#include "glheader.h"
#include "imports.h"
#include "enums.h"
#include "colormac.h"
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_state.h"
#include "r200_tcl.h"
#include "r200_tex.h"
#include "r200_swtcl.h"
#include "r200_vtxfmt.h"
void r200PrintDirty( r200ContextPtr rmesa, const char *msg )
{
struct r200_state_atom *l;
fprintf(stderr, msg);
fprintf(stderr, ": ");
foreach(l, &(rmesa->hw.dirty)) {
fprintf(stderr, "%s, ", l->name);
}
fprintf(stderr, "\n");
}
static int cmdpkt( int id )
{
drmRadeonCmdHeader h;
h.i = 0;
h.packet.cmd_type = RADEON_CMD_PACKET;
h.packet.packet_id = id;
return h.i;
}
static int cmdvec( int offset, int stride, int count )
{
drmRadeonCmdHeader h;
h.i = 0;
h.vectors.cmd_type = RADEON_CMD_VECTORS;
h.vectors.offset = offset;
h.vectors.stride = stride;
h.vectors.count = count;
return h.i;
}
static int cmdscl( int offset, int stride, int count )
{
drmRadeonCmdHeader h;
h.i = 0;
h.scalars.cmd_type = RADEON_CMD_SCALARS;
h.scalars.offset = offset;
h.scalars.stride = stride;
h.scalars.count = count;
return h.i;
}
static int cmdscl2( int offset, int stride, int count )
{
drmRadeonCmdHeader h;
h.i = 0;
h.scalars.cmd_type = RADEON_CMD_SCALARS2;
h.scalars.offset = offset - 0x100;
h.scalars.stride = stride;
h.scalars.count = count;
return h.i;
}
#define CHECK( NM, FLAG ) \
static GLboolean check_##NM( GLcontext *ctx, int idx ) \
{ \
(void) idx; \
return FLAG; \
}
#define TCL_CHECK( NM, FLAG ) \
static GLboolean check_##NM( GLcontext *ctx, int idx ) \
{ \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) idx; \
return !rmesa->TclFallback && (FLAG); \
}
CHECK( always, GL_TRUE )
CHECK( never, GL_FALSE )
CHECK( tex_any, ctx->Texture._EnabledUnits )
CHECK( tex, ctx->Texture.Unit[idx]._ReallyEnabled )
CHECK( fog, ctx->Fog.Enabled )
TCL_CHECK( tcl, GL_TRUE )
TCL_CHECK( tcl_tex, ctx->Texture.Unit[idx]._ReallyEnabled )
TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
TCL_CHECK( tcl_light, ctx->Light.Enabled && ctx->Light.Light[idx].Enabled )
TCL_CHECK( tcl_ucp, (ctx->Transform.ClipPlanesEnabled & (1 << idx)) )
void r200InitState( r200ContextPtr rmesa )
{
GLcontext *ctx = rmesa->glCtx;
GLuint color_fmt, depth_fmt, i;
switch ( rmesa->r200Screen->cpp ) {
case 2:
color_fmt = R200_COLOR_FORMAT_RGB565;
break;
case 4:
color_fmt = R200_COLOR_FORMAT_ARGB8888;
break;
default:
fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
exit( -1 );
}
rmesa->state.color.clear = 0x00000000;
switch ( ctx->Visual.depthBits ) {
case 16:
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
rmesa->state.stencil.clear = 0x00000000;
break;
case 24:
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
rmesa->state.stencil.clear = 0xff000000;
break;
default:
fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
ctx->Visual.depthBits );
exit( -1 );
}
rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
ctx->Visual.depthBits == 24 );
rmesa->Fallback = 0;
if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
} else {
rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
}
rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
make_empty_list(&(rmesa->hw.dirty)); rmesa->hw.dirty.name = "DIRTY";
