#define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
#define CMD_3D (0x3<<29)
#define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
#define PRIM3D_INDIRECT_SEQ ((1<<23) | PRIM3D_INLINE)
#define PRIM3D_INDICES ((1<<23) | PRIM3D_INLINE | (1<<17))
#define PRIM3D_INLINE_CNT(used) ((used / 4) - 2)
#define PRIM3D_INDICES_CNT(num_indices) ((num_indices + 1) / 2)
#define PRIM3D_INDIRECT_CNT(verts) (verts)
#define PRIM3D_TRILIST 0
#define PRIM3D_TRISTRIP (0x1<<18)
#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
#define PRIM3D_TRIFAN (0x3<<18)
#define PRIM3D_POLY (0x4<<18)
#define PRIM3D_LINELIST (0x5<<18)
#define PRIM3D_LINESTRIP (0x6<<18)
#define PRIM3D_RECTLIST (0x7<<18)
#define PRIM3D_POINTLIST (0x8<<18)
#define PRIM3D_DIB (0x9<<18)
#define STATE3D_AA_CMD (CMD_3D | (0x06<<24))
#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
#define AA_LINE_ECAAR_WIDTH_0_5 0
#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
#define AA_LINE_REGION_WIDTH_0_5 0
#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
#define AA_LINE_ENABLE ((1<<1) | 1)
#define AA_LINE_DISABLE (1<<1)
#define STATE3D_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
#define BUF_3D_ID_COLOR_BACK (0x3<<24)
#define BUF_3D_ID_DEPTH (0x7<<24)
#define BUF_3D_USE_FENCE (1<<23)
#define BUF_3D_TILED_SURFACE (1<<22)
#define BUF_3D_TILE_WALK_X 0
#define BUF_3D_TILE_WALK_Y (1<<21)
#define BUF_3D_PITCH(x) ((x)<<2)
#define BUF_3D_ADDR(x) ((x) & ~0x3)
#define STATE3D_COLOR_FACTOR_CMD(stage) (CMD_3D | (0x1d<<24) | ((0x90 + (stage))<<16))
#define STATE3D_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
#define STATE3D_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
#define DSTORG_HORT_BIAS(x) ((x)<<20)
#define DSTORG_VERT_BIAS(x) ((x)<<16)
#define COLOR_4_2_2_CHNL_WRT_ALL 0
#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
#define COLR_BUF_8BIT 0
#define COLR_BUF_RGB555 (1<<8)
#define COLR_BUF_RGB565 (2<<8)
#define COLR_BUF_ARGB8888 (3<<8)
#define DEPTH_IS_Z 0
#define DEPTH_IS_W (1<<6)
#define DEPTH_FRMT_16_FIXED 0
#define DEPTH_FRMT_16_FLOAT (1<<2)
#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
#define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2)
#define VERT_LINE_STRIDE_1 (1<<1)
#define VERT_LINE_STRIDE_0 0
#define VERT_LINE_STRIDE_OFS_1 1
#define VERT_LINE_STRIDE_OFS_0 0
#define STATE3D_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
#define DRAW_DITHER_OFS_X(x) ((x)<<26)
#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
#define DRAW_YMIN(x) ((x)<<16)
