glint_regs.h   [plain text]



/*
 * glint register file 
 *
 * Copyright by Stefan Dirsch, Dirk Hohndel, Alan Hourihane
 * Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk>
 *          Dirk Hohndel, <hohndel@suse.de>
 *          Stefan Dirsch, <sndirsch@suse.de>
 *          Simon P., <sim@suse.de>
 *
 * this work is sponsored by S.u.S.E. GmbH, Fuerth, Elsa GmbH, Aachen and
 * Siemens Nixdorf Informationssysteme
 *
 */ 

#ifndef _GLINTREG_H_
#define _GLINTREG_H_

/* The chips we know */
#define PCI_CHIP_3DLABS_300SX					0x01
#define PCI_CHIP_3DLABS_500TX					0x02
#define PCI_CHIP_3DLABS_DELTA					0x03
#define PCI_CHIP_3DLABS_PERMEDIA				0x04
#define PCI_CHIP_3DLABS_MX					0x06
#define PCI_CHIP_3DLABS_PERMEDIA2				0x07
#define PCI_CHIP_3DLABS_GAMMA					0x08
#define PCI_CHIP_3DLABS_PERMEDIA2V				0x09
#define PCI_CHIP_3DLABS_PERMEDIA3				0x0A
#define PCI_CHIP_3DLABS_PERMEDIA4				0x0C
#define PCI_CHIP_3DLABS_R4					0x0D
#define PCI_CHIP_3DLABS_GAMMA2					0x0E

/* The boards we know */
#define IS_GLORIAXXL	((pGlint->PciInfo->subsysVendor == 0x1048) && \
			 (pGlint->PciInfo->subsysCard   == 0x0a42))

#define IS_GLORIASYNERGY ((pGlint->PciInfo->subsysVendor == 0x1048) && \
			 (pGlint->PciInfo->subsysCard   == 0x0a32))

#define IS_GMX2000	((pGlint->PciInfo->subsysVendor == 0x3d3d) && \
			 (pGlint->PciInfo->subsysCard   == 0x0106))

#define IS_J2000	((pGlint->PciInfo->subsysVendor == 0x1097) && \
			 (pGlint->PciInfo->subsysCard   == 0x3d32))

#define IS_JPRO		((pGlint->PciInfo->subsysVendor == 0x1097) && \
			 (pGlint->PciInfo->subsysCard   == 0x3db3))

/* COMPAQ OEM VX1 PCI
 *   subsys == 0x0121 if VGA is enabled
 *   subsys == 0x000a if VGA has never been enabled
 */
#define IS_PCI_QVX1	(pGlint->PciInfo->subsysVendor == 0x3d3d &&  \
                         ((pGlint->PciInfo->subsysCard == 0x0121) ||  \
			  (pGlint->PciInfo->subsysCard == 0x000a)))

/* COMPAQ OEM VX1 AGP
 *   subsys == 0x0144 if VGA is enabled
 *   subsys == 0x000c if VGA has never been enabled
 */
#define IS_AGP_QVX1	(pGlint->PciInfo->subsysVendor == 0x3d3d &&  \
			 ((pGlint->PciInfo->subsysCard == 0x0144) ||  \
			  (pGlint->PciInfo->subsysCard == 0x000c)))

#define IS_QVX1		(IS_PCI_QVX1 || IS_AGP_QVX1)

#define IS_ELSA_SYNERGY	((pGlint->PciInfo->subsysVendor == 0x1048) && \
			 (pGlint->PciInfo->subsysCard   == 0x0a32))

/* COMPAQ OEM Permedia 2V with VGA disable jumper - 0x13e9 ? */
#define IS_QPM2V	((pGlint->PciInfo->subsysVendor == 0x13e9) && \
			 ((pGlint->PciInfo->subsysCard == 0x0100) ||  \
			  (pGlint->PciInfo->subsysCard == 0x0002)))

/**********************************************
*  GLINT 500TX Configuration Region Registers *
***********************************************/

/* Device Identification */
#define CFGVendorId						0x0000
#define PCI_VENDOR_3DLABS					0x3D3D
#define PCI_VENDOR_TI						0x104C
#define CFGDeviceId						0x0002

#define CFGRevisionId						0x08
#define CFGClassCode						0x09
#define CFGHeaderType						0x0E

/* Device Control/Status */
#define CFGCommand						0x04
#define CFGStatus						0x06

/* Miscellaneous Functions */
#define CFGBist							0x0f
#define CFGLatTimer						0x0d
#define CFGCacheLine						0x0c
#define CFGMaxLat						0x3f
#define CFGMinGrant						0x3e
#define CFGIntPin						0x3d
#define CFGIntLine						0x3c

/* Base Adresses */
#define CFGBaseAddr0						0x10 
#define CFGBaseAddr1						0x14
#define CFGBaseAddr2						0x18
#define CFGBaseAddr3						0x1C
#define CFGBaseAddr4						0x20
#define CFGRomAddr						0x30



/**********************************
 * GLINT 500TX Region 0 Registers *
 **********************************/

/* Control Status Registers */
#define ResetStatus						0x0000
#define IntEnable						0x0008
#define IntFlags						0x0010
#define InFIFOSpace						0x0018
#define OutFIFOWords						0x0020
#define DMAAddress						0x0028
#define DMACount						0x0030
#define ErrorFlags						0x0038
#define VClkCtl							0x0040
#define TestRegister						0x0048
#define Aperture0						0x0050
#define Aperture1						0x0058
#define DMAControl						0x0060
#define FIFODis							0x0068

/* GLINT PerMedia Region 0 additional Registers */
#define ChipConfig						0x0070
#	define SCLK_SEL_MASK			(3 << 10)
#	define SCLK_SEL_MCLK_HALF		(3 << 10)

#define ByDMAControl						0x00D8

/* GLINT 500TX LocalBuffer Registers */
#define LBMemoryCtl						0x1000
#	define LBNumBanksMask			0x00000001
#	define  LBNumBanks1			(0)
#	define  LBNumBanks2			(1)
#	define LBPageSizeMask        		0x00000006
#	define  LBPageSize256			(0<<1)
#	define  LBPageSize512			(1<<1)
#	define  LBPageSize1024			(2<<1)
#	define  LBPageSize2048			(3<<1)
#	define LBRASCASLowMask			0x00000018
#	define  LBRASCASLow2			(0<<3)
#	define  LBRASCASLow3			(1<<3)
#	define  LBRASCASLow4			(2<<3)
#	define  LBRASCASLow5			(3<<3)
#	define LBRASPrechargeMask		0x00000060
#	define  LBRASPrecharge2			(0<<5)
#	define  LBRASPrecharge3			(1<<5)
#	define  LBRASPrecharge4			(2<<5)
#	define  LBRASPrecharge5			(3<<5)
#	define LBCASLowMask			0x00000180
#	define  LBCASLow1			(0<<7)
#	define  LBCASLow2			(1<<7)
#	define  LBCASLow3			(2<<7)
#	define  LBCASLow4			(3<<7)
#	define LBPageModeMask			0x00000200
#	define  LBPageModeEnabled		(0<<9)
#	define  LBPageModeDisabled		(1<<9)
#	define LBRefreshCountMask    		0x0003fc00
#	define  LBRefreshCountShift   		10

#define LBMemoryEDO						0x1008
#	define LBEDOMask			0x00000001
#	define  LBEDODisabled			(0)
#	define  LBEDOEnabled			(1)
#	define LBEDOBankSizeMask		0x0000000e
#	define  LBEDOBankSizeDiabled		(0<<1)
#	define  LBEDOBankSize256K		(1<<1)
#	define  LBEDOBankSize512K		(2<<1)
#	define  LBEDOBankSize1M			(3<<1)
#	define  LBEDOBankSize2M			(4<<1)
#	define  LBEDOBankSize4M			(5<<1)
#	define  LBEDOBankSize8M			(6<<1)
#	define  LBEDOBankSize16M		(7<<1)
#	define LBTwoPageDetectorMask		0x00000010
#	define  LBSinglePageDetector		(0<<4)
#	define  LBTwoPageDetector		(1<<4)