make_empty_list(&(rmesa->hw.clean)); rmesa->hw.clean.name = "CLEAN";
#define ALLOC_STATE( ATOM, CHK, SZ, NM, IDX ) \
do { \
rmesa->hw.ATOM.cmd_size = SZ; \
rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.name = NM; \
rmesa->hw.ATOM.idx = IDX; \
rmesa->hw.ATOM.check = check_##CHK; \
insert_at_head(&(rmesa->hw.dirty), &(rmesa->hw.ATOM)); \
} while (0)
ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
ALLOC_STATE( vtx, always, VTX_STATE_SIZE, "VTX/vertex", 0 );
ALLOC_STATE( vap, always, VAP_STATE_SIZE, "VAP/vap", 0 );
ALLOC_STATE( vte, always, VTE_STATE_SIZE, "VTE/vte", 0 );
ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
ALLOC_STATE( cst, always, CST_STATE_SIZE, "CST/constant", 0 );
ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
ALLOC_STATE( tam, tex_any, TAM_STATE_SIZE, "TAM/tam", 0 );
ALLOC_STATE( tf, tex_any, TF_STATE_SIZE, "TF/tfactor", 0 );
ALLOC_STATE( tex[0], tex_any, TEX_STATE_SIZE, "TEX/tex-0", 0 );
ALLOC_STATE( tex[1], tex_any, TEX_STATE_SIZE, "TEX/tex-1", 1 );
if (rmesa->r200Screen->drmSupportsCubeMaps) {
ALLOC_STATE( cube[0], tex_any, CUBE_STATE_SIZE, "CUBE/tex-0", 0 );
ALLOC_STATE( cube[1], tex_any, CUBE_STATE_SIZE, "CUBE/tex-1", 1 );
}
else {
ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/tex-0", 0 );
ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/tex-1", 1 );
}
ALLOC_STATE( tcl, tcl, TCL_STATE_SIZE, "TCL/tcl", 0 );
ALLOC_STATE( msl, tcl, MSL_STATE_SIZE, "MSL/matrix-select", 0 );
ALLOC_STATE( tcg, tcl, TCG_STATE_SIZE, "TCG/texcoordgen", 0 );
ALLOC_STATE( mtl[0], tcl_lighting, MTL_STATE_SIZE, "MTL0/material0", 0 );
ALLOC_STATE( grd, tcl, GRD_STATE_SIZE, "GRD/guard-band", 0 );
ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 0 );
ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 0 );
ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 0 );
ALLOC_STATE( mat[R200_MTX_MV], tcl, MAT_STATE_SIZE, "MAT/modelview", 0 );
ALLOC_STATE( mat[R200_MTX_IMV], tcl, MAT_STATE_SIZE, "MAT/it-modelview", 0 );
ALLOC_STATE( mat[R200_MTX_MVP], tcl, MAT_STATE_SIZE, "MAT/modelproject", 0 );
ALLOC_STATE( mat[R200_MTX_TEX0], tcl_tex, MAT_STATE_SIZE, "MAT/texmat0", 0 );
ALLOC_STATE( mat[R200_MTX_TEX1], tcl_tex, MAT_STATE_SIZE, "MAT/texmat1", 1 );
ALLOC_STATE( ucp[0], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-0", 0 );
ALLOC_STATE( ucp[1], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
ALLOC_STATE( ucp[2], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-2", 2 );
ALLOC_STATE( ucp[3], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-3", 3 );
ALLOC_STATE( ucp[4], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-4", 4 );
ALLOC_STATE( ucp[5], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-5", 5 );
ALLOC_STATE( lit[0], tcl_light, LIT_STATE_SIZE, "LIT/light-0", 0 );
ALLOC_STATE( lit[1], tcl_light, LIT_STATE_SIZE, "LIT/light-1", 1 );
ALLOC_STATE( lit[2], tcl_light, LIT_STATE_SIZE, "LIT/light-2", 2 );
ALLOC_STATE( lit[3], tcl_light, LIT_STATE_SIZE, "LIT/light-3", 3 );
ALLOC_STATE( lit[4], tcl_light, LIT_STATE_SIZE, "LIT/light-4", 4 );
ALLOC_STATE( lit[5], tcl_light, LIT_STATE_SIZE, "LIT/light-5", 5 );
