);
        return FALSE;
    }
    return TRUE;
}


static void
XineramaConfineCursorToWindow(DeviceIntPtr pDev,
                              WindowPtr pWin,
                              Bool generateEvents)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if (syncEvents.playingEvents)
    {
	XineramaCheckVirtualMotion(pDev, (QdEventPtr)NULL, pWin);
	SyntheticMotion(pDev, pSprite->hot.x, pSprite->hot.y);
    }
    else
    {
	int x, y, off_x, off_y, i;

	if(!XineramaSetWindowPntrs(pDev, pWin))
	    return;

	i = PanoramiXNumScreens - 1;

	REGION_COPY(pSprite->screen, &pSprite->Reg1,
					&pSprite->windows[i]->borderSize);
	off_x = panoramiXdataPtr[i].x;
	off_y = panoramiXdataPtr[i].y;

	while(i--) {
	    x = off_x - panoramiXdataPtr[i].x;
	    y = off_y - panoramiXdataPtr[i].y;

	    if(x || y)
		REGION_TRANSLATE(pSprite->screen, &pSprite->Reg1, x, y);

	    REGION_UNION(pSprite->screen, &pSprite->Reg1, &pSprite->Reg1,
					&pSprite->windows[i]->borderSize);

	    off_x = panoramiXdataPtr[i].x;
	    off_y = panoramiXdataPtr[i].y;
	}

	pSprite->hotLimits = *REGION_EXTENTS(pSprite->screen, &pSprite->Reg1);

	if(REGION_NUM_RECTS(&pSprite->Reg1) > 1)
	   pSprite->hotShape = &pSprite->Reg1;
	else
	   pSprite->hotShape = NullRegion;

	pSprite->confined = FALSE;
	pSprite->confineWin = (pWin == WindowTable[0]) ? NullWindow : pWin;

        XineramaCheckPhysLimits(pDev, pSprite->current,
                                generateEvents);
    }
}


static void
XineramaChangeToCursor(DeviceIntPtr pDev, CursorPtr cursor)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if (cursor != pSprite->current)
    {
	if ((pSprite->current->bits->xhot != cursor->bits->xhot) ||
		(pSprite->current->bits->yhot != cursor->bits->yhot))
	    XineramaCheckPhysLimits(pDev, cursor, FALSE);
	(*pSprite->screen->DisplayCursor)(pDev, pSprite->screen, cursor);
	FreeCursor(pSprite->current, (Cursor)0);
	pSprite->current = cursor;
	pSprite->current->refcnt++;
    }
}

#else
#define SyntheticMotion(dev, x, y) \
     PostSyntheticMotion(dev, x, y, \
                         0, \
                         syncEvents.playingEvents ? \
                           syncEvents.time.milliseconds : \
                           currentTime.milliseconds);

#endif  /* PANORAMIX */

void
SetMaskForEvent(int deviceid, Mask mask, int event)
{
    int coretype;
    if (deviceid < 0 || deviceid > MAXDEVICES)
        FatalError("SetMaskForEvent: bogus device id");
    if ((event < LASTEvent) || (event >= 128))
	FatalError("SetMaskForEvent: bogus event number");
    filters[deviceid][event] = mask;

    /* Need to change the mask for the core events too */
    coretype = XItoCoreType(event);
    if (coretype)
        filters[deviceid][coretype] = mask;
}

_X_EXPORT void
SetCriticalEvent(int event)
{
    if (event >= 128)
	FatalError("SetCriticalEvent: bogus event number");
    criticalEvents[event >> 3] |= 1 << (event & 7);
}

void
ConfineToShape(DeviceIntPtr pDev, RegionPtr shape, int *px, int *py)
{
    BoxRec box;
    int x = *px, y = *py;
    int incx = 1, incy = 1;
    SpritePtr pSprite;

    pSprite = pDev->spriteInfo->sprite;
    if (POINT_IN_REGION(pSprite->hot.pScreen, shape, x, y, &box))
	return;
    box = *REGION_EXTENTS(pSprite->hot.pScreen, shape);
    /* this is rather crude */
    do {
	x += incx;
	if (x >= box.x2)
	{
	    incx = -1;
	    x = *px - 1;
	}
	else if (x < box.x1)
	{
	    incx = 1;
	    x = *px;
	    y += incy;
	    if (y >= box.y2)
	    {
		incy = -1;
		y = *py - 1;
	    }
	    else if (y < box.y1)
		return; /* should never get here! */
	}
    } while (!POINT_IN_REGION(pSprite->hot.pScreen, shape, x, y, &box));
    *px = x;
    *py = y;
}

static void
CheckPhysLimits(
    DeviceIntPtr pDev,
    CursorPtr cursor,
    Bool generateEvents,
    Bool confineToScreen,
    ScreenPtr pScreen)
{
    HotSpot new;
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if (!cursor)
	return;
    new = pSprite->hotPhys;
    if (pScreen)
	new.pScreen = pScreen;
    else
	pScreen = new.pScreen;
    (*pScreen->CursorLimits) (pDev, pScreen, cursor, &pSprite->hotLimits,
			      &pSprite->physLimits);
    pSprite->confined = confineToScreen;
    (* pScreen->ConstrainCursor)(pDev, pScreen, &pSprite->physLimits);
    if (new.x < pSprite->physLimits.x1)
	new.x = pSprite->physLimits.x1;
    else
	if (new.x >= pSprite->physLimits.x2)
	    new.x = pSprite->physLimits.x2 - 1;
    if (new.y < pSprite->physLimits.y1)
	new.y = pSprite->physLimits.y1;
    else
	if (new.y >= pSprite->physLimits.y2)
	    new.y = pSprite->physLimits.y2 - 1;
    if (pSprite->hotShape)
	ConfineToShape(pDev, pSprite->hotShape, &new.x, &new.y);
    if ((pScreen != pSprite->hotPhys.pScreen) ||
	(new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y))
    {
	if (pScreen != pSprite->hotPhys.pScreen)
	    pSprite->hotPhys = new;
        (*pScreen->SetCursorPosition)
            (pDev, pScreen, new.x, new.y, generateEvents);
        if (!generateEvents)
	    SyntheticMotion(pDev, new.x, new.y);
    }
}

static void
CheckVirtualMotion(
    DeviceIntPtr pDev,
    QdEventPtr qe,
    WindowPtr pWin)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
	XineramaCheckVirtualMotion(pDev, qe, pWin);
	return;
    }
#endif
    if (qe)
    {
	pSprite->hot.pScreen = qe->pScreen;
	pSprite->hot.x = qe->event->u.keyButtonPointer.rootX;
	pSprite->hot.y = qe->event->u.keyButtonPointer.rootY;
	pWin = pDev->deviceGrab.grab ? pDev->deviceGrab.grab->confineTo : NullWindow;
    }
    if (pWin)
    {
	BoxRec lims;

	if (pSprite->hot.pScreen != pWin->drawable.pScreen)
	{
	    pSprite->hot.pScreen = pWin->drawable.pScreen;
	    pSprite->hot.x = pSprite->hot.y = 0;
	}
	lims = *REGION_EXTENTS(pWin->drawable.pScreen, &pWin->borderSize);
	if (pSprite->hot.x < lims.x1)
	    pSprite->hot.x = lims.x1;
	else if (pSprite->hot.x >= lims.x2)
	    pSprite->hot.x = lims.x2 - 1;
	if (pSprite->hot.y < lims.y1)
	    pSprite->hot.y = lims.y1;
	else if (pSprite->hot.y >= lims.y2)
	    pSprite->hot.y = lims.y2 - 1;
	if (wBoundingShape(pWin))
	    ConfineToShape(pDev, &pWin->borderSize,
                    &pSprite->hot.x, &pSprite->hot.y);
	if (qe)
	{
	    qe->pScreen = pSprite->hot.pScreen;
	    qe->event->u.keyButtonPointer.rootX = pSprite->hot.x;
	    qe->event->u.keyButtonPointer.rootY = pSprite->hot.y;
	}
    }
    RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum];
}

static void
ConfineCursorToWindow(DeviceIntPtr pDev, WindowPtr pWin, Bool generateEvents, Bool confineToScreen)
{
    ScreenPtr pScreen = pWin->drawable.pScreen;
    SpritePtr pSprite = pDev->spriteInfo->sprite;

#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
	XineramaConfineCursorToWindow(pDev, pWin, generateEvents);
	return;
    }
#endif

    if (syncEvents.playingEvents)
    {
	CheckVirtualMotion(pDev, (QdEventPtr)NULL, pWin);
	SyntheticMotion(pDev, pSprite->hot.x, pSprite->hot.y);
    }
    else
    {
	pSprite->hotLimits = *REGION_EXTENTS( pScreen, &pWin->borderSize);
	pSprite->hotShape = wBoundingShape(pWin) ? &pWin->borderSize
					       : NullRegion;
        CheckPhysLimits(pDev, pSprite->current, generateEvents,
                        confineToScreen, pScreen);
    }
}

_X_EXPORT Bool
PointerConfinedToScreen(DeviceIntPtr pDev)
{
    return pDev->spriteInfo->sprite->confined;
}

/**
 * Update the sprite cursor to the given cursor.
 *
 * ChangeToCursor() will display the new cursor and free the old cursor (if
 * applicable). If the provided cursor is already the updated cursor, nothing
 * happens.
 */
static void
ChangeToCursor(DeviceIntPtr pDev, CursorPtr cursor)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
	XineramaChangeToCursor(pDev, cursor);
	return;
    }
#endif

    if (cursor != pSprite->current)
    {
	if ((pSprite->current->bits->xhot != cursor->bits->xhot) ||
		(pSprite->current->bits->yhot != cursor->bits->yhot))
	    CheckPhysLimits(pDev, cursor, FALSE, pSprite->confined,
			    (ScreenPtr)NULL);
        (*pSprite->hotPhys.pScreen->DisplayCursor) (pDev,
                                                   pSprite->hotPhys.pScreen,
                                                   cursor);
	FreeCursor(pSprite->current, (Cursor)0);
	pSprite->current = cursor;
	pSprite->current->refcnt++;
    }
}

/**
 * @returns true if b is a descendent of a
 */
Bool
IsParent(WindowPtr a, WindowPtr b)
{
    for (b = b->parent; b; b = b->parent)
	if (b == a) return TRUE;
    return FALSE;
}

/**
 * Update the cursor displayed on the screen.
 *
 * Called whenever a cursor may have changed shape or position.
 */
static void
PostNewCursor(DeviceIntPtr pDev)
{
    WindowPtr win;
    GrabPtr grab = pDev->deviceGrab.grab;
    SpritePtr   pSprite = pDev->spriteInfo->sprite;
    CursorPtr   pCursor;

    if (syncEvents.playingEvents)
	return;
    if (grab)
    {
	if (grab->cursor)
	{
	    ChangeToCursor(pDev, grab->cursor);
	    return;
	}
	if (IsParent(grab->window, pSprite->win))
	    win = pSprite->win;
	else
	    win = grab->window;
    }
    else
	win = pSprite->win;
    for (; win; win = win->parent)
    {
	if (win->optional)
        {
            pCursor = WindowGetDeviceCursor(win, pDev);
            if (!pCursor && win->optional->cursor != NullCursor)
                pCursor = win->optional->cursor;
            if (pCursor)
            {
                ChangeToCursor(pDev, pCursor);
                return;
            }
	}
    }
}


/**
 * @param dev device which you want to know its current root window
 * @return root window where dev's sprite is located
 */
_X_EXPORT WindowPtr
GetCurrentRootWindow(DeviceIntPtr dev)
{
    return RootWindow(dev);
}

/**
 * @return window underneath the cursor sprite.
 */
_X_EXPORT WindowPtr
GetSpriteWindow(DeviceIntPtr pDev)
{
    return pDev->spriteInfo->sprite->win;
}

/**
 * @return current sprite cursor.
 */
_X_EXPORT CursorPtr
GetSpriteCursor(DeviceIntPtr pDev)
{
    return pDev->spriteInfo->sprite->current;
}

/**
 * Set x/y current sprite position in screen coordinates.
 */
_X_EXPORT void
GetSpritePosition(DeviceIntPtr pDev, int *px, int *py)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;
    *px = pSprite->hotPhys.x;
    *py = pSprite->hotPhys.y;
}

#ifdef PANORAMIX
_X_EXPORT int
XineramaGetCursorScreen(DeviceIntPtr pDev)
{
    if(!noPanoramiXExtension) {
	return pDev->spriteInfo->sprite->screen->myNum;
    } else {
	return 0;
    }
}
#endif /* PANORAMIX */

#define TIMESLOP (5 * 60 * 1000) /* 5 minutes */

static void
MonthChangedOrBadTime(xEvent *xE)
{
    /* If the ddx/OS is careless about not processing timestamped events from
     * different sources in sorted order, then it's possible for time to go
     * backwards when it should not.  Here we ensure a decent time.
     */
    if ((currentTime.milliseconds - XE_KBPTR.time) > TIMESLOP)
	currentTime.months++;
    else
	XE_KBPTR.time = currentTime.milliseconds;
}

#define NoticeTime(xE) { \
    if ((xE)->u.keyButtonPointer.time < currentTime.milliseconds) \
	MonthChangedOrBadTime(xE); \
    currentTime.milliseconds = (xE)->u.keyButtonPointer.time; \
    lastDeviceEventTime = currentTime; }

void
NoticeEventTime(xEvent *xE)
{
    if (!syncEvents.playingEvents)
	NoticeTime(xE);
}

/**************************************************************************
 *            The following procedures deal with synchronous events       *
 **************************************************************************/

/**
 * EnqueueEvent is a device's processInputProc if a device is frozen.
 * Instead of delivering the events to the client, the event is tacked onto a
 * linked list for later delivery.
 */
void
EnqueueEvent(xEvent *xE, DeviceIntPtr device, int count)
{
    QdEventPtr	tail = *syncEvents.pendtail;
    QdEventPtr	qe;
    SpritePtr	pSprite = device->spriteInfo->sprite;
    int		eventlen;


    NoticeTime(xE);

#ifdef XKB
    /* Fix for key repeating bug. */
    if (device->key != NULL && device->key->xkbInfo != NULL &&
	xE->u.u.type == KeyRelease)
	AccessXCancelRepeatKey(device->key->xkbInfo, xE->u.u.detail);
#endif

    if (DeviceEventCallback)
    {
	DeviceEventInfoRec eventinfo;
	/*  The RECORD spec says that the root window field of motion events
	 *  must be valid.  At this point, it hasn't been filled in yet, so
	 *  we do it here.  The long expression below is necessary to get
	 *  the current root window; the apparently reasonable alternative
	 *  GetCurrentRootWindow()->drawable.id doesn't give you the right
	 *  answer on the first motion event after a screen change because
	 *  the data that GetCurrentRootWindow relies on hasn't been
	 *  updated yet.
	 */
	if (xE->u.u.type == DeviceMotionNotify)
	    XE_KBPTR.root =
		WindowTable[pSprite->hotPhys.pScreen->myNum]->drawable.id;
	eventinfo.events = xE;
	eventinfo.count = count;
	CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo);
    }
    if (xE->u.u.type == DeviceMotionNotify)
    {
#ifdef PANORAMIX
	if(!noPanoramiXExtension) {
	    XE_KBPTR.rootX += panoramiXdataPtr[pSprite->screen->myNum].x -
			      panoramiXdataPtr[0].x;
	    XE_KBPTR.rootY += panoramiXdataPtr[pSprite->screen->myNum].y -
			      panoramiXdataPtr[0].y;
	}
#endif
	pSprite->hotPhys.x = XE_KBPTR.rootX;
	pSprite->hotPhys.y = XE_KBPTR.rootY;
	/* do motion compression, but not if from different devices */
	if (tail &&
	    (tail->event->u.u.type == DeviceMotionNotify) &&
            (tail->device == device) &&
	    (tail->pScreen == pSprite->hotPhys.pScreen))
	{
	    tail->event->u.keyButtonPointer.rootX = pSprite->hotPhys.x;
	    tail->event->u.keyButtonPointer.rootY = pSprite->hotPhys.y;
	    tail->event->u.keyButtonPointer.time = XE_KBPTR.time;
	    tail->months = currentTime.months;
	    return;
	}
    }

    eventlen = count * sizeof(xEvent);
    if (xE->u.u.type == GenericEvent) /* count is 1 for GenericEvents */
	eventlen += ((xGenericEvent*)xE)->length * 4;

    qe = (QdEventPtr)xalloc(sizeof(QdEventRec) + eventlen);
    if (!qe)
	return;
    qe->next = (QdEventPtr)NULL;
    qe->device = device;
    qe->pScreen = pSprite->hotPhys.pScreen;
    qe->months = currentTime.months;
    qe->event = (xEvent *)(qe + 1);
    qe->evcount = count;
    if (xE->u.u.type == GenericEvent)
    {
	memcpy(qe->event, xE, eventlen);
    } else
    {
	xEvent	*qxE;
	for (qxE = qe->event; --count >= 0; qxE++, xE++)
	{
	    *qxE = *xE;
	}
    }
    if (tail)
	syncEvents.pendtail = &tail->next;
    *syncEvents.pendtail = qe;
}

/**
 * Run through the list of events queued up in syncEvents.
 * For each event do:
 * If the device for this event is not frozen anymore, take it and process it
 * as usually.
 * After that, check if there's any devices in the list that are not frozen.
 * If there is none, we're done. If there is at least one device that is not
 * frozen, then re-run from the beginning of the event queue.
 */
static void
PlayReleasedEvents(void)
{
    QdEventPtr *prev, qe;
    DeviceIntPtr dev;
    DeviceIntPtr pDev;
    static CARD32 lastKnownMillis = 0; /* Hack, see comment below */

    prev = &syncEvents.pending;
    while ( (qe = *prev) )
    {
	if (!qe->device->deviceGrab.sync.frozen)
	{
	    *prev = qe->next;
            pDev = qe->device;
	    if (*syncEvents.pendtail == *prev)
		syncEvents.pendtail = prev;
	    if (qe->event->u.u.type == DeviceMotionNotify)
		CheckVirtualMotion(pDev, qe, NullWindow);
	    syncEvents.time.months = qe->months;
            /* XXX: Hack! We can't reliably get the time from GenericEvents,
               since we don't know which struct it may be. So we store the time
               when we know it, and re-use it when we can't get it. */
            if (qe->event->u.u.type == GenericEvent)
            {
                syncEvents.time.milliseconds = lastKnownMillis;
            } else
            {
                syncEvents.time.milliseconds = qe->event->u.keyButtonPointer.time;
                lastKnownMillis = syncEvents.time.milliseconds;
            }
#ifdef PANORAMIX
	   /* Translate back to the sprite screen since processInputProc
	      will translate from sprite screen to screen 0 upon reentry
	      to the DIX layer */
            /* XXX: we can't do that for generic events */
	    if(!noPanoramiXExtension) {
		qe->event->u.keyButtonPointer.rootX +=
			panoramiXdataPtr[0].x -
			panoramiXdataPtr[pDev->spriteInfo->sprite->screen->myNum].x;
		qe->event->u.keyButtonPointer.rootY +=
			panoramiXdataPtr[0].y -
			panoramiXdataPtr[pDev->spriteInfo->sprite->screen->myNum].y;
	    }
#endif
	    (*qe->device->public.processInputProc)(qe->event, qe->device,
						   qe->evcount);
	    xfree(qe);
	    for (dev = inputInfo.devices; dev && dev->deviceGrab.sync.frozen; dev = dev->next)
		;
	    if (!dev)
		break;
	    /* Playing the event may have unfrozen another device. */
	    /* So to play it safe, restart at the head of the queue */
	    prev = &syncEvents.pending;
	}
	else
	    prev = &qe->next;
    }
}

/**
 * Freeze or thaw the given devices. The device's processing proc is
 * switched to either the real processing proc (in case of thawing) or an
 * enqueuing processing proc (usually EnqueueEvent()).
 *
 * @param dev The device to freeze/thaw
 * @param frozen True to freeze or false to thaw.
 */
static void
FreezeThaw(DeviceIntPtr dev, Bool frozen)
{
    dev->deviceGrab.sync.frozen = frozen;
    if (frozen)
	dev->public.processInputProc = dev->public.enqueueInputProc;
    else
	dev->public.processInputProc = dev->public.realInputProc;
}