/* GLINT PerMedia Memory Control Registers */
#define PMReboot						0x1000
#define PMRomControl						0x1040
#define PMBootAddress						0x1080
#define PMMemConfig						0x10C0
#	define RowCharge8    			1 << 10
#	define TimeRCD8      			1 <<  7
#	define TimeRC8       			0x6 << 3
#	define TimeRP8       			1
#	define CAS3Latency8  			0 << 16
#	define BootAdress8   			0x10
#	define NumberBanks8  			0x3 << 29
#	define RefreshCount8 			0x41 << 21
#	define TimeRASMin8   			1 << 13
#	define DeadCycle8    			1 << 17
#	define BankDelay8    			0 << 18
#	define Burst1Cycle8  			1 << 31
#	define SDRAM8        			0 << 4

#	define RowCharge6    			1 << 10
#	define TimeRCD6      			1 <<  7
#	define TimeRC6       			0x6 << 3
#	define TimeRP6       			0x2
#	define CAS3Latency6  			1 << 16
#	define BootAdress6   			0x60
#	define NumberBanks6  			0x2 << 29
#	define RefreshCount6 			0x41 << 21
#	define TimeRASMin6   			1 << 13
#	define DeadCycle6    			1 << 17
#	define BankDelay6    			0 << 18
#	define Burst1Cycle6  			1 << 31
#	define SDRAM6        			0 << 4

#	define RowCharge4    			0 << 10
#	define TimeRCD4      			0 <<  7
#	define TimeRC4       			0x4 << 3
#	define TimeRP4       			1 
#	define CAS3Latency4  			0 << 16
#	define BootAdress4   			0x10
#	define NumberBanks4  			1 << 29
#	define RefreshCount4 			0x30 << 21
#	define TimeRASMin4   			1 << 13
#	define DeadCycle4    			0 << 17
#	define BankDelay4    			0 << 18
#	define Burst1Cycle4  			1 << 31
#	define SDRAM4        			0 << 4

/* Permedia 2 Control */
#define MemControl						0x1040

#define PMBypassWriteMask					0x1100
#define PMFramebufferWriteMask					0x1140
#define PMCount							0x1180

/* Framebuffer Registers */
#define FBMemoryCtl						0x1800
#define FBModeSel						0x1808
#define FBGCWrMask						0x1810
#define FBGCColorLower						0x1818
#define FBTXMemCtl						0x1820
#define FBWrMaskk						0x1830
#define FBGCColorUpper						0x1838

/* Core FIFO */
#define OutputFIFO						0x2000

/* 500TX Internal Video Registers */
#define VTGHLimit						0x3000
#define VTGHSyncStart						0x3008
#define VTGHSyncEnd						0x3010
#define VTGHBlankEnd						0x3018
#define VTGVLimit						0x3020
#define VTGVSyncStart						0x3028
#define VTGVSyncEnd						0x3030
#define VTGVBlankEnd						0x3038
#define VTGHGateStart						0x3040
#define VTGHGateEnd						0x3048
#define VTGVGateStart						0x3050
#define VTGVGateEnd						0x3058
#define VTGPolarity						0x3060
#define VTGFrameRowAddr						0x3068
#define VTGVLineNumber						0x3070
#define VTGSerialClk						0x3078
#define VTGModeCtl						0x3080

/* Permedia Video Control Registers */
#define PMScreenBase						0x3000
#define PMScreenStride						0x3008
#define PMHTotal						0x3010
#define PMHgEnd							0x3018
#define PMHbEnd							0x3020
#define PMHsStart						0x3028
#define PMHsEnd							0x3030
#define PMVTotal						0x3038
#define PMVbEnd							0x3040
#define PMVsStart						0x3048
#define PMVsEnd							0x3050
#define PMVideoControl						0x3058
#define PMInterruptLine						0x3060
#define PMDDCData						0x3068
#	define DataIn             		(1<<0)
#	define ClkIn              		(1<<1)
#	define DataOut            		(1<<2)
#	define ClkOut             		(1<<3)
#define PMLineCount						0x3070
#define PMFifoControl						0x3078

/* Permedia 2 RAMDAC Registers */
#define PM2DACWriteAddress					0x4000
#define PM2DACIndexReg						0x4000
#define PM2DACData						0x4008
#define PM2DACReadMask						0x4010
#define PM2DACReadAddress					0x4018
#define PM2DACCursorColorAddress				0x4020
#define PM2DACCursorColorData					0x4028
#define PM2DACIndexData						0x4050
#define PM2DACCursorData					0x4058
#define PM2DACCursorXLsb					0x4060
#define PM2DACCursorXMsb					0x4068
#define PM2DACCursorYLsb					0x4070
#define PM2DACCursorYMsb					0x4078
#define PM2DACCursorControl					0x06

#define PM2DACIndexCMR						0x18
#	define PM2DAC_TRUECOLOR			0x80
#	define PM2DAC_RGB			0x20
#	define PM2DAC_GRAPHICS			0x10
#	define PM2DAC_PACKED			0x09
#	define PM2DAC_8888			0x08
#	define PM2DAC_565			0x06
#	define PM2DAC_4444			0x05
#	define PM2DAC_5551			0x04
#	define PM2DAC_2321			0x03
#	define PM2DAC_2320			0x02
#	define PM2DAC_332			0x01
#	define PM2DAC_CI8			0x00

#define PM2DACIndexMDCR						0x19
#define PM2DACIndexPalettePage					0x1c
#define PM2DACIndexMCR						0x1e
#define PM2DACIndexClockAM					0x20
#define PM2DACIndexClockAN					0x21
#define PM2DACIndexClockAP					0x22
#define PM2DACIndexClockBM					0x23
#define PM2DACIndexClockBN					0x24
#define PM2DACIndexClockBP					0x25
#define PM2DACIndexClockCM					0x26
#define PM2DACIndexClockCN					0x27
#define PM2DACIndexClockCP					0x28
#define PM2DACIndexClockStatus					0x29
#define PM2DACIndexMemClockM					0x30
#define PM2DACIndexMemClockN					0x31
#define PM2DACIndexMemClockP					0x32
#define PM2DACIndexMemClockStatus				0x33
#define PM2DACIndexColorKeyControl				0x40
#define PM2DACIndexColorKeyOverlay				0x41
#define PM2DACIndexColorKeyRed					0x42
#define PM2DACIndexColorKeyGreen				0x43
#define PM2DACIndexColorKeyBlue					0x44

/* Permedia 2V extensions */
#define PM2VDACRDMiscControl					0x000
#define PM2VDACRDSyncControl					0x001
#define PM2VDACRDDACControl					0x002
#define PM2VDACRDPixelSize					0x003
#define PM2VDACRDColorFormat					0x004
#define PM2VDACRDCursorMode					0x005
#define PM2VDACRDCursorXLow					0x007
#define PM2VDACRDCursorXHigh					0x008
#define PM2VDACRDCursorYLow					0x009
#define PM2VDACRDCursorYHigh					0x00A
#define PM2VDACRDCursorHotSpotX					0x00B
#define PM2VDACRDCursorHotSpotY					0x00C
#define PM2VDACRDOverlayKey					0x00D
#define PM2VDACRDPan						0x00E
#define PM2VDACRDSense						0x00F
#define PM2VDACRDCheckControl					0x018
#define PM2VDACIndexClockControl				0x200
#define PM2VDACRDDClk0PreScale					0x201
#define PM2VDACRDDClk0FeedbackScale				0x202
#define PM2VDACRDDClk0PostScale					0x203
#define PM2VDACRDDClk1PreScale					0x204
#define PM2VDACRDDClk1FeedbackScale				0x205
#define PM2VDACRDDClk1PostScale					0x206
#define PM2VDACRDMClkControl					0x20D
#define PM2VDACRDMClkPreScale					0x20E
#define PM2VDACRDMClkFeedbackScale				0x20F
#define PM2VDACRDMClkPostScale					0x210
#define PM2VDACRDCursorPalette					0x303
#define PM2VDACRDCursorPattern					0x400
#define PM2VDACIndexRegLow					0x4020
#define PM2VDACIndexRegHigh					0x4028
#define PM2VDACIndexData					0x4030