#define DRAW_XMIN(x) (x)
#define DRAW_YMAX(x) ((x)<<16)
#define DRAW_XMAX(x) (x)
#define DRAW_YORG(x) ((x)<<16)
#define DRAW_XORG(x) (x)
#define STATE3D_ENABLES_1_CMD (CMD_3D|(0x3<<24))
#define ENABLE_LOGIC_OP_MASK ((1<<23)|(1<<22))
#define ENABLE_LOGIC_OP ((1<<23)|(1<<22))
#define DISABLE_LOGIC_OP (1<<23)
#define ENABLE_STENCIL_TEST ((1<<21)|(1<<20))
#define DISABLE_STENCIL_TEST (1<<21)
#define ENABLE_DEPTH_BIAS ((1<<11)|(1<<10))
#define DISABLE_DEPTH_BIAS (1<<11)
#define ENABLE_SPEC_ADD_MASK ((1<<9)|(1<<8))
#define ENABLE_SPEC_ADD ((1<<9)|(1<<8))
#define DISABLE_SPEC_ADD (1<<9)
#define ENABLE_DIS_FOG_MASK ((1<<7)|(1<<6))
#define I830_ENABLE_FOG ((1<<7)|(1<<6))
#define I830_DISABLE_FOG (1<<7)
#define ENABLE_DIS_ALPHA_TEST_MASK ((1<<5)|(1<<4))
#define ENABLE_ALPHA_TEST ((1<<5)|(1<<4))
#define DISABLE_ALPHA_TEST (1<<5)
#define ENABLE_DIS_CBLEND_MASK ((1<<3)|(1<<2))
#define ENABLE_COLOR_BLEND ((1<<3)|(1<<2))
#define DISABLE_COLOR_BLEND (1<<3)
#define ENABLE_DIS_DEPTH_TEST_MASK ((1<<1)|1)
#define ENABLE_DEPTH_TEST ((1<<1)|1)
#define DISABLE_DEPTH_TEST (1<<1)
#define STATE3D_ENABLES_2_CMD (CMD_3D|(0x4<<24))
#define ENABLE_STENCIL_WRITE ((1<<21)|(1<<20))
#define DISABLE_STENCIL_WRITE (1<<21)
#define ENABLE_TEX_CACHE ((1<<17)|(1<<16))
#define DISABLE_TEX_CACHE (1<<17)
#define ENABLE_DITHER ((1<<9)|(1<<8))
#define DISABLE_DITHER (1<<9)
#define ENABLE_COLOR_MASK (1<<10)
#define WRITEMASK_ALPHA (1<<7)
#define WRITEMASK_ALPHA_SHIFT 7
#define WRITEMASK_RED (1<<6)
#define WRITEMASK_RED_SHIFT 6
#define WRITEMASK_GREEN (1<<5)
#define WRITEMASK_GREEN_SHIFT 5
#define WRITEMASK_BLUE (1<<4)
#define WRITEMASK_BLUE_SHIFT 4
#define WRITEMASK_MASK ((1<<4)|(1<<5)|(1<<6)|(1<<7))
#define ENABLE_COLOR_WRITE ((1<<3)|(1<<2))
#define DISABLE_COLOR_WRITE (1<<3)
#define ENABLE_DIS_DEPTH_WRITE_MASK 0x3
#define ENABLE_DEPTH_WRITE ((1<<1)|1)
#define DISABLE_DEPTH_WRITE (1<<1)
#define STATE3D_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
#define FOG_COLOR_RED(x) ((x)<<16)
#define FOG_COLOR_GREEN(x) ((x)<<8)
#define FOG_COLOR_BLUE(x) (x)
#define STATE3D_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
#define FOGFUNC_ENABLE (1<<31)
#define FOGFUNC_VERTEX 0
#define FOGFUNC_PIXEL_EXP (1<<28)
#define FOGFUNC_PIXEL_EXP2 (2<<28)
#define FOGFUNC_PIXEL_LINEAR (3<<28)
#define FOGSRC_INDEX_Z (1<<27)
#define FOGSRC_INDEX_W ((1<<27)|(1<<25))
#define FOG_LINEAR_CONST (1<<24)
#define FOG_CONST_1(x) ((x)<<4)
#define ENABLE_FOG_DENSITY (1<<23)
#define FOG_CONST_2(x) (x)
#define FOG_DENSITY(x) (x)