/**
 * Unfreeze devices and replay all events to the respective clients.
 *
 * ComputeFreezes takes the first event in the device's frozen event queue. It
 * runs up the sprite tree (spriteTrace) and searches for the window to replay
 * the events from. If it is found, it checks for passive grabs one down from
 * the window or delivers the events.
 *
 * Since the events in the EQ are always XI events, we need to emulate core
 * events here.
 */
static void
ComputeFreezes(void)
{
    DeviceIntPtr replayDev = syncEvents.replayDev;
    int i;
    WindowPtr w;
    xEvent *xE;
    int count;
    GrabPtr grab;
    DeviceIntPtr dev;

    for (dev = inputInfo.devices; dev; dev = dev->next)
	FreezeThaw(dev, dev->deviceGrab.sync.other ||
                (dev->deviceGrab.sync.state >= FROZEN));
    if (syncEvents.playingEvents || (!replayDev && !syncEvents.pending))
	return;
    syncEvents.playingEvents = TRUE;
    if (replayDev)
    {
	xE = replayDev->deviceGrab.sync.event;
	count = replayDev->deviceGrab.sync.evcount;
	syncEvents.replayDev = (DeviceIntPtr)NULL;

        w = XYToWindow(replayDev, XE_KBPTR.rootX, XE_KBPTR.rootY);
	for (i = 0; i < replayDev->spriteInfo->sprite->spriteTraceGood; i++)
	{
	    if (syncEvents.replayWin ==
		replayDev->spriteInfo->sprite->spriteTrace[i])
	    {
		if (!CheckDeviceGrabs(replayDev, xE, i+1, count)) {
		    if (replayDev->focus && !IsPointerEvent(xE))
			DeliverFocusedEvent(replayDev, xE, w, count);
		    else
			DeliverDeviceEvents(w, xE, NullGrab, NullWindow,
					        replayDev, count);
		}
		goto playmore;
	    }
	}
	/* must not still be in the same stack */
	if (replayDev->focus && !IsPointerEvent(xE))
	    DeliverFocusedEvent(replayDev, xE, w, count);
	else
	    DeliverDeviceEvents(w, xE, NullGrab, NullWindow, replayDev, count);
    }
playmore:
    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
	if (!dev->deviceGrab.sync.frozen)
	{
	    PlayReleasedEvents();
	    break;
	}
    }
    syncEvents.playingEvents = FALSE;
    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
        if (DevHasCursor(dev))
        {
            /* the following may have been skipped during replay,
              so do it now */
            if ((grab = dev->deviceGrab.grab) && grab->confineTo)
            {
                if (grab->confineTo->drawable.pScreen !=
                        dev->spriteInfo->sprite->hotPhys.pScreen)
                    dev->spriteInfo->sprite->hotPhys.x =
                        dev->spriteInfo->sprite->hotPhys.y = 0;
                ConfineCursorToWindow(dev, grab->confineTo, TRUE, TRUE);
            }
            else
                ConfineCursorToWindow(dev,
                        WindowTable[dev->spriteInfo->sprite->hotPhys.pScreen->myNum],
                        TRUE, FALSE);
            PostNewCursor(dev);
        }
    }
}

#ifdef RANDR
void
ScreenRestructured (ScreenPtr pScreen)
{
    GrabPtr grab;
    DeviceIntPtr pDev;

    for (pDev = inputInfo.devices; pDev; pDev = pDev->next)
    {
        if (!DevHasCursor(pDev))
            continue;

        /* GrabDevice doesn't have a confineTo field, so we don't need to
         * worry about it. */
        if ((grab = pDev->deviceGrab.grab) && grab->confineTo)
        {
            if (grab->confineTo->drawable.pScreen
                    != pDev->spriteInfo->sprite->hotPhys.pScreen)
                pDev->spriteInfo->sprite->hotPhys.x = pDev->spriteInfo->sprite->hotPhys.y = 0;
            ConfineCursorToWindow(pDev, grab->confineTo, TRUE, TRUE);
        }
        else
            ConfineCursorToWindow(pDev,
                    WindowTable[pDev->spriteInfo->sprite->hotPhys.pScreen->myNum],
                    TRUE, FALSE);
    }
}
#endif

static void
CheckGrabForSyncs(DeviceIntPtr thisDev, Bool thisMode, Bool otherMode)
{
    GrabPtr grab = thisDev->deviceGrab.grab;
    DeviceIntPtr dev;

    if (thisMode == GrabModeSync)
	thisDev->deviceGrab.sync.state = FROZEN_NO_EVENT;
    else
    {	/* free both if same client owns both */
	thisDev->deviceGrab.sync.state = THAWED;
	if (thisDev->deviceGrab.sync.other &&
	    (CLIENT_BITS(thisDev->deviceGrab.sync.other->resource) ==
	     CLIENT_BITS(grab->resource)))
	    thisDev->deviceGrab.sync.other = NullGrab;
    }

    /*
        XXX: Direct slave grab won't freeze the paired master device.
        The correct thing to do would be to freeze all SDs attached to the
        paired master device.
     */
    if (thisDev->isMaster)
    {
        dev = GetPairedDevice(thisDev);
        if (otherMode == GrabModeSync)
            dev->deviceGrab.sync.other = grab;
        else
        {	/* free both if same client owns both */
            if (dev->deviceGrab.sync.other &&
                    (CLIENT_BITS(dev->deviceGrab.sync.other->resource) ==
                     CLIENT_BITS(grab->resource)))
                dev->deviceGrab.sync.other = NullGrab;
        }
    }
    ComputeFreezes();
}

/**
 * Activate a pointer grab on the given device. A pointer grab will cause all
 * core pointer events of this device to be delivered to the grabbing client only.
 * No other device will send core events to the grab client while the grab is
 * on, but core events will be sent to other clients.
 * Can cause the cursor to change if a grab cursor is set.
 *
 * Note that parameter autoGrab may be (True & ImplicitGrabMask) if the grab
 * is an implicit grab caused by a ButtonPress event.
 *
 * @param mouse The device to grab.
 * @param grab The grab structure, needs to be setup.
 * @param autoGrab True if the grab was caused by a button down event and not
 * explicitely by a client.
 */
void
ActivatePointerGrab(DeviceIntPtr mouse, GrabPtr grab,
                    TimeStamp time, Bool autoGrab)
{
    GrabInfoPtr grabinfo = &mouse->deviceGrab;
    WindowPtr oldWin = (grabinfo->grab) ?
                        grabinfo->grab->window
                        : mouse->spriteInfo->sprite->win;
    Bool isPassive = autoGrab & ~ImplicitGrabMask;

    if (grab->confineTo)
    {
	if (grab->confineTo->drawable.pScreen
                != mouse->spriteInfo->sprite->hotPhys.pScreen)
	    mouse->spriteInfo->sprite->hotPhys.x =
                mouse->spriteInfo->sprite->hotPhys.y = 0;
	ConfineCursorToWindow(mouse, grab->confineTo, FALSE, TRUE);
    }
    DoEnterLeaveEvents(mouse, oldWin, grab->window, NotifyGrab);
    mouse->valuator->motionHintWindow = NullWindow;
    if (syncEvents.playingEvents)
        grabinfo->grabTime = syncEvents.time;
    else
	grabinfo->grabTime = time;
    if (grab->cursor)
	grab->cursor->refcnt++;
    grabinfo->activeGrab = *grab;
    grabinfo->grab = &grabinfo->activeGrab;
    grabinfo->fromPassiveGrab = isPassive;
    grabinfo->implicitGrab = autoGrab & ImplicitGrabMask;
    PostNewCursor(mouse);
    CheckGrabForSyncs(mouse,(Bool)grab->pointerMode, (Bool)grab->keyboardMode);
}

/**
 * Delete grab on given device, update the sprite.
 *
 * Extension devices are set up for ActivateKeyboardGrab().
 */
void
DeactivatePointerGrab(DeviceIntPtr mouse)
{
    GrabPtr grab = mouse->deviceGrab.grab;
    DeviceIntPtr dev;

    mouse->valuator->motionHintWindow = NullWindow;
    mouse->deviceGrab.grab = NullGrab;
    mouse->deviceGrab.sync.state = NOT_GRABBED;
    mouse->deviceGrab.fromPassiveGrab = FALSE;

    /* make sure the potential XGE event mask is freed too*/
    if (grab->genericMasks)
    {
        xfree(grab->genericMasks);
        grab->genericMasks = NULL;
    }

    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
	if (dev->deviceGrab.sync.other == grab)
	    dev->deviceGrab.sync.other = NullGrab;
    }
    DoEnterLeaveEvents(mouse, grab->window,
                       mouse->spriteInfo->sprite->win, NotifyUngrab);
    if (grab->confineTo)
	ConfineCursorToWindow(mouse, RootWindow(mouse), FALSE, FALSE);
    PostNewCursor(mouse);
    if (grab->cursor)
	FreeCursor(grab->cursor, (Cursor)0);

    ComputeFreezes();
}

/**
 * Activate a keyboard grab on the given device.
 *
 * Extension devices have ActivateKeyboardGrab() set as their grabbing proc.
 */
void
ActivateKeyboardGrab(DeviceIntPtr keybd, GrabPtr grab, TimeStamp time, Bool passive)
{
    GrabInfoPtr grabinfo = &keybd->deviceGrab;
    WindowPtr oldWin;

    if (grabinfo->grab)
	oldWin = grabinfo->grab->window;
    else if (keybd->focus)
	oldWin = keybd->focus->win;
    else
	oldWin = keybd->spriteInfo->sprite->win;
    if (oldWin == FollowKeyboardWin)
	oldWin = inputInfo.keyboard->focus->win;
    if (keybd->valuator)
	keybd->valuator->motionHintWindow = NullWindow;
    DoFocusEvents(keybd, oldWin, grab->window, NotifyGrab);
    if (syncEvents.playingEvents)
	grabinfo->grabTime = syncEvents.time;
    else
	grabinfo->grabTime = time;
    grabinfo->activeGrab = *grab;
    grabinfo->grab = &grabinfo->activeGrab;
    grabinfo->fromPassiveGrab = passive;
    CheckGrabForSyncs(keybd, (Bool)grab->keyboardMode, (Bool)grab->pointerMode);
}

/**
 * Delete keyboard grab for the given device.
 */
void
DeactivateKeyboardGrab(DeviceIntPtr keybd)
{
    GrabPtr grab = keybd->deviceGrab.grab;
    DeviceIntPtr dev;
    WindowPtr focusWin = keybd->focus ? keybd->focus->win
                                           : keybd->spriteInfo->sprite->win;

    if (focusWin == FollowKeyboardWin)
	focusWin = inputInfo.keyboard->focus->win;
    if (keybd->valuator)
	keybd->valuator->motionHintWindow = NullWindow;
    keybd->deviceGrab.grab = NullGrab;
    keybd->deviceGrab.sync.state = NOT_GRABBED;
    keybd->deviceGrab.fromPassiveGrab = FALSE;
    if (grab->genericMasks)
    {
        xfree(grab->genericMasks);
        grab->genericMasks = NULL;
    }

    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
	if (dev->deviceGrab.sync.other == grab)
	    dev->deviceGrab.sync.other = NullGrab;
    }
    DoFocusEvents(keybd, grab->window, focusWin, NotifyUngrab);

    ComputeFreezes();
}

void
AllowSome(ClientPtr client,
          TimeStamp time,
          DeviceIntPtr thisDev,
          int newState,
          Bool core)
{
    Bool thisGrabbed, otherGrabbed, othersFrozen, thisSynced;
    TimeStamp grabTime;
    DeviceIntPtr dev;
    GrabInfoPtr devgrabinfo,
                grabinfo = &thisDev->deviceGrab;

    thisGrabbed = grabinfo->grab && SameClient(grabinfo->grab, client);
    thisSynced = FALSE;
    otherGrabbed = FALSE;
    othersFrozen = TRUE;
    grabTime = grabinfo->grabTime;
    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
        devgrabinfo = &dev->deviceGrab;

	if (dev == thisDev)
	    continue;
	if (devgrabinfo->grab && SameClient(devgrabinfo->grab, client))
	{
	    if (!(thisGrabbed || otherGrabbed) ||
		(CompareTimeStamps(devgrabinfo->grabTime, grabTime) == LATER))
		grabTime = devgrabinfo->grabTime;
	    otherGrabbed = TRUE;
	    if (grabinfo->sync.other == devgrabinfo->grab)
		thisSynced = TRUE;
	    if (devgrabinfo->sync.state < FROZEN)
		othersFrozen = FALSE;
	}
	else if (!devgrabinfo->sync.other || !SameClient(devgrabinfo->sync.other, client))
	    othersFrozen = FALSE;
    }
    if (!((thisGrabbed && grabinfo->sync.state >= FROZEN) || thisSynced))
	return;
    if ((CompareTimeStamps(time, currentTime) == LATER) ||
	(CompareTimeStamps(time, grabTime) == EARLIER))
	return;
    switch (newState)
    {
	case THAWED:		       /* Async */
	    if (thisGrabbed)
		grabinfo->sync.state = THAWED;
	    if (thisSynced)
		grabinfo->sync.other = NullGrab;
	    ComputeFreezes();
	    break;
	case FREEZE_NEXT_EVENT:		/* Sync */
	    if (thisGrabbed)
	    {
		grabinfo->sync.state = FREEZE_NEXT_EVENT;
		if (thisSynced)
		    grabinfo->sync.other = NullGrab;
		ComputeFreezes();
	    }
	    break;
	case THAWED_BOTH:		/* AsyncBoth */
	    if (othersFrozen)
	    {
		for (dev = inputInfo.devices; dev; dev = dev->next)
		{
                    devgrabinfo = &dev->deviceGrab;
		    if (devgrabinfo->grab
                            && SameClient(devgrabinfo->grab, client))
			devgrabinfo->sync.state = THAWED;
		    if (devgrabinfo->sync.other &&
                            SameClient(devgrabinfo->sync.other, client))
			devgrabinfo->sync.other = NullGrab;
		}
		ComputeFreezes();
	    }
	    break;
	case FREEZE_BOTH_NEXT_EVENT:	/* SyncBoth */
	    if (othersFrozen)
	    {
		for (dev = inputInfo.devices; dev; dev = dev->next)
		{
                    devgrabinfo = &dev->deviceGrab;
		    if (devgrabinfo->grab
                            && SameClient(devgrabinfo->grab, client))
			devgrabinfo->sync.state = FREEZE_BOTH_NEXT_EVENT;
		    if (devgrabinfo->sync.other
                            && SameClient(devgrabinfo->sync.other, client))
			devgrabinfo->sync.other = NullGrab;
		}
		ComputeFreezes();
	    }
	    break;
	case NOT_GRABBED:		/* Replay */
	    if (thisGrabbed && grabinfo->sync.state == FROZEN_WITH_EVENT)
	    {
		if (thisSynced)
		    grabinfo->sync.other = NullGrab;
		syncEvents.replayDev = thisDev;
		syncEvents.replayWin = grabinfo->grab->window;
		(*grabinfo->DeactivateGrab)(thisDev);
		syncEvents.replayDev = (DeviceIntPtr)NULL;
	    }
	    break;
	case THAW_OTHERS:		/* AsyncOthers */
	    if (othersFrozen)
	    {
		for (dev = inputInfo.devices; dev; dev = dev->next)
		{
		    if (dev == thisDev)
			continue;
                    devgrabinfo = (core) ? &dev->deviceGrab : &dev->deviceGrab;
		    if (devgrabinfo->grab
                            && SameClient(devgrabinfo->grab, client))
			devgrabinfo->sync.state = THAWED;
		    if (devgrabinfo->sync.other
                            && SameClient(devgrabinfo->sync.other, client))
			devgrabinfo->sync.other = NullGrab;
		}
		ComputeFreezes();
	    }
	    break;
    }
}

/**
 * Server-side protocol handling for AllowEvents request.
 *
 * Release some events from a frozen device.
 */
int
ProcAllowEvents(ClientPtr client)
{
    TimeStamp		time;
    DeviceIntPtr	mouse = NULL;
    DeviceIntPtr	keybd = NULL;
    REQUEST(xAllowEventsReq);

    REQUEST_SIZE_MATCH(xAllowEventsReq);
    time = ClientTimeToServerTime(stuff->time);

    mouse = PickPointer(client);
    keybd = PickKeyboard(client);

    switch (stuff->mode)
    {
	case ReplayPointer:
	    AllowSome(client, time, mouse, NOT_GRABBED, True);
	    break;
	case SyncPointer:
	    AllowSome(client, time, mouse, FREEZE_NEXT_EVENT, True);
	    break;
	case AsyncPointer:
	    AllowSome(client, time, mouse, THAWED, True);
	    break;
	case ReplayKeyboard:
	    AllowSome(client, time, keybd, NOT_GRABBED, True);
	    break;
	case SyncKeyboard:
	    AllowSome(client, time, keybd, FREEZE_NEXT_EVENT, True);
	    break;
	case AsyncKeyboard:
	    AllowSome(client, time, keybd, THAWED, True);
	    break;
	case SyncBoth:
	    AllowSome(client, time, keybd, FREEZE_BOTH_NEXT_EVENT, True);
	    break;
	case AsyncBoth:
	    AllowSome(client, time, keybd, THAWED_BOTH, True);
	    break;
	default:
	    client->errorValue = stuff->mode;
	    return BadValue;
    }
    return Success;
}

/**
 * Deactivate grabs from any device that has been grabbed by the client.
 */
void
ReleaseActiveGrabs(ClientPtr client)
{
    DeviceIntPtr dev;
    Bool    done;

    /* XXX CloseDownClient should remove passive grabs before
     * releasing active grabs.
     */
    do {
	done = TRUE;
	for (dev = inputInfo.devices; dev; dev = dev->next)
	{
	    if (dev->deviceGrab.grab && SameClient(dev->deviceGrab.grab, client))
	    {
		(*dev->deviceGrab.DeactivateGrab)(dev);
		done = FALSE;
	    }
	}
    } while (!done);
}

/**************************************************************************
 *            The following procedures deal with delivering events        *
 **************************************************************************/

/**
 * Deliver the given events to the given client.
 *
 * More than one event may be delivered at a time. This is the case with
 * DeviceMotionNotifies which may be followed by DeviceValuator events.
 *
 * TryClientEvents() is the last station before actually writing the events to
 * the socket. Anything that is not filtered here, will get delivered to the
 * client.
 * An event is only delivered if
 *   - mask and filter match up.
 *   - no other client has a grab on the device that caused the event.
 *
 *
 * @param client The target client to deliver to.
 * @param dev The device the event came from. May be NULL.
 * @param pEvents The events to be delivered.
 * @param count Number of elements in pEvents.
 * @param mask Event mask as set by the window.
 * @param filter Mask based on event type.
 * @param grab Possible grab on the device that caused the event.
 *
 * @return 1 if event was delivered, 0 if not or -1 if grab was not set by the
 * client.
 */
_X_EXPORT int
TryClientEvents (ClientPtr client, DeviceIntPtr dev, xEvent *pEvents,
                 int count, Mask mask, Mask filter, GrabPtr grab)
{
    int i;
    int type;

#ifdef DEBUG_EVENTS
    ErrorF("[dix] Event([%d, %d], mask=0x%x), client=%d",
	pEvents->u.u.type, pEvents->u.u.detail, mask, client->index);
#endif
    if ((client) && (client != serverClient) && (!client->clientGone) &&
	((filter == CantBeFiltered) || (mask & filter)))
    {
	if (grab && !SameClient(grab, client))
	    return -1; /* don't send, but notify caller */
	type = pEvents->u.u.type;
	if (type == MotionNotify)
	{
	    if (mask & PointerMotionHintMask)
	    {
		if (WID(dev->valuator->motionHintWindow) ==
		    pEvents->u.keyButtonPointer.event)
		{
#ifdef DEBUG_EVENTS
		    ErrorF("[dix] \n");
	    ErrorF("[dix] motionHintWindow == keyButtonPointer.event\n");
#endif
		    return 1; /* don't send, but pretend we did */
		}
		pEvents->u.u.detail = NotifyHint;
	    }
	    else
	    {
		pEvents->u.u.detail = NotifyNormal;
	    }
	}
	else
	{
	    if ((type == DeviceMotionNotify) &&
		MaybeSendDeviceMotionNotifyHint
			((deviceKeyButtonPointer*)pEvents, mask) != 0)
		return 1;
	}
	type &= 0177;
	if (type != KeymapNotify)
	{
	    /* all extension events must have a sequence number */
	    for (i = 0; i < count; i++)
		pEvents[i].u.u.sequenceNumber = client->sequence;
	}

	if (BitIsOn(criticalEvents, type))
	{
	    if (client->smart_priority < SMART_MAX_PRIORITY)
		client->smart_priority++;
	    SetCriticalOutputPending();
	}

	WriteEventsToClient(client, count, pEvents);
#ifdef DEBUG_EVENTS
	ErrorF("[dix]  delivered\n");
#endif
	return 1;
    }
    else
    {
#ifdef DEBUG_EVENTS
	ErrorF("[dix] \n");
#endif
	return 0;
    }
}