#define PM2VDACRDIndexControl					0x4038
/* Permedia 2 Video Streams Unit Registers */
#	define VSBIntFlag            		(1<<8)
#	define VSAIntFlag            		(1<<9)

#define VSConfiguration						0x5800
#	define VS_UnitMode_ROM			0
#	define VS_UnitMode_AB8			3
#	define VS_UnitMode_Mask			7
#	define VS_GPBusMode_A        		(1<<3)
#	define VS_HRefPolarityA      		(1<<9)
#	define VS_VRefPolarityA      		(1<<10)
#	define VS_VActivePolarityA   		(1<<11)
#	define VS_UseFieldA          		(1<<12)
#	define VS_FieldPolarityA		(1<<13)
#	define VS_FieldEdgeA         		(1<<14)
#	define VS_VActiveVBIA			(1<<15)
#	define VS_InterlaceA         		(1<<16)
#	define VS_ReverseDataA       		(1<<17)
#	define VS_HRefPolarityB      		(1<<18)
#	define VS_VRefPolarityB      		(1<<19)
#	define VS_VActivePolarityB   		(1<<20)
#	define VS_UseFieldB			(1<<21)
#	define VS_FieldPolarityB		(1<<22)
#	define VS_FieldEdgeB			(1<<23)
#	define VS_VActiveVBIB			(1<<24)
#	define VS_InterlaceB			(1<<25)
#	define VS_ColorSpaceB_RGB		(1<<26)
#	define VS_ReverseDataB			(1<<27)
#	define VS_DoubleEdgeB			(1<<28)

#define VSStatus						0x5808
#	define VS_FieldOne0A			(1<<9)
#	define VS_FieldOne1A			(1<<10)
#	define VS_FieldOne2A			(1<<11)
#	define VS_InvalidInterlaceA		(1<<12)
#	define VS_FieldOne0B			(1<<17)
#	define VS_FieldOne1B			(1<<18)
#	define VS_FieldOne2B			(1<<19)
#	define VS_InvalidInterlaceB		(1<<20)

#define VSSerialBusControl					0x5810

#define VSABase          					0x5900
#	define VSA_Video             		(1<<0)
#	define VSA_VBI               		(1<<1)
#	define VSA_BufferCtl         		(1<<2)
#	define VSA_MirrorX           		(1<<7)
#	define VSA_MirrorY           		(1<<8)
#	define VSA_Discard_None      		(0<<9)
#	define VSA_Discard_FieldOne  		(1<<9)
#	define VSA_Discard_FieldTwo  		(2<<9)
#	define VSA_CombineFields     		(1<<11)
#	define VSA_LockToStreamB     		(1<<12)

#define VSBBase							0x5A00
#	define VSB_Video             		(1<<0)
#	define VSB_VBI               		(1<<1)
#	define VSB_BufferCtl         		(1<<2)
#	define VSB_CombineFields     		(1<<3)
#	define VSB_RGBOrder          		(1<<11)
#	define VSB_GammaCorrect      		(1<<12)
#	define VSB_LockToStreamA     		(1<<13)

#define VSControl						0x0000
#define VSInterrupt            					0x0008
#define VSCurrentLine          					0x0010
#define VSVideoAddressHost     					0x0018
#define VSVideoAddressIndex    					0x0020
#define VSVideoAddress0        					0x0028
#define VSVideoAddress1        					0x0030
#define VSVideoAddress2        					0x0038
#define VSVideoStride          					0x0040
#define VSVideoStartLine       					0x0048
#define VSVideoEndLine     					0x0050
#define VSVideoStartData       					0x0058
#define VSVideoEndData         					0x0060
#define VSVBIAddressHost       					0x0068
#define VSVBIAddressIndex      					0x0070
#define VSVBIAddress0          					0x0078
#define VSVBIAddress1          					0x0080
#define VSVBIAddress2          					0x0088
#define VSVBIStride            					0x0090
#define VSVBIStartLine         					0x0098
#define VSVBIEndLine           					0x00A0
#define VSVBIStartData         					0x00A8
#define VSVBIEndData           					0x00B0
#define VSFifoControl          					0x00B8

/**********************************
 * GLINT Delta Region 0 Registers *
 **********************************/

/* Control Status Registers */
#define DResetStatus						0x0800
#define DIntEnable						0x0808
#define DIntFlags						0x0810
#define DErrorFlags						0x0838
#define DTestRegister						0x0848
#define DFIFODis						0x0868



/**********************************
 * GLINT Gamma Region 0 Registers *
 **********************************/

/* Control Status Registers */
#define GInFIFOSpace						0x0018
#define GDMAAddress						0x0028
#define GDMACount						0x0030
#define GDMAControl						0x0060
#define GOutDMA							0x0080
#define GOutDMACount						0x0088
#define GResetStatus						0x0800
#define GIntEnable						0x0808
#define GIntFlags						0x0810
#define GErrorFlags						0x0838
#define GTestRegister						0x0848
#define GFIFODis						0x0868

#define GChipConfig						0x0870
#	define GChipAGPCapable			1 << 0
#	define GChipAGPSideband			1 << 1
#	define GChipMultiGLINTApMask		3 << 19
#	define GChipMultiGLINTAp_0M		0 << 19
#	define GChipMultiGLINTAp_16M		1 << 19
#	define GChipMultiGLINTAp_32M		2 << 19
#	define GChipMultiGLINTAp_64M		3 << 19

#define GCSRAperture						0x0878
#	define GCSRSecondaryGLINTMapEn		1 << 0
#	define GCSRBitSwap			1 << 1

#define GPageTableAddr						0x0c00
#define GPageTableLength					0x0c08
#define GDelayTimer						0x0c38
#define GCommandMode						0x0c40
#define GCommandIntEnable					0x0c48
#define GCommandIntFlags					0x0c50
#define GCommandErrorFlags					0x0c58
#define GCommandStatus						0x0c60
#define GCommandFaultingAddr					0x0c68
#define GVertexFaultingAddr					0x0c70
#define GWriteFaultingAddr					0x0c88
#define GFeedbackSelectCount					0x0c98
#define GGammaProcessorMode					0x0cb8
#define GVGAShadow						0x0d00
#define GMultGLINTAperture					0x0d08
#define GMultGLINT1						0x0d10
#define GMultGLINT2						0x0d18

/************************
 * GLINT Core Registers *
 ************************/

#define GLINT_TAG(major,offset)			(((major) << 7) | ((offset) << 3)) 
#define GLINT_TAG_ADDR(major,offset)	(0x8000 | GLINT_TAG((major),(offset)))

#define UNIT_DISABLE							0
#define UNIT_ENABLE							1

#define StartXDom						GLINT_TAG_ADDR(0x00,0x00)
#define dXDom							GLINT_TAG_ADDR(0x00,0x01)
#define StartXSub						GLINT_TAG_ADDR(0x00,0x02)
#define dXSub							GLINT_TAG_ADDR(0x00,0x03)
#define StartY							GLINT_TAG_ADDR(0x00,0x04)
#define dY							GLINT_TAG_ADDR(0x00,0x05)
#define GLINTCount						GLINT_TAG_ADDR(0x00,0x06)

#define Render							GLINT_TAG_ADDR(0x00,0x07)
#	define AreaStippleEnable		0x00001
#	define LineStippleEnable		0x00002
#	define ResetLineStipple			0x00004
#	define FastFillEnable			0x00008
#	define PrimitiveLine			0
#	define PrimitiveTrapezoid		0x00040
#	define PrimitivePoint			0x00080
#	define PrimitiveRectangle		0x000C0
#	define AntialiasEnable         		0x00100
#	define AntialiasingQuality     		0x00200
#	define UsePointTable			0x00400
#	define SyncOnBitMask			0x00800
#	define SyncOnHostData			0x01000
#	define TextureEnable            	0x02000
#	define FogEnable               		0x04000
#	define CoverageEnable			0x08000
#	define SubPixelCorrectionEnable		0x10000
#	define SpanOperation			0x40000
#	define XPositive			1<<21
#	define YPositive			1<<22

