#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "enums.h"
#include "dd.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "i830_screen.h"
#include "i830_dri.h"
#include "i830_tris.h"
#include "i830_state.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
#include "i830_span.h"
static void i830RenderPrimitive( GLcontext *ctx, GLenum prim );
#if defined(USE_X86_ASM)
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
int __tmp; \
__asm__ __volatile__( "rep ; movsl" \
: "=%c" (j), "=D" (vb), "=S" (__tmp) \
: "0" (vertsize), \
"D" ((long)vb), \
"S" ((long)v) ); \
} while (0)
#else
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
for ( j = 0 ; j < vertsize ; j++ ) \
vb[j] = ((GLuint *)v)[j]; \
vb += vertsize; \
} while (0)
#endif
static void __inline__ i830_draw_triangle( i830ContextPtr imesa,
i830VertexPtr v0,
i830VertexPtr v1,
i830VertexPtr v2 )
{
GLuint vertsize = imesa->vertex_size;
GLuint *vb = i830AllocDmaLow( imesa, 3 * 4 * vertsize );
int j;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
}
static void __inline__ i830_draw_quad( i830ContextPtr imesa,
i830VertexPtr v0,
i830VertexPtr v1,
i830VertexPtr v2,
i830VertexPtr v3 )
{
GLuint vertsize = imesa->vertex_size;
GLuint *vb = i830AllocDmaLow( imesa, 6 * 4 * vertsize );
int j;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v3 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
COPY_DWORDS( j, vb, vertsize, v3 );
}
static __inline__ void i830_draw_point( i830ContextPtr imesa,
i830VertexPtr tmp )
{
GLuint vertsize = imesa->vertex_size;
GLuint *vb = i830AllocDmaLow( imesa, 4 * vertsize );
int j;
*(float *)&vb[0] = tmp->v.x - 0.125;
*(float *)&vb[1] = tmp->v.y - 0.125;
for (j = 2 ; j < vertsize ; j++)
vb[j] = tmp->ui[j];
}
static __inline__ void i830_draw_line( i830ContextPtr imesa,
i830VertexPtr v0,
i830VertexPtr v1 )
{
GLuint vertsize = imesa->vertex_size;
GLuint *vb = i830AllocDmaLow( imesa, 2 * 4 * vertsize );
int j;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
}
#define TRI( a, b, c ) \
do { \
if (DO_FALLBACK) \
imesa->draw_tri( imesa, a, b, c ); \
else \
i830_draw_triangle( imesa, a, b, c ); \
} while (0)
#define QUAD( a, b, c, d ) \
do { \
if (DO_FALLBACK) { \
imesa->draw_tri( imesa, a, b, d ); \
imesa->draw_tri( imesa, b, c, d ); \
} else \
i830_draw_quad( imesa, a, b, c, d ); \
} while (0)
#define LINE( v0, v1 ) \
do { \
if (DO_FALLBACK) \
imesa->draw_line( imesa, v0, v1 ); \
else \
i830_draw_line( imesa, v0, v1 ); \
} while (0)
#define POINT( v0 ) \
do { \
if (DO_FALLBACK) \
imesa->draw_point( imesa, v0 ); \
else \
i830_draw_point( imesa, v0 ); \
} while (0)
#define I830_OFFSET_BIT 0x01
#define I830_TWOSIDE_BIT 0x02
#define I830_UNFILLED_BIT 0x04
#define I830_FALLBACK_BIT 0x08
#define I830_MAX_TRIFUNC 0x10
static struct {
points_func points;
line_func line;
triangle_func triangle;
quad_func quad;
} rast_tab[I830_MAX_TRIFUNC];
#define DO_FALLBACK (IND & I830_FALLBACK_BIT)
#define DO_OFFSET (IND & I830_OFFSET_BIT)
#define DO_UNFILLED (IND & I830_UNFILLED_BIT)
#define DO_TWOSIDE (IND & I830_TWOSIDE_BIT)
#define DO_FLAT 0
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define VERTEX i830Vertex
#define TAB rast_tab
#define I830_COLOR( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
dst[3] = src[3]; \
} while (0)
#define I830_SPEC( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
} while (0)
#define DEPTH_SCALE (imesa->depth_scale)
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (imesa->verts + (e<<imesa->vertex_stride_shift))
#define VERT_SET_RGBA( v, c ) I830_COLOR( v->ub4[coloroffset], c )
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SET_SPEC( v, c ) if (havespec) I830_SPEC( v->ub4[5], c )
#define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5])
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
#define LOCAL_VARS(n) \
i830ContextPtr imesa = I830_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = (imesa->vertex_size == 4 ? 3 : 4); \
GLboolean havespec = (imesa->vertex_size > 4); \
(void) color; (void) spec; (void) coloroffset; (void) havespec;
static const GLuint hw_prim[GL_POLYGON+1] = {
PRIM3D_POINTLIST,
PRIM3D_LINELIST,
PRIM3D_LINELIST,
PRIM3D_LINELIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST
};
#define RASTERIZE(x) if (imesa->hw_primitive != hw_prim[x]) \
i830RasterPrimitive( ctx, x, hw_prim[x] )
#define RENDER_PRIMITIVE imesa->render_primitive
#define TAG(x) x
#define IND I830_FALLBACK_BIT
