#include "macros.h"
#ifdef CI_MODE
#define RB_COMPONENTS 1
#elif !defined(RB_COMPONENTS)
#define RB_COMPONENTS 4
#endif
static void
NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y, void *values )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
#ifdef CI_MODE
RB_TYPE *dest = (RB_TYPE *) values;
#else
RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
#endif
GLuint i;
INIT_PIXEL_PTR(pixel, x, y);
for (i = 0; i < count; i++) {
FETCH_PIXEL(dest[i], pixel);
INC_PIXEL_PTR(pixel);
}
(void) rb;
}
static void
NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[], void *values )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
#ifdef CI_MODE
RB_TYPE *dest = (RB_TYPE *) values;
#else
RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
#endif
GLuint i;
for (i = 0; i < count; i++) {
INIT_PIXEL_PTR(pixel, x[i], y[i]);
FETCH_PIXEL(dest[i], pixel);
}
(void) rb;
}
static void
NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte mask[] )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
GLuint i;
INIT_PIXEL_PTR(pixel, x, y);
if (mask) {
for (i = 0; i < count; i++) {
if (mask[i]) {
STORE_PIXEL(pixel, x + i, y, src[i]);
}
INC_PIXEL_PTR(pixel);
}
}
else {
for (i = 0; i < count; i++) {
STORE_PIXEL(pixel, x + i, y, src[i]);
INC_PIXEL_PTR(pixel);
}
}
(void) rb;
}
#if !defined(CI_MODE)
static void
NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte mask[] )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
GLuint i;
INIT_PIXEL_PTR(pixel, x, y);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
#ifdef STORE_PIXEL_RGB
STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
#else
STORE_PIXEL(pixel, x + i, y, src[i]);
#endif
}
INC_PIXEL_PTR(pixel);
}
(void) rb;
}
#endif
static void
NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
const RB_TYPE *src = (const RB_TYPE *) value;
GLuint i;
INIT_PIXEL_PTR(pixel, x, y);
if (mask) {
for (i = 0; i < count; i++) {
if (mask[i]) {
STORE_PIXEL(pixel, x + i, y, src);
}
INC_PIXEL_PTR(pixel);
}
}
else {
for (i = 0; i < count; i++) {
STORE_PIXEL(pixel, x + i, y, src);
INC_PIXEL_PTR(pixel);
}
}
(void) rb;
}
static void
NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
GLuint i;
ASSERT(mask);
for (i = 0; i < count; i++) {
if (mask[i]) {
INIT_PIXEL_PTR(pixel, x[i], y[i]);
STORE_PIXEL(pixel, x[i], y[i], src[i]);
}
}
(void) rb;
}
static void
NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const void *value, const GLubyte mask[] )
{
#ifdef SPAN_VARS
SPAN_VARS
#endif
const RB_TYPE *src = (const RB_TYPE *) value;
GLuint i;
ASSERT(mask);
for (i = 0; i < count; i++) {
if (mask[i]) {
INIT_PIXEL_PTR(pixel, x[i], y[i]);
STORE_PIXEL(pixel, x[i], y[i], src);
}
}
(void) rb;
}
#undef NAME
#undef RB_TYPE
#undef RB_COMPONENTS
#undef CI_MODE
#undef SPAN_VARS
#undef INIT_PIXEL_PTR
#undef INC_PIXEL_PTR
#undef STORE_PIXEL
#undef STORE_PIXEL_RGB
#undef FETCH_PIXEL