/**
 * Deliver events to a window. At this point, we do not yet know if the event
 * actually needs to be delivered. May activate a grab if the event is a
 * button press.
 *
 * Core events are always delivered to the window owner. If the filter is
 * something other than CantBeFiltered, the event is also delivered to other
 * clients with the matching mask on the window.
 *
 * More than one event may be delivered at a time. This is the case with
 * DeviceMotionNotifies which may be followed by DeviceValuator events.
 *
 * @param pWin The window that would get the event.
 * @param pEvents The events to be delivered.
 * @param count Number of elements in pEvents.
 * @param filter Mask based on event type.
 * @param grab Possible grab on the device that caused the event.
 * @param mskidx Mask index, depending on device that caused event.
 *
 * @return Number of events delivered to various clients.
 */
int
DeliverEventsToWindow(DeviceIntPtr pDev, WindowPtr pWin, xEvent
        *pEvents, int count, Mask filter, GrabPtr grab, int mskidx)
{
    int deliveries = 0, nondeliveries = 0;
    int attempt;
    InputClients *other;
    ClientPtr client = NullClient;
    Mask deliveryMask = 0; /* If a grab occurs due to a button press, then
		              this mask is the mask of the grab. */
    int type = pEvents->u.u.type;

    /* CantBeFiltered means only window owner gets the event */
    if ((filter == CantBeFiltered) ||
            (!(type & EXTENSION_EVENT_BASE) && type != GenericEvent))
    {
	/* if nobody ever wants to see this event, skip some work */
	if (filter != CantBeFiltered &&
	    !((wOtherEventMasks(pWin)|pWin->eventMask) & filter))
	    return 0;

        if (!(type & EXTENSION_EVENT_BASE) &&
            IsInterferingGrab(wClient(pWin), pDev, pEvents))
                return 0;

	if (XaceHook(XACE_RECEIVE_ACCESS, wClient(pWin), pWin, pEvents, count))
	    /* do nothing */;
        else if ( (attempt = TryClientEvents(wClient(pWin), pDev, pEvents,
                                             count, pWin->eventMask,
                                             filter, grab)) )
	{
	    if (attempt > 0)
	    {
		deliveries++;
		client = wClient(pWin);
		deliveryMask = pWin->eventMask;
	    } else
		nondeliveries--;
	}
    }
    if (filter != CantBeFiltered)
    {
        /* Handle generic events */
        if (type == GenericEvent)
        {
            GenericMaskPtr gmask;
            /* We don't do more than one GenericEvent at a time. */
            if (count > 1)
            {
                ErrorF("[dix] Do not send more than one GenericEvent at a time!\n");
                return 0;
            }

            /* if we get here, filter should be set to the GE specific mask.
               check if any client wants it */
            if (!GEDeviceMaskIsSet(pWin, pDev, GEEXT(pEvents), filter))
                return 0;

            /* run through all clients, deliver event */
            for (gmask = GECLIENT(pWin); gmask; gmask = gmask->next)
            {
                if (gmask->eventMask[GEEXTIDX(pEvents)] & filter)
                {
                    if (XaceHook(XACE_RECEIVE_ACCESS, rClient(gmask), pWin,
                                pEvents, count))
                        /* do nothing */;
                    else if (TryClientEvents(rClient(gmask), pDev,
                             pEvents, count,
                             gmask->eventMask[GEEXTIDX(pEvents)],
                             filter, grab) > 0)
                    {
                        deliveries++;
                    } else
                        nondeliveries--;
                }
            }
        }
        else {
            /* Traditional event */
            if (type & EXTENSION_EVENT_BASE)
            {
                OtherInputMasks *inputMasks;

                inputMasks = wOtherInputMasks(pWin);
                if (!inputMasks ||
                        !(inputMasks->inputEvents[mskidx] & filter))
                    return 0;
                other = inputMasks->inputClients;
            }
            else
                other = (InputClients *)wOtherClients(pWin);
            for (; other; other = other->next)
            {
                /* core event? check for grab interference */
                if (!(type & EXTENSION_EVENT_BASE) &&
                        IsInterferingGrab(rClient(other), pDev, pEvents))
                    continue;

                if (XaceHook(XACE_RECEIVE_ACCESS, rClient(other), pWin,
                             pEvents, count))
                    /* do nothing */;
                else if ( (attempt = TryClientEvents(rClient(other), pDev,
                                                     pEvents, count,
                                                     other->mask[mskidx],
                                                     filter, grab)) )
                {
                    if (attempt > 0)
                    {
                        deliveries++;
                        client = rClient(other);
                        deliveryMask = other->mask[mskidx];
                    } else
                        nondeliveries--;
                }
            }
        }
    }
    /*
     * Note that since core events are delivered first, an implicit grab may
     * be activated on a core grab, stopping the XI events.
     */
    if ((type == DeviceButtonPress || type == ButtonPress)
            && deliveries
            && (!grab))
    {
	GrabRec tempGrab;
        OtherInputMasks *inputMasks;

        tempGrab.next = NULL;
	tempGrab.device = pDev;
	tempGrab.resource = client->clientAsMask;
	tempGrab.window = pWin;
	tempGrab.ownerEvents = (deliveryMask & OwnerGrabButtonMask) ? TRUE : FALSE;
	tempGrab.eventMask = deliveryMask;
	tempGrab.keyboardMode = GrabModeAsync;
	tempGrab.pointerMode = GrabModeAsync;
	tempGrab.confineTo = NullWindow;
	tempGrab.cursor = NullCursor;
        tempGrab.coreGrab = (type == ButtonPress);

        /* get the XI device mask */
        inputMasks = wOtherInputMasks(pWin);
        tempGrab.deviceMask = (inputMasks) ? inputMasks->inputEvents[pDev->id]: 0;

        /* get the XGE event mask. */
        tempGrab.genericMasks = NULL;
        if (pWin->optional && pWin->optional->geMasks)
        {
            GenericClientMasksPtr gemasks = pWin->optional->geMasks;
            GenericMaskPtr geclient = gemasks->geClients;
            while(geclient && rClient(geclient) != client)
                geclient = geclient->next;
            if (geclient)
            {
                tempGrab.genericMasks = xcalloc(1, sizeof(GenericMaskRec));
                *tempGrab.genericMasks = *geclient;
                tempGrab.genericMasks->next = NULL;
            }
        }
	(*pDev->deviceGrab.ActivateGrab)(pDev, &tempGrab,
                                        currentTime, TRUE | ImplicitGrabMask);
    }
    else if ((type == MotionNotify) && deliveries)
	pDev->valuator->motionHintWindow = pWin;
    else
    {
	if (((type == DeviceMotionNotify)
#ifdef XKB
	     || (type == DeviceButtonPress)
#endif
	    ) && deliveries)
	    CheckDeviceGrabAndHintWindow (pWin, type,
					  (deviceKeyButtonPointer*) pEvents,
					  grab, client, deliveryMask);
    }
    if (deliveries)
	return deliveries;
    return nondeliveries;
}

/* If the event goes to dontClient, don't send it and return 0.  if
   send works,  return 1 or if send didn't work, return 2.
   Only works for core events.
*/

#ifdef PANORAMIX
static int
XineramaTryClientEventsResult(
    ClientPtr client,
    GrabPtr grab,
    Mask mask,
    Mask filter
){
    if ((client) && (client != serverClient) && (!client->clientGone) &&
        ((filter == CantBeFiltered) || (mask & filter)))
    {
        if (grab && !SameClient(grab, client)) return -1;
	else return 1;
    }
    return 0;
}
#endif

/**
 * Try to deliver events to the interested parties.
 *
 * @param pWin The window that would get the event.
 * @param pEvents The events to be delivered.
 * @param count Number of elements in pEvents.
 * @param filter Mask based on event type.
 * @param dontClient Don't deliver to the dontClient.
 */
int
MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents,
                           int count, Mask filter, ClientPtr dontClient)
{
    OtherClients *other;


    if (pWin->eventMask & filter)
    {
        if (wClient(pWin) == dontClient)
	    return 0;
#ifdef PANORAMIX
	if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum)
	    return XineramaTryClientEventsResult(
			wClient(pWin), NullGrab, pWin->eventMask, filter);
#endif
	if (XaceHook(XACE_RECEIVE_ACCESS, wClient(pWin), pWin, pEvents, count))
	    return 1; /* don't send, but pretend we did */
	return TryClientEvents(wClient(pWin), NULL, pEvents, count,
			       pWin->eventMask, filter, NullGrab);
    }
    for (other = wOtherClients(pWin); other; other = other->next)
    {
	if (other->mask & filter)
	{
            if (SameClient(other, dontClient))
		return 0;
#ifdef PANORAMIX
	    if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum)
	      return XineramaTryClientEventsResult(
			rClient(other), NullGrab, other->mask, filter);
#endif
	    if (XaceHook(XACE_RECEIVE_ACCESS, rClient(other), pWin, pEvents,
			 count))
		return 1; /* don't send, but pretend we did */
	    return TryClientEvents(rClient(other), NULL, pEvents, count,
				   other->mask, filter, NullGrab);
	}
    }
    return 2;
}

/**
 * Adjust event fields to comply with the window properties.
 *
 * @param xE Event to be modified in place
 * @param pWin The window to get the information from.
 * @param child Child window setting for event (if applicable)
 * @param calcChild If True, calculate the child window.
 */
static void
FixUpEventFromWindow(
    DeviceIntPtr pDev,
    xEvent *xE,
    WindowPtr pWin,
    Window child,
    Bool calcChild)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    if (xE->u.u.type == GenericEvent) /* just a safety barrier */
        return;

    if (calcChild)
    {
        WindowPtr w= pSprite->spriteTrace[pSprite->spriteTraceGood-1];
	/* If the search ends up past the root should the child field be
		set to none or should the value in the argument be passed
		through. It probably doesn't matter since everyone calls
		this function with child == None anyway. */

        while (w)
        {
            /* If the source window is same as event window, child should be
		none.  Don't bother going all all the way back to the root. */

	    if (w == pWin)
	    {
		child = None;
		break;
	    }

	    if (w->parent == pWin)
	    {
		child = w->drawable.id;
		break;
            }
	    w = w->parent;
        }
    }
    XE_KBPTR.root = RootWindow(pDev)->drawable.id;
    XE_KBPTR.event = pWin->drawable.id;
    if (pSprite->hot.pScreen == pWin->drawable.pScreen)
    {
	XE_KBPTR.sameScreen = xTrue;
	XE_KBPTR.child = child;
	XE_KBPTR.eventX =
	XE_KBPTR.rootX - pWin->drawable.x;
	XE_KBPTR.eventY =
	XE_KBPTR.rootY - pWin->drawable.y;
    }
    else
    {
	XE_KBPTR.sameScreen = xFalse;
	XE_KBPTR.child = None;
	XE_KBPTR.eventX = 0;
	XE_KBPTR.eventY = 0;
    }
}

/**
 * Deliver events caused by input devices. Called for both core input events
 * and XI events.
 * For events from a non-grabbed, non-focus device, DeliverDeviceEvents is
 * called directly from the processInputProc.
 * For grabbed devices, DeliverGrabbedEvent is called first, and _may_ call
 * DeliverDeviceEvents.
 * For focused events, DeliverFocusedEvent is called first, and _may_ call
 * DeliverDeviceEvents.
 *
 * @param pWin Window to deliver event to.
 * @param xE Events to deliver.
 * @param grab Possible grab on a device.
 * @param stopAt Don't recurse up to the root window.
 * @param dev The device that is responsible for the event.
 * @param count number of events in xE.
 *
 * @see DeliverGrabbedEvent
 * @see DeliverFocusedEvent
 */
int
DeliverDeviceEvents(WindowPtr pWin, xEvent *xE, GrabPtr grab,
                    WindowPtr stopAt, DeviceIntPtr dev, int count)
{
    Window child = None;
    int type = xE->u.u.type;
    Mask filter = filters[dev->id][type];
    int deliveries = 0;
    OtherInputMasks *inputMasks;
    int mskidx = dev->id;
    xEvent core;

    if (XaceHook(XACE_SEND_ACCESS, NULL, dev, pWin, xE, count))
	return 0;

    /* handle generic events */
    /* XXX: Generic events aren't quite handled correctly yet. They should
     * eventually fit in with the rest of the stuff
     */
    if (type == GenericEvent)
    {
        WindowPtr win = pWin;
        xGenericEvent* ge = (xGenericEvent*)xE;

        if (count > 1)
        {
            ErrorF("[dix] Do not send more than one GenericEvent at a time!\n");
            return 0;
        }
        filter = generic_filters[GEEXTIDX(xE)][ge->evtype];

        while(win)
        {
            if (GEDeviceMaskIsSet(win, dev, GEEXT(xE), filter))
            {
                if (GEExtensions[GEEXTIDX(xE)].evfill)
                    GEExtensions[GEEXTIDX(xE)].evfill(ge, dev, win, grab);
                deliveries = DeliverEventsToWindow(dev, win, xE, count,
                        filter, grab, 0);
                if (deliveries > 0)
                    return deliveries;
            }

            win = win->parent;
        }
    }

    while (pWin && type != GenericEvent)
    {
        if (!dev->isMaster)
        {
            inputMasks = wOtherInputMasks(pWin);
            if (inputMasks && (filter & inputMasks->deliverableEvents[mskidx]))
            {

                if (inputMasks && (inputMasks->inputEvents[mskidx] & filter))
                {
                    FixUpEventFromWindow(dev, xE, pWin, child, FALSE);
                    deliveries = DeliverEventsToWindow(dev, pWin, xE, count,
                            filter, grab, mskidx);
                    if (deliveries > 0)
                        return deliveries;
                }
            }

            if ((deliveries < 0) || (pWin == stopAt) ||
                    (inputMasks && (filter & inputMasks->dontPropagateMask[mskidx])))
                return 0;
        } else
        {
            core = *xE;
            core.u.u.type = XItoCoreType(xE->u.u.type);

            if (core.u.u.type && filter & pWin->deliverableEvents)
            {
                if ((wOtherEventMasks(pWin)|pWin->eventMask) & filter)
                {
                    FixUpEventFromWindow(dev, &core, pWin, child, FALSE);
                    deliveries = DeliverEventsToWindow(dev, pWin, &core, 1,
                            filter, grab, 0);
                    if (deliveries > 0)
                        return deliveries;
                }
            }

            if ((deliveries < 0) || (pWin == stopAt) ||
                (filter & wDontPropagateMask(pWin)))
                return 0;
        }

        child = pWin->drawable.id;
        pWin = pWin->parent;
    }

    return 0;
}

/**
 * Deliver event to a window and it's immediate parent. Used for most window
 * events (CreateNotify, ConfigureNotify, etc.). Not useful for events that
 * propagate up the tree or extension events
 *
 * In case of a ReparentNotify event, the event will be delivered to the
 * otherParent as well.
 *
 * @param pWin Window to deliver events to.
 * @param xE Events to deliver.
 * @param count number of events in xE.
 * @param otherParent Used for ReparentNotify events.
 */
_X_EXPORT int
DeliverEvents(WindowPtr pWin, xEvent *xE, int count,
              WindowPtr otherParent)
{
    Mask filter;
    int     deliveries;

#ifdef PANORAMIX
    if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum)
	return count;
#endif

    if (!count)
	return 0;
    /* We don't know a device here. However, this should only ever be called
       for a non-device event so we are safe to use 0*/
    filter = filters[0][xE->u.u.type];
    if ((filter & SubstructureNotifyMask) && (xE->u.u.type != CreateNotify))
	xE->u.destroyNotify.event = pWin->drawable.id;
    if (filter != StructureAndSubMask)
	return DeliverEventsToWindow(inputInfo.pointer, pWin, xE, count, filter, NullGrab, 0);
    deliveries = DeliverEventsToWindow(inputInfo.pointer, pWin, xE, count, StructureNotifyMask,
				       NullGrab, 0);
    if (pWin->parent)
    {
	xE->u.destroyNotify.event = pWin->parent->drawable.id;
	deliveries += DeliverEventsToWindow(inputInfo.pointer, pWin->parent, xE, count,
					    SubstructureNotifyMask, NullGrab,
					    0);
	if (xE->u.u.type == ReparentNotify)
	{
	    xE->u.destroyNotify.event = otherParent->drawable.id;
            deliveries += DeliverEventsToWindow(inputInfo.pointer,
                    otherParent, xE, count, SubstructureNotifyMask,
						NullGrab, 0);
	}
    }
    return deliveries;
}


static Bool
PointInBorderSize(WindowPtr pWin, int x, int y)
{
    BoxRec box;
    SpritePtr pSprite = inputInfo.pointer->spriteInfo->sprite;

    if(POINT_IN_REGION(pWin->drawable.pScreen, &pWin->borderSize, x, y, &box))
	return TRUE;

#ifdef PANORAMIX
    if(!noPanoramiXExtension &&
            XineramaSetWindowPntrs(inputInfo.pointer, pWin)) {
	int i;

	for(i = 1; i < PanoramiXNumScreens; i++) {
	   if(POINT_IN_REGION(pSprite->screen,
			&pSprite->windows[i]->borderSize,
			x + panoramiXdataPtr[0].x - panoramiXdataPtr[i].x,
			y + panoramiXdataPtr[0].y - panoramiXdataPtr[i].y,
			&box))
		return TRUE;
	}
    }
#endif
    return FALSE;
}

/**
 * Traversed from the root window to the window at the position x/y. While
 * traversing, it sets up the traversal history in the spriteTrace array.
 * After completing, the spriteTrace history is set in the following way:
 *   spriteTrace[0] ... root window
 *   spriteTrace[1] ... top level window that encloses x/y
 *       ...
 *   spriteTrace[spriteTraceGood - 1] ... window at x/y
 *
 * @returns the window at the given coordinates.
 */
static WindowPtr
XYToWindow(DeviceIntPtr pDev, int x, int y)
{
    WindowPtr  pWin;
    BoxRec		box;
    SpritePtr pSprite;

    pSprite = pDev->spriteInfo->sprite;
    pSprite->spriteTraceGood = 1;	/* root window still there */
    pWin = RootWindow(pDev)->firstChild;
    while (pWin)
    {
	if ((pWin->mapped) &&
	    (x >= pWin->drawable.x - wBorderWidth (pWin)) &&
	    (x < pWin->drawable.x + (int)pWin->drawable.width +
	     wBorderWidth(pWin)) &&
	    (y >= pWin->drawable.y - wBorderWidth (pWin)) &&
	    (y < pWin->drawable.y + (int)pWin->drawable.height +
	     wBorderWidth (pWin))
	    /* When a window is shaped, a further check
	     * is made to see if the point is inside
	     * borderSize
	     */
	    && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
	    && (!wInputShape(pWin) ||
		POINT_IN_REGION(pWin->drawable.pScreen,
				wInputShape(pWin),
				x - pWin->drawable.x,
				y - pWin->drawable.y, &box))
#ifdef ROOTLESS
    /* In rootless mode windows may be offscreen, even when
     * they're in X's stack. (E.g. if the native window system
     * implements some form of virtual desktop system).
     */
		&& !pWin->rootlessUnhittable
#endif
	    )
	{
	    if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize)
	    {
		pSprite->spriteTraceSize += 10;
		pSprite->spriteTrace = xrealloc(pSprite->spriteTrace,
		                    pSprite->spriteTraceSize*sizeof(WindowPtr));
	    }
	    pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin;
	    pWin = pWin->firstChild;
	}
	else
	    pWin = pWin->nextSib;
    }
    return pSprite->spriteTrace[pSprite->spriteTraceGood-1];
}

/**
 * Update the sprite coordinates based on the event. Update the cursor
 * position, then update the event with the new coordinates that may have been
 * changed. If the window underneath the sprite has changed, change to new
 * cursor and send enter/leave events.
 *
 * CheckMotion() will not do anything and return FALSE if the event is not a
 * pointer event.
 *
 * @return TRUE if the sprite has moved or FALSE otherwise.
 */
Bool
CheckMotion(xEvent *xE, DeviceIntPtr pDev)
{
    INT16     *rootX, *rootY;
    WindowPtr prevSpriteWin;
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    prevSpriteWin = pSprite->win;

