#include "glheader.h"
#include "api_loopback.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
#include "vtxfmt.h"
#define PRE_LOOPBACK( FUNC ) \
{ \
GET_CURRENT_CONTEXT(ctx); \
struct gl_tnl_module *tnl = &(ctx->TnlModule); \
\
ASSERT( tnl->Current ); \
ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
\
\
\
tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
tnl->SwapCount++; \
\
if ( 0 ) \
_mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
\
\
ctx->Exec->FUNC = tnl->Current->FUNC; \
}
#define TAG(x) neutral_##x
#include "vtxfmt_tmp.h"
static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
{
tab->ArrayElement = vfmt->ArrayElement;
tab->Color3f = vfmt->Color3f;
tab->Color3fv = vfmt->Color3fv;
tab->Color3ub = vfmt->Color3ub;
tab->Color3ubv = vfmt->Color3ubv;
tab->Color4f = vfmt->Color4f;
tab->Color4fv = vfmt->Color4fv;
tab->Color4ub = vfmt->Color4ub;
tab->Color4ubv = vfmt->Color4ubv;
tab->EdgeFlag = vfmt->EdgeFlag;
tab->EdgeFlagv = vfmt->EdgeFlagv;
tab->EvalCoord1f = vfmt->EvalCoord1f;
tab->EvalCoord1fv = vfmt->EvalCoord1fv;
tab->EvalCoord2f = vfmt->EvalCoord2f;
tab->EvalCoord2fv = vfmt->EvalCoord2fv;
tab->EvalPoint1 = vfmt->EvalPoint1;
tab->EvalPoint2 = vfmt->EvalPoint2;
tab->FogCoordfEXT = vfmt->FogCoordfEXT;
tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
tab->Indexi = vfmt->Indexi;
tab->Indexiv = vfmt->Indexiv;
tab->Materialfv = vfmt->Materialfv;
tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
tab->Normal3f = vfmt->Normal3f;
tab->Normal3fv = vfmt->Normal3fv;
tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
tab->TexCoord1f = vfmt->TexCoord1f;
tab->TexCoord1fv = vfmt->TexCoord1fv;
tab->TexCoord2f = vfmt->TexCoord2f;
tab->TexCoord2fv = vfmt->TexCoord2fv;
tab->TexCoord3f = vfmt->TexCoord3f;
tab->TexCoord3fv = vfmt->TexCoord3fv;
tab->TexCoord4f = vfmt->TexCoord4f;
tab->TexCoord4fv = vfmt->TexCoord4fv;
tab->Vertex2f = vfmt->Vertex2f;
tab->Vertex2fv = vfmt->Vertex2fv;
tab->Vertex3f = vfmt->Vertex3f;
tab->Vertex3fv = vfmt->Vertex3fv;
tab->Vertex4f = vfmt->Vertex4f;
tab->Vertex4fv = vfmt->Vertex4fv;
tab->CallList = vfmt->CallList;
tab->Begin = vfmt->Begin;
tab->End = vfmt->End;
tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
tab->Rectf = vfmt->Rectf;
tab->DrawArrays = vfmt->DrawArrays;
tab->DrawElements = vfmt->DrawElements;
tab->DrawRangeElements = vfmt->DrawRangeElements;
tab->EvalMesh1 = vfmt->EvalMesh1;
tab->EvalMesh2 = vfmt->EvalMesh2;
assert(tab->EvalMesh2);
}
void _mesa_init_exec_vtxfmt( GLcontext *ctx )
{
install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
ctx->TnlModule.SwapCount = 0;
}
void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
{
ctx->TnlModule.Current = vfmt;
_mesa_restore_exec_vtxfmt( ctx );
if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
_mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
}
void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
{
install_vtxfmt( ctx->Save, vfmt );
if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
_mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
}
void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
{
struct gl_tnl_module *tnl = &(ctx->TnlModule);
GLuint i;
for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
*(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
}
tnl->SwapCount = 0;
}