#define ContinueNewLine						GLINT_TAG_ADDR(0x00,0x08)
#define ContinueNewDom						GLINT_TAG_ADDR(0x00,0x09)
#define ContinueNewSub						GLINT_TAG_ADDR(0x00,0x0a)
#define Continue						GLINT_TAG_ADDR(0x00,0x0b)
#define FlushSpan						GLINT_TAG_ADDR(0x00,0x0c)
#define BitMaskPattern						GLINT_TAG_ADDR(0x00,0x0d)

#define PointTable0						GLINT_TAG_ADDR(0x01,0x00)
#define PointTable1						GLINT_TAG_ADDR(0x01,0x01)
#define PointTable2						GLINT_TAG_ADDR(0x01,0x02)
#define PointTable3						GLINT_TAG_ADDR(0x01,0x03)

#define RasterizerMode						GLINT_TAG_ADDR(0x01,0x04)
#define		RMMultiGLINT			1<<17
#define		BitMaskPackingEachScanline	1<<9
#define		ForceBackgroundColor		1<<6
#define		InvertBitMask			1<<1

#define YLimits							GLINT_TAG_ADDR(0x01,0x05)
#define ScanLineOwnership					GLINT_TAG_ADDR(0x01,0x06)
#define WaitForCompletion					GLINT_TAG_ADDR(0x01,0x07)
#define PixelSize						GLINT_TAG_ADDR(0x01,0x08)
#define XLimits							GLINT_TAG_ADDR(0x01,0x09) /* PM only */

#define RectangleOrigin						GLINT_TAG_ADDR(0x01,0x0A) /* PM2 only */
#define RectangleSize						GLINT_TAG_ADDR(0x01,0x0B) /* PM2 only */

#define PackedDataLimits					GLINT_TAG_ADDR(0x02,0x0a) /* PM only */

#define ScissorMode						GLINT_TAG_ADDR(0x03,0x00)
#	define SCI_USER				0x01
#	define SCI_SCREEN			0x02
#	define SCI_USERANDSCREEN		0x03

#define ScissorMinXY						GLINT_TAG_ADDR(0x03,0x01)
#define ScissorMaxXY						GLINT_TAG_ADDR(0x03,0x02)
#define ScreenSize						GLINT_TAG_ADDR(0x03,0x03)
#define AreaStippleMode						GLINT_TAG_ADDR(0x03,0x04)
	/* 0:				*/
	/* NoMirrorY			*/
	/* NoMirrorX			*/
	/* NoInvertPattern		*/
	/* YAddress_1bit		*/
	/* XAddress_1bit		*/
	/* UNIT_DISABLE			*/

#	define ASM_XAddress_2bit		1 << 1
#	define ASM_XAddress_3bit		2 << 1
#	define ASM_XAddress_4bit		3 << 1
#	define ASM_XAddress_5bit		4 << 1
#	define ASM_YAddress_2bit		1 << 4
#	define ASM_YAddress_3bit		2 << 4
#	define ASM_YAddress_4bit		3 << 4
#	define ASM_YAddress_5bit		4 << 4
#	define ASM_InvertPattern		1 << 17
#	define ASM_MirrorX			1 << 18
#	define ASM_MirrorY			1 << 19

#define LineStippleMode						GLINT_TAG_ADDR(0x03,0x05)
#define LoadLineStippleCounters					GLINT_TAG_ADDR(0x03,0x06)
#define UpdateLineStippleCounters				GLINT_TAG_ADDR(0x03,0x07)
#define SaveLineStippleState					GLINT_TAG_ADDR(0x03,0x08)
#define WindowOrigin						GLINT_TAG_ADDR(0x03,0x09)

#define AreaStipplePattern0					GLINT_TAG_ADDR(0x04,0x00)
#define AreaStipplePattern1					GLINT_TAG_ADDR(0x04,0x01)
#define AreaStipplePattern2					GLINT_TAG_ADDR(0x04,0x02)
#define AreaStipplePattern3					GLINT_TAG_ADDR(0x04,0x03)
#define AreaStipplePattern4					GLINT_TAG_ADDR(0x04,0x04)
#define AreaStipplePattern5					GLINT_TAG_ADDR(0x04,0x05)
#define AreaStipplePattern6					GLINT_TAG_ADDR(0x04,0x06)
#define AreaStipplePattern7					GLINT_TAG_ADDR(0x04,0x07)

#define TextureAddressMode					GLINT_TAG_ADDR(0x07,0x00)
#define SStart							GLINT_TAG_ADDR(0x07,0x01)
#define dSdx							GLINT_TAG_ADDR(0x07,0x02)
#define dSdyDom							GLINT_TAG_ADDR(0x07,0x03)
#define TStart							GLINT_TAG_ADDR(0x07,0x04)
#define dTdx							GLINT_TAG_ADDR(0x07,0x05)
#define dTdyDom							GLINT_TAG_ADDR(0x07,0x06)
#define QStart							GLINT_TAG_ADDR(0x07,0x07)
#define dQdx							GLINT_TAG_ADDR(0x07,0x08)
#define dQdyDom							GLINT_TAG_ADDR(0x07,0x09)
#define LOD							GLINT_TAG_ADDR(0x07,0x0A)
#define dSdy							GLINT_TAG_ADDR(0x07,0x0B)
#define dTdy							GLINT_TAG_ADDR(0x07,0x0C)
#define dQdy							GLINT_TAG_ADDR(0x07,0x0D)

#define TextureReadMode						GLINT_TAG_ADDR(0x09,0x00)

#define TextureFormat						GLINT_TAG_ADDR(0x09,0x01)
#	define Texture_4_Components 		3 << 3
#	define Texture_Texel        		0

#define TextureCacheControl					GLINT_TAG_ADDR(0x09,0x02)
#	define TextureCacheControlEnable    	2
#	define TextureCacheControlInvalidate	1

#define GLINTBorderColor					GLINT_TAG_ADDR(0x09,0x05)

#define TexelLUTIndex						GLINT_TAG_ADDR(0x09,0x08)
#define TexelLUTData						GLINT_TAG_ADDR(0x09,0x09)
#define TexelLUTAddress						GLINT_TAG_ADDR(0x09,0x0A)
#define TexelLUTTransfer					GLINT_TAG_ADDR(0x09,0x0B)

#define TextureFilterMode					GLINT_TAG_ADDR(0x09,0x0C)

#define TextureChromaUpper					GLINT_TAG_ADDR(0x09,0x0D)
#define TextureChromaLower					GLINT_TAG_ADDR(0x09,0x0E)

#define TxBaseAddr0						GLINT_TAG_ADDR(0x0A,0x00)
#define TxBaseAddr1						GLINT_TAG_ADDR(0x0A,0x01)
#define TxBaseAddr2						GLINT_TAG_ADDR(0x0A,0x02)
#define TxBaseAddr3						GLINT_TAG_ADDR(0x0A,0x03)
#define TxBaseAddr4						GLINT_TAG_ADDR(0x0A,0x04)
#define TxBaseAddr5						GLINT_TAG_ADDR(0x0A,0x05)
#define TxBaseAddr6						GLINT_TAG_ADDR(0x0A,0x06)
#define TxBaseAddr7						GLINT_TAG_ADDR(0x0A,0x07)
#define TxBaseAddr8						GLINT_TAG_ADDR(0x0A,0x08)
#define TxBaseAddr9						GLINT_TAG_ADDR(0x0A,0x09)
#define TxBaseAddr10						GLINT_TAG_ADDR(0x0A,0x0A)
#define TxBaseAddr11						GLINT_TAG_ADDR(0x0A,0x0B)

#define PMTextureBaseAddress					GLINT_TAG_ADDR(0x0b,0x00)
#define PMTextureMapFormat					GLINT_TAG_ADDR(0x0b,0x01)
#define PMTextureDataFormat					GLINT_TAG_ADDR(0x0b,0x02)

