/************************************************************************** Copyright 2001 2d3d Inc., Delray Beach, FL All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation on the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_debug.h,v 1.4 2003/09/28 20:15:14 alanh Exp $ */ /* * Author: * Jeff Hartmann */ /* Defines for sanity checking and debug output */ #ifndef I830DEBUG_INC #define I830DEBUG_INC void i830DumpContextState( i830ContextPtr imesa ); void i830DumpStippleState( i830ContextPtr imesa ); void i830DumpBufferState( i830ContextPtr imesa ); void i830DumpTextureState( i830ContextPtr imesa, int unit ); void i830DumpTextureBlendState( i830ContextPtr imesa, int unit ); void i830VertexSanity( i830ContextPtr imesa, drmI830Vertex vertex ); void i830EmitHwStateLockedDebug( i830ContextPtr imesa ); #endif