#define STATE3D_INDPT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
#define ENABLE_INDPT_ALPHA_BLEND ((1<<23)|(1<<22))
#define DISABLE_INDPT_ALPHA_BLEND (1<<23)
#define ALPHA_BLENDFUNC_MASK 0x3f0000
#define ENABLE_ALPHA_BLENDFUNC (1<<21)
#define ABLENDFUNC_ADD 0
#define ABLENDFUNC_SUB (1<<16)
#define ABLENDFUNC_RVSE_SUB (2<<16)
#define ABLENDFUNC_MIN (3<<16)
#define ABLENDFUNC_MAX (4<<16)
#define SRC_DST_ABLEND_MASK 0xfff
#define ENABLE_SRC_ABLEND_FACTOR (1<<11)
#define SRC_ABLEND_FACT(x) ((x)<<6)
#define ENABLE_DST_ABLEND_FACTOR (1<<5)
#define DST_ABLEND_FACT(x) (x)
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define STATE3D_MAP_BLEND_ARG_CMD(stage) (CMD_3D|(0x0e<<24)|((stage)<<20))
#define TEXPIPE_COLOR 0
#define TEXPIPE_ALPHA (1<<18)
#define TEXPIPE_KILL (2<<18)
#define TEXBLEND_ARG0 0
#define TEXBLEND_ARG1 (1<<15)
#define TEXBLEND_ARG2 (2<<15)
#define TEXBLEND_ARG3 (3<<15)
#define TEXBLENDARG_MODIFY_PARMS (1<<6)
#define TEXBLENDARG_REPLICATE_ALPHA (1<<5)
#define TEXBLENDARG_INV_ARG (1<<4)
#define TEXBLENDARG_ONE 0
#define TEXBLENDARG_FACTOR 0x01
#define TEXBLENDARG_ACCUM 0x02
#define TEXBLENDARG_DIFFUSE 0x03
#define TEXBLENDARG_SPEC 0x04
#define TEXBLENDARG_CURRENT 0x05
#define TEXBLENDARG_TEXEL0 0x06
#define TEXBLENDARG_TEXEL1 0x07
#define TEXBLENDARG_TEXEL2 0x08
#define TEXBLENDARG_TEXEL3 0x09
#define TEXBLENDARG_FACTOR_N 0x0e
#define STATE3D_MAP_BLEND_OP_CMD(stage) (CMD_3D|(0x0d<<24)|((stage)<<20))
#if 0
#define TEXPIPE_COLOR 0
#define TEXPIPE_ALPHA (1<<18)
#define TEXPIPE_KILL (2<<18)
#endif
#define ENABLE_TEXOUTPUT_WRT_SEL (1<<17)
#define TEXOP_OUTPUT_CURRENT 0
#define TEXOP_OUTPUT_ACCUM (1<<15)
#define ENABLE_TEX_CNTRL_STAGE ((1<<12)|(1<<11))
#define DISABLE_TEX_CNTRL_STAGE (1<<12)
#define TEXOP_SCALE_SHIFT 9
#define TEXOP_SCALE_1X (0 << TEXOP_SCALE_SHIFT)
#define TEXOP_SCALE_2X (1 << TEXOP_SCALE_SHIFT)
#define TEXOP_SCALE_4X (2 << TEXOP_SCALE_SHIFT)
#define TEXOP_MODIFY_PARMS (1<<8)
#define TEXOP_LAST_STAGE (1<<7)
#define TEXBLENDOP_KILLPIXEL 0x02
#define TEXBLENDOP_ARG1 0x01
#define TEXBLENDOP_ARG2 0x02
#define TEXBLENDOP_MODULATE 0x03
#define TEXBLENDOP_ADD 0x06
#define TEXBLENDOP_ADDSIGNED 0x07
#define TEXBLENDOP_BLEND 0x08
#define TEXBLENDOP_BLEND_AND_ADD 0x09
#define TEXBLENDOP_SUBTRACT 0x0a
#define TEXBLENDOP_DOT3 0x0b
#define TEXBLENDOP_DOT4 0x0c
#define TEXBLENDOP_MODULATE_AND_ADD 0x0d
#define TEXBLENDOP_MODULATE_2X_AND_ADD 0x0e
#define TEXBLENDOP_MODULATE_4X_AND_ADD 0x0f
#define STATE3D_MAP_COORD_SETBIND_CMD (CMD_3D|(0x1d<<24)|(0x02<<16))