#define Texel0							GLINT_TAG_ADDR(0x0c,0x00)
#define Texel1							GLINT_TAG_ADDR(0x0c,0x01)
#define Texel2							GLINT_TAG_ADDR(0x0c,0x02)
#define Texel3							GLINT_TAG_ADDR(0x0c,0x03)
#define Texel4							GLINT_TAG_ADDR(0x0c,0x04)
#define Texel5							GLINT_TAG_ADDR(0x0c,0x05)
#define Texel6							GLINT_TAG_ADDR(0x0c,0x06)
#define Texel7							GLINT_TAG_ADDR(0x0c,0x07)

#define Interp0							GLINT_TAG_ADDR(0x0c,0x08)
#define Interp1							GLINT_TAG_ADDR(0x0c,0x09)
#define Interp2							GLINT_TAG_ADDR(0x0c,0x0a)
#define Interp3							GLINT_TAG_ADDR(0x0c,0x0b)
#define Interp4							GLINT_TAG_ADDR(0x0c,0x0c)

#define TextureFilter						GLINT_TAG_ADDR(0x0c,0x0d)
#define PMTextureReadMode					GLINT_TAG_ADDR(0x0c,0x0e)
#define TexelLUTMode						GLINT_TAG_ADDR(0x0c,0x0f)

#define TextureColorMode					GLINT_TAG_ADDR(0x0d,0x00)
#	define TextureTypeOpenGL 		0
#	define TextureTypeApple  		1 << 4
#	define TextureKsDDA      		1 << 5 /* only Apple-Mode */
#	define TextureKdDDA      		1 << 6 /* only Apple-Mode */

#define TextureEnvColor						GLINT_TAG_ADDR(0x0d,0x01)
#define FogMode							GLINT_TAG_ADDR(0x0d,0x02)
	/* 0:				*/
	/* FOG RGBA			*/
	/* UNIT_DISABLE			*/
#	define FOG_CI				0x0002

#define FogColor						GLINT_TAG_ADDR(0x0d,0x03)
#define FStart							GLINT_TAG_ADDR(0x0d,0x04)
#define dFdx							GLINT_TAG_ADDR(0x0d,0x05)
#define dFdyDom							GLINT_TAG_ADDR(0x0d,0x06)
#define KsStart							GLINT_TAG_ADDR(0x0d,0x09)
#define dKsdx							GLINT_TAG_ADDR(0x0d,0x0a)
#define dKsdyDom						GLINT_TAG_ADDR(0x0d,0x0b)
#define KdStart							GLINT_TAG_ADDR(0x0d,0x0c)
#define dKdStart						GLINT_TAG_ADDR(0x0d,0x0d)
#define dKddyDom						GLINT_TAG_ADDR(0x0d,0x0e)

#define RStart							GLINT_TAG_ADDR(0x0f,0x00)
#define dRdx							GLINT_TAG_ADDR(0x0f,0x01)
#define dRdyDom							GLINT_TAG_ADDR(0x0f,0x02)
#define GStart							GLINT_TAG_ADDR(0x0f,0x03)
#define dGdx							GLINT_TAG_ADDR(0x0f,0x04)
#define dGdyDom							GLINT_TAG_ADDR(0x0f,0x05)
#define BStart							GLINT_TAG_ADDR(0x0f,0x06)
#define dBdx							GLINT_TAG_ADDR(0x0f,0x07)
#define dBdyDom							GLINT_TAG_ADDR(0x0f,0x08)
#define AStart							GLINT_TAG_ADDR(0x0f,0x09)
#define dAdx							GLINT_TAG_ADDR(0x0f,0x0a)
#define dAdyDom							GLINT_TAG_ADDR(0x0f,0x0b)
#define ColorDDAMode						GLINT_TAG_ADDR(0x0f,0x0c)
	/* 0:*/
	/* UNIT_DISABLE	*/
#	define CDDA_FlatShading			0
#	define CDDA_GouraudShading		0x0002
        

#define ConstantColor						GLINT_TAG_ADDR(0x0f,0x0d)
#define GLINTColor						GLINT_TAG_ADDR(0x0f,0x0e)
#define AlphaTestMode						GLINT_TAG_ADDR(0x10,0x00)
#define AntialiasMode						GLINT_TAG_ADDR(0x10,0x01)
#define AlphaBlendMode						GLINT_TAG_ADDR(0x10,0x02)
	/* 0:					*/
	/* SrcZERO				*/
	/* DstZERO				*/
	/* ColorFormat8888			*/
	/* AlphaBuffer present			*/
	/* ColorOrderBGR			*/
	/* TypeOpenGL				*/
	/* DstFBData				*/
	/* UNIT_DISABLE				*/

#	define ABM_SrcONE			1 << 1
#	define ABM_SrcDST_COLOR			2 << 1
#	define ABM_SrcONE_MINUS_DST_COLOR	3 << 1
#	define ABM_SrcSRC_ALPHA			4 << 1
#	define ABM_SrcONE_MINUS_SRC_ALPHA	5 << 1
#	define ABM_SrcDST_ALPHA			6 << 1
#	define ABM_SrcONE_MINUS_DST_ALPHA	7 << 1
#	define ABM_SrcSRC_ALPHA_SATURATE	8 << 1
#	define ABM_DstONE			1 << 5
#	define ABM_DstSRC_COLOR			2 << 5
#	define ABM_DstONE_MINUS_SRC_COLOR	3 << 5
#	define ABM_DstSRC_ALPHA			4 << 5
#	define ABM_DstONE_MINUS_SRC_ALPHA	5 << 5
#	define ABM_DstDST_ALPHA			6 << 5
#	define ABM_DstONE_MINUS_DST_ALPHA	7 << 5
#	define ABM_ColorFormat5555		1 << 8
#	define ABM_ColorFormat4444		2 << 8
#	define ABM_ColorFormat4444_Front	3 << 8
#	define ABM_ColorFormat4444_Back		4 << 8
#	define ABM_ColorFormat332_Front		5 << 8
#	define ABM_ColorFormat332_Back		6 << 8
#	define ABM_ColorFormat121_Front		7 << 8
#	define ABM_ColorFormat121_Back		8 << 8
#	define ABM_ColorFormat555_Back		13 << 8
#	define ABM_ColorFormat_CI8		14 << 8
#	define ABM_ColorFormat_CI4		15 << 8
#	define ABM_NoAlphaBuffer		0x1000
#	define ABM_ColorOrderRGB		0x2000
#	define ABM_TypeQuickDraw3D		0x4000
#	define ABM_DstFBSourceData		0x8000

#define DitherMode						GLINT_TAG_ADDR(0x10,0x03)
	/* 0:					*/
	/* ColorOrder BGR		*/
	/* AlphaDitherDefault	*/
	/* ColorFormat8888		*/
	/* TruncateMode 		*/
	/* DitherDisable		*/
	/* UNIT_DISABLE			*/

#	define DTM_DitherEnable			1 << 1
#	define DTM_ColorFormat5555		1 << 2
#	define DTM_ColorFormat4444		2 << 2
#	define DTM_ColorFormat4444_Front	3 << 2
#	define DTM_ColorFormat4444_Back		4 << 2
#	define DTM_ColorFormat332_Front		5 << 2
#	define DTM_ColorFormat332_Back		6 << 2
#	define DTM_ColorFormat121_Front		7 << 2
#	define DTM_ColorFormat121_Back		8 << 2
#	define DTM_ColorFormat555_Back		13 << 2
#	define DTM_ColorFormat_CI8		14 << 2
#	define DTM_ColorFormat_CI4		15 << 2
#	define DTM_ColorOrderRGB		1 << 10
#	define DTM_NoAlphaDither		1 << 14
#	define DTM_RoundMode			1 << 15

#define FBSoftwareWriteMask					GLINT_TAG_ADDR(0x10,0x04)
#define LogicalOpMode						GLINT_TAG_ADDR(0x10,0x05)
#	define Use_ConstantFBWriteData 		0x40


#define FBWriteData						GLINT_TAG_ADDR(0x10,0x06)
#define RouterMode						GLINT_TAG_ADDR(0x10,0x08)
#	define ROUTER_Depth_Texture		1
#	define ROUTER_Texture_Depth		0