ALLOC_STATE( lit[6], tcl_light, LIT_STATE_SIZE, "LIT/light-6", 6 );
ALLOC_STATE( lit[7], tcl_light, LIT_STATE_SIZE, "LIT/light-7", 7 );
ALLOC_STATE( pix[0], always, PIX_STATE_SIZE, "PIX/pixstage-0", 0 );
ALLOC_STATE( pix[1], tex, PIX_STATE_SIZE, "PIX/pixstage-1", 1 );
rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
rmesa->hw.cst.cmd[CST_CMD_0] = cmdpkt(R200_EMIT_PP_CNTL_X);
rmesa->hw.cst.cmd[CST_CMD_1] = cmdpkt(R200_EMIT_RB3D_DEPTHXY_OFFSET);
rmesa->hw.cst.cmd[CST_CMD_2] = cmdpkt(R200_EMIT_RE_AUX_SCISSOR_CNTL);
rmesa->hw.cst.cmd[CST_CMD_3] = cmdpkt(R200_EMIT_RE_SCISSOR_TL_0);
rmesa->hw.cst.cmd[CST_CMD_4] = cmdpkt(R200_EMIT_SE_VAP_CNTL_STATUS);
rmesa->hw.cst.cmd[CST_CMD_5] = cmdpkt(R200_EMIT_RE_POINTSIZE);
rmesa->hw.cst.cmd[CST_CMD_6] = cmdpkt(R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0);
rmesa->hw.tam.cmd[TAM_CMD_0] = cmdpkt(R200_EMIT_PP_TAM_DEBUG3);
rmesa->hw.tf.cmd[TF_CMD_0] = cmdpkt(R200_EMIT_TFACTOR_0);
rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_0);
rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_0);
rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_1);
rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_1);
rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_0);
rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_0);
rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_1);
rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_1);
rmesa->hw.pix[0].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_0);
rmesa->hw.pix[1].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_1);
rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(R200_EMIT_TCL_LIGHT_MODEL_CTL_0);
rmesa->hw.tcl.cmd[TCL_CMD_1] = cmdpkt(R200_EMIT_TCL_UCP_VERT_BLEND_CTL);
rmesa->hw.tcg.cmd[TCG_CMD_0] = cmdpkt(R200_EMIT_TEX_PROC_CTL_2);
rmesa->hw.msl.cmd[MSL_CMD_0] = cmdpkt(R200_EMIT_MATRIX_SELECT_0);
rmesa->hw.vap.cmd[VAP_CMD_0] = cmdpkt(R200_EMIT_VAP_CTL);
rmesa->hw.vtx.cmd[VTX_CMD_0] = cmdpkt(R200_EMIT_VTX_FMT_0);
rmesa->hw.vtx.cmd[VTX_CMD_1] = cmdpkt(R200_EMIT_OUTPUT_VTX_COMP_SEL);
rmesa->hw.vtx.cmd[VTX_CMD_2] = cmdpkt(R200_EMIT_SE_VTX_STATE_CNTL);
rmesa->hw.vte.cmd[VTE_CMD_0] = cmdpkt(R200_EMIT_VTE_CNTL);
rmesa->hw.mtl[0].cmd[MTL_CMD_0] =
cmdvec( R200_VS_MAT_0_EMISS, 1, 16 );
rmesa->hw.mtl[0].cmd[MTL_CMD_1] =
cmdscl2( R200_SS_MAT_0_SHININESS, 1, 1 );
rmesa->hw.grd.cmd[GRD_CMD_0] =
cmdscl( R200_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
rmesa->hw.fog.cmd[FOG_CMD_0] =
cmdvec( R200_VS_FOG_PARAM_ADDR, 1, 4 );
rmesa->hw.glt.cmd[GLT_CMD_0] =
cmdvec( R200_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
rmesa->hw.eye.cmd[EYE_CMD_0] =
cmdvec( R200_VS_EYE_VECTOR_ADDR, 1, 4 );
rmesa->hw.mat[R200_MTX_MV].cmd[MAT_CMD_0] =
cmdvec( R200_VS_MATRIX_0_MV, 1, 16);
rmesa->hw.mat[R200_MTX_IMV].cmd[MAT_CMD_0] =
cmdvec( R200_VS_MATRIX_1_INV_MV, 1, 16);
rmesa->hw.mat[R200_MTX_MVP].cmd[MAT_CMD_0] =
cmdvec( R200_VS_MATRIX_2_MVP, 1, 16);
rmesa->hw.mat[R200_MTX_TEX0].cmd[MAT_CMD_0] =
cmdvec( R200_VS_MATRIX_3_TEX0, 1, 16);
rmesa->hw.mat[R200_MTX_TEX1].cmd[MAT_CMD_0] =
cmdvec( R200_VS_MATRIX_4_TEX1, 1, 16);