#define TEXBIND_MASK3 ((1<<15)|(1<<14)|(1<<13)|(1<<12))
#define TEXBIND_MASK2 ((1<<11)|(1<<10)|(1<<9)|(1<<8))
#define TEXBIND_MASK1 ((1<<7)|(1<<6)|(1<<5)|(1<<4))
#define TEXBIND_MASK0 ((1<<3)|(1<<2)|(1<<1)|1)
#define TEXBIND_SET3(x) ((x)<<12)
#define TEXBIND_SET2(x) ((x)<<8)
#define TEXBIND_SET1(x) ((x)<<4)
#define TEXBIND_SET0(x) (x)
#define TEXCOORDSRC_KEEP 0
#define TEXCOORDSRC_DEFAULT 0x01
#define TEXCOORDSRC_VTXSET_0 0x08
#define TEXCOORDSRC_VTXSET_1 0x09
#define TEXCOORDSRC_VTXSET_2 0x0a
#define TEXCOORDSRC_VTXSET_3 0x0b
#define TEXCOORDSRC_VTXSET_4 0x0c
#define TEXCOORDSRC_VTXSET_5 0x0d
#define TEXCOORDSRC_VTXSET_6 0x0e
#define TEXCOORDSRC_VTXSET_7 0x0f
#define MAP_UNIT(unit) ((unit)<<16)
#define MAP_UNIT_MASK (3<<16)
#define STATE3D_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19))
#define ENABLE_TEXCOORD_PARAMS (1<<15)
#define TEXCOORDS_ARE_NORMAL (1<<14)
#define TEXCOORDS_ARE_IN_TEXELUNITS 0
#define TEXCOORDTYPE_CARTESIAN 0
#define TEXCOORDTYPE_HOMOGENEOUS (1<<11)
#define TEXCOORDTYPE_VECTOR (2<<11)
#define ENABLE_ADDR_V_CNTL (1<<7)
#define ENABLE_ADDR_U_CNTL (1<<3)
#define TEXCOORD_ADDR_V_MODE(x) ((x)<<4)
#define TEXCOORD_ADDR_U_MODE(x) (x)
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP 2
#define TEXCOORDMODE_WRAP_SHORTEST 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORD_ADDR_V_MASK 0x70
#define TEXCOORD_ADDR_U_MASK 0x7
#define STATE3D_MAP_CUBE (CMD_3D|(0x1c<<24)|(0x0a<<19))
#define CUBE_NEGX_ENABLE (1<<5)
#define CUBE_POSX_ENABLE (1<<4)
#define CUBE_NEGY_ENABLE (1<<3)
#define CUBE_POSY_ENABLE (1<<2)
#define CUBE_NEGZ_ENABLE (1<<1)
#define CUBE_POSZ_ENABLE (1<<0)
#define STATE3D_MODES_1_CMD (CMD_3D|(0x08<<24))
#define BLENDFUNC_MASK 0x3f0000
#define ENABLE_COLR_BLND_FUNC (1<<21)
#define BLENDFUNC_ADD 0
#define BLENDFUNC_SUB (1<<16)
#define BLENDFUNC_RVRSE_SUB (2<<16)
#define BLENDFUNC_MIN (3<<16)
#define BLENDFUNC_MAX (4<<16)
#define SRC_DST_BLND_MASK 0xfff
#define ENABLE_SRC_BLND_FACTOR (1<<11)
#define ENABLE_DST_BLND_FACTOR (1<<5)
#define SRC_BLND_FACT(x) ((x)<<6)
#define DST_BLND_FACT(x) (x)
#if 0
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#endif
#define STATE3D_MODES_2_CMD (CMD_3D|(0x0f<<24))
#define ENABLE_GLOBAL_DEPTH_BIAS (1<<22)
#define GLOBAL_DEPTH_BIAS(x) ((x)<<14)
#define ENABLE_ALPHA_TEST_FUNC (1<<13)
#define ENABLE_ALPHA_REF_VALUE (1<<8)
#define ALPHA_TEST_FUNC(x) ((x)<<9)
#define ALPHA_REF_VALUE(x) (x)
#define ALPHA_TEST_REF_MASK 0x3fff
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STATE3D_MODES_3_CMD (CMD_3D|(0x02<<24))
