#include <sys/types.h>
typedef uint32_t EGLDisplay;
typedef uint32_t EGLConfig;
typedef uint32_t EGLSurface;
typedef uint32_t EGLContext;
typedef uint32_t EGLModeMESA;
typedef uint32_t EGLScreenMESA;
typedef uint8_t EGLBoolean;
typedef int32_t EGLint;
typedef void * NativeDisplayType;
typedef int NativePixmapType;
typedef int NativeWindowType;
#define EGL_DEFAULT_DISPLAY ((NativeDisplayType) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_MODE_MESA ((EGLModeMESA) 0)