#ifdef PANORAMIX
    if(!noPanoramiXExtension)
	return XineramaCheckMotion(xE, pDev);
#endif

    if (xE && !syncEvents.playingEvents)
    {
        /* GetPointerEvents() guarantees that pointer events have the correct
           rootX/Y set already. */
        switch(xE->u.u.type)
        {
            case ButtonPress:
            case ButtonRelease:
            case MotionNotify:
                rootX = &XE_KBPTR.rootX;
                rootY = &XE_KBPTR.rootY;
                break;
            default:
                if (xE->u.u.type == DeviceButtonPress ||
                        xE->u.u.type == DeviceButtonRelease ||
                        xE->u.u.type == DeviceMotionNotify)
                {
                    rootX = &((deviceKeyButtonPointer*)xE)->root_x;
                    rootY = &((deviceKeyButtonPointer*)xE)->root_y;
                    break;
                }
                /* all other events return FALSE */
                return FALSE;
        }

        if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
        {
            pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
            RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum];
        }
        pSprite->hot.x = *rootX;
        pSprite->hot.y = *rootY;
        if (pSprite->hot.x < pSprite->physLimits.x1)
            pSprite->hot.x = pSprite->physLimits.x1;
        else if (pSprite->hot.x >= pSprite->physLimits.x2)
            pSprite->hot.x = pSprite->physLimits.x2 - 1;
        if (pSprite->hot.y < pSprite->physLimits.y1)
            pSprite->hot.y = pSprite->physLimits.y1;
        else if (pSprite->hot.y >= pSprite->physLimits.y2)
            pSprite->hot.y = pSprite->physLimits.y2 - 1;
	if (pSprite->hotShape)
	    ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, &pSprite->hot.y);
	pSprite->hotPhys = pSprite->hot;

	if ((pSprite->hotPhys.x != *rootX) ||
	    (pSprite->hotPhys.y != *rootY))
	{
	    (*pSprite->hotPhys.pScreen->SetCursorPosition)(
                pDev, pSprite->hotPhys.pScreen,
		pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE);
	}

	*rootX = pSprite->hot.x;
	*rootY = pSprite->hot.y;
    }

    pSprite->win = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y);
#ifdef notyet
    if (!(pSprite->win->deliverableEvents &
	  Motion_Filter(pDev->button))
	!syncEvents.playingEvents)
    {
	/* XXX Do PointerNonInterestBox here */
    }
#endif
    if (pSprite->win != prevSpriteWin)
    {
	if (prevSpriteWin != NullWindow) {
	    if (!xE)
		UpdateCurrentTimeIf();
            DoEnterLeaveEvents(pDev, prevSpriteWin, pSprite->win,
                               NotifyNormal);
        }
	PostNewCursor(pDev);
        return FALSE;
    }
    return TRUE;
}

/**
 * Windows have restructured, we need to update the sprite position and the
 * sprite's cursor.
 */
void
WindowsRestructured(void)
{
    DeviceIntPtr pDev = inputInfo.devices;
    while(pDev)
    {
        if (DevHasCursor(pDev))
            CheckMotion((xEvent *)NULL, pDev);
        pDev = pDev->next;
    }
}

#ifdef PANORAMIX
/* This was added to support reconfiguration under Xdmx.  The problem is
 * that if the 0th screen (i.e., WindowTable[0]) is moved to an origin
 * other than 0,0, the information in the private sprite structure must
 * be updated accordingly, or XYToWindow (and other routines) will not
 * compute correctly. */
void ReinitializeRootWindow(WindowPtr win, int xoff, int yoff)
{
    GrabPtr   grab;
    DeviceIntPtr pDev;
    SpritePtr pSprite;

    if (noPanoramiXExtension) return;

    pDev = inputInfo.devices;
    while(pDev)
    {
        if (DevHasCursor(pDev))
        {
            pSprite = pDev->spriteInfo->sprite;
            pSprite->hot.x        -= xoff;
            pSprite->hot.y        -= yoff;

            pSprite->hotPhys.x    -= xoff;
            pSprite->hotPhys.y    -= yoff;

            pSprite->hotLimits.x1 -= xoff;
            pSprite->hotLimits.y1 -= yoff;
            pSprite->hotLimits.x2 -= xoff;
            pSprite->hotLimits.y2 -= yoff;

            if (REGION_NOTEMPTY(pSprite->screen, &pSprite->Reg1))
                REGION_TRANSLATE(pSprite->screen, &pSprite->Reg1,    xoff, yoff);
            if (REGION_NOTEMPTY(pSprite->screen, &pSprite->Reg2))
                REGION_TRANSLATE(pSprite->screen, &pSprite->Reg2,    xoff, yoff);

            /* FIXME: if we call ConfineCursorToWindow, must we do anything else? */
            if ((grab = pDev->deviceGrab.grab) && grab->confineTo) {
                if (grab->confineTo->drawable.pScreen
                        != pSprite->hotPhys.pScreen)
                    pSprite->hotPhys.x = pSprite->hotPhys.y = 0;
                ConfineCursorToWindow(pDev, grab->confineTo, TRUE, TRUE);
            } else
                ConfineCursorToWindow(
                        pDev,
                        WindowTable[pSprite->hotPhys.pScreen->myNum],
                        TRUE, FALSE);

        }
        pDev = pDev->next;
    }
}
#endif

/**
 * Called from main() with the root window on the first screen. Used to do a
 * lot more when MPX wasn't around yet. Things change.
 *
 * Should delete this now? -ds
 */
void
DefineInitialRootWindow(WindowPtr win)
{
}

/**
 * Initialize a sprite for the given device and set it to some sane values. If
 * the device already has a sprite alloc'd, don't realloc but just reset to
 * default values.
 * If a window is supplied, the sprite will be initialized with the window's
 * cursor and positioned in the center of the window's screen. The root window
 * is a good choice to pass in here.
 *
 * It's a good idea to call it only for pointer devices, unless you have a
 * really talented keyboard.
 *
 * @param pDev The device to initialize.
 * @param pWin The window where to generate the sprite in.
 *
 */
void
InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
{
    SpritePtr pSprite;
    ScreenPtr pScreen;

    if (!pDev->spriteInfo->sprite)
    {
        DeviceIntPtr it;

        pDev->spriteInfo->sprite = (SpritePtr)xcalloc(1, sizeof(SpriteRec));
        if (!pDev->spriteInfo->sprite)
            FatalError("InitializeSprite: failed to allocate sprite struct");

        /* We may have paired another device with this device before our
         * device had a actual sprite. We need to check for this and reset the
         * sprite field for all paired devices.
         *
         * The VCK is always paired with the VCP before the VCP has a sprite.
         */
        for (it = inputInfo.devices; it; it = it->next)
        {
            if (it->spriteInfo->paired == pDev)
                it->spriteInfo->sprite = pDev->spriteInfo->sprite;
        }
        if (inputInfo.keyboard->spriteInfo->paired == pDev)
            inputInfo.keyboard->spriteInfo->sprite = pDev->spriteInfo->sprite;
    }

    pSprite = pDev->spriteInfo->sprite;
    pDev->spriteInfo->spriteOwner = TRUE;

    pScreen = (pWin) ? pWin->drawable.pScreen : (ScreenPtr)NULL;
    pSprite->hot.pScreen = pScreen;
    pSprite->hotPhys.pScreen = pScreen;
    if (pScreen)
    {
        pSprite->hotPhys.x = pScreen->width / 2;
        pSprite->hotPhys.y = pScreen->height / 2;
        pSprite->hotLimits.x2 = pScreen->width;
        pSprite->hotLimits.y2 = pScreen->height;
    }

    pSprite->hot = pSprite->hotPhys;
    pSprite->win = pWin;

    if (pWin)
    {
        pSprite->current = wCursor(pWin);
        pSprite->current->refcnt++;
	pSprite->spriteTrace = (WindowPtr *)xcalloc(1, 32*sizeof(WindowPtr));
	if (!pSprite->spriteTrace)
	    FatalError("Failed to allocate spriteTrace");
	pSprite->spriteTraceSize = 32;

	RootWindow(pDev) = pWin;
	pSprite->spriteTraceGood = 1;

	pSprite->pEnqueueScreen = pScreen;
	pSprite->pDequeueScreen = pSprite->pEnqueueScreen;

    } else {
        pSprite->current = NullCursor;
	pSprite->spriteTrace = NULL;
	pSprite->spriteTraceSize = 0;
	pSprite->spriteTraceGood = 0;
	pSprite->pEnqueueScreen = screenInfo.screens[0];
	pSprite->pDequeueScreen = pSprite->pEnqueueScreen;
    }

    if (pScreen)
    {
        (*pScreen->RealizeCursor) ( pDev, pScreen, pSprite->current);
        (*pScreen->CursorLimits) ( pDev, pScreen, pSprite->current,
                                   &pSprite->hotLimits, &pSprite->physLimits);
        pSprite->confined = FALSE;

        (*pScreen->ConstrainCursor) (pDev, pScreen,
                                     &pSprite->physLimits);
        (*pScreen->SetCursorPosition) (pDev, pScreen, pSprite->hot.x,
                                       pSprite->hot.y,
                                       FALSE);
        (*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current);
    }
#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
        pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x;
        pSprite->hotLimits.y1 = -panoramiXdataPtr[0].y;
        pSprite->hotLimits.x2 = PanoramiXPixWidth  - panoramiXdataPtr[0].x;
        pSprite->hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y;
        pSprite->physLimits = pSprite->hotLimits;
        pSprite->confineWin = NullWindow;
        pSprite->hotShape = NullRegion;
        pSprite->screen = pScreen;
        /* gotta UNINIT these someplace */
        REGION_NULL(pScreen, &pSprite->Reg1);
        REGION_NULL(pScreen, &pSprite->Reg2);
    }
#endif
}

/**
 * Update the mouse sprite info when the server switches from a pScreen to another.
 * Otherwise, the pScreen of the mouse sprite is never updated when we switch
 * from a pScreen to another. Never updating the pScreen of the mouse sprite
 * implies that windows that are in pScreen whose pScreen->myNum >0 will never
 * get pointer events. This is  because in CheckMotion(), sprite.hotPhys.pScreen
 * always points to the first pScreen it has been set by
 * DefineInitialRootWindow().
 *
 * Calling this function is useful for use cases where the server
 * has more than one pScreen.
 * This function is similar to DefineInitialRootWindow() but it does not
 * reset the mouse pointer position.
 * @param win must be the new pScreen we are switching to.
 */
void
UpdateSpriteForScreen(DeviceIntPtr pDev, ScreenPtr pScreen)
{
    SpritePtr pSprite = NULL;
    WindowPtr win = NULL;
    if (!pScreen)
        return ;

    if (!pDev->spriteInfo->sprite)
        return;

    pSprite = pDev->spriteInfo->sprite;

    win = WindowTable[pScreen->myNum];

    pSprite->hotPhys.pScreen = pScreen;
    pSprite->hot = pSprite->hotPhys;
    pSprite->hotLimits.x2 = pScreen->width;
    pSprite->hotLimits.y2 = pScreen->height;
    pSprite->win = win;
    pSprite->current = wCursor (win);
    pSprite->current->refcnt++;
    pSprite->spriteTraceGood = 1;
    pSprite->spriteTrace[0] = win;
    (*pScreen->CursorLimits) (pDev,
                              pScreen,
                              pSprite->current,
                              &pSprite->hotLimits,
                              &pSprite->physLimits);
    pSprite->confined = FALSE;
    (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits);
    (*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current);

#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
        pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x;
        pSprite->hotLimits.y1 = -panoramiXdataPtr[0].y;
        pSprite->hotLimits.x2 = PanoramiXPixWidth  - panoramiXdataPtr[0].x;
        pSprite->hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y;
        pSprite->physLimits = pSprite->hotLimits;
        pSprite->screen = pScreen;
    }
#endif
}

/*
 * This does not take any shortcuts, and even ignores its argument, since
 * it does not happen very often, and one has to walk up the tree since
 * this might be a newly instantiated cursor for an intermediate window
 * between the one the pointer is in and the one that the last cursor was
 * instantiated from.
 */
void
WindowHasNewCursor(WindowPtr pWin)
{
    DeviceIntPtr pDev;

    for(pDev = inputInfo.devices; pDev; pDev = pDev->next)
        if (DevHasCursor(pDev))
            PostNewCursor(pDev);
}

_X_EXPORT void
NewCurrentScreen(DeviceIntPtr pDev, ScreenPtr newScreen, int x, int y)
{
    SpritePtr pSprite = pDev->spriteInfo->sprite;

    pSprite->hotPhys.x = x;
    pSprite->hotPhys.y = y;
#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
	pSprite->hotPhys.x += panoramiXdataPtr[newScreen->myNum].x -
			    panoramiXdataPtr[0].x;
	pSprite->hotPhys.y += panoramiXdataPtr[newScreen->myNum].y -
			    panoramiXdataPtr[0].y;
	if (newScreen != pSprite->screen) {
	    pSprite->screen = newScreen;
	    /* Make sure we tell the DDX to update its copy of the screen */
	    if(pSprite->confineWin)
		XineramaConfineCursorToWindow(pDev,
                        pSprite->confineWin, TRUE);
	    else
		XineramaConfineCursorToWindow(pDev, WindowTable[0], TRUE);
	    /* if the pointer wasn't confined, the DDX won't get
	       told of the pointer warp so we reposition it here */
	    if(!syncEvents.playingEvents)
		(*pSprite->screen->SetCursorPosition)(
                                                      pDev,
                                                      pSprite->screen,
		    pSprite->hotPhys.x + panoramiXdataPtr[0].x -
			panoramiXdataPtr[pSprite->screen->myNum].x,
		    pSprite->hotPhys.y + panoramiXdataPtr[0].y -
			panoramiXdataPtr[pSprite->screen->myNum].y, FALSE);
	}
    } else
#endif
    if (newScreen != pSprite->hotPhys.pScreen)
	ConfineCursorToWindow(pDev, WindowTable[newScreen->myNum],
                TRUE, FALSE);
}

#ifdef PANORAMIX

static Bool
XineramaPointInWindowIsVisible(
    WindowPtr pWin,
    int x,
    int y
)
{
    ScreenPtr pScreen = pWin->drawable.pScreen;
    BoxRec box;
    int i, xoff, yoff;

    if (!pWin->realized) return FALSE;

    if (POINT_IN_REGION(pScreen, &pWin->borderClip, x, y, &box))
        return TRUE;

    if(!XineramaSetWindowPntrs(inputInfo.pointer, pWin)) return FALSE;

    xoff = x + panoramiXdataPtr[0].x;
    yoff = y + panoramiXdataPtr[0].y;

    for(i = 1; i < PanoramiXNumScreens; i++) {
	pWin = inputInfo.pointer->spriteInfo->sprite->windows[i];
	pScreen = pWin->drawable.pScreen;
	x = xoff - panoramiXdataPtr[i].x;
	y = yoff - panoramiXdataPtr[i].y;

	if(POINT_IN_REGION(pScreen, &pWin->borderClip, x, y, &box)
	   && (!wInputShape(pWin) ||
	       POINT_IN_REGION(pWin->drawable.pScreen,
			       wInputShape(pWin),
			       x - pWin->drawable.x,
			       y - pWin->drawable.y, &box)))
            return TRUE;

    }

    return FALSE;
}

static int
XineramaWarpPointer(ClientPtr client)
{
    WindowPtr	dest = NULL;
    int		x, y, rc;
    SpritePtr   pSprite = PickPointer(client)->spriteInfo->sprite;

    REQUEST(xWarpPointerReq);


    if (stuff->dstWid != None) {
	rc = dixLookupWindow(&dest, stuff->dstWid, client, DixReadAccess);
	if (rc != Success)
	    return rc;
    }
    x = pSprite->hotPhys.x;
    y = pSprite->hotPhys.y;

    if (stuff->srcWid != None)
    {
	int     winX, winY;
	XID	winID = stuff->srcWid;
        WindowPtr source;

	rc = dixLookupWindow(&source, winID, client, DixReadAccess);
	if (rc != Success)
	    return rc;

	winX = source->drawable.x;
	winY = source->drawable.y;
	if(source == WindowTable[0]) {
	    winX -= panoramiXdataPtr[0].x;
	    winY -= panoramiXdataPtr[0].y;
	}
	if (x < winX + stuff->srcX ||
	    y < winY + stuff->srcY ||
	    (stuff->srcWidth != 0 &&
	     winX + stuff->srcX + (int)stuff->srcWidth < x) ||
	    (stuff->srcHeight != 0 &&
	     winY + stuff->srcY + (int)stuff->srcHeight < y) ||
	    !XineramaPointInWindowIsVisible(source, x, y))
	    return Success;
    }
    if (dest) {
	x = dest->drawable.x;
	y = dest->drawable.y;
	if(dest == WindowTable[0]) {
	    x -= panoramiXdataPtr[0].x;
	    y -= panoramiXdataPtr[0].y;
	}
    }

    x += stuff->dstX;
    y += stuff->dstY;

    if (x < pSprite->physLimits.x1)
	x = pSprite->physLimits.x1;
    else if (x >= pSprite->physLimits.x2)
	x = pSprite->physLimits.x2 - 1;
    if (y < pSprite->physLimits.y1)
	y = pSprite->physLimits.y1;
    else if (y >= pSprite->physLimits.y2)
	y = pSprite->physLimits.y2 - 1;
    if (pSprite->hotShape)
	ConfineToShape(PickPointer(client), pSprite->hotShape, &x, &y);

    XineramaSetCursorPosition(PickPointer(client), x, y, TRUE);

    return Success;
}

#endif


/**
 * Server-side protocol handling for WarpPointer request.
 * Warps the cursor position to the coordinates given in the request.
 */
int
ProcWarpPointer(ClientPtr client)
{
    WindowPtr	dest = NULL;
    int		x, y, rc;
    ScreenPtr	newScreen;
    DeviceIntPtr dev;
    SpritePtr   pSprite;

    REQUEST(xWarpPointerReq);
    REQUEST_SIZE_MATCH(xWarpPointerReq);

    /* XXX XACE ??*/
    for (dev = inputInfo.devices; dev; dev = dev->next) {
        if ((dev->coreEvents || dev == inputInfo.pointer) && dev->button) {
	    rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixWriteAccess);
	    if (rc != Success)
		return rc;
	}
    }

    dev = PickPointer(client);
    if (dev->u.lastSlave)
        dev = dev->u.lastSlave;
    pSprite = dev->spriteInfo->sprite;

#ifdef PANORAMIX
    if(!noPanoramiXExtension)
	return XineramaWarpPointer(client);
#endif

    if (stuff->dstWid != None) {
	rc = dixLookupWindow(&dest, stuff->dstWid, client, DixGetAttrAccess);
	if (rc != Success)
	    return rc;
    }
    x = pSprite->hotPhys.x;
    y = pSprite->hotPhys.y;

    if (stuff->srcWid != None)
    {
	int     winX, winY;
	XID	winID = stuff->srcWid;
        WindowPtr source;

	rc = dixLookupWindow(&source, winID, client, DixGetAttrAccess);
	if (rc != Success)
	    return rc;

	winX = source->drawable.x;
	winY = source->drawable.y;
	if (source->drawable.pScreen != pSprite->hotPhys.pScreen ||
	    x < winX + stuff->srcX ||
	    y < winY + stuff->srcY ||
	    (stuff->srcWidth != 0 &&
	     winX + stuff->srcX + (int)stuff->srcWidth < x) ||
	    (stuff->srcHeight != 0 &&
	     winY + stuff->srcY + (int)stuff->srcHeight < y) ||
	    !PointInWindowIsVisible(source, x, y))
	    return Success;
    }
    if (dest)
    {
	x = dest->drawable.x;
	y = dest->drawable.y;
	newScreen = dest->drawable.pScreen;
    } else
	newScreen = pSprite->hotPhys.pScreen;

    x += stuff->dstX;
    y += stuff->dstY;

    if (x < 0)
	x = 0;
    else if (x >= newScreen->width)
	x = newScreen->width - 1;
    if (y < 0)
	y = 0;
    else if (y >= newScreen->height)
	y = newScreen->height - 1;

    if (newScreen == pSprite->hotPhys.pScreen)
    {
	if (x < pSprite->physLimits.x1)
	    x = pSprite->physLimits.x1;
	else if (x >= pSprite->physLimits.x2)
	    x = pSprite->physLimits.x2 - 1;
	if (y < pSprite->physLimits.y1)
	    y = pSprite->physLimits.y1;
	else if (y >= pSprite->physLimits.y2)
	    y = pSprite->physLimits.y2 - 1;
	if (pSprite->hotShape)
	    ConfineToShape(dev, pSprite->hotShape, &x, &y);
        (*newScreen->SetCursorPosition)(dev, newScreen, x, y, TRUE);
    }
    else if (!PointerConfinedToScreen(dev))
    {
	NewCurrentScreen(dev, newScreen, x, y);
    }
    return Success;
}

static Bool
BorderSizeNotEmpty(DeviceIntPtr pDev, WindowPtr pWin)
{
     if(REGION_NOTEMPTY(pDev->spriteInfo->sprite->hotPhys.pScreen, &pWin->borderSize))
	return TRUE;

#ifdef PANORAMIX
     if(!noPanoramiXExtension && XineramaSetWindowPntrs(pDev, pWin)) {
	int i;

	for(i = 1; i < PanoramiXNumScreens; i++) {
	    if(REGION_NOTEMPTY(pDev->spriteInfo->sprite->screen,
                        &pDev->spriteInfo->sprite->windows[i]->borderSize))
		return TRUE;
	}
     }
#endif
     return FALSE;
}