#define DEPTH_TEST_FUNC_MASK 0x1f0000
#define ENABLE_DEPTH_TEST_FUNC (1<<20)
#define DEPTH_TEST_FUNC(x) ((x)<<16)
#define ENABLE_ALPHA_SHADE_MODE (1<<11)
#define ENABLE_FOG_SHADE_MODE (1<<9)
#define ENABLE_SPEC_SHADE_MODE (1<<7)
#define ENABLE_COLOR_SHADE_MODE (1<<5)
#define ALPHA_SHADE_MODE(x) ((x)<<10)
#define FOG_SHADE_MODE(x) ((x)<<8)
#define SPEC_SHADE_MODE(x) ((x)<<6)
#define COLOR_SHADE_MODE(x) ((x)<<4)
#define CULLMODE_MASK 0xf
#define ENABLE_CULL_MODE (1<<3)
#define CULLMODE_BOTH 0
#define CULLMODE_NONE 1
#define CULLMODE_CW 2
#define CULLMODE_CCW 3
#define SHADE_MODE_LINEAR 0
#define SHADE_MODE_FLAT 0x1
#define STATE3D_MODES_4_CMD (CMD_3D|(0x16<<24))
#define ENABLE_LOGIC_OP_FUNC (1<<23)
#define LOGIC_OP_FUNC(x) ((x)<<18)
#define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21))
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
#define STENCIL_TEST_MASK(x) ((x)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) (x)
#define STATE3D_MODES_5_CMD (CMD_3D|(0x0c<<24))
#define ENABLE_SPRITE_POINT_TEX (1<<23)
#define SPRITE_POINT_TEX_ON (1<<22)
#define SPRITE_POINT_TEX_OFF 0
#define FLUSH_RENDER_CACHE (1<<18)
#define FLUSH_TEXTURE_CACHE (1<<16)
#define FIXED_LINE_WIDTH_MASK 0xfc00
#define ENABLE_FIXED_LINE_WIDTH (1<<15)
#define FIXED_LINE_WIDTH(x) ((x)<<10)
#define FIXED_POINT_WIDTH_MASK 0x3ff
#define ENABLE_FIXED_POINT_WIDTH (1<<9)
#define FIXED_POINT_WIDTH(x) (x)
#define STATE3D_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
#define ENABLE_POINT_RASTER_RULE (1<<15)
#define OGL_POINT_RASTER_RULE (1<<13)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
#define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
#define TRI_STRIP_PROVOKE_VRTX(x) (x)
#define STATE3D_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
#define DISABLE_SCISSOR_RECT (1<<1)
#define STATE3D_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
#define SCISSOR_RECT_0_XMIN(x) (x)
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
#define SCISSOR_RECT_0_XMAX(x) (x)
#define STATE3D_STENCIL_TEST_CMD (CMD_3D|(0x09<<24))
#define ENABLE_STENCIL_PARMS (1<<23)
#define STENCIL_OPS_MASK (0xffc000)
#define STENCIL_FAIL_OP(x) ((x)<<20)
#define STENCIL_PASS_DEPTH_FAIL_OP(x) ((x)<<17)
#define STENCIL_PASS_DEPTH_PASS_OP(x) ((x)<<14)
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define ENABLE_STENCIL_TEST_FUNC_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9))
#define ENABLE_STENCIL_TEST_FUNC (1<<13)
#define STENCIL_TEST_FUNC(x) ((x)<<9)