for (i = 0 ; i < 8; i++) {
rmesa->hw.lit[i].cmd[LIT_CMD_0] =
cmdvec( R200_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
rmesa->hw.lit[i].cmd[LIT_CMD_1] =
cmdscl( R200_SS_LIGHT_DCD_ADDR + i, 8, 7 );
}
for (i = 0 ; i < 6; i++) {
rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
cmdvec( R200_VS_UCP_ADDR + i, 1, 4 );
}
rmesa->hw.ctx.cmd[CTX_PP_MISC] = (R200_ALPHA_TEST_PASS
);
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (R200_FOG_VERTEX |
R200_FOG_USE_SPEC_ALPHA);
rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP |
R200_SRC_BLEND_GL_ONE |
R200_DST_BLEND_GL_ZERO );
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
rmesa->r200Screen->depthOffset + rmesa->r200Screen->fbLocation;
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
((rmesa->r200Screen->depthPitch &
R200_DEPTHPITCH_MASK) |
R200_DEPTH_ENDIAN_NO_SWAP);
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
R200_Z_TEST_LESS |
R200_STENCIL_TEST_ALWAYS |
R200_STENCIL_FAIL_KEEP |
R200_STENCIL_ZPASS_KEEP |
R200_STENCIL_ZFAIL_KEEP |
R200_Z_WRITE_ENABLE);
rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (R200_ANTI_ALIAS_NONE
| R200_TEX_BLEND_0_ENABLE);
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = color_fmt;
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_ENABLE;
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = (rmesa->state.color.drawOffset &
R200_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
R200_COLORPITCH_MASK) |
R200_COLOR_ENDIAN_NO_SWAP);
rmesa->hw.set.cmd[SET_SE_CNTL] = (R200_FFACE_CULL_CCW |
R200_BFACE_SOLID |
R200_FFACE_SOLID |
R200_FLAT_SHADE_VTX_LAST |
R200_DIFFUSE_SHADE_GOURAUD |
R200_ALPHA_SHADE_GOURAUD |
R200_SPECULAR_SHADE_GOURAUD |
R200_FOG_SHADE_GOURAUD |
R200_VTX_PIX_CENTER_OGL |
R200_ROUND_MODE_TRUNC |
R200_ROUND_PREC_8TH_PIX);
rmesa->hw.set.cmd[SET_RE_CNTL] = (R200_PERSPECTIVE_ENABLE |
R200_SCISSOR_ENABLE);
rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
((0 << R200_LINE_CURRENT_PTR_SHIFT) |
(1 << R200_LINE_CURRENT_COUNT_SHIFT));
rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
((0x00 << R200_STENCIL_REF_SHIFT) |
(0xff << R200_STENCIL_MASK_SHIFT) |
(0xff << R200_STENCIL_WRITEMASK_SHIFT));
rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = R200_ROP_COPY;
rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
rmesa->hw.tam.cmd[TAM_DEBUG3] = 0;
rmesa->hw.msc.cmd[MSC_RE_MISC] =
((0 << R200_STIPPLE_X_OFFSET_SHIFT) |
(0 << R200_STIPPLE_Y_OFFSET_SHIFT) |
R200_STIPPLE_BIG_BIT_ORDER);
rmesa->hw.cst.cmd[CST_PP_CNTL_X] = 0;
rmesa->hw.cst.cmd[CST_RB3D_DEPTHXY_OFFSET] = 0;
rmesa->hw.cst.cmd[CST_RE_AUX_SCISSOR_CNTL] = 0x0;
rmesa->hw.cst.cmd[CST_RE_SCISSOR_TL_0] = 0;
rmesa->hw.cst.cmd[CST_RE_SCISSOR_BR_0] = 0;
rmesa->hw.cst.cmd[CST_SE_VAP_CNTL_STATUS] =
#ifdef MESA_BIG_ENDIAN
R200_VC_32BIT_SWAP;
#else
R200_VC_NO_SWAP;
#endif
rmesa->hw.cst.cmd[CST_RE_POINTSIZE] = 0x100010;
rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_0] =
(0x0 << R200_VERTEX_POSITION_ADDR__SHIFT);
rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_1] =
(0x02 << R200_VTX_COLOR_0_ADDR__SHIFT) |
(0x03 << R200_VTX_COLOR_1_ADDR__SHIFT);
rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_2] =
(0x06 << R200_VTX_TEX_0_ADDR__SHIFT) |
(0x07 << R200_VTX_TEX_1_ADDR__SHIFT) |
(0x08 << R200_VTX_TEX_2_ADDR__SHIFT) |
(0x09 << R200_VTX_TEX_3_ADDR__SHIFT);
rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_3] =
(0x0A << R200_VTX_TEX_4_ADDR__SHIFT) |
(0x0B << R200_VTX_TEX_5_ADDR__SHIFT);
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = R200_BORDER_MODE_OGL;
rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
((i << R200_TXFORMAT_ST_ROUTE_SHIFT) |
(2 << R200_TXFORMAT_WIDTH_SHIFT) |
(2 << R200_TXFORMAT_HEIGHT_SHIFT));
rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
rmesa->r200Screen->texOffset[RADEON_CARD_HEAP];
rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT_X] =
(
0x100000);
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F1] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F2] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F3] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F4] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F5] = 0;
}
rmesa->hw.pix[0].cmd[PIX_PP_TXCBLEND] =
(R200_TXC_ARG_A_ZERO |
R200_TXC_ARG_B_ZERO |
R200_TXC_ARG_C_DIFFUSE_COLOR |
R200_TXC_OP_MADD);
rmesa->hw.pix[0].cmd[PIX_PP_TXCBLEND2] =
((0 << R200_TXC_TFACTOR_SEL_SHIFT) |
R200_TXC_SCALE_1X |
R200_TXC_CLAMP_0_1 |
R200_TXC_OUTPUT_REG_R0);
rmesa->hw.pix[0].cmd[PIX_PP_TXABLEND] =
(R200_TXA_ARG_A_ZERO |
R200_TXA_ARG_B_ZERO |
R200_TXA_ARG_C_DIFFUSE_ALPHA |
R200_TXA_OP_MADD);
rmesa->hw.pix[0].cmd[PIX_PP_TXABLEND2] =
((0 << R200_TXA_TFACTOR_SEL_SHIFT) |
R200_TXA_SCALE_1X |
R200_TXA_CLAMP_0_1 |
R200_TXA_OUTPUT_REG_R0);
rmesa->hw.pix[1].cmd[PIX_PP_TXCBLEND] =
(R200_TXC_ARG_A_ZERO |
R200_TXC_ARG_B_ZERO |
R200_TXC_ARG_C_DIFFUSE_COLOR |
R200_TXC_OP_MADD);
rmesa->hw.pix[1].cmd[PIX_PP_TXCBLEND2] =
((0 << R200_TXC_TFACTOR_SEL_SHIFT) |
R200_TXC_SCALE_1X |
R200_TXC_CLAMP_0_1 |
R200_TXC_OUTPUT_REG_R0);
rmesa->hw.pix[1].cmd[PIX_PP_TXABLEND] =
(R200_TXA_ARG_A_ZERO |
R200_TXA_ARG_B_ZERO |
R200_TXA_ARG_C_DIFFUSE_ALPHA |
R200_TXA_OP_MADD);
rmesa->hw.pix[1].cmd[PIX_PP_TXABLEND2] =
((0 << R200_TXA_TFACTOR_SEL_SHIFT) |
R200_TXA_SCALE_1X |
R200_TXA_CLAMP_0_1 |
R200_TXA_OUTPUT_REG_R0);
rmesa->hw.tf.cmd[TF_TFACTOR_0] = 0;
rmesa->hw.tf.cmd[TF_TFACTOR_1] = 0;
rmesa->hw.tf.cmd[TF_TFACTOR_2] = 0;
rmesa->hw.tf.cmd[TF_TFACTOR_3] = 0;
rmesa->hw.tf.cmd[TF_TFACTOR_4] = 0;
rmesa->hw.tf.cmd[TF_TFACTOR_5] = 0;
rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] =
(R200_VAP_TCL_ENABLE |
(0x9 << R200_VAP_VF_MAX_VTX_NUM__SHIFT));
rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] =
(R200_VPORT_X_SCALE_ENA |
R200_VPORT_Y_SCALE_ENA |
R200_VPORT_Z_SCALE_ENA |
R200_VPORT_X_OFFSET_ENA |
R200_VPORT_Y_OFFSET_ENA |
R200_VPORT_Z_OFFSET_ENA |
R200_VTX_ST_DENORMALIZED |
R200_VTX_W0_FMT);
rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = 0;
rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = 0;
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] =
((R200_VTX_Z0 | R200_VTX_W0 |
(R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT)));
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] = 0;