/**
 * "CheckPassiveGrabsOnWindow" checks to see if the event passed in causes a
 * passive grab set on the window to be activated.
 * If a passive grab is activated, the event will be delivered to the client.
 *
 * @param pWin The window that may be subject to a passive grab.
 * @param device Device that caused the event.
 * @param xE List of events (multiple ones for DeviceMotionNotify)
 * @param count number of elements in xE.
 * @param store The event that will be stored on the device (always XI)
 * @param scount number of elements in store.
 */

static Bool
CheckPassiveGrabsOnWindow(
    WindowPtr pWin,
    DeviceIntPtr device,
    xEvent *xE,
    int count,
    xEvent *store,
    int scount)
{
    GrabPtr grab = wPassiveGrabs(pWin);
    GrabRec tempGrab;
    GrabInfoPtr grabinfo;
    xEvent *dxE;

    if (!grab)
	return FALSE;
    tempGrab.window = pWin;
    tempGrab.device = device;
    tempGrab.type = xE->u.u.type;
    tempGrab.detail.exact = xE->u.u.detail;
    tempGrab.detail.pMask = NULL;
    tempGrab.modifiersDetail.pMask = NULL;
    tempGrab.next = NULL;
    for (; grab; grab = grab->next)
    {
#ifdef XKB
	DeviceIntPtr	gdev;
	XkbSrvInfoPtr	xkbi = NULL;

	gdev= grab->modifierDevice;
        if (grab->coreGrab)
        {
            if (IsPointerDevice(device))
                gdev = GetPairedDevice(device);
            else
                gdev = device;
        }
        if (gdev && gdev->key)
            xkbi= gdev->key->xkbInfo;
#endif
	tempGrab.modifierDevice = grab->modifierDevice;
	if ((device == grab->modifierDevice) &&
	    ((xE->u.u.type == KeyPress) || (xE->u.u.type == DeviceKeyPress)))
	    tempGrab.modifiersDetail.exact =
#ifdef XKB
                (noXkbExtension) ?
                        ((gdev) ? gdev->key->prev_state : 0) :
                        ((xkbi) ?  xkbi->state.grab_mods : 0);
#else
                (gdev) ? gdev->key->prev_state : 0;
#endif
	else
	    tempGrab.modifiersDetail.exact =
#ifdef XKB
                (noXkbExtension) ?
                        ((gdev) ? gdev->key->state : 0) :
                        ((xkbi) ? xkbi->state.grab_mods : 0);
#else
                (gdev) ? gdev->key->state : 0;
#endif
            /* ignore the device for core events when comparing grabs */
	if (GrabMatchesSecond(&tempGrab, grab, (xE->u.u.type < LASTEvent)) &&
	    (!grab->confineTo ||
	     (grab->confineTo->realized &&
				BorderSizeNotEmpty(device, grab->confineTo))))
	{
#ifdef XKB
	    if (!noXkbExtension) {
		XE_KBPTR.state &= 0x1f00;
		XE_KBPTR.state |=
				tempGrab.modifiersDetail.exact&(~0x1f00);
	    }
#endif
            grabinfo = &device->deviceGrab;
            /* A passive grab may have been created for a different device
               than it is assigned to at this point in time.
               Update the grab's device and modifier device to reflect the
               current state.
               Since XGrabDeviceButton requires to specify the
               modifierDevice explicitly, we don't override this choice.
             */
            if (xE->u.u.type < LASTEvent)
            {
                grab->device = device;
                grab->modifierDevice = GetPairedDevice(device);
            }

            /* In some cases a passive core grab may exist, but the client
             * already has a core grab on some other device. In this case we
             * must not get the grab, otherwise we may never ungrab the
             * device.
             */

            if (grab->coreGrab)
            {
                DeviceIntPtr other;
                BOOL interfering = FALSE;
                for (other = inputInfo.devices; other; other = other->next)
                {
                    GrabPtr othergrab = other->deviceGrab.grab;
                    if (othergrab && othergrab->coreGrab &&
                        SameClient(grab, rClient(othergrab)) &&
                        ((IsPointerDevice(grab->device) &&
                         IsPointerDevice(othergrab->device)) ||
                         (IsKeyboardDevice(grab->device) &&
                          IsKeyboardDevice(othergrab->device))))
                    {
                        interfering = TRUE;
                        break;
                    }
                }
                if (interfering)
                    continue;
            }


	    (*grabinfo->ActivateGrab)(device, grab, currentTime, TRUE);

	    FixUpEventFromWindow(device, xE, grab->window, None, TRUE);

	    (void) TryClientEvents(rClient(grab), device, xE, count,
				   filters[device->id][xE->u.u.type],
				   filters[device->id][xE->u.u.type],  grab);

	    if (grabinfo->sync.state == FROZEN_NO_EVENT)
	    {
		if (grabinfo->sync.evcount < scount)
		{
		    grabinfo->sync.event = xrealloc(grabinfo->sync.event,
						    scount * sizeof(xEvent));
		}
		grabinfo->sync.evcount = scount;
                /* we always store the XI event, never the core event */
		for (dxE = grabinfo->sync.event; --scount >= 0; dxE++, store++)
		    *dxE = *store;
		grabinfo->sync.state = FROZEN_WITH_EVENT;
            }
	    return TRUE;
	}
    }
    return FALSE;
}

/**
 * CheckDeviceGrabs handles both keyboard and pointer events that may cause
 * a passive grab to be activated.
 *
 * If the event is a keyboard event, the ancestors of the focus window are
 * traced down and tried to see if they have any passive grabs to be
 * activated.  If the focus window itself is reached and it's descendants
 * contain the pointer, the ancestors of the window that the pointer is in
 * are then traced down starting at the focus window, otherwise no grabs are
 * activated.
 * If the event is a pointer event, the ancestors of the window that the
 * pointer is in are traced down starting at the root until CheckPassiveGrabs
 * causes a passive grab to activate or all the windows are
 * tried. PRH
 *
 * If a grab is activated, the event has been sent to the client already!
 *
 * The event we pass in must always be an XI event. From this, we then emulate
 * the core event and then check for grabs.
 *
 * @param device The device that caused the event.
 * @param xE The event to handle (Device{Button|Key}Press).
 * @param count Number of events in list.
 * @return TRUE if a grab has been activated or false otherwise.
*/

Bool
CheckDeviceGrabs(DeviceIntPtr device, xEvent *xE,
                 int checkFirst, int count)
{
    int i;
    WindowPtr pWin = NULL;
    FocusClassPtr focus = IsPointerEvent(xE) ? NULL : device->focus;
    xEvent core;
    BOOL sendCore = (device->isMaster && device->coreEvents);

    if ((xE->u.u.type == DeviceButtonPress)
            && (device->button->buttonsDown != 1))
	return FALSE;

    if (xE->u.u.type < EXTENSION_EVENT_BASE)
    {
        ErrorF("[dix] Core event passed into CheckDeviceGrabs.\n");
        return FALSE;
    }


    if (sendCore)
    {
        core = *xE;
        core.u.u.type = XItoCoreType(xE->u.u.type);
        if(!core.u.u.type) /* probably a Proximity event, can't grab for those */
            return FALSE;
    }

    i = checkFirst;

    if (focus)
    {
	for (; i < focus->traceGood; i++)
	{
	    pWin = focus->trace[i];
            /* XI grabs have precendence */
	    if (pWin->optional &&
	       (CheckPassiveGrabsOnWindow(pWin, device, xE, count, xE, count)
                || (sendCore && CheckPassiveGrabsOnWindow(pWin, device, &core,
                        1, xE, count))))
		return TRUE;
	}

	if ((focus->win == NoneWin) ||
	    (i >= device->spriteInfo->sprite->spriteTraceGood) ||
	    ((i > checkFirst) &&
             (pWin != device->spriteInfo->sprite->spriteTrace[i-1])))
	    return FALSE;
    }

    for (; i < device->spriteInfo->sprite->spriteTraceGood; i++)
    {
	pWin = device->spriteInfo->sprite->spriteTrace[i];
	if (pWin->optional &&
	    (CheckPassiveGrabsOnWindow(pWin, device, xE, count, xE, count) ||
             (sendCore && CheckPassiveGrabsOnWindow(pWin, device, &core, 1,
                                                    xE, count))))
	    return TRUE;
    }

    return FALSE;
}

/**
 * Called for keyboard events to deliver event to whatever client owns the
 * focus. Event is delivered to the keyboard's focus window, the root window
 * or to the window owning the input focus.
 *
 * @param keybd The keyboard originating the event.
 * @param xE The event list.
 * @param window Window underneath the sprite.
 * @param count number of events in xE.
 */
void
DeliverFocusedEvent(DeviceIntPtr keybd, xEvent *xE, WindowPtr window, int count)
{
    DeviceIntPtr pointer;
    WindowPtr focus = keybd->focus->win;
    BOOL sendCore = (keybd->isMaster && keybd->coreEvents);
    xEvent core;
    int deliveries = 0;

    if (focus == FollowKeyboardWin)
	focus = inputInfo.keyboard->focus->win;
    if (!focus)
	return;
    if (focus == PointerRootWin)
    {
	DeliverDeviceEvents(window, xE, NullGrab, NullWindow, keybd, count);
	return;
    }
    if ((focus == window) || IsParent(focus, window))
    {
	if (DeliverDeviceEvents(window, xE, NullGrab, focus, keybd, count))
	    return;
    }
    pointer = GetPairedDevice(keybd);
    if (XaceHook(XACE_SEND_ACCESS, NULL, keybd, focus, xE, count))
	return;

    if (sendCore)
    {
        core = *xE;
        core.u.u.type = XItoCoreType(xE->u.u.type);
    }

    /* just deliver it to the focus window */
    FixUpEventFromWindow(pointer, xE, focus, None, FALSE);
    deliveries = DeliverEventsToWindow(keybd, focus, xE, count,
                                       filters[keybd->id][xE->u.u.type],
                                       NullGrab, keybd->id);

    if (deliveries > 0)
        return;

    if (sendCore && core.u.u.type)
    {
        FixUpEventFromWindow(keybd, &core, focus, None, FALSE);
        deliveries = DeliverEventsToWindow(keybd, focus, &core, 1,
                                           filters[keybd->id][xE->u.u.type],
                                           NullGrab, 0);
    }
}

/**
 * Deliver an event from a device that is currently grabbed. Uses
 * DeliverDeviceEvents() for further delivery if a ownerEvents is set on the
 * grab. If not, TryClientEvents() is used.
 *
 * @param deactivateGrab True if the device's grab should be deactivated.
 */
void
DeliverGrabbedEvent(xEvent *xE, DeviceIntPtr thisDev,
                    Bool deactivateGrab, int count)
{
    GrabPtr grab;
    GrabInfoPtr grabinfo;
    int deliveries = 0;
    DeviceIntPtr dev;
    xEvent *dxE, core;
    SpritePtr pSprite = thisDev->spriteInfo->sprite;
    BOOL sendCore = FALSE;

    grabinfo = &thisDev->deviceGrab;
    grab = grabinfo->grab;

    if (grab->ownerEvents)
    {
	WindowPtr focus;

        /* Hack: Some pointer device have a focus class. So we need to check
         * for the type of event, to see if we really want to deliver it to
         * the focus window. For pointer events, the answer is no.
         */
        if (xE->u.u.type == DeviceButtonPress ||
                xE->u.u.type == DeviceButtonRelease ||
                xE->u.u.type == DeviceMotionNotify ||
                xE->u.u.type == ProximityIn ||
                xE->u.u.type == ProximityOut)
        {
            focus = PointerRootWin;
        } else if (thisDev->focus)
	{
	    focus = thisDev->focus->win;
	    if (focus == FollowKeyboardWin)
		focus = inputInfo.keyboard->focus->win;
	}
	else
	    focus = PointerRootWin;
	if (focus == PointerRootWin)
	    deliveries = DeliverDeviceEvents(pSprite->win, xE, grab,
                                             NullWindow, thisDev, count);
	else if (focus && (focus == pSprite->win ||
                    IsParent(focus, pSprite->win)))
	    deliveries = DeliverDeviceEvents(pSprite->win, xE, grab, focus,
					     thisDev, count);
	else if (focus)
	    deliveries = DeliverDeviceEvents(focus, xE, grab, focus,
					     thisDev, count);
    }
    if (!deliveries)
    {
        {
            Mask mask = grab->eventMask;

            if (thisDev->isMaster)
            {
                core = *xE;
                core.u.u.type = XItoCoreType(xE->u.u.type);
                if(core.u.u.type) {
                    FixUpEventFromWindow(thisDev, &core, grab->window,
                            None, TRUE);
                    if (XaceHook(XACE_SEND_ACCESS, 0, thisDev,
                                grab->window, &core, 1) ||
                            XaceHook(XACE_RECEIVE_ACCESS, rClient(grab),
                                grab->window, &core, 1))
                        deliveries = 1; /* don't send, but pretend we did */
                    else if (!IsInterferingGrab(rClient(grab), thisDev,
                                &core))
                    {
                        deliveries = TryClientEvents(rClient(grab), thisDev,
                                &core, 1, mask,
                                filters[thisDev->id][core.u.u.type],
                                grab);
                    }
                }
            } else
            {
                /* try XI event */
                if (grabinfo->fromPassiveGrab  &&
                        grabinfo->implicitGrab &&
                        (xE->u.u.type & EXTENSION_EVENT_BASE))
                    mask = grab->deviceMask;
                FixUpEventFromWindow(thisDev, xE, grab->window,
                        None, TRUE);

                if (XaceHook(XACE_SEND_ACCESS, 0, thisDev,
                            grab->window, xE, count) ||
                        XaceHook(XACE_RECEIVE_ACCESS, rClient(grab),
                            grab->window, xE, count))
                    deliveries = 1; /* don't send, but pretend we did */
                else
                {
                    deliveries =
                        TryClientEvents(rClient(grab), thisDev,
                                xE, count,
                                mask,
                                filters[thisDev->id][xE->u.u.type],
                                grab);
                }

            }
        }
        if (deliveries && (xE->u.u.type == MotionNotify
                    || xE->u.u.type == DeviceMotionNotify))
            thisDev->valuator->motionHintWindow = grab->window;
    }
    if (deliveries && !deactivateGrab &&
       (xE->u.u.type != MotionNotify && xE->u.u.type != DeviceMotionNotify))
    {
	switch (grabinfo->sync.state)
	{
	case FREEZE_BOTH_NEXT_EVENT:
	    for (dev = inputInfo.devices; dev; dev = dev->next)
	    {
		if (dev == thisDev)
		    continue;
		FreezeThaw(dev, TRUE);
		if ((grabinfo->sync.state == FREEZE_BOTH_NEXT_EVENT) &&
		    (CLIENT_BITS(grab->resource) ==
		     CLIENT_BITS(grab->resource)))
		    grabinfo->sync.state = FROZEN_NO_EVENT;
		else
		    grabinfo->sync.other = grab;
	    }
	    /* fall through */
	case FREEZE_NEXT_EVENT:
	    grabinfo->sync.state = FROZEN_WITH_EVENT;
	    FreezeThaw(thisDev, TRUE);
	    if (grabinfo->sync.evcount < count)
	    {
		grabinfo->sync.event = xrealloc(grabinfo->sync.event,
						count * sizeof(xEvent));
	    }
	    grabinfo->sync.evcount = count;
	    for (dxE = grabinfo->sync.event; --count >= 0; dxE++, xE++)
		*dxE = *xE;
	    break;
	}
    }
}

/**
 * Main keyboard event processing function for core keyboard events.
 * Updates the events fields from the current pointer state and delivers the
 * event.
 *
 * For key events, xE will always be a single event.
 *
 * @param xE Event list
 * @param keybd The device that caused an event.
 * @param count Number of elements in xE.
 */
void
#ifdef XKB
CoreProcessKeyboardEvent (xEvent *xE, DeviceIntPtr keybd, int count)
#else
ProcessKeyboardEvent (xEvent *xE, DeviceIntPtr keybd, int count)
#endif
{
    int             key, bit;
    BYTE            *kptr;
    CARD8           modifiers;
    GrabPtr         grab;
    GrabInfoPtr     grabinfo;
    Bool            deactivateGrab = FALSE;
    KeyClassPtr     keyc = keybd->key;

    grabinfo = &keybd->deviceGrab;
    grab = grabinfo->grab;

    if (!syncEvents.playingEvents)
    {
	NoticeTime(xE);
	if (DeviceEventCallback)
	{
	    DeviceEventInfoRec eventinfo;
	    eventinfo.events = xE;
	    eventinfo.count = count;
	    CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo);
	}
    }
    /* ProcessOtherEvent already updated the keyboard's state, so we need to
     * access prev_state here! */
    XE_KBPTR.state = (keyc->prev_state | GetPairedDevice(keybd)->button->state);
    XE_KBPTR.rootX = keybd->spriteInfo->sprite->hot.x;
    XE_KBPTR.rootY = keybd->spriteInfo->sprite->hot.y;
    key = xE->u.u.detail;
    kptr = &keyc->down[key >> 3];
    bit = 1 << (key & 7);
    modifiers = keyc->modifierMap[key];

    switch (xE->u.u.type)
    {
	case KeyPress:
            /* We MUST NOT change the device itself here.  All device state
             * changes must be performed in ProcessOtherEvents. We're dealing
             * with the same device struct, so if we change it in POE and
             * here, we've just screwed up the state by setting it twice.
             *
             * Devices may not send core events but always send XI events, so
             * the state must be changed in POE, not here.
             */
	    if (!grab && CheckDeviceGrabs(keybd, xE, 0, count))
	    {
		grabinfo->activatingKey = key;
		return;
	    }
	    break;
	case KeyRelease:
	    if (!(*kptr & bit)) /* guard against duplicates */
		return;
            /* No device state changes, see comment for KeyPress */
	    if (grabinfo->fromPassiveGrab && (key == grabinfo->activatingKey))
		deactivateGrab = TRUE;
	    break;
	default:
	    FatalError("Impossible keyboard event");
    }
    if (grab)
	DeliverGrabbedEvent(xE, keybd, deactivateGrab, count);
    else
	DeliverFocusedEvent(keybd, xE, keybd->spriteInfo->sprite->win, count);
    if (deactivateGrab)
        (*grabinfo->DeactivateGrab)(keybd);

    XaceHook(XACE_KEY_AVAIL, xE, keybd, count);
}

#ifdef XKB
/* This function is used to set the key pressed or key released state -
   this is only used when the pressing of keys does not cause
   the device's processInputProc to be called, as in for example Mouse Keys.
*/
void
FixKeyState (xEvent *xE, DeviceIntPtr keybd)
{
    int             key, bit;
    BYTE   *kptr;
    KeyClassPtr keyc = keybd->key;

    key = xE->u.u.detail;
    kptr = &keyc->down[key >> 3];
    bit = 1 << (key & 7);

    if (((xE->u.u.type==KeyPress)||(xE->u.u.type==KeyRelease)||
         (xE->u.u.type==DeviceKeyPress)||(xE->u.u.type==DeviceKeyRelease))
            ) {
	DebugF("FixKeyState: Key %d %s\n",key,
               (((xE->u.u.type==KeyPress)||(xE->u.u.type==DeviceKeyPress))?"down":"up"));
    }

    if (xE->u.u.type == KeyPress || xE->u.u.type == DeviceKeyPress)
	    *kptr |= bit;
    else if (xE->u.u.type == KeyRelease || xE->u.u.type == DeviceKeyRelease)
	    *kptr &= ~bit;
    else
        FatalError("Impossible keyboard event");
}
#endif

/**
 * Main pointer event processing function for core pointer events.
 * For motion events: update the sprite.
 * For all other events: Update the event fields based on the current sprite
 * state.
 *
 * For core pointer events, xE will always be a single event.
 *
 * @param xE Event list
 * @param mouse The device that caused an event.
 * @param count Number of elements in xE.
 */
void
#ifdef XKB
CoreProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count)
#else
ProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count)
#endif
{
    GrabPtr	        grab = mouse->deviceGrab.grab;
    Bool                deactivateGrab = FALSE;
    ButtonClassPtr      butc = mouse->button;
    SpritePtr           pSprite = mouse->spriteInfo->sprite;