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_OFFSET_BIT|I830_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT|I830_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_OFFSET_BIT|I830_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT|I830_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_UNFILLED_BIT|I830_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_OFFSET_BIT|I830_UNFILLED_BIT|I830_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_UNFILLED_BIT|I830_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT|I830_UNFILLED_BIT| \
I830_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab( void )
{
init();
init_offset();
init_twoside();
init_twoside_offset();
init_unfilled();
init_offset_unfilled();
init_twoside_unfilled();
init_twoside_offset_unfilled();
init_fallback();
init_offset_fallback();
init_twoside_fallback();
init_twoside_offset_fallback();
init_unfilled_fallback();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
}
static void
i830_fallback_tri( i830ContextPtr imesa,
i830Vertex *v0,
i830Vertex *v1,
i830Vertex *v2 )
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[3];
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
i830_translate_vertex( ctx, v0, &v[0] );
i830_translate_vertex( ctx, v1, &v[1] );
i830_translate_vertex( ctx, v2, &v[2] );
i830SpanRenderStart( ctx );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
i830SpanRenderFinish( ctx );
}
static void
i830_fallback_line( i830ContextPtr imesa,
i830Vertex *v0,
i830Vertex *v1 )
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[2];
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
i830_translate_vertex( ctx, v0, &v[0] );
i830_translate_vertex( ctx, v1, &v[1] );
i830SpanRenderStart( ctx );
_swrast_Line( ctx, &v[0], &v[1] );
i830SpanRenderFinish( ctx );
}
static void
i830_fallback_point( i830ContextPtr imesa,
i830Vertex *v0 )
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[1];
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
i830_translate_vertex( ctx, v0, &v[0] );
i830SpanRenderStart( ctx );
_swrast_Point( ctx, &v[0] );
i830SpanRenderFinish( ctx );
}
#define IND 0
#define V(x) (i830Vertex *)(vertptr + ((x)<<vertshift))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) POINT( V(ELT(start)) );
#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
#define INIT(x) i830RenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
i830ContextPtr imesa = I830_CONTEXT(ctx); \
GLubyte *vertptr = (GLubyte *)imesa->verts; \
const GLuint vertshift = imesa->vertex_stride_shift; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) x
#define TAG(x) i830_##x##_verts
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#define TAG(x) i830_##x##_elts
#define ELT(x) elt[x]
#include "tnl/t_vb_rendertmp.h"
static void i830RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint prim = imesa->render_primitive;
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
if (prim != GL_POLYGON)
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
static void i830RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
static void i830FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
i830ContextPtr imesa = I830_CONTEXT( ctx );
GLuint vertsize = imesa->vertex_size;
GLuint *vb = i830AllocDmaLow( imesa, (n-2) * 3 * 4 * vertsize );
GLubyte *vertptr = (GLubyte *)imesa->verts;
const GLuint vertshift = imesa->vertex_stride_shift;
const GLuint *start = (const GLuint *)V(elts[0]);
int i,j;
for (i = 2 ; i < n ; i++) {
COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) );
COPY_DWORDS( j, vb, vertsize, V(elts[i]) );
COPY_DWORDS( j, vb, vertsize, start );
}
}
#define _I830_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET | \
_DD_NEW_TRI_STIPPLE | \
_NEW_POLYGONSTIPPLE)
#define POINT_FALLBACK (0)
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define TRI_FALLBACK (0)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\
DD_TRI_STIPPLE)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
static void i830ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i830ContextPtr imesa = I830_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
if (I830_DEBUG & DEBUG_STATE)
fprintf(stderr,"\n%s\n",__FUNCTION__);
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= I830_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= I830_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= I830_UNFILLED_BIT;
}
imesa->draw_point = i830_draw_point;
imesa->draw_line = i830_draw_line;
imesa->draw_tri = i830_draw_triangle;
if (flags & ANY_FALLBACK_FLAGS)
{
if (flags & POINT_FALLBACK)
imesa->draw_point = i830_fallback_point;
if (flags & LINE_FALLBACK)
imesa->draw_line = i830_fallback_line;
if (flags & TRI_FALLBACK)
imesa->draw_tri = i830_fallback_tri;