#define LBReadMode						GLINT_TAG_ADDR(0x11,0x00)
	/* 0:				*/
	/* SrcNoRead			*/
	/* DstNoRead			*/
	/* DataLBDefault		*/
	/* WinTopLeft			*/
	/* NoPatch			*/
	/* ScanlineInterval1 		*/

#	define LBRM_SrcEnable			1 << 9
#	define LBRM_DstEnable			1 << 10
#	define LBRM_DataLBStencil		1 << 16
#	define LBRM_DataLBDepth			2 << 16
#	define LBRM_WinBottomLeft		1 << 18
#	define LBRM_DoPatch			1 << 19

#	define LBRM_ScanlineInt2		1 << 20
#	define LBRM_ScanlineInt4		2 << 20
#	define LBRM_ScanlineInt8		3 << 20


#define LBReadFormat						GLINT_TAG_ADDR(0x11,0x01)
#	define LBRF_DepthWidth15   		0x03  /* only permedia */
#	define LBRF_DepthWidth16   		0x00
#	define LBRF_DepthWidth24   		0x01
#	define LBRF_DepthWidth32   		0x02

#	define LBRF_StencilWidth0  		(0 << 2)
#	define LBRF_StencilWidth4  		(1 << 2)
#	define LBRF_StencilWidth8  		(2 << 2)

#	define LBRF_StencilPos16   		(0 << 4)
#	define LBRF_StencilPos20   		(1 << 4)
#	define LBRF_StencilPos24   		(2 << 4)
#	define LBRF_StencilPos28   		(3 << 4)
#	define LBRF_StencilPos32   		(4 << 4)

#	define LBRF_FrameCount0    		(0 << 7)
#	define LBRF_FrameCount4    		(1 << 7)
#	define LBRF_FrameCount8    		(2 << 7)

#	define LBRF_FrameCountPos16  		(0 << 9)
#	define LBRF_FrameCountPos20  		(1 << 9)
#	define LBRF_FrameCountPos24  		(2 << 9)
#	define LBRF_FrameCountPos28  		(3 << 9)
#	define LBRF_FrameCountPos32  		(4 << 9)
#	define LBRF_FrameCountPos36  		(5 << 9)
#	define LBRF_FrameCountPos40  		(6 << 9)

#	define LBRF_GIDWidth0 			(0 << 12)
#	define LBRF_GIDWidth4 			(1 << 12)

#	define LBRF_GIDPos16  			(0 << 13)
#	define LBRF_GIDPos20  			(1 << 13)
#	define LBRF_GIDPos24  			(2 << 13)
#	define LBRF_GIDPos28  			(3 << 13)
#	define LBRF_GIDPos32  			(4 << 13)
#	define LBRF_GIDPos36  			(5 << 13)
#	define LBRF_GIDPos40  			(6 << 13)
#	define LBRF_GIDPos44  			(7 << 13)
#	define LBRF_GIDPos48  			(8 << 13)

#	define LBRF_Compact32  			(1 << 17)



#define LBSourceOffset						GLINT_TAG_ADDR(0x11,0x02)
#define LBStencil						GLINT_TAG_ADDR(0x11,0x05)
#define LBDepth							GLINT_TAG_ADDR(0x11,0x06)
#define LBWindowBase						GLINT_TAG_ADDR(0x11,0x07)
#define LBWriteMode						GLINT_TAG_ADDR(0x11,0x08)
#	define LBWM_WriteEnable			0x1
#	define LBWM_UpLoad_LBDepth		0x2
#	define LBWM_UpLoad_LBStencil		0x4

#define LBWriteFormat						GLINT_TAG_ADDR(0x11,0x09)


#define TextureData						GLINT_TAG_ADDR(0x11,0x0d)
#define TextureDownloadOffset					GLINT_TAG_ADDR(0x11,0x0e)
#define LBWindowOffset						GLINT_TAG_ADDR(0x11,0x0f)

#define GLINTWindow						GLINT_TAG_ADDR(0x13,0x00)
#	define GWIN_UnitEnable          	(1 << 0)
#	define GWIN_ForceLBUpdate       	(1 << 3)
#	define GWIN_LBUpdateSourceREG   	(1 << 4)
#	define GWIN_LBUpdateSourceLB    	(0 << 4)
#	define GWIN_StencilFCP          	(1 << 17)
#	define GWIN_DepthFCP            	(1 << 18)
#	define GWIN_OverrideWriteFilter 	(1 << 19)
#	define GWIN_DisableLBUpdate    		0x40000 /* ??? is this needed, set by permedia (2) modules */

#define StencilMode						GLINT_TAG_ADDR(0x13,0x01)
#define StencilData						GLINT_TAG_ADDR(0x13,0x02)
#define GLINTStencil						GLINT_TAG_ADDR(0x13,0x03)
#define DepthMode						GLINT_TAG_ADDR(0x13,0x04)
	/* 0:				*/
	/* WriteDisable			*/
	/* SrcCompFragment		*/
	/* CompFuncNEVER		*/
	/* UNIT_DISABLE			*/

#	define DPM_WriteEnable			1 << 1
#	define DPM_SrcCompLBData		1 << 2
#	define DPM_SrcCompDregister		2 << 2
#	define DPM_SrcCompLBSourceData		3 << 2
#	define DPM_CompFuncLESS			1 << 4
#	define DPM_CompFuncEQUAL		2 << 4
#	define DPM_CompFuncLESS_OR_EQ		3 << 4
#	define DPM_CompFuncGREATER		4 << 4
#	define DPM_CompFuncNOT_EQ		5 << 4
#	define DPM_CompFuncGREATER_OR_EQ	6 << 4
#	define DPM_CompFuncALWAYS		7 << 4

#define GLINTDepth						GLINT_TAG_ADDR(0x13,0x05)
#define ZStartU							GLINT_TAG_ADDR(0x13,0x06)
#define ZStartL							GLINT_TAG_ADDR(0x13,0x07)
#define dZdxU							GLINT_TAG_ADDR(0x13,0x08)
#define dZdxL							GLINT_TAG_ADDR(0x13,0x09)
#define dZdyDomU						GLINT_TAG_ADDR(0x13,0x0a)
#define dZdyDomL						GLINT_TAG_ADDR(0x13,0x0b)
#define FastClearDepth						GLINT_TAG_ADDR(0x13,0x0c)

#define FBReadMode						GLINT_TAG_ADDR(0x15,0x00)
	/* 0:				*/
	/* SrcNoRead			*/
	/* DstNoRead			*/
	/* DataFBDefault		*/
	/* WinTopLeft			*/
	/* ScanlineInterval1 		*/

#	define FBRM_SrcEnable			1 << 9
#	define FBRM_DstEnable			1 << 10
#	define FBRM_DataFBColor			1 << 15
#	define FBRM_WinBottomLeft		1 << 16
#	define FBRM_Packed			1 << 19
#	define FBRM_ScanlineInt2		1 << 23
#	define FBRM_ScanlineInt4		2 << 23
#	define FBRM_ScanlineInt8		3 << 23


#define FBSourceOffset						GLINT_TAG_ADDR(0x15,0x01)
#define FBPixelOffset						GLINT_TAG_ADDR(0x15,0x02)
#define FBColor							GLINT_TAG_ADDR(0x15,0x03)
#define FBData							GLINT_TAG_ADDR(0x15,0x04)
#define FBSourceData						GLINT_TAG_ADDR(0x15,0x05)

#define FBWindowBase						GLINT_TAG_ADDR(0x15,0x06)
#define FBWriteMode						GLINT_TAG_ADDR(0x15,0x07)
	/* 0:			*/
	/* FBWM_NoColorUpload	*/
	/* FBWM_WriteDisable	*/
#	define FBWM_WriteEnable			1
#	define FBWM_UploadColor			1 << 3
#	define FBWM_Enable0			1 << 12 /* PM3 */

#define FBHardwareWriteMask					GLINT_TAG_ADDR(0x15,0x08)
#define FBBlockColor						GLINT_TAG_ADDR(0x15,0x09)
#define FBReadPixel						GLINT_TAG_ADDR(0x15,0x0a) /* PM */
#define PatternRamMode						GLINT_TAG_ADDR(0x15,0x0f)

