mieq.c   [plain text]


/*
 *
Copyright 1990, 1998  The Open Group

Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.
 *
 * Author:  Keith Packard, MIT X Consortium
 */

/*
 * mieq.c
 *
 * Machine independent event queue
 *
 */

#if HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

# define NEED_EVENTS
# include   <X11/X.h>
# include   <X11/Xmd.h>
# include   <X11/Xproto.h>
# include   "misc.h"
# include   "windowstr.h"
# include   "pixmapstr.h"
# include   "inputstr.h"
# include   "mi.h"
# include   "mipointer.h"
# include   "scrnintstr.h"
# include   <X11/extensions/XI.h>
# include   <X11/extensions/XIproto.h>
# include   "extinit.h"
# include   "exglobals.h"

#ifdef DPMSExtension
# include "dpmsproc.h"
# define DPMS_SERVER
# include <X11/extensions/dpms.h>
#endif

#define QUEUE_SIZE  512

typedef struct _Event {
    xEvent          event[7];
    int             nevents;
    ScreenPtr	    pScreen;
    DeviceIntPtr    pDev; /* device this event _originated_ from */
} EventRec, *EventPtr;

typedef struct _EventQueue {
    HWEventQueueType head, tail;         /* long for SetInputCheck */
    CARD32           lastEventTime;      /* to avoid time running backwards */
    int              lastMotion;         /* device ID if last event motion? */
    EventRec         events[QUEUE_SIZE]; /* static allocation for signals */
    ScreenPtr        pEnqueueScreen;     /* screen events are being delivered to */
    ScreenPtr        pDequeueScreen;     /* screen events are being dispatched to */
    mieqHandler      handlers[128];      /* custom event handler */
} EventQueueRec, *EventQueuePtr;

static EventQueueRec miEventQueue;

#ifdef XQUARTZ
#include  <pthread.h>
static pthread_mutex_t miEventQueueMutex = PTHREAD_MUTEX_INITIALIZER;

extern BOOL serverInitComplete;
extern pthread_mutex_t serverInitCompleteMutex;
extern pthread_cond_t serverInitCompleteCond;

static inline void wait_for_server_init(void) {
    /* If the server hasn't finished initializing, wait for it... */
    if(!serverInitComplete) {
        pthread_mutex_lock(&serverInitCompleteMutex);
        while(!serverInitComplete)
            pthread_cond_wait(&serverInitCompleteCond, &serverInitCompleteMutex);
        pthread_mutex_unlock(&serverInitCompleteMutex);
    }
}
#endif

Bool
mieqInit(void)
{
    int i;

    miEventQueue.head = miEventQueue.tail = 0;
    miEventQueue.lastEventTime = GetTimeInMillis ();
    miEventQueue.lastMotion = FALSE;
    miEventQueue.pEnqueueScreen = screenInfo.screens[0];
    miEventQueue.pDequeueScreen = miEventQueue.pEnqueueScreen;
    for (i = 0; i < 128; i++)
        miEventQueue.handlers[i] = NULL;
    SetInputCheck(&miEventQueue.head, &miEventQueue.tail);
    return TRUE;
}

/*
 * Must be reentrant with ProcessInputEvents.  Assumption: mieqEnqueue
 * will never be interrupted.  If this is called from both signal
 * handlers and regular code, make sure the signal is suspended when
 * called from regular code.
 */

void
mieqEnqueue(DeviceIntPtr pDev, xEvent *e)
{
#ifdef XQUARTZ
    wait_for_server_init();
    pthread_mutex_lock(&miEventQueueMutex);
#endif
    unsigned int           oldtail = miEventQueue.tail;
    int                    isMotion = 0;
    deviceValuator         *v = (deviceValuator *) e;
    EventPtr               laste = &miEventQueue.events[(oldtail - 1) %
							QUEUE_SIZE];
    deviceKeyButtonPointer *lastkbp = (deviceKeyButtonPointer *)
                                      &laste->event[0];

    if (e->u.u.type == MotionNotify)
        isMotion = inputInfo.pointer->id;
    else if (e->u.u.type == DeviceMotionNotify)
        isMotion = pDev->id;

    /* We silently steal valuator events: just tack them on to the last
     * motion event they need to be attached to.  Sigh. */
    if (e->u.u.type == DeviceValuator) {
        if (laste->nevents > 6) {
            ErrorF("mieqEnqueue: more than six valuator events; dropping.\n");
#ifdef XQUARTZ
            pthread_mutex_unlock(&miEventQueueMutex);
#endif
            return;
        }
        if (oldtail == miEventQueue.head ||
            !(lastkbp->type == DeviceMotionNotify ||
              lastkbp->type == DeviceButtonPress ||
              lastkbp->type == DeviceButtonRelease ||
              lastkbp->type == ProximityIn ||
              lastkbp->type == ProximityOut) ||
            ((lastkbp->deviceid & DEVICE_BITS) !=
             (v->deviceid & DEVICE_BITS))) {
            ErrorF("mieqEnequeue: out-of-order valuator event; dropping.\n");
#ifdef XQUARTZ
            pthread_mutex_unlock(&miEventQueueMutex);
#endif
            return;
        }
        memcpy(&(laste->event[laste->nevents++]), e, sizeof(xEvent));
#ifdef XQUARTZ
        pthread_mutex_unlock(&miEventQueueMutex);
#endif
        return;
    }