if ((flags & DD_TRI_STIPPLE) && !imesa->hw_stipple) {
imesa->draw_tri = i830_fallback_tri;
}
index |= I830_FALLBACK_BIT;
}
}
if (imesa->RenderIndex != index) {
imesa->RenderIndex = index;
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = i830_render_tab_verts;
tnl->Driver.Render.PrimTabElts = i830_render_tab_elts;
tnl->Driver.Render.ClippedLine = line;
tnl->Driver.Render.ClippedPolygon = i830FastRenderClippedPoly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedLine = i830RenderClippedLine;
tnl->Driver.Render.ClippedPolygon = i830RenderClippedPoly;
}
}
}
static const GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
};
static void i830RenderPrimitive( GLcontext *ctx, GLenum prim )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
imesa->render_primitive = prim;
if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
if (imesa->reduced_primitive != rprim ||
hw_prim[prim] != imesa->hw_primitive) {
i830RasterPrimitive( ctx, rprim, hw_prim[prim] );
}
}
static void i830RunPipeline( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
if (imesa->NewGLState) {
if (imesa->NewGLState & _NEW_TEXTURE) {
I830_FIREVERTICES( imesa );
i830UpdateTextureState( ctx );
}
if (!imesa->Fallback) {
if (imesa->NewGLState & _I830_NEW_VERTEX)
i830ChooseVertexState( ctx );
if (imesa->NewGLState & _I830_NEW_RENDERSTATE)
i830ChooseRenderState( ctx );
}
imesa->NewGLState = 0;
}
_tnl_run_pipeline( ctx );
}
static void i830RenderStart( GLcontext *ctx )
{
i830CheckTexSizes( ctx );
}
static void i830RenderFinish( GLcontext *ctx )
{
if (I830_CONTEXT(ctx)->RenderIndex & I830_FALLBACK_BIT)
_swrast_flush( ctx );
}
void i830RasterPrimitive( GLcontext *ctx,
GLenum rprim,
GLuint hwprim )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
GLuint aa = imesa->Setup[I830_CTXREG_AA];
GLuint st1 = imesa->StippleSetup[I830_STPREG_ST1];
aa &= ~AA_LINE_ENABLE;
if (I830_DEBUG & DEBUG_PRIMS) {
char *prim_name = "Unknown";
switch(hwprim) {
case PRIM3D_POINTLIST:
prim_name = "PointList";
break;
case PRIM3D_LINELIST:
prim_name = "LineList";
break;
case PRIM3D_LINESTRIP:
prim_name = "LineStrip";
break;
case PRIM3D_TRILIST:
prim_name = "TriList";
break;
case PRIM3D_TRISTRIP:
prim_name = "TriStrip";
break;
case PRIM3D_TRIFAN:
prim_name = "TriFan";
break;
case PRIM3D_POLY:
prim_name = "Polygons";
break;
default:
break;
}
fprintf(stderr, "%s : rprim(%s), hwprim(%s)\n",
__FUNCTION__,
_mesa_lookup_enum_by_nr(rprim),
prim_name);
}
switch (rprim) {
case GL_TRIANGLES:
aa |= AA_LINE_DISABLE;
if (ctx->Polygon.StippleFlag)
st1 |= ST1_ENABLE;
else
st1 &= ~ST1_ENABLE;
break;
case GL_LINES:
st1 &= ~ST1_ENABLE;
if (ctx->Line.SmoothFlag) {
aa |= AA_LINE_ENABLE;
} else {
aa |= AA_LINE_DISABLE;
}
break;
case GL_POINTS:
st1 &= ~ST1_ENABLE;
aa |= AA_LINE_DISABLE;
break;
default:
return;
}
imesa->reduced_primitive = rprim;
if (aa != imesa->Setup[I830_CTXREG_AA]) {
I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
imesa->Setup[I830_CTXREG_AA] = aa;
}
#if 0
if (st1 != imesa->StippleSetup[I830_STPREG_ST1]) {
I830_STATECHANGE(imesa, I830_UPLOAD_STIPPLE);
imesa->StippleSetup[I830_STPREG_ST1] = st1;
}
#endif
if (hwprim != imesa->hw_primitive) {
I830_STATECHANGE(imesa, 0);
imesa->hw_primitive = hwprim;
}
}
static char *fallbackStrings[] = {
"Texture",
"Draw buffer",
"Read buffer",
"Color mask",
"Render mode",
"Stencil",
"Stipple",
"User disable"
};
static char *getFallbackString(GLuint bit)
{
int i = 0;
while (bit > 1) {
i++;
bit >>= 1;
}
return fallbackStrings[i];
}
void i830Fallback( i830ContextPtr imesa, GLuint bit, GLboolean mode )
{
GLcontext *ctx = imesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = imesa->Fallback;
if (mode) {
imesa->Fallback |= bit;
if (oldfallback == 0) {
I830_FIREVERTICES(imesa);
if (I830_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "ENTER FALLBACK %s\n", getFallbackString( bit ));
_swsetup_Wakeup( ctx );
imesa->RenderIndex = ~0;
}
}
else {
imesa->Fallback &= ~bit;
if (oldfallback == bit) {
_swrast_flush( ctx );
if (I830_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
tnl->Driver.Render.Start = i830RenderStart;
tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
tnl->Driver.Render.Finish = i830RenderFinish;
tnl->Driver.Render.BuildVertices = i830BuildVertices;
imesa->NewGLState |= (_I830_NEW_RENDERSTATE|_I830_NEW_VERTEX);
}
}
}
void i830InitTriFuncs( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
tnl->Driver.RunPipeline = i830RunPipeline;
tnl->Driver.Render.Start = i830RenderStart;
tnl->Driver.Render.Finish = i830RenderFinish;
tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = i830BuildVertices;
}