#define PatternRamData0						GLINT_TAG_ADDR(0x16,0x00)
#define PatternRamData1						GLINT_TAG_ADDR(0x16,0x01)
#define PatternRamData2						GLINT_TAG_ADDR(0x16,0x02)
#define PatternRamData3						GLINT_TAG_ADDR(0x16,0x03)
#define PatternRamData4						GLINT_TAG_ADDR(0x16,0x04)
#define PatternRamData5						GLINT_TAG_ADDR(0x16,0x05)
#define PatternRamData6						GLINT_TAG_ADDR(0x16,0x06)
#define PatternRamData7						GLINT_TAG_ADDR(0x16,0x07)

#define FilterMode						GLINT_TAG_ADDR(0x18,0x00)
	/* 0:				*/
	/* CullDepthTags		*/
	/* CullDepthData		*/
	/* CullStencilTags		*/
	/* CullStencilData		*/
	/* CullColorTag			*/
	/* CullColorData		*/
	/* CullSyncTag			*/
	/* CullSyncData			*/
	/* CullStatisticTag		*/
	/* CullStatisticData		*/

#	define FM_PassDepthTags			0x0010
#	define FM_PassDepthData			0x0020
#	define FM_PassStencilTags		0x0040
#	define FM_PassStencilData		0x0080
#	define FM_PassColorTag			0x0100
#	define FM_PassColorData			0x0200
#	define FM_PassSyncTag			0x0400
#	define FM_PassSyncData			0x0800
#	define FM_PassStatisticTag		0x1000
#	define FM_PassStatisticData		0x2000

#define	Sync_tag						0x0188

#define StatisticMode						GLINT_TAG_ADDR(0x18,0x01)
#define MinRegion						GLINT_TAG_ADDR(0x18,0x02)
#define MaxRegion						GLINT_TAG_ADDR(0x18,0x03)
#define ResetPickResult						GLINT_TAG_ADDR(0x18,0x04)
#define MitHitRegion						GLINT_TAG_ADDR(0x18,0x05)
#define MaxHitRegion						GLINT_TAG_ADDR(0x18,0x06)
#define PickResult						GLINT_TAG_ADDR(0x18,0x07)
#define GlintSync						GLINT_TAG_ADDR(0x18,0x08)

#define FBBlockColorU						GLINT_TAG_ADDR(0x18,0x0d)
#define FBBlockColorL						GLINT_TAG_ADDR(0x18,0x0e)
#define SuspendUntilFrameBlank					GLINT_TAG_ADDR(0x18,0x0f)

#define KsRStart						GLINT_TAG_ADDR(0x19,0x00)
#define dKsRdx							GLINT_TAG_ADDR(0x19,0x01)
#define dKsRdyDom						GLINT_TAG_ADDR(0x19,0x02)
#define KsGStart						GLINT_TAG_ADDR(0x19,0x03)
#define dKsGdx							GLINT_TAG_ADDR(0x19,0x04)
#define dKsGdyDom						GLINT_TAG_ADDR(0x19,0x05)
#define KsBStart						GLINT_TAG_ADDR(0x19,0x06)
#define dKsBdx							GLINT_TAG_ADDR(0x19,0x07)
#define dKsBdyDom						GLINT_TAG_ADDR(0x19,0x08)

#define KdRStart						GLINT_TAG_ADDR(0x1A,0x00)
#define dKdRdx							GLINT_TAG_ADDR(0x1A,0x01)
#define dKdRdyDom						GLINT_TAG_ADDR(0x1A,0x02)
#define KdGStart						GLINT_TAG_ADDR(0x1A,0x03)
#define dKdGdx							GLINT_TAG_ADDR(0x1A,0x04)
#define dKdGdyDom						GLINT_TAG_ADDR(0x1A,0x05)
#define KdBStart						GLINT_TAG_ADDR(0x1A,0x06)
#define dKdBdx							GLINT_TAG_ADDR(0x1A,0x07)
#define dKdBdyDom						GLINT_TAG_ADDR(0x1A,0x08)

#define FBSourceBase						GLINT_TAG_ADDR(0x1B,0x00)
#define FBSourceDelta						GLINT_TAG_ADDR(0x1B,0x01)
#define Config							GLINT_TAG_ADDR(0x1B,0x02)
#define		CFBRM_SrcEnable			1<<0
#define		CFBRM_DstEnable			1<<1
#define		CFBRM_Packed			1<<2
#define		CWM_Enable			1<<3
#define		CCDDA_Enable			1<<4
#define		CLogOp_Enable			1<<5
#define ContextDump                                             GLINT_TAG_ADDR(0x1B,0x08)
#define ContextRestore                                          GLINT_TAG_ADDR(0x1B,0x09)
#define ContextData                                             GLINT_TAG_ADDR(0x1B,0x0a)

#define TexelLUT0						GLINT_TAG_ADDR(0x1D,0x00)
#define TexelLUT1						GLINT_TAG_ADDR(0x1D,0x01)
#define TexelLUT2						GLINT_TAG_ADDR(0x1D,0x02)
#define TexelLUT3						GLINT_TAG_ADDR(0x1D,0x03)
#define TexelLUT4						GLINT_TAG_ADDR(0x1D,0x04)
#define TexelLUT5						GLINT_TAG_ADDR(0x1D,0x05)
#define TexelLUT6						GLINT_TAG_ADDR(0x1D,0x06)
#define TexelLUT7						GLINT_TAG_ADDR(0x1D,0x07)
#define TexelLUT8						GLINT_TAG_ADDR(0x1D,0x08)
#define TexelLUT9						GLINT_TAG_ADDR(0x1D,0x09)
#define TexelLUT10						GLINT_TAG_ADDR(0x1D,0x0A)
#define TexelLUT11						GLINT_TAG_ADDR(0x1D,0x0B)
#define TexelLUT12						GLINT_TAG_ADDR(0x1D,0x0C)
#define TexelLUT13						GLINT_TAG_ADDR(0x1D,0x0D)
#define TexelLUT14						GLINT_TAG_ADDR(0x1D,0x0E)
#define TexelLUT15						GLINT_TAG_ADDR(0x1D,0x0F)

#define YUVMode                                                 GLINT_TAG_ADDR(0x1E,0x00)
#define ChromaUpper                                             GLINT_TAG_ADDR(0x1E,0x01)
#define ChromaLower                                             GLINT_TAG_ADDR(0x1E,0x02)
#define ChromaTestMode                                          GLINT_TAG_ADDR(0x1E,0x03)


/******************************
 * GLINT Delta Core Registers *
 ******************************/

#define V0FixedTag						GLINT_TAG_ADDR(0x20,0x00)
#define V1FixedTag						GLINT_TAG_ADDR(0x21,0x00)
#define V2FixedTag						GLINT_TAG_ADDR(0x22,0x00)
#define V0FloatTag						GLINT_TAG_ADDR(0x23,0x00)
#define V1FloatTag						GLINT_TAG_ADDR(0x24,0x00)
#define V2FloatTag						GLINT_TAG_ADDR(0x25,0x00)

#define VPAR_s		0x00
#define VPAR_t		0x08
#define VPAR_q		0x10
#define VPAR_Ks		0x18
#define VPAR_Kd		0x20

/* have changed colors in ramdac !
#define VPAR_R		0x28
#define VPAR_G		0x30
#define VPAR_B		0x38
#define VPAR_A		0x40
*/
#define VPAR_B		0x28
#define VPAR_G		0x30
#define VPAR_R		0x38
#define VPAR_A		0x40

#define VPAR_f		0x48

#define VPAR_x		0x50
#define VPAR_y		0x58
#define VPAR_z		0x60

#define DeltaModeTag						GLINT_TAG_ADDR(0x26,0x00)
	/* 0:				*/
	/* GLINT_300SX			*/