    if (isMotion && isMotion == miEventQueue.lastMotion &&
        oldtail != miEventQueue.head) {
        oldtail = (oldtail - 1) % QUEUE_SIZE;
    }
    else if ((oldtail + 1) % QUEUE_SIZE == miEventQueue.head) {
    	/* Toss events which come in late.  Usually this means your server's
         * stuck in an infinite loop somewhere, but SIGIO is still getting
         * handled. */
        ErrorF("tossed event which came in late\n");
#ifdef XQUARTZ
        pthread_mutex_unlock(&miEventQueueMutex);
#endif
        return;
    }

    memcpy(&(miEventQueue.events[oldtail].event[0]), e, sizeof(xEvent));
    miEventQueue.events[oldtail].nevents = 1;

    /* Make sure that event times don't go backwards - this
     * is "unnecessary", but very useful. */
    if (e->u.keyButtonPointer.time < miEventQueue.lastEventTime &&
	miEventQueue.lastEventTime - e->u.keyButtonPointer.time < 10000)
	miEventQueue.events[oldtail].event[0].u.keyButtonPointer.time =
	    miEventQueue.lastEventTime;

    miEventQueue.lastEventTime =
	miEventQueue.events[oldtail].event[0].u.keyButtonPointer.time;
    miEventQueue.events[oldtail].pScreen = miEventQueue.pEnqueueScreen;
    miEventQueue.events[oldtail].pDev = pDev;

    miEventQueue.lastMotion = isMotion;
	miEventQueue.tail = (oldtail + 1) % QUEUE_SIZE;
#ifdef XQUARTZ
    pthread_mutex_unlock(&miEventQueueMutex);
#endif
}

void
mieqSwitchScreen(ScreenPtr pScreen, Bool fromDIX)
{
#ifdef XQUARTZ
    pthread_mutex_lock(&miEventQueueMutex);
#endif
    miEventQueue.pEnqueueScreen = pScreen;
    if (fromDIX)
	miEventQueue.pDequeueScreen = pScreen;
#ifdef XQUARTZ
    pthread_mutex_unlock(&miEventQueueMutex);
#endif
}

void
mieqSetHandler(int event, mieqHandler handler)
{
#ifdef XQUARTZ
    pthread_mutex_lock(&miEventQueueMutex);
#endif
    if (handler && miEventQueue.handlers[event])
        ErrorF("mieq: warning: overriding existing handler %p with %p for "
               "event %d\n", miEventQueue.handlers[event], handler, event);

    miEventQueue.handlers[event] = handler;
#ifdef XQUARTZ
    pthread_mutex_unlock(&miEventQueueMutex);
#endif
}

/* Call this from ProcessInputEvents(). */
void
mieqProcessInputEvents(void)
{
    mieqHandler handler;
    EventRec e;
    int x = 0, y = 0;
    DeviceIntPtr dev = NULL;

#ifdef XQUARTZ
    pthread_mutex_lock(&miEventQueueMutex);
#endif
    while (miEventQueue.head != miEventQueue.tail) {
        memcpy(&e, &miEventQueue.events[miEventQueue.head], sizeof(EventRec));
        handler = miEventQueue.handlers[e.event[0].u.u.type];
        miEventQueue.head = (miEventQueue.head + 1) % QUEUE_SIZE;

#ifdef XQUARTZ
        pthread_mutex_unlock(&miEventQueueMutex);
#endif
        
        if (screenIsSaved == SCREEN_SAVER_ON)
            SaveScreens (SCREEN_SAVER_OFF, ScreenSaverReset);
#ifdef DPMSExtension
        else if (DPMSPowerLevel != DPMSModeOn)
            SetScreenSaverTimer();

        if (DPMSPowerLevel != DPMSModeOn)
            DPMSSet(DPMSModeOn);
#endif

        if (handler) {
            /* If someone's registered a custom event handler, let them
             * steal it. */
            handler(e.pScreen->myNum, e.event, e.pDev, e.nevents);
        }
        else if (e.pScreen != miEventQueue.pDequeueScreen) {
            /* Assumption - screen switching can only occur on motion events. */
            miEventQueue.pDequeueScreen = e.pScreen;
            x = e.event[0].u.keyButtonPointer.rootX;
            y = e.event[0].u.keyButtonPointer.rootY;
            NewCurrentScreen(e.pScreen, x, y);
        }
        else {
            /* If this is a core event, make sure our keymap, et al, is
             * changed to suit. */
            if (e.event[0].u.u.type == KeyPress ||
                e.event[0].u.u.type == KeyRelease) {
                SwitchCoreKeyboard(e.pDev);
                dev = inputInfo.keyboard;
            }
            else if (e.event[0].u.u.type == MotionNotify ||
                     e.event[0].u.u.type == ButtonPress ||
                     e.event[0].u.u.type == ButtonRelease) {
                SwitchCorePointer(e.pDev);
                dev = inputInfo.pointer;
            }
            else {
                dev = e.pDev;
            }

            dev->public.processInputProc(e.event, dev, e.nevents);
        }

#ifdef XQUARTZ
        pthread_mutex_lock(&miEventQueueMutex);
#endif
    }
#ifdef XQUARTZ
    pthread_mutex_unlock(&miEventQueueMutex);
#endif
}