#ifdef XKB
    XkbSrvInfoPtr xkbi= GetPairedDevice(mouse)->key->xkbInfo;
#endif

    if (!syncEvents.playingEvents)
	NoticeTime(xE)
    XE_KBPTR.state = (butc->state | (
#ifdef XKB
			(noXkbExtension ?
				inputInfo.keyboard->key->state :
				xkbi->state.grab_mods)
#else
			inputInfo.keyboard->key->state
#endif
				    ));
    {
	NoticeTime(xE);
	if (DeviceEventCallback)
	{
	    DeviceEventInfoRec eventinfo;
	    /* see comment in EnqueueEvents regarding the next three lines */
	    if (xE->u.u.type == MotionNotify)
		XE_KBPTR.root =
		    WindowTable[pSprite->hotPhys.pScreen->myNum]->drawable.id;
	    eventinfo.events = xE;
	    eventinfo.count = count;
	    CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo);
	}
    }
    /* We need to call CheckMotion for each event. It doesn't really give us
       any benefit for relative devices, but absolute devices may not send
       button events to the right position otherwise. */
    if (!CheckMotion(xE, mouse) && xE->u.u.type == MotionNotify)
            return;
    if (xE->u.u.type != MotionNotify)
    {
	int  key;

	XE_KBPTR.rootX = pSprite->hot.x;
	XE_KBPTR.rootY = pSprite->hot.y;

	key = xE->u.u.detail;
	switch (xE->u.u.type)
	{
	case ButtonPress:
            /*
             * We rely on the fact that ButtonMotionMask is the same as
             * DeviceButtonMotionMask, so setting the motionMask
             * to this value ensures correctness for both XI and core events.
             */
	    if (xE->u.u.detail == 0)
		return;
            filters[mouse->id][Motion_Filter(butc)] = MotionNotify;
	    if (!grab)
		if (CheckDeviceGrabs(mouse, xE, 0, count))
		    return;
	    break;
	case ButtonRelease:
	    if (xE->u.u.detail == 0)
		return;
            filters[mouse->id][Motion_Filter(butc)] = MotionNotify;
	    if (!butc->buttonsDown && mouse->deviceGrab.fromPassiveGrab)
		deactivateGrab = TRUE;
	    break;
	default:
	    FatalError("bogus pointer event from ddx. Type %d\n", xE->u.u.type);
	}
    }

    if (grab)
	DeliverGrabbedEvent(xE, mouse, deactivateGrab, count);
    else
	DeliverDeviceEvents(pSprite->win, xE, NullGrab, NullWindow,
			    mouse, count);
    if (deactivateGrab)
        (*mouse->deviceGrab.DeactivateGrab)(mouse);
}

#define AtMostOneClient \
	(SubstructureRedirectMask | ResizeRedirectMask | ButtonPressMask)
#define ManagerMask \
	(SubstructureRedirectMask | ResizeRedirectMask)

/**
 * Recalculate which events may be deliverable for the given window.
 * Recalculated mask is used for quicker determination which events may be
 * delivered to a window.
 *
 * The otherEventMasks on a WindowOptional is the combination of all event
 * masks set by all clients on the window.
 * deliverableEventMask is the combination of the eventMask and the
 * otherEventMask.
 *
 * Traverses to siblings and parents of the window.
 */
void
RecalculateDeliverableEvents(pWin)
    WindowPtr pWin;
{
    OtherClients *others;
    WindowPtr pChild;

    pChild = pWin;
    while (1)
    {
	if (pChild->optional)
	{
	    pChild->optional->otherEventMasks = 0;
	    for (others = wOtherClients(pChild); others; others = others->next)
	    {
		pChild->optional->otherEventMasks |= others->mask;
	    }
	}
	pChild->deliverableEvents = pChild->eventMask|
				    wOtherEventMasks(pChild);
	if (pChild->parent)
	    pChild->deliverableEvents |=
		(pChild->parent->deliverableEvents &
		 ~wDontPropagateMask(pChild) & PropagateMask);
	if (pChild->firstChild)
	{
	    pChild = pChild->firstChild;
	    continue;
	}
	while (!pChild->nextSib && (pChild != pWin))
	    pChild = pChild->parent;
	if (pChild == pWin)
	    break;
	pChild = pChild->nextSib;
    }
}

/**
 *
 *  \param value must conform to DeleteType
 */
int
OtherClientGone(pointer value, XID id)
{
    OtherClientsPtr other, prev;
    WindowPtr pWin = (WindowPtr)value;

    prev = 0;
    for (other = wOtherClients(pWin); other; other = other->next)
    {
	if (other->resource == id)
	{
	    if (prev)
		prev->next = other->next;
	    else
	    {
		if (!(pWin->optional->otherClients = other->next))
		    CheckWindowOptionalNeed (pWin);
	    }
	    xfree(other);
	    RecalculateDeliverableEvents(pWin);
	    return(Success);
	}
	prev = other;
    }
    FatalError("client not on event list");
    /*NOTREACHED*/
    return -1; /* make compiler happy */
}

int
EventSelectForWindow(WindowPtr pWin, ClientPtr client, Mask mask)
{
    Mask check;
    OtherClients * others;
    DeviceIntPtr dev;
    int rc;

    if (mask & ~AllEventMasks)
    {
	client->errorValue = mask;
	return BadValue;
    }
    check = (mask & ManagerMask);
    if (check) {
	rc = XaceHook(XACE_RESOURCE_ACCESS, client, pWin->drawable.id,
		      RT_WINDOW, pWin, RT_NONE, NULL, DixManageAccess);
	if (rc != Success)
	    return rc;
    }
    check = (mask & AtMostOneClient);
    if (check & (pWin->eventMask|wOtherEventMasks(pWin)))
    {				       /* It is illegal for two different
				          clients to select on any of the
				          events for AtMostOneClient. However,
				          it is OK, for some client to
				          continue selecting on one of those
				          events.  */
	if ((wClient(pWin) != client) && (check & pWin->eventMask))
	    return BadAccess;
	for (others = wOtherClients (pWin); others; others = others->next)
	{
	    if (!SameClient(others, client) && (check & others->mask))
		return BadAccess;
	}
    }
    if (wClient (pWin) == client)
    {
	check = pWin->eventMask;
	pWin->eventMask = mask;
    }
    else
    {
	for (others = wOtherClients (pWin); others; others = others->next)
	{
	    if (SameClient(others, client))
	    {
		check = others->mask;
		if (mask == 0)
		{
		    FreeResource(others->resource, RT_NONE);
		    return Success;
		}
		else
		    others->mask = mask;
		goto maskSet;
	    }
	}
	check = 0;
	if (!pWin->optional && !MakeWindowOptional (pWin))
	    return BadAlloc;
	others = (OtherClients *) xalloc(sizeof(OtherClients));
	if (!others)
	    return BadAlloc;
	others->mask = mask;
	others->resource = FakeClientID(client->index);
	others->next = pWin->optional->otherClients;
	pWin->optional->otherClients = others;
	if (!AddResource(others->resource, RT_OTHERCLIENT, (pointer)pWin))
	    return BadAlloc;
    }
maskSet:
    if ((mask & PointerMotionHintMask) && !(check & PointerMotionHintMask))
    {
        for (dev = inputInfo.devices; dev; dev = dev->next)
        {
            if (dev->valuator && dev->valuator->motionHintWindow == pWin)
                dev->valuator->motionHintWindow = NullWindow;
        }
    }
    RecalculateDeliverableEvents(pWin);
    return Success;
}

int
EventSuppressForWindow(WindowPtr pWin, ClientPtr client,
                       Mask mask, Bool *checkOptional)
{
    int i, free;

    if (mask & ~PropagateMask)
    {
	client->errorValue = mask;
	return BadValue;
    }
    if (pWin->dontPropagate)
	DontPropagateRefCnts[pWin->dontPropagate]--;
    if (!mask)
	i = 0;
    else
    {
	for (i = DNPMCOUNT, free = 0; --i > 0; )
	{
	    if (!DontPropagateRefCnts[i])
		free = i;
	    else if (mask == DontPropagateMasks[i])
		break;
	}
	if (!i && free)
	{
	    i = free;
	    DontPropagateMasks[i] = mask;
	}
    }
    if (i || !mask)
    {
	pWin->dontPropagate = i;
	if (i)
	    DontPropagateRefCnts[i]++;
	if (pWin->optional)
	{
	    pWin->optional->dontPropagateMask = mask;
	    *checkOptional = TRUE;
	}
    }
    else
    {
	if (!pWin->optional && !MakeWindowOptional (pWin))
	{
	    if (pWin->dontPropagate)
		DontPropagateRefCnts[pWin->dontPropagate]++;
	    return BadAlloc;
	}
	pWin->dontPropagate = 0;
        pWin->optional->dontPropagateMask = mask;
    }
    RecalculateDeliverableEvents(pWin);
    return Success;
}

/**
 * Assembles an EnterNotify or LeaveNotify and sends it event to the client.
 * Uses the paired keyboard to get some additional information.
 */
void
CoreEnterLeaveEvent(
    DeviceIntPtr mouse,
    int type,
    int mode,
    int detail,
    WindowPtr pWin,
    Window child)
{
    xEvent              event;
    WindowPtr		focus;
    DeviceIntPtr        keybd;
    GrabPtr	        grab = mouse->deviceGrab.grab;
    Mask		mask;

    keybd = GetPairedDevice(mouse);

    if ((pWin == mouse->valuator->motionHintWindow) &&
	(detail != NotifyInferior))
	mouse->valuator->motionHintWindow = NullWindow;
    if (grab)
    {
	mask = (pWin == grab->window) ? grab->eventMask : 0;
	if (grab->ownerEvents)
	    mask |= EventMaskForClient(pWin, rClient(grab));
    }
    else
    {
	mask = pWin->eventMask | wOtherEventMasks(pWin);
    }

    event.u.u.type = type;
    event.u.u.detail = detail;
    event.u.enterLeave.time = currentTime.milliseconds;
    event.u.enterLeave.rootX = mouse->spriteInfo->sprite->hot.x;
    event.u.enterLeave.rootY = mouse->spriteInfo->sprite->hot.y;
    /* Counts on the same initial structure of crossing & button events! */
    FixUpEventFromWindow(mouse, &event, pWin, None, FALSE);
    /* Enter/Leave events always set child */
    event.u.enterLeave.child = child;
    event.u.enterLeave.flags = event.u.keyButtonPointer.sameScreen ?
        ELFlagSameScreen : 0;
#ifdef XKB
    if (!noXkbExtension) {
        event.u.enterLeave.state = mouse->button->state & 0x1f00;
        if (keybd)
            event.u.enterLeave.state |=
                XkbGrabStateFromRec(&keybd->key->xkbInfo->state);
    } else
#endif
    {
        event.u.enterLeave.state = (keybd) ? keybd->key->state : 0;
        event.u.enterLeave.state |= mouse->button->state;
    }
    event.u.enterLeave.mode = mode;
    focus = (keybd) ? keybd->focus->win : None;
    if ((focus != NoneWin) &&
            ((pWin == focus) || (focus == PointerRootWin) ||
             IsParent(focus, pWin)))
        event.u.enterLeave.flags |= ELFlagFocus;

    if ((mask & filters[mouse->id][type]))
    {
        if (grab)
            TryClientEvents(rClient(grab), mouse, &event, 1, mask,
                                  filters[mouse->id][type], grab);
        else
            DeliverEventsToWindow(mouse, pWin, &event, 1,
                                  filters[mouse->id][type], NullGrab, 0);
    }

    if ((type == EnterNotify) && (mask & KeymapStateMask))
    {
        xKeymapEvent ke;
        ClientPtr client = grab ? rClient(grab)
            : clients[CLIENT_ID(pWin->drawable.id)];
        if (XaceHook(XACE_DEVICE_ACCESS, client, keybd, DixReadAccess))
            bzero((char *)&ke.map[0], 31);
        else
            memmove((char *)&ke.map[0], (char *)&keybd->key->down[1], 31);

        ke.type = KeymapNotify;
        if (grab)
            TryClientEvents(rClient(grab), keybd, (xEvent *)&ke, 1,
                            mask, KeymapStateMask, grab);
        else
            DeliverEventsToWindow(mouse, pWin, (xEvent *)&ke, 1,
                                  KeymapStateMask, NullGrab, 0);
    }
}

void
CoreFocusEvent(DeviceIntPtr dev, int type, int mode, int detail, WindowPtr pWin)
{
    xEvent event;

    event.u.focus.mode = mode;
    event.u.u.type = type;
    event.u.u.detail = detail;
    event.u.focus.window = pWin->drawable.id;
    (void)DeliverEventsToWindow(dev, pWin, &event, 1,
            filters[dev->id][type], NullGrab, 0);
    if ((type == FocusIn) &&
            ((pWin->eventMask | wOtherEventMasks(pWin)) & KeymapStateMask))
    {
        xKeymapEvent ke;
        ClientPtr client = clients[CLIENT_ID(pWin->drawable.id)];
        if (XaceHook(XACE_DEVICE_ACCESS, client, dev, FALSE))
            memmove((char *)&ke.map[0], (char *)&dev->key->down[1], 31);
        else
            bzero((char *)&ke.map[0], 31);

        ke.type = KeymapNotify;
        (void)DeliverEventsToWindow(dev, pWin, (xEvent *)&ke, 1,
                KeymapStateMask, NullGrab, 0);
    }
}

/**
 * Set the input focus to the given window. Subsequent keyboard events will be
 * delivered to the given window.
 *
 * Usually called from ProcSetInputFocus as result of a client request. If so,
 * the device is the inputInfo.keyboard.
 * If called from ProcXSetInputFocus as result of a client xinput request, the
 * device is set to the device specified by the client.
 *
 * @param client Client that requested input focus change.
 * @param dev Focus device.
 * @param focusID The window to obtain the focus. Can be PointerRoot or None.
 * @param revertTo Specifies where the focus reverts to when window becomes
 * unviewable.
 * @param ctime Specifies the time.
 * @param followOK True if pointer is allowed to follow the keyboard.
 */
int
SetInputFocus(
    ClientPtr client,
    DeviceIntPtr dev,
    Window focusID,
    CARD8 revertTo,
    Time ctime,
    Bool followOK)
{
    FocusClassPtr focus;
    WindowPtr focusWin;
    int mode, rc;
    TimeStamp time;
    DeviceIntPtr keybd; /* used for FollowKeyboard or FollowKeyboardWin */


    UpdateCurrentTime();
    if ((revertTo != RevertToParent) &&
	(revertTo != RevertToPointerRoot) &&
	(revertTo != RevertToNone) &&
	((revertTo != RevertToFollowKeyboard) || !followOK))
    {
	client->errorValue = revertTo;
	return BadValue;
    }
    time = ClientTimeToServerTime(ctime);

    if (IsKeyboardDevice(dev))
        keybd = dev;
    else
        keybd = GetPairedDevice(dev);

    if ((focusID == None) || (focusID == PointerRoot))
	focusWin = (WindowPtr)(long)focusID;
    else if ((focusID == FollowKeyboard) && followOK)
    {
	focusWin = keybd->focus->win;
    }
    else {
	rc = dixLookupWindow(&focusWin, focusID, client, DixSetAttrAccess);
	if (rc != Success)
	    return rc;
	/* It is a match error to try to set the input focus to an
	unviewable window. */
	if(!focusWin->realized)
	    return(BadMatch);
    }
    rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixSetFocusAccess);
    if (rc != Success)
	return Success;

    focus = dev->focus;
    if ((CompareTimeStamps(time, currentTime) == LATER) ||
	(CompareTimeStamps(time, focus->time) == EARLIER))
	return Success;
    mode = (dev->deviceGrab.grab) ? NotifyWhileGrabbed : NotifyNormal;
    if (focus->win == FollowKeyboardWin)
	DoFocusEvents(dev, keybd->focus->win, focusWin, mode);
    else
	DoFocusEvents(dev, focus->win, focusWin, mode);
    focus->time = time;
    focus->revert = revertTo;
    if (focusID == FollowKeyboard)
	focus->win = FollowKeyboardWin;
    else
	focus->win = focusWin;
    if ((focusWin == NoneWin) || (focusWin == PointerRootWin))
	focus->traceGood = 0;
    else
    {
        int depth = 0;
	WindowPtr pWin;

        for (pWin = focusWin; pWin; pWin = pWin->parent) depth++;
        if (depth > focus->traceSize)
        {
	    focus->traceSize = depth+1;
	    focus->trace = xrealloc(focus->trace,
				    focus->traceSize * sizeof(WindowPtr));
	}
	focus->traceGood = depth;
        for (pWin = focusWin, depth--; pWin; pWin = pWin->parent, depth--)
	    focus->trace[depth] = pWin;
    }
    return Success;
}

/**
 * Server-side protocol handling for SetInputFocus request.
 *
 * Sets the input focus for the virtual core keyboard.
 */
int
ProcSetInputFocus(client)
    ClientPtr client;
{
    DeviceIntPtr kbd = PickKeyboard(client);
    REQUEST(xSetInputFocusReq);

    REQUEST_SIZE_MATCH(xSetInputFocusReq);

    return SetInputFocus(client, kbd, stuff->focus,
			 stuff->revertTo, stuff->time, FALSE);
}

/**
 * Server-side protocol handling for GetInputFocus request.
 *
 * Sends the current input focus for the client's keyboard back to the
 * client.
 */
int
ProcGetInputFocus(ClientPtr client)
{
    DeviceIntPtr kbd = PickKeyboard(client);
    xGetInputFocusReply rep;
    FocusClassPtr focus = kbd->focus;
    int rc;
    /* REQUEST(xReq); */
    REQUEST_SIZE_MATCH(xReq);

    rc = XaceHook(XACE_DEVICE_ACCESS, client, kbd, DixGetFocusAccess);
    if (rc != Success)
	return rc;

    rep.type = X_Reply;
    rep.length = 0;
    rep.sequenceNumber = client->sequence;
    if (focus->win == NoneWin)
	rep.focus = None;
    else if (focus->win == PointerRootWin)
	rep.focus = PointerRoot;
    else rep.focus = focus->win->drawable.id;
    rep.revertTo = focus->revert;
    WriteReplyToClient(client, sizeof(xGetInputFocusReply), &rep);
    return Success;
}

/**
 * Server-side protocol handling for GrabPointer request.
 *
 * Sets an active grab on the client's ClientPointer and returns success
 * status to client.
 */
int
ProcGrabPointer(ClientPtr client)
{
    xGrabPointerReply rep;
    DeviceIntPtr device = PickPointer(client);
    GrabPtr grab;
    WindowPtr pWin, confineTo;
    CursorPtr cursor, oldCursor;
    REQUEST(xGrabPointerReq);
    TimeStamp time;
    Mask access_mode = DixGrabAccess;
    int rc;

    REQUEST_SIZE_MATCH(xGrabPointerReq);
    UpdateCurrentTime();
    if ((stuff->pointerMode != GrabModeSync) &&
	(stuff->pointerMode != GrabModeAsync))
    {
	client->errorValue = stuff->pointerMode;
        return BadValue;
    }
    if ((stuff->keyboardMode != GrabModeSync) &&
	(stuff->keyboardMode != GrabModeAsync))
    {
	client->errorValue = stuff->keyboardMode;
        return BadValue;
    }
    if ((stuff->ownerEvents != xFalse) && (stuff->ownerEvents != xTrue))
    {
	client->errorValue = stuff->ownerEvents;
        return BadValue;
    }
    if (stuff->eventMask & ~PointerGrabMask)
    {
	client->errorValue = stuff->eventMask;
        return BadValue;
    }
    rc = dixLookupWindow(&pWin, stuff->grabWindow, client, DixSetAttrAccess);
    if (rc != Success)
	return rc;
    if (stuff->confineTo == None)
	confineTo = NullWindow;
    else
    {
	rc = dixLookupWindow(&confineTo, stuff->confineTo, client,
			     DixSetAttrAccess);
	if (rc != Success)
	    return rc;
    }
    if (stuff->cursor == None)
	cursor = NullCursor;
    else
    {
	rc = dixLookupResource((pointer *)&cursor, stuff->cursor, RT_CURSOR,
			       client, DixUseAccess);
	if (rc != Success)
	{
	    client->errorValue = stuff->cursor;
	    return (rc == BadValue) ? BadCursor : rc;
	}
	access_mode |= DixForceAccess;
    }
    if (stuff->pointerMode == GrabModeSync ||
	stuff->keyboardMode == GrabModeSync)
	access_mode |= DixFreezeAccess;
    rc = XaceHook(XACE_DEVICE_ACCESS, client, device, access_mode);
    if (rc != Success)
	return rc;

