i830_ioctl.h   [plain text]



/**************************************************************************

Copyright 2001 VA Linux Systems Inc., Fremont, California.

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/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_ioctl.h,v 1.3 2002/10/30 12:51:35 alanh Exp $ */

/*
 * Author:
 *   Jeff Hartmann <jhartmann@2d3d.com>
 *   Graeme Fisher <graeme@2d3d.co.za>
 *   Abraham vd Merwe <abraham@2d3d.co.za>
 *
 * Heavily based on the I810 driver, which was written by:
 *   Keith Whitwell <keith@tungstengraphics.com>
 */

#ifndef I830_IOCTL_H
#define I830_IOCTL_H

#include "i830_context.h"

GLuint *i830AllocDwords (i830ContextPtr imesa, int dwords);
void i830EmitPrim( i830ContextPtr imesa );
void i830FlushPrims( i830ContextPtr mmesa );
void i830FlushPrimsLocked( i830ContextPtr mmesa );
void i830FlushPrimsGetBuffer( i830ContextPtr imesa );
void i830FlushPrimsGetBufferLocked( i830ContextPtr imesa );
void i830WaitAgeLocked( i830ContextPtr imesa, int age );
void i830WaitAge( i830ContextPtr imesa, int age );
void i830DmaFinish( i830ContextPtr imesa );
void i830RegetLockQuiescent( i830ContextPtr imesa );
void i830DDInitIoctlFuncs( GLcontext *ctx );
void i830CopyBuffer( const __DRIdrawablePrivate *dpriv );
void i830PageFlip( const __DRIdrawablePrivate *dpriv );
int i830_check_copy(int fd);

#define I830_STATECHANGE(imesa, flag)               	\
do {  							\
   if (imesa->vertex_low != imesa->vertex_last_prim)  	\
      i830FlushPrims(imesa);                    	\
   imesa->dirty |= flag;                   		\
} while (0)


#define I830_FIREVERTICES(imesa)      	\
do {                             	\
   if (imesa->vertex_buffer) {  	\
      i830FlushPrims(imesa);		\
}                                   	\
} while (0)


static __inline GLuint *i830AllocDmaLow( i830ContextPtr imesa, int bytes )
{
   if (imesa->vertex_low + bytes > imesa->vertex_high) {
      i830FlushPrimsGetBuffer( imesa );
   }
   
   {
      GLuint *start = (GLuint *)(imesa->vertex_addr + imesa->vertex_low);
      imesa->vertex_low += bytes;
      return start;
   }
}

static __inline GLuint *i830AllocDmaLowLocked( i830ContextPtr imesa, 
					       int bytes )
{
   if (imesa->vertex_low + bytes > imesa->vertex_high) {
      i830FlushPrimsGetBufferLocked( imesa );
   }
   
   {
      GLuint *start = (GLuint *)(imesa->vertex_addr + imesa->vertex_low);
      imesa->vertex_low += bytes;
      return start;
   }
}


#endif