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] = (R200_OUTPUT_XYZW);
rmesa->hw.vtx.cmd[VTX_STATE_CNTL] = R200_VSC_UPDATE_USER_COLOR_0_ENABLE;
rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_0] =
(R200_MTX_MV << R200_MODELVIEW_0_SHIFT);
rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_1] =
(R200_MTX_IMV << R200_IT_MODELVIEW_0_SHIFT);
rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_2] =
(R200_MTX_MVP << R200_MODELPROJECT_0_SHIFT);
rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_3] =
((R200_MTX_TEX0 << R200_TEXMAT_0_SHIFT) |
(R200_MTX_TEX1 << R200_TEXMAT_1_SHIFT) |
(R200_MTX_TEX2 << R200_TEXMAT_2_SHIFT) |
(R200_MTX_TEX3 << R200_TEXMAT_3_SHIFT));
rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_4] =
((R200_MTX_TEX4 << R200_TEXMAT_4_SHIFT) |
(R200_MTX_TEX5 << R200_TEXMAT_5_SHIFT));
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] =
(R200_SPECULAR_LIGHTS |
R200_DIFFUSE_SPECULAR_COMBINE |
R200_LOCAL_LIGHT_VEC_GL);
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] =
((R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_AMBIENT_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
(R200_LM1_SOURCE_LIGHT_PREMULT << R200_BACK_SPECULAR_SOURCE_SHIFT));
rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_0] = 0;
rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_1] = 0;
rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_2] = 0;
rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_3] = 0;
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
(R200_UCP_IN_CLIP_SPACE |
R200_CULL_FRONT_IS_CCW);
rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = 0x0;
rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_3] =
((0 << R200_TEXGEN_0_INPUT_TEX_SHIFT) |
(1 << R200_TEXGEN_1_INPUT_TEX_SHIFT) |
(2 << R200_TEXGEN_2_INPUT_TEX_SHIFT) |
(3 << R200_TEXGEN_3_INPUT_TEX_SHIFT) |
(4 << R200_TEXGEN_4_INPUT_TEX_SHIFT) |
(5 << R200_TEXGEN_5_INPUT_TEX_SHIFT));
rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0] = 0;
rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] =
((0 << R200_TEXGEN_0_INPUT_SHIFT) |
(1 << R200_TEXGEN_1_INPUT_SHIFT) |
(2 << R200_TEXGEN_2_INPUT_SHIFT) |
(3 << R200_TEXGEN_3_INPUT_SHIFT) |
(4 << R200_TEXGEN_4_INPUT_SHIFT) |
(5 << R200_TEXGEN_5_INPUT_SHIFT));
rmesa->hw.tcg.cmd[TCG_TEX_CYL_WRAP_CTL] = 0;
rmesa->TexGenInputs = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1];
for (i = 0 ; i < 8; i++) {
struct gl_light *l = &ctx->Light.Light[i];
GLenum p = GL_LIGHT0 + i;
*(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
&l->ConstantAttenuation );
ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
&l->LinearAttenuation );
ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
&l->QuadraticAttenuation );
}
ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
ctx->Light.Model.Ambient );
TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
for (i = 0 ; i < 6; i++) {
ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
}
ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_X] = 0;
rmesa->hw.eye.cmd[EYE_Y] = 0;
rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
r200LightingSpaceChange( ctx );
rmesa->lost_context = 1;
}