	/* at this point, some sort of reply is guaranteed. */
    time = ClientTimeToServerTime(stuff->time);
    rep.type = X_Reply;
    rep.sequenceNumber = client->sequence;
    rep.length = 0;

    grab = device->deviceGrab.grab;
    /* check for
       1. other client has a grab on the device already.
       2. window is viewable
       3. other client has this device as frozen "other" device
       4. times are screwed.
     */
    if ((grab) && !SameClient(grab, client))
	rep.status = AlreadyGrabbed;
    else if ((!pWin->realized) ||
             (confineTo &&
                !(confineTo->realized
                    && BorderSizeNotEmpty(device, confineTo))))
	rep.status = GrabNotViewable;
    else if (device->deviceGrab.sync.frozen &&
	     device->deviceGrab.sync.other &&
             !SameClient(device->deviceGrab.sync.other, client))
	rep.status = GrabFrozen;
    else if ((CompareTimeStamps(time, currentTime) == LATER) ||
	     (CompareTimeStamps(time, device->deviceGrab.grabTime) == EARLIER))
	rep.status = GrabInvalidTime;
    else
    {
	GrabRec tempGrab;

	oldCursor = NullCursor;
	if (grab)
	{
	    if (grab->confineTo && !confineTo)
		ConfineCursorToWindow(device, RootWindow(device), FALSE, FALSE);
	    oldCursor = grab->cursor;
	}
        tempGrab.next = NULL;
	tempGrab.cursor = cursor;
	tempGrab.resource = client->clientAsMask;
	tempGrab.ownerEvents = stuff->ownerEvents;
	tempGrab.eventMask = stuff->eventMask;
	tempGrab.confineTo = confineTo;
	tempGrab.window = pWin;
	tempGrab.keyboardMode = stuff->keyboardMode;
	tempGrab.pointerMode = stuff->pointerMode;
	tempGrab.device = device;
        tempGrab.coreGrab = True;
        tempGrab.genericMasks = NULL;
	(*device->deviceGrab.ActivateGrab)(device, &tempGrab, time, FALSE);
	if (oldCursor)
	    FreeCursor (oldCursor, (Cursor)0);
	rep.status = GrabSuccess;
    }
    WriteReplyToClient(client, sizeof(xGrabPointerReply), &rep);
    return Success;
}

/**
 * Server-side protocol handling for ChangeActivePointerGrab request.
 *
 * Changes properties of the grab hold by the client. If the client does not
 * hold an active grab on the device, nothing happens.
 */
int
ProcChangeActivePointerGrab(ClientPtr client)
{
    DeviceIntPtr device;
    GrabPtr      grab;
    CursorPtr newCursor, oldCursor;
    REQUEST(xChangeActivePointerGrabReq);
    TimeStamp time;

    REQUEST_SIZE_MATCH(xChangeActivePointerGrabReq);
    if (stuff->eventMask & ~PointerGrabMask)
    {
	client->errorValue = stuff->eventMask;
        return BadValue;
    }
    if (stuff->cursor == None)
	newCursor = NullCursor;
    else
    {
	int rc = dixLookupResource((pointer *)&newCursor, stuff->cursor,
				   RT_CURSOR, client, DixUseAccess);
	if (rc != Success)
	{
	    client->errorValue = stuff->cursor;
	    return (rc == BadValue) ? BadCursor : rc;
	}
    }

    device = PickPointer(client);
    grab = device->deviceGrab.grab;

    if (!grab)
	return Success;
    if (!SameClient(grab, client))
	return Success;
    time = ClientTimeToServerTime(stuff->time);
    if ((CompareTimeStamps(time, currentTime) == LATER) ||
	     (CompareTimeStamps(time, device->deviceGrab.grabTime) == EARLIER))
	return Success;
    oldCursor = grab->cursor;
    grab->cursor = newCursor;
    if (newCursor)
	newCursor->refcnt++;
    PostNewCursor(device);
    if (oldCursor)
	FreeCursor(oldCursor, (Cursor)0);
    grab->eventMask = stuff->eventMask;
    return Success;
}

/**
 * Server-side protocol handling for UngrabPointer request.
 *
 * Deletes a pointer grab on a device the client has grabbed.
 */
int
ProcUngrabPointer(ClientPtr client)
{
    DeviceIntPtr device = PickPointer(client);
    GrabPtr grab;
    TimeStamp time;
    REQUEST(xResourceReq);

    REQUEST_SIZE_MATCH(xResourceReq);
    UpdateCurrentTime();
    grab = device->deviceGrab.grab;

    time = ClientTimeToServerTime(stuff->id);
    if ((CompareTimeStamps(time, currentTime) != LATER) &&
	    (CompareTimeStamps(time, device->deviceGrab.grabTime) != EARLIER) &&
	    (grab) && SameClient(grab, client))
	(*device->deviceGrab.DeactivateGrab)(device);
    return Success;
}

/**
 * Sets a grab on the given device.
 *
 * Called from ProcGrabKeyboard to work on the client's keyboard.
 * Called from ProcXGrabDevice to work on the device specified by the client.
 *
 * The parameters this_mode and other_mode represent the keyboard_mode and
 * pointer_mode parameters of XGrabKeyboard().
 * See man page for details on all the parameters
 *
 * @param client Client that owns the grab.
 * @param dev The device to grab.
 * @param this_mode GrabModeSync or GrabModeAsync
 * @param other_mode GrabModeSync or GrabModeAsync
 * @param status Return code to be returned to the caller.
 *
 * @returns Success or BadValue.
 */
int
GrabDevice(ClientPtr client, DeviceIntPtr dev,
           unsigned this_mode, unsigned other_mode, Window grabWindow,
           unsigned ownerEvents, Time ctime, Mask mask, CARD8 *status,
           Bool coreGrab)
{
    WindowPtr pWin;
    GrabPtr grab;
    TimeStamp time;
    Mask access_mode = DixGrabAccess;
    int rc;
    GrabInfoPtr grabInfo = &dev->deviceGrab;

    UpdateCurrentTime();
    if ((this_mode != GrabModeSync) && (this_mode != GrabModeAsync))
    {
	client->errorValue = this_mode;
        return BadValue;
    }
    if ((other_mode != GrabModeSync) && (other_mode != GrabModeAsync))
    {
	client->errorValue = other_mode;
        return BadValue;
    }
    if ((ownerEvents != xFalse) && (ownerEvents != xTrue))
    {
	client->errorValue = ownerEvents;
        return BadValue;
    }

    rc = dixLookupWindow(&pWin, grabWindow, client, DixSetAttrAccess);
    if (rc != Success)
	return rc;
    if (this_mode == GrabModeSync || other_mode == GrabModeSync)
	access_mode |= DixFreezeAccess;
    rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, access_mode);
    if (rc != Success)
	return rc;

    time = ClientTimeToServerTime(ctime);
    grab = grabInfo->grab;
    if (grab && !SameClient(grab, client))
	*status = AlreadyGrabbed;
    else if (!pWin->realized)
	*status = GrabNotViewable;
    else if ((CompareTimeStamps(time, currentTime) == LATER) ||
	     (CompareTimeStamps(time, grabInfo->grabTime) == EARLIER))
	*status = GrabInvalidTime;
    else if (grabInfo->sync.frozen &&
	     grabInfo->sync.other && !SameClient(grabInfo->sync.other, client))
	*status = GrabFrozen;
    else
    {
	GrabRec tempGrab;

        /* Otherwise segfaults happen on grabbed MPX devices */
        memset(&tempGrab, 0, sizeof(GrabRec));

        tempGrab.next = NULL;
	tempGrab.window = pWin;
	tempGrab.resource = client->clientAsMask;
	tempGrab.ownerEvents = ownerEvents;
	tempGrab.keyboardMode = this_mode;
	tempGrab.pointerMode = other_mode;
	tempGrab.eventMask = mask;
	tempGrab.device = dev;
        tempGrab.cursor = NULL;
        tempGrab.coreGrab = coreGrab;
        tempGrab.genericMasks = NULL;

	(*grabInfo->ActivateGrab)(dev, &tempGrab, time, FALSE);
	*status = GrabSuccess;
    }
    return Success;
}

/**
 * Server-side protocol handling for GrabKeyboard request.
 *
 * Grabs the client's keyboard and returns success status to client.
 */
int
ProcGrabKeyboard(ClientPtr client)
{
    xGrabKeyboardReply rep;
    REQUEST(xGrabKeyboardReq);
    int result;
    DeviceIntPtr keyboard = PickKeyboard(client);

    REQUEST_SIZE_MATCH(xGrabKeyboardReq);

    result = GrabDevice(client, keyboard, stuff->keyboardMode,
            stuff->pointerMode, stuff->grabWindow,
            stuff->ownerEvents, stuff->time,
            KeyPressMask | KeyReleaseMask, &rep.status, TRUE);

    if (result != Success)
	return result;
    rep.type = X_Reply;
    rep.sequenceNumber = client->sequence;
    rep.length = 0;
    WriteReplyToClient(client, sizeof(xGrabKeyboardReply), &rep);
    return Success;
}

/**
 * Server-side protocol handling for UngrabKeyboard request.
 *
 * Deletes a possible grab on the client's keyboard.
 */
int
ProcUngrabKeyboard(ClientPtr client)
{
    DeviceIntPtr device = PickKeyboard(client);
    GrabPtr grab;
    TimeStamp time;
    REQUEST(xResourceReq);

    REQUEST_SIZE_MATCH(xResourceReq);
    UpdateCurrentTime();

    grab = device->deviceGrab.grab;

    time = ClientTimeToServerTime(stuff->id);
    if ((CompareTimeStamps(time, currentTime) != LATER) &&
	(CompareTimeStamps(time, device->deviceGrab.grabTime) != EARLIER) &&
	(grab) && SameClient(grab, client) && grab->coreGrab)
	(*device->deviceGrab.DeactivateGrab)(device);
    return Success;
}

/**
 * Server-side protocol handling for QueryPointer request.
 *
 * Returns the current state and position of the client's ClientPointer to the
 * client.
 */
int
ProcQueryPointer(ClientPtr client)
{
    xQueryPointerReply rep;
    WindowPtr pWin, t;
    DeviceIntPtr mouse = PickPointer(client);
    SpritePtr pSprite;
    int rc;
    REQUEST(xResourceReq);
    REQUEST_SIZE_MATCH(xResourceReq);

    rc = dixLookupWindow(&pWin, stuff->id, client, DixGetAttrAccess);
    if (rc != Success)
	return rc;
    rc = XaceHook(XACE_DEVICE_ACCESS, client, mouse, DixReadAccess);
    if (rc != Success)
	return rc;

    pSprite = mouse->spriteInfo->sprite;
    if (mouse->valuator->motionHintWindow)
	MaybeStopHint(mouse, client);
    rep.type = X_Reply;
    rep.sequenceNumber = client->sequence;
    rep.mask = mouse->button->state | inputInfo.keyboard->key->state;
    rep.length = 0;
    rep.root = (RootWindow(mouse))->drawable.id;
    rep.rootX = pSprite->hot.x;
    rep.rootY = pSprite->hot.y;
    rep.child = None;
    if (pSprite->hot.pScreen == pWin->drawable.pScreen)
    {
	rep.sameScreen = xTrue;
	rep.winX = pSprite->hot.x - pWin->drawable.x;
	rep.winY = pSprite->hot.y - pWin->drawable.y;
	for (t = pSprite->win; t; t = t->parent)
	    if (t->parent == pWin)
	    {
		rep.child = t->drawable.id;
		break;
	    }
    }
    else
    {
	rep.sameScreen = xFalse;
	rep.winX = 0;
	rep.winY = 0;
    }

#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
	rep.rootX += panoramiXdataPtr[0].x;
	rep.rootY += panoramiXdataPtr[0].y;
	if(stuff->id == rep.root) {
	    rep.winX += panoramiXdataPtr[0].x;
	    rep.winY += panoramiXdataPtr[0].y;
	}
    }
#endif

    WriteReplyToClient(client, sizeof(xQueryPointerReply), &rep);

    return(Success);
}

/**
 * Initializes the device list and the DIX sprite to sane values. Allocates
 * trace memory used for quick window traversal.
 */
void
InitEvents(void)
{
    int i;

    inputInfo.numDevices = 0;
    inputInfo.devices = (DeviceIntPtr)NULL;
    inputInfo.off_devices = (DeviceIntPtr)NULL;
    inputInfo.keyboard = (DeviceIntPtr)NULL;
    inputInfo.pointer = (DeviceIntPtr)NULL;
    lastEventMask = OwnerGrabButtonMask;
    filters[0][PointerMotionMask] = MotionNotify;
    for (i = 1; i < MAXDEVICES; i++)
    {
        memcpy(&filters[i], filters[0], sizeof(filters[0]));
    }

    syncEvents.replayDev = (DeviceIntPtr)NULL;
    syncEvents.replayWin = NullWindow;
    while (syncEvents.pending)
    {
	QdEventPtr next = syncEvents.pending->next;
	xfree(syncEvents.pending);
	syncEvents.pending = next;
    }
    syncEvents.pendtail = &syncEvents.pending;
    syncEvents.playingEvents = FALSE;
    syncEvents.time.months = 0;
    syncEvents.time.milliseconds = 0;	/* hardly matters */
    currentTime.months = 0;
    currentTime.milliseconds = GetTimeInMillis();
    lastDeviceEventTime = currentTime;
    for (i = 0; i < DNPMCOUNT; i++)
    {
	DontPropagateMasks[i] = 0;
	DontPropagateRefCnts[i] = 0;
    }

    InputEventListLen = GetMaximumEventsNum();
    InputEventList = InitEventList(InputEventListLen);
    if (!InputEventList)
        FatalError("[dix] Failed to allocate input event list.\n");
}

void
CloseDownEvents(void)
{
    int len;
    EventListPtr list;

    len = GetEventList(&list);
    while(len--)
        xfree(list[len].event);
}

/**
 * Server-side protocol handling for SendEvent request.
 *
 * Locates the window to send the event to and forwards the event.
 */
int
ProcSendEvent(ClientPtr client)
{
    WindowPtr pWin;
    WindowPtr effectiveFocus = NullWindow; /* only set if dest==InputFocus */
    SpritePtr pSprite = PickPointer(client)->spriteInfo->sprite;
    REQUEST(xSendEventReq);

    REQUEST_SIZE_MATCH(xSendEventReq);

    /* The client's event type must be a core event type or one defined by an
	extension. */

    if ( ! ((stuff->event.u.u.type > X_Reply &&
	     stuff->event.u.u.type < LASTEvent) ||
	    (stuff->event.u.u.type >= EXTENSION_EVENT_BASE &&
	     stuff->event.u.u.type < (unsigned)lastEvent)))
    {
	client->errorValue = stuff->event.u.u.type;
	return BadValue;
    }
    if (stuff->event.u.u.type == ClientMessage &&
	stuff->event.u.u.detail != 8 &&
	stuff->event.u.u.detail != 16 &&
	stuff->event.u.u.detail != 32)
    {
	client->errorValue = stuff->event.u.u.detail;
	return BadValue;
    }
    if (stuff->eventMask & ~AllEventMasks)
    {
	client->errorValue = stuff->eventMask;
	return BadValue;
    }

    if (stuff->destination == PointerWindow)
	pWin = pSprite->win;
    else if (stuff->destination == InputFocus)
    {
	WindowPtr inputFocus = inputInfo.keyboard->focus->win;

	if (inputFocus == NoneWin)
	    return Success;

	/* If the input focus is PointerRootWin, send the event to where
	the pointer is if possible, then perhaps propogate up to root. */
	if (inputFocus == PointerRootWin)
	    inputFocus = pSprite->spriteTrace[0]; /* Root window! */

	if (IsParent(inputFocus, pSprite->win))
	{
	    effectiveFocus = inputFocus;
	    pWin = pSprite->win;
	}
	else
	    effectiveFocus = pWin = inputFocus;
    }
    else
	dixLookupWindow(&pWin, stuff->destination, client, DixSendAccess);

    if (!pWin)
	return BadWindow;
    if ((stuff->propagate != xFalse) && (stuff->propagate != xTrue))
    {
	client->errorValue = stuff->propagate;
	return BadValue;
    }
    stuff->event.u.u.type |= 0x80;
    if (stuff->propagate)
    {
	for (;pWin; pWin = pWin->parent)
	{
	    if (XaceHook(XACE_SEND_ACCESS, client, NULL, pWin,
			 &stuff->event, 1))
		return Success;
            if (DeliverEventsToWindow(PickPointer(client), pWin,
                        &stuff->event, 1, stuff->eventMask, NullGrab, 0))
		return Success;
	    if (pWin == effectiveFocus)
		return Success;
	    stuff->eventMask &= ~wDontPropagateMask(pWin);
	    if (!stuff->eventMask)
		break;
	}
    }
    else if (!XaceHook(XACE_SEND_ACCESS, client, NULL, pWin, &stuff->event, 1))
        (void)DeliverEventsToWindow(PickPointer(client), pWin, &stuff->event,
                                    1, stuff->eventMask, NullGrab, 0);
    return Success;
}

/**
 * Server-side protocol handling for UngrabKey request.
 *
 * Deletes a passive grab for the given key. Works on the
 * client's keyboard.
 */
int
ProcUngrabKey(ClientPtr client)
{
    REQUEST(xUngrabKeyReq);
    WindowPtr pWin;
    GrabRec tempGrab;
    DeviceIntPtr keybd = PickKeyboard(client);
    int rc;

    REQUEST_SIZE_MATCH(xUngrabKeyReq);
    rc = dixLookupWindow(&pWin, stuff->grabWindow, client, DixReadAccess);
    if (rc != Success)
	return rc;

    if (((stuff->key > keybd->key->curKeySyms.maxKeyCode) ||
	 (stuff->key < keybd->key->curKeySyms.minKeyCode))
	&& (stuff->key != AnyKey))
    {
	client->errorValue = stuff->key;
        return BadValue;
    }
    if ((stuff->modifiers != AnyModifier) &&
	(stuff->modifiers & ~AllModifiersMask))
    {
	client->errorValue = stuff->modifiers;
	return BadValue;
    }
    tempGrab.resource = client->clientAsMask;
    tempGrab.device = keybd;
    tempGrab.window = pWin;
    tempGrab.modifiersDetail.exact = stuff->modifiers;
    tempGrab.modifiersDetail.pMask = NULL;
    tempGrab.modifierDevice = inputInfo.keyboard;
    tempGrab.type = KeyPress;
    tempGrab.detail.exact = stuff->key;
    tempGrab.detail.pMask = NULL;
    tempGrab.next = NULL;

    if (!DeletePassiveGrabFromList(&tempGrab))
	return(BadAlloc);
    return(Success);
}

/**
 * Server-side protocol handling for GrabKey request.
 *
 * Creates a grab for the client's keyboard and adds it to the list of passive
 * grabs.
 */
int
ProcGrabKey(ClientPtr client)
{
    WindowPtr pWin;
    REQUEST(xGrabKeyReq);
    GrabPtr grab;
    DeviceIntPtr keybd = PickKeyboard(client);
    int rc;

    REQUEST_SIZE_MATCH(xGrabKeyReq);
    if ((stuff->ownerEvents != xTrue) && (stuff->ownerEvents != xFalse))
    {
	client->errorValue = stuff->ownerEvents;
	return(BadValue);
    }
    if ((stuff->pointerMode != GrabModeSync) &&
	(stuff->pointerMode != GrabModeAsync))
    {
	client->errorValue = stuff->pointerMode;
        return BadValue;
    }
    if ((stuff->keyboardMode != GrabModeSync) &&
	(stuff->keyboardMode != GrabModeAsync))
    {
	client->errorValue = stuff->keyboardMode;
        return BadValue;
    }
    if (((stuff->key > keybd->key->curKeySyms.maxKeyCode) ||
	 (stuff->key < keybd->key->curKeySyms.minKeyCode))
	&& (stuff->key != AnyKey))
    {
	client->errorValue = stuff->key;
        return BadValue;
    }
    if ((stuff->modifiers != AnyModifier) &&
	(stuff->modifiers & ~AllModifiersMask))
    {
	client->errorValue = stuff->modifiers;
	return BadValue;
    }
    rc = dixLookupWindow(&pWin, stuff->grabWindow, client, DixSetAttrAccess);
    if (rc != Success)
	return rc;

    grab = CreateGrab(client->index, keybd, pWin,
	(Mask)(KeyPressMask | KeyReleaseMask), (Bool)stuff->ownerEvents,
	(Bool)stuff->keyboardMode, (Bool)stuff->pointerMode,
	keybd, stuff->modifiers, KeyPress, stuff->key,
	NullWindow, NullCursor);
    if (!grab)
	return BadAlloc;
    return AddPassiveGrabToList(client, grab);
}


/**
 * Server-side protocol handling for GrabButton request.
 *
 * Creates a grab for the client's ClientPointer and adds it as a passive grab
 * to the list.
 */
int
ProcGrabButton(ClientPtr client)
{
    WindowPtr pWin, confineTo;
    REQUEST(xGrabButtonReq);
    CursorPtr cursor;
    GrabPtr grab;
    DeviceIntPtr ptr, modifierDevice;
    Mask access_mode = DixGrabAccess;
    int rc;