	/* DeltaMode Register Bit Field Assignments */
#	define DM_GLINT_300SX			0x0000
#	define DM_GLINT_500TX			0x0001
#	define DM_PERMEDIA			0x0002
#	define DM_Depth_16BPP			(1 << 2)
#	define DM_Depth_24BPP			(2 << 2)
#	define DM_Depth_32BPP			(3 << 2)
#	define DM_FogEnable			0x0010
#	define DM_TextureEnable			0x0020
#	define DM_SmoothShadingEnable		0x0040
#	define DM_DepthEnable			0x0080
#	define DM_SpecularTextureEnable		0x0100
#	define DM_DiffuseTextureEnable		0x0200
#	define DM_SubPixelCorrectionEnable	0x0400
#	define DM_DiamondExit			0x0800
#	define DM_NoDraw			0x1000
#	define DM_ClampEnable			0x2000
#	define DM_ClampedTexParMode		0x4000 
#	define DM_NormalizedTexParMode		0xC000 


#	define DDCMD_AreaStrippleEnable         0x0001
#	define DDCMD_LineStrippleEnable         0x0002
#	define DDCMD_ResetLineStripple         	1 << 2
#	define DDCMD_FastFillEnable             1 << 3
        /*  2 Bits reserved */
#	define DDCMD_PrimitiveType_Point        2 << 6
#	define DDCMD_PrimitiveType_Line         0 << 6
#	define DDCMD_PrimitiveType_Trapezoid    1 << 6
#	define DDCMD_AntialiasEnable		1 << 8
#	define DDCMD_AntialiasingQuality	1 << 9
#	define DDCMD_UsePointTable              1 << 10
#	define DDCMD_SyncOnBitMask              1 << 11
#	define DDCMD_SyncOnHostDate             1 << 12
#	define DDCMD_TextureEnable		1 << 13
#	define DDCMD_FogEnable                  1 << 14
#	define DDCMD_CoverageEnable             1 << 15
#	define DDCMD_SubPixelCorrectionEnable   1 << 16



#define DrawTriangle						GLINT_TAG_ADDR(0x26,0x01)
#define RepeatTriangle						GLINT_TAG_ADDR(0x26,0x02)
#define DrawLine01						GLINT_TAG_ADDR(0x26,0x03)
#define DrawLine10						GLINT_TAG_ADDR(0x26,0x04)
#define RepeatLine						GLINT_TAG_ADDR(0x26,0x05)
#define BroadcastMask						GLINT_TAG_ADDR(0x26,0x0F)

/* Permedia 3 - Accelerator Extensions */
#define FillRectanglePosition					0x8348
#define FillRender2D						0x8350
#define FBDstReadBufAddr0					0xAE80
#define FBDstReadBufOffset0					0xAEA0
#define FBDstReadBufWidth0					0xAEC0
#define FBDstReadMode						0xAEE0
#define		FBDRM_Enable0			1<<8
#define		FBDRM_Blocking			1<<24
#define FBDstReadEnables					0xAEE8
#define FBSrcReadMode						0xAF00
#define		FBSRM_Blocking			1<<11
#define FBSrcReadBufAddr					0xAF08
#define FBSrcReadBufOffset0					0xAF10
#define FBSrcReadBufWidth					0xAF18
#define FBWriteBufAddr0						0xB000
#define FBWriteBufOffset0					0xB020
#define FBWriteBufWidth0					0xB040
#define FBBlockColorBack					0xB0A0
#define ForegroundColor						0xB0C0
#define BackgroundColor						0xB0C8
#define RectanglePosition					0xB600
#define Render2D						0xB640

/*  Colorformats */
#define BGR555  1
#define BGR565  16
#define CI8     14
#define CI4     15

#if 0

#ifdef DEBUG
#define GLINT_WRITE_REG(v,r)					\
	GLINT_VERB_WRITE_REG(pGlint,v,r,__FILE__,__LINE__)
#define GLINT_READ_REG(r)					\
	GLINT_VERB_READ_REG(pGlint,r,__FILE__,__LINE__)
#else

#define GLINT_WRITE_REG(v,r) \
	MMIO_OUT32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r), (v))
#define GLINT_READ_REG(r) \
	MMIO_IN32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r))

#endif /* DEBUG */

#define GLINT_WAIT(n)						\
do{								\
	if (pGlint->InFifoSpace>=(n))				\
	    pGlint->InFifoSpace -= (n);				\
	else {							\
	    int tmp;						\
	    while((tmp=GLINT_READ_REG(InFIFOSpace))<(n));	\
	    /* Clamp value due to bugs in PM3 */		\
	    if (tmp > pGlint->FIFOSize)				\
		tmp = pGlint->FIFOSize;				\
	    pGlint->InFifoSpace = tmp - (n);			\
	}							\
}while(0)

#define GLINTDACDelay(x) do {                                   \
        int delay = x;                                          \
	while(delay--){(void)GLINT_READ_REG(InFIFOSpace);};     \
	} while(0)
        
#define GLINT_MASK_WRITE_REG(v,m,r)				\
	GLINT_WRITE_REG((GLINT_READ_REG(r)&(m))|(v),r)

#define GLINT_SLOW_WRITE_REG(v,r)				\
do{								\
	mem_barrier();						\
	GLINT_WAIT(pGlint->FIFOSize);		     		\
	mem_barrier();						\
        GLINT_WRITE_REG(v,r);					\
}while(0)

#define GLINT_SET_INDEX(index)					\
do{								\
	GLINT_SLOW_WRITE_REG(((index)>>8)&0xff,PM2VDACIndexRegHigh);	\
	GLINT_SLOW_WRITE_REG((index)&0xff,PM2VDACIndexRegLow);	\
} while(0)

#define REPLICATE(r)						\
{								\
	if (pScrn->bitsPerPixel == 16) {			\
		r &= 0xFFFF;					\
		r |= (r<<16);					\
	} else							\
	if (pScrn->bitsPerPixel == 8) { 			\
		r &= 0xFF;					\
		r |= (r<<8);					\
		r |= (r<<16);					\
	}							\
}

#ifndef XF86DRI
#define LOADROP(rop)						\
{								\
	if (pGlint->ROP != rop)	{				\
		GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode);	\
		pGlint->ROP = rop;				\
	}							\
}
#else
#define LOADROP(rop) \
	{				\
		GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode);	\
		pGlint->ROP = rop;				\
	}
#endif
	
#define CHECKCLIPPING						\
{								\
	if (pGlint->ClippingOn) {				\
		pGlint->ClippingOn = FALSE;			\
		GLINT_WAIT(1);					\
		GLINT_WRITE_REG(0, ScissorMode);		\
	}							\
}

#ifndef XF86DRI
#define DO_PLANEMASK(planemask)					\
{ 								\
	if (planemask != pGlint->planemask) {			\
		pGlint->planemask = planemask;			\
		REPLICATE(planemask); 				\
		GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\
	}							\
} 
#else
#define DO_PLANEMASK(planemask)					\
	{							\
		pGlint->planemask = planemask;			\
		REPLICATE(planemask); 				\
		GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\
	}
#endif

/* Permedia Save/Restore functions */

#define STOREREG(address,value) 				\
    	pReg->glintRegs[address >> 3] = value;

#define SAVEREG(address) 					\
    	pReg->glintRegs[address >> 3] = GLINT_READ_REG(address);

#define RESTOREREG(address) 					\
    	GLINT_SLOW_WRITE_REG(pReg->glintRegs[address >> 3], address);

#define STOREDAC(address,value)					\
    	pReg->DacRegs[address] = value;

#define P2VOUT(address)						\
    Permedia2vOutIndReg(pScrn, address, 0x00, pReg->DacRegs[address]);

#define P2VIN(address)						\
    pReg->DacRegs[address] = Permedia2vInIndReg(pScrn, address);

/* RamDac Save/Restore functions, used by external DAC's */

#define STORERAMDAC(address,value)				\
    	ramdacReg->DacRegs[address] = value;

/* Multi Chip access */

#define ACCESSCHIP1()						\
    pGlint->IOOffset = 0;

#define ACCESSCHIP2()						\
    pGlint->IOOffset = 0x10000;

#endif /* 0 */

#define GLINT_XY(x,y)	    (((x) & 0x0FFF) | (((y) & 0x0FFF) << 16))

#endif