#define STENCIL_REF_VALUE_MASK ((1<<8)|0xff)
#define ENABLE_STENCIL_REF_VALUE (1<<8)
#define STENCIL_REF_VALUE(x) (x)
#define STATE3D_VERTEX_FORMAT_CMD (CMD_3D|(0x05<<24))
#define VRTX_HAS_POINT_WIDTH (1<<12)
#define VRTX_TEX_COORD_COUNT(x) ((x)<<8)
#define VRTX_HAS_SPEC (1<<7)
#define VRTX_HAS_DIFFUSE (1<<6)
#define VRTX_HAS_DEPTH_OFS (1<<5)
#define VRTX_HAS_XYZ (1<<1)
#define VRTX_HAS_XYZW (2<<1)
#define VRTX_HAS_XY (3<<1)
#define VRTX_HAS_XYW (4<<1)
#define STATE3D_VERTEX_FORMAT_2_CMD (CMD_3D|(0x0a<<24))
#define VRTX_TEX_SET_7_FMT(x) ((x)<<14)
#define VRTX_TEX_SET_6_FMT(x) ((x)<<12)
#define VRTX_TEX_SET_5_FMT(x) ((x)<<10)
#define VRTX_TEX_SET_4_FMT(x) ((x)<<8)
#define VRTX_TEX_SET_3_FMT(x) ((x)<<6)
#define VRTX_TEX_SET_2_FMT(x) ((x)<<4)
#define VRTX_TEX_SET_1_FMT(x) ((x)<<2)
#define VRTX_TEX_SET_0_FMT(x) (x)
#define TEXCOORDFMT_2D 0
#define TEXCOORDFMT_3D 1
#define TEXCOORDFMT_4D 2
#define TEXCOORDFMT_1D 3
#define MLC_LOD_BIAS_MASK ((1<<7)-1)
#define STATE3D_VERTEX_TRANS_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|0)
#define STATE3D_VERTEX_TRANS_MTX_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|6)
#define ENABLE_VIEWPORT_TRANSFORM ((1<<31)|(1<<30))
#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
#define ENABLE_PERSP_DIVIDE ((1<<29)|(1<<28))
#define DISABLE_PERSP_DIVIDE (1<<29)
#define VRTX_TRANS_LOAD_MATRICES 0x7421
#define VRTX_TRANS_NO_LOAD_MATRICES 0x0000
#define STATE3D_W_STATE_CMD (CMD_3D|(0x1d<<24)|(0x8d<<16)|1)
#define MAGIC_W_STATE_DWORD1 0x00000008
#define WFAR_VALUE(x) (x)
#define I830PACKCOLOR4444(r,g,b,a) \
((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
#define I830PACKCOLOR1555(r,g,b,a) \
((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
((a) ? 0x8000 : 0))
#define I830PACKCOLOR565(r,g,b) \
((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
#define I830PACKCOLOR8888(r,g,b,a) \
((a<<24) | (r<<16) | (g<<8) | b)
#define GFX_OP_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
#define STATE3D_LOAD_STATE_IMMEDIATE_2 ((0x3<<29)|(0x1d<<24)|(0x03<<16))
#define LOAD_TEXTURE_MAP0 (1<<11)
#define TM0S0_ADDRESS_MASK 0xfffffffc
#define TM0S0_USE_FENCE (1<<1)
#define TM0S1_HEIGHT_SHIFT 21
#define TM0S1_WIDTH_SHIFT 10
#define TM0S1_PALETTE_SELECT (1<<9)
#define TM0S1_MAPSURF_FORMAT_MASK (0x7 << 6)
#define TM0S1_MAPSURF_FORMAT_SHIFT 6
#define MAPSURF_8BIT_INDEXED (0<<6)
#define MAPSURF_8BIT (1<<6)
#define MAPSURF_16BIT (2<<6)
#define MAPSURF_32BIT (3<<6)
#define MAPSURF_411 (4<<6)
#define MAPSURF_422 (5<<6)
#define MAPSURF_COMPRESSED (6<<6)
#define MAPSURF_4BIT_INDEXED (7<<6)
#define TM0S1_MT_FORMAT_MASK (0x7 << 3)
#define TM0S1_MT_FORMAT_SHIFT 3
#define MT_4BIT_IDX_ARGB8888 (7<<3)
#define MT_8BIT_IDX_RGB565 (0<<3)
#define MT_8BIT_IDX_ARGB1555 (1<<3)
#define MT_8BIT_IDX_ARGB4444 (2<<3)
#define MT_8BIT_IDX_AY88 (3<<3)
#define MT_8BIT_IDX_ABGR8888 (4<<3)
#define MT_8BIT_IDX_BUMP_88DVDU (5<<3)
#define MT_8BIT_IDX_BUMP_655LDVDU (6<<3)
#define MT_8BIT_IDX_ARGB8888 (7<<3)
#define MT_8BIT_I8 (0<<3)
#define MT_8BIT_L8 (1<<3)
#define MT_16BIT_RGB565 (0<<3)
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
#define MT_16BIT_DIB_ARGB1555_8888 (4<<3)
#define MT_16BIT_BUMP_88DVDU (5<<3)
#define MT_16BIT_BUMP_655LDVDU (6<<3)
#define MT_16BIT_DIB_RGB565_8888 (7<<3)
#define MT_32BIT_ARGB8888 (0<<3)
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3)
#define MT_32BIT_DIB_8888 (7<<3)
#define MT_411_YUV411 (0<<3)
#define MT_422_YCRCB_SWAPY (0<<3)
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
#define MT_COMPRESS_DXT1 (0<<3)
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
#define TM0S1_COLORSPACE_CONVERSION (1 << 2)
#define TM0S1_TILED_SURFACE (1 << 1)
#define TM0S1_TILE_WALK (1 << 0)
#define TM0S2_PITCH_SHIFT 21
#define TM0S2_CUBE_FACE_ENA_SHIFT 15
#define TM0S2_MAP_FORMAT (1<<14)
#define TM0S2_VERTICAL_LINE_STRIDE (1<<13)
#define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12)
#define TM0S2_OUTPUT_CHAN_SHIFT 10
#define TM0S2_OUTPUT_CHAN_MASK (3<<10)
#define TM0S3_MIP_FILTER_MASK (0x3<<30)
#define TM0S3_MIP_FILTER_SHIFT 30
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define TM0S3_MAG_FILTER_MASK (0x3<<28)
#define TM0S3_MAG_FILTER_SHIFT 28
#define TM0S3_MIN_FILTER_MASK (0x3<<26)
#define TM0S3_MIN_FILTER_SHIFT 26
#define FILTER_NEAREST 0
#define FILTER_LINEAR 1
#define FILTER_ANISOTROPIC 2
#define TM0S3_LOD_BIAS_SHIFT 17
#define TM0S3_LOD_BIAS_MASK (0x1ff<<17)
#define TM0S3_MAX_MIP_SHIFT 9
#define TM0S3_MAX_MIP_MASK (0xff<<9)
#define TM0S3_MIN_MIP_SHIFT 3
#define TM0S3_MIN_MIP_MASK (0x3f<<3)
#define TM0S3_KILL_PIXEL (1<<2)
#define TM0S3_KEYED_FILTER (1<<1)
#define TM0S3_CHROMA_KEY (1<<0)
#define STATE3D_MAP_TEX_STREAM_CMD (CMD_3D|(0x1c<<24)|(0x05<<19))
#define DISABLE_TEX_STREAM_BUMP (1<<12)
#define ENABLE_TEX_STREAM_BUMP ((1<<12)|(1<<11))
#define TEX_MODIFY_UNIT_0 0
#define TEX_MODIFY_UNIT_1 (1<<8)
#define ENABLE_TEX_STREAM_COORD_SET (1<<7)
#define TEX_STREAM_COORD_SET(x) ((x)<<4)
#define ENABLE_TEX_STREAM_MAP_IDX (1<<3)
#define TEX_STREAM_MAP_IDX(x) (x)