    REQUEST_SIZE_MATCH(xGrabButtonReq);
    if ((stuff->pointerMode != GrabModeSync) &&
	(stuff->pointerMode != GrabModeAsync))
    {
	client->errorValue = stuff->pointerMode;
        return BadValue;
    }
    if ((stuff->keyboardMode != GrabModeSync) &&
	(stuff->keyboardMode != GrabModeAsync))
    {
	client->errorValue = stuff->keyboardMode;
        return BadValue;
    }
    if ((stuff->modifiers != AnyModifier) &&
	(stuff->modifiers & ~AllModifiersMask))
    {
	client->errorValue = stuff->modifiers;
	return BadValue;
    }
    if ((stuff->ownerEvents != xFalse) && (stuff->ownerEvents != xTrue))
    {
	client->errorValue = stuff->ownerEvents;
	return BadValue;
    }
    if (stuff->eventMask & ~PointerGrabMask)
    {
	client->errorValue = stuff->eventMask;
        return BadValue;
    }
    rc = dixLookupWindow(&pWin, stuff->grabWindow, client, DixSetAttrAccess);
    if (rc != Success)
	return rc;
    if (stuff->confineTo == None)
       confineTo = NullWindow;
    else {
	rc = dixLookupWindow(&confineTo, stuff->confineTo, client,
			     DixSetAttrAccess);
	if (rc != Success)
	    return rc;
    }
    if (stuff->cursor == None)
	cursor = NullCursor;
    else
    {
	rc = dixLookupResource((pointer *)&cursor, stuff->cursor, RT_CURSOR,
			       client, DixUseAccess);
	if (rc != Success)
	if (!cursor)
	{
	    client->errorValue = stuff->cursor;
	    return (rc == BadValue) ? BadCursor : rc;
	}
	access_mode |= DixForceAccess;
    }

    ptr = PickPointer(client);
    modifierDevice = GetPairedDevice(ptr);
    if (stuff->pointerMode == GrabModeSync ||
	stuff->keyboardMode == GrabModeSync)
	access_mode |= DixFreezeAccess;
    rc = XaceHook(XACE_DEVICE_ACCESS, client, ptr, access_mode);
    if (rc != Success)
	return rc;

    grab = CreateGrab(client->index, ptr, pWin,
        (Mask)stuff->eventMask, (Bool)stuff->ownerEvents,
        (Bool) stuff->keyboardMode, (Bool)stuff->pointerMode,
        modifierDevice, stuff->modifiers, ButtonPress,
        stuff->button, confineTo, cursor);
    if (!grab)
	return BadAlloc;
    return AddPassiveGrabToList(client, grab);
}

/**
 * Server-side protocol handling for UngrabButton request.
 *
 * Deletes a passive grab on the client's ClientPointer from the list.
 */
int
ProcUngrabButton(ClientPtr client)
{
    REQUEST(xUngrabButtonReq);
    WindowPtr pWin;
    GrabRec tempGrab;
    int rc;

    REQUEST_SIZE_MATCH(xUngrabButtonReq);
    if ((stuff->modifiers != AnyModifier) &&
	(stuff->modifiers & ~AllModifiersMask))
    {
	client->errorValue = stuff->modifiers;
	return BadValue;
    }
    rc = dixLookupWindow(&pWin, stuff->grabWindow, client, DixReadAccess);
    if (rc != Success)
	return rc;
    tempGrab.resource = client->clientAsMask;
    tempGrab.device = PickPointer(client);
    tempGrab.window = pWin;
    tempGrab.modifiersDetail.exact = stuff->modifiers;
    tempGrab.modifiersDetail.pMask = NULL;
    tempGrab.modifierDevice = inputInfo.keyboard;
    tempGrab.type = ButtonPress;
    tempGrab.detail.exact = stuff->button;
    tempGrab.detail.pMask = NULL;
    tempGrab.next = NULL;

    if (!DeletePassiveGrabFromList(&tempGrab))
	return(BadAlloc);
    return(Success);
}

/**
 * Deactivate any grab that may be on the window, remove the focus.
 * Delete any XInput extension events from the window too. Does not change the
 * window mask. Use just before the window is deleted.
 *
 * If freeResources is set, passive grabs on the window are deleted.
 *
 * @param pWin The window to delete events from.
 * @param freeResources True if resources associated with the window should be
 * deleted.
 */
void
DeleteWindowFromAnyEvents(WindowPtr pWin, Bool freeResources)
{
    WindowPtr		parent;
    DeviceIntPtr	mouse = inputInfo.pointer;
    DeviceIntPtr	keybd = inputInfo.keyboard;
    FocusClassPtr	focus;
    OtherClientsPtr	oc;
    GrabPtr		passive;
    GrabPtr             grab;


    /* Deactivate any grabs performed on this window, before making any
	input focus changes. */
    grab = mouse->deviceGrab.grab;
    if (grab &&
	((grab->window == pWin) || (grab->confineTo == pWin)))
	(*mouse->deviceGrab.DeactivateGrab)(mouse);


    /* Deactivating a keyboard grab should cause focus events. */
    grab = keybd->deviceGrab.grab;
    if (grab && (grab->window == pWin))
	(*keybd->deviceGrab.DeactivateGrab)(keybd);

    /* And now the real devices */
    for (mouse = inputInfo.devices; mouse; mouse = mouse->next)
    {
        grab = mouse->deviceGrab.grab;
        if (grab && ((grab->window == pWin) || (grab->confineTo == pWin)))
            (*mouse->deviceGrab.DeactivateGrab)(mouse);
    }


    for (keybd = inputInfo.devices; keybd; keybd = keybd->next)
    {
        if (IsKeyboardDevice(keybd))
        {
            focus = keybd->focus;

            /* If the focus window is a root window (ie. has no parent) then don't
               delete the focus from it. */

            if ((pWin == focus->win) && (pWin->parent != NullWindow))
            {
                int focusEventMode = NotifyNormal;

                /* If a grab is in progress, then alter the mode of focus events. */

                if (keybd->deviceGrab.grab)
                    focusEventMode = NotifyWhileGrabbed;

                switch (focus->revert)
                {
                    case RevertToNone:
                        DoFocusEvents(keybd, pWin, NoneWin, focusEventMode);
                        focus->win = NoneWin;
                        focus->traceGood = 0;
                        break;
                    case RevertToParent:
                        parent = pWin;
                        do
                        {
                            parent = parent->parent;
                            focus->traceGood--;
                        } while (!parent->realized
                                /* This would be a good protocol change -- windows being reparented
                                   during SaveSet processing would cause the focus to revert to the
                                   nearest enclosing window which will survive the death of the exiting
                                   client, instead of ending up reverting to a dying window and thence
                                   to None
                                 */
#ifdef NOTDEF
                                || clients[CLIENT_ID(parent->drawable.id)]->clientGone
#endif
                                );
                        DoFocusEvents(keybd, pWin, parent, focusEventMode);
                        focus->win = parent;
                        focus->revert = RevertToNone;
                        break;
                    case RevertToPointerRoot:
                        DoFocusEvents(keybd, pWin, PointerRootWin, focusEventMode);
                        focus->win = PointerRootWin;
                        focus->traceGood = 0;
                        break;
                }
            }
        }

        if (IsPointerDevice(keybd))
        {
            if (keybd->valuator->motionHintWindow == pWin)
                keybd->valuator->motionHintWindow = NullWindow;
        }
    }

    if (freeResources)
    {
	if (pWin->dontPropagate)
	    DontPropagateRefCnts[pWin->dontPropagate]--;
	while ( (oc = wOtherClients(pWin)) )
	    FreeResource(oc->resource, RT_NONE);
	while ( (passive = wPassiveGrabs(pWin)) )
	    FreeResource(passive->resource, RT_NONE);
     }

    DeleteWindowFromAnyExtEvents(pWin, freeResources);
}

/**
 * Call this whenever some window at or below pWin has changed geometry. If
 * there is a grab on the window, the cursor will be re-confined into the
 * window.
 */
_X_EXPORT void
CheckCursorConfinement(WindowPtr pWin)
{
    GrabPtr grab;
    WindowPtr confineTo;
    DeviceIntPtr pDev;

#ifdef PANORAMIX
    if(!noPanoramiXExtension && pWin->drawable.pScreen->myNum) return;
#endif

    for (pDev = inputInfo.devices; pDev; pDev = pDev->next)
    {
        if (DevHasCursor(pDev))
        {
            grab = pDev->deviceGrab.grab;
            if (grab && (confineTo = grab->confineTo))
            {
                if (!BorderSizeNotEmpty(pDev, confineTo))
                    (*inputInfo.pointer->deviceGrab.DeactivateGrab)(pDev);
                else if ((pWin == confineTo) || IsParent(pWin, confineTo))
                    ConfineCursorToWindow(pDev, confineTo, TRUE, TRUE);
            }
        }
    }
}

Mask
EventMaskForClient(WindowPtr pWin, ClientPtr client)
{
    OtherClientsPtr	other;

    if (wClient (pWin) == client)
	return pWin->eventMask;
    for (other = wOtherClients(pWin); other; other = other->next)
    {
	if (SameClient(other, client))
	    return other->mask;
    }
    return 0;
}

/**
 * Server-side protocol handling for RecolorCursor request.
 */
int
ProcRecolorCursor(ClientPtr client)
{
    CursorPtr pCursor;
    int		rc, nscr;
    ScreenPtr	pscr;
    Bool	displayed;
    SpritePtr   pSprite = PickPointer(client)->spriteInfo->sprite;
    REQUEST(xRecolorCursorReq);

    REQUEST_SIZE_MATCH(xRecolorCursorReq);
    rc = dixLookupResource((pointer *)&pCursor, stuff->cursor, RT_CURSOR,
			   client, DixWriteAccess);
    if (rc != Success)
    {
	client->errorValue = stuff->cursor;
	return (rc == BadValue) ? BadCursor : rc;
    }

    pCursor->foreRed = stuff->foreRed;
    pCursor->foreGreen = stuff->foreGreen;
    pCursor->foreBlue = stuff->foreBlue;

    pCursor->backRed = stuff->backRed;
    pCursor->backGreen = stuff->backGreen;
    pCursor->backBlue = stuff->backBlue;

    for (nscr = 0; nscr < screenInfo.numScreens; nscr++)
    {
	pscr = screenInfo.screens[nscr];
#ifdef PANORAMIX
	if(!noPanoramiXExtension)
	    displayed = (pscr == pSprite->screen);
	else
#endif
	    displayed = (pscr == pSprite->hotPhys.pScreen);
	( *pscr->RecolorCursor)(PickPointer(client), pscr, pCursor,
				(pCursor == pSprite->current) && displayed);
    }
    return (Success);
}

/**
 * Write the given events to a client, swapping the byte order if necessary.
 * To swap the byte ordering, a callback is called that has to be set up for
 * the given event type.
 *
 * In the case of DeviceMotionNotify trailed by DeviceValuators, the events
 * can be more than one. Usually it's just one event.
 *
 * Do not modify the event structure passed in. See comment below.
 *
 * @param pClient Client to send events to.
 * @param count Number of events.
 * @param events The event list.
 */
_X_EXPORT void
WriteEventsToClient(ClientPtr pClient, int count, xEvent *events)
{
#ifdef PANORAMIX
    xEvent    eventCopy;
#endif
    xEvent    *eventTo, *eventFrom;
    int       i,
              eventlength = sizeof(xEvent);

#ifdef XKB
    if ((!noXkbExtension)&&(!XkbFilterEvents(pClient, count, events)))
	return;
#endif

#ifdef PANORAMIX
    if(!noPanoramiXExtension &&
       (panoramiXdataPtr[0].x || panoramiXdataPtr[0].y))
    {
	switch(events->u.u.type) {
	case MotionNotify:
	case ButtonPress:
	case ButtonRelease:
	case KeyPress:
	case KeyRelease:
	case EnterNotify:
	case LeaveNotify:
	/*
	   When multiple clients want the same event DeliverEventsToWindow
	   passes the same event structure multiple times so we can't
	   modify the one passed to us
        */
	    count = 1;  /* should always be 1 */
	    memcpy(&eventCopy, events, sizeof(xEvent));
	    eventCopy.u.keyButtonPointer.rootX += panoramiXdataPtr[0].x;
	    eventCopy.u.keyButtonPointer.rootY += panoramiXdataPtr[0].y;
	    if(eventCopy.u.keyButtonPointer.event ==
	       eventCopy.u.keyButtonPointer.root)
	    {
		eventCopy.u.keyButtonPointer.eventX += panoramiXdataPtr[0].x;
		eventCopy.u.keyButtonPointer.eventY += panoramiXdataPtr[0].y;
	    }
	    events = &eventCopy;
	    break;
	default: break;
	}
    }
#endif

    if (EventCallback)
    {
	EventInfoRec eventinfo;
	eventinfo.client = pClient;
	eventinfo.events = events;
	eventinfo.count = count;
	CallCallbacks(&EventCallback, (pointer)&eventinfo);
    }
#ifdef XSERVER_DTRACE
    if (XSERVER_SEND_EVENT_ENABLED()) {
	for (i = 0; i < count; i++)
	{
	    XSERVER_SEND_EVENT(pClient->index, events[i].u.u.type, &events[i]);
	}
    }
#endif
    /* Just a safety check to make sure we only have one GenericEvent, it just
     * makes things easier for me right now. (whot) */
    for (i = 1; i < count; i++)
    {
        if (events[i].u.u.type == GenericEvent)
        {
            ErrorF("[dix] TryClientEvents: Only one GenericEvent at a time.\n");
            return;
        }
    }

    if (events->u.u.type == GenericEvent)
    {
        eventlength += ((xGenericEvent*)events)->length * 4;
    }

    if(pClient->swapped)
    {
        if (eventlength > swapEventLen)
        {
            swapEventLen = eventlength;
            swapEvent = Xrealloc(swapEvent, swapEventLen);
            if (!swapEvent)
            {
                FatalError("WriteEventsToClient: Out of memory.\n");
                return;
            }
        }

	for(i = 0; i < count; i++)
	{
	    eventFrom = &events[i];
            eventTo = swapEvent;

	    /* Remember to strip off the leading bit of type in case
	       this event was sent with "SendEvent." */
	    (*EventSwapVector[eventFrom->u.u.type & 0177])
		(eventFrom, eventTo);

	    (void)WriteToClient(pClient, eventlength, (char *)eventTo);
	}
    }
    else
    {
        /* only one GenericEvent, remember? that means either count is 1 and
         * eventlength is arbitrary or eventlength is 32 and count doesn't
         * matter. And we're all set. Woohoo. */
	(void)WriteToClient(pClient, count * eventlength, (char *) events);
    }
}

/*
 * Set the client pointer for the given client. Second parameter setter could
 * be used in the future to determine access rights. Unused for now.
 *
 * A client can have exactly one ClientPointer. Each time a
 * request/reply/event is processed and the choice of devices is ambiguous
 * (e.g. QueryPointer request), the server will pick the ClientPointer (see
 * PickPointer()).
 * If a keyboard is needed, the first keyboard paired with the CP is used.
 */
_X_EXPORT Bool
SetClientPointer(ClientPtr client, ClientPtr setter, DeviceIntPtr device)
{
    if (!device->isMaster)
    {
        ErrorF("[dix] Need master device for ClientPointer. This is a bug.\n");
        return FALSE;
    } else if (!device->spriteInfo->spriteOwner)
    {
        ErrorF("[dix] Device %d does not have a sprite. "
                "Cannot be ClientPointer\n", device->id);
        return FALSE;
    }
    client->clientPtr = device;
    return TRUE;
}

/* PickPointer will pick an appropriate pointer for the given client.
 *
 * An "appropriate device" is (in order of priority):
 *  1) A device the given client has a core grab on.
 *  2) A device set as ClientPointer for the given client.
 *  3) The first master device.
 */
_X_EXPORT DeviceIntPtr
PickPointer(ClientPtr client)
{
    DeviceIntPtr it = inputInfo.devices;

    /* First, check if the client currently has a grab on a device. Even
     * keyboards count. */
    for(it = inputInfo.devices; it; it = it->next)
    {
        GrabPtr grab = it->deviceGrab.grab;
        if (grab && grab->coreGrab && SameClient(grab, client))
        {
            if (!IsPointerDevice(it))
                it = GetPairedDevice(it);
            return it; /* Always return a core grabbed device */
        }
    }

    if (!client->clientPtr)
    {
        DeviceIntPtr it = inputInfo.devices;
        while (it)
        {
            if (it->isMaster && it->spriteInfo->spriteOwner)
            {
                client->clientPtr = it;
                break;
            }
            it = it->next;
        }
    }
    return client->clientPtr;
}

/* PickKeyboard will pick an appropriate keyboard for the given client by
 * searching the list of devices for the keyboard device that is paired with
 * the client's pointer.
 */
_X_EXPORT DeviceIntPtr
PickKeyboard(ClientPtr client)
{
    DeviceIntPtr ptr = PickPointer(client);
    DeviceIntPtr kbd = ptr->spriteInfo->paired;

    if (!kbd)
    {
        ErrorF("[dix] ClientPointer not paired with a keyboard. This "
                "is a bug.\n");
    }

    return kbd;
}

/* A client that has one or more core grabs does not get core events from
 * devices it does not have a grab on. Legacy applications behave bad
 * otherwise because they are not used to it and the events interfere.
 * Only applies for core events.
 *
 * Return true if a core event from the device would interfere and should not
 * be delivered.
 */
Bool
IsInterferingGrab(ClientPtr client, DeviceIntPtr dev, xEvent* event)
{
    DeviceIntPtr it = inputInfo.devices;

    if (dev->deviceGrab.grab && SameClient(dev->deviceGrab.grab, client))
        return FALSE;

    switch(event->u.u.type)
    {
        case KeyPress:
        case KeyRelease:
        case ButtonPress:
        case ButtonRelease:
        case MotionNotify:
        case EnterNotify:
        case LeaveNotify:
            break;
        default:
            return FALSE;
    }

    while(it)
    {
        if (it != dev)
        {
            if (it->deviceGrab.grab && SameClient(it->deviceGrab.grab, client)
                        && !it->deviceGrab.fromPassiveGrab)
            {
                if ((IsPointerDevice(it) && IsPointerDevice(dev)) ||
                        (IsKeyboardDevice(it) && IsKeyboardDevice(dev)))
                    return TRUE;
            }
        }
        it = it->next;
    }

    return FALSE;
}

/**
 * Set the filters for a extension.
 * The filters array needs to contain the Masks that are applicable for each
 * event type for the given extension.
 * e.g. if generic event type 2 should be let through for windows with
 * MyExampleMask set, make sure that filters[2] == MyExampleMask.
 */
_X_EXPORT void
SetGenericFilter(int extension, Mask* filters)
{
    generic_filters[extension & 0x7f] = filters;
}


/**
 * Grab a device for XI events and XGE events.
 * grabmode is used to ungrab a device.
 */
_X_EXPORT int
ExtGrabDevice(ClientPtr client,
              DeviceIntPtr dev,
              int device_mode,
              WindowPtr grabWindow,
              WindowPtr confineTo,
              TimeStamp ctime,
              Bool ownerEvents,
              CursorPtr cursor,
              Mask xi_mask,
              GenericMaskPtr ge_masks)
{
    GrabInfoPtr grabinfo;
    GrabRec     newGrab;

    UpdateCurrentTime();

    grabinfo = &dev->deviceGrab;

    if (grabinfo->grab && !SameClient(grabinfo->grab, client))
        return AlreadyGrabbed;

    if (!grabWindow->realized)
        return GrabNotViewable;

    if ((CompareTimeStamps(ctime, currentTime) == LATER) ||
            (CompareTimeStamps(ctime, grabinfo->grabTime) == EARLIER))
        return GrabInvalidTime;

    if (grabinfo->sync.frozen && grabinfo->sync.other &&
            !SameClient(grabinfo->sync.other, client))
        return GrabFrozen;

    memset(&newGrab, 0, sizeof(GrabRec));
    newGrab.window         = grabWindow;
    newGrab.resource       = client->clientAsMask;
    newGrab.ownerEvents    = ownerEvents;
    newGrab.device         = dev;
    newGrab.cursor         = cursor;
    newGrab.confineTo      = confineTo;
    newGrab.eventMask      = xi_mask;
    newGrab.genericMasks   = NULL;
    newGrab.next           = NULL;

    if (ge_masks)
    {
        newGrab.genericMasks  = xcalloc(1, sizeof(GenericMaskRec));
        *newGrab.genericMasks = *ge_masks;
        newGrab.genericMasks->next = NULL;
    }

    if (IsPointerDevice(dev))
    {
        newGrab.keyboardMode = GrabModeAsync;
        newGrab.pointerMode  = device_mode;
    } else
    {
        newGrab.keyboardMode = device_mode;
        newGrab.pointerMode  = GrabModeAsync;
    }

    (*grabinfo->ActivateGrab)(dev, &newGrab, ctime, FALSE);
    return